Academic literature on the topic 'Video game creation'
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Journal articles on the topic "Video game creation"
Trepte, Sabine, and Leonard Reinecke. "Avatar Creation and Video Game Enjoyment." Journal of Media Psychology 22, no. 4 (2010): 171–84. http://dx.doi.org/10.1027/1864-1105/a000022.
Full textShubin, Aleksey Vitalevich, Gulnara Faritovna Sahibgareeva, and Vlada Vladimirovna Kugurakova. "The Concept of Automatic Creation Tool for Computer Game Scenario Prototype." Russian Digital Libraries Journal 25, no. 5 (2022): 533–52. http://dx.doi.org/10.26907/1562-5419-2022-25-5-533-552.
Full textRoth, Martin E. "At the Edge of a ‘Digital Area’ – Locating Small-Scale Game Creation." Asiascape: Digital Asia 2, no. 3 (2015): 183–212. http://dx.doi.org/10.1163/22142312-12340030.
Full textShedko, I. I. "Video Game Art Styles." Art & Culture Studies, no. 4 (December 2021): 382–95. http://dx.doi.org/10.51678/2226-0072-2021-4-382-395.
Full textBaimuratov, O. A. "DEVELOPMENT AND OPTIMAZATION OF VIDEO GAME MECHANICS IN UNITY 3D." Bulletin of the Korkyt Ata Kyzylorda University 59, no. 4 (2021): 204–10. http://dx.doi.org/10.52081/bkaku.2021.v59.i4.113.
Full textWerning, Stefan. "Disrupting video game distribution." Nordic Journal of Media Studies 1, no. 1 (2019): 103–24. http://dx.doi.org/10.2478/njms-2019-0007.
Full textReid, Darren. "Video Game Development as Public History." Public Historian 46, no. 1 (2024): 74–107. http://dx.doi.org/10.1525/tph.2024.46.1.74.
Full textKabát, Marián. "Pár poznámok k terminológii a neologizmom v lokalizácii videohier." Nová filologická revue 14, no. 1 (2022): 28–40. http://dx.doi.org/10.24040/nfr.2022.14.1.28-40.
Full textCatton, Anthony Michael. "Mere play or authorial creation? Assessing copyright and ownership of in-game player creations (Part 1)." Interactive Entertainment Law Review 2, no. 2 (2019): 57–66. http://dx.doi.org/10.4337/ielr.2019.02.01.
Full textAfi, Fouad El, and Smail Ouiddad. "Consumer engagement in value co-creation within virtual video game communities." Management & Marketing. Challenges for the Knowledge Society 16, no. 4 (2021): 370–86. http://dx.doi.org/10.2478/mmcks-2021-0022.
Full textDissertations / Theses on the topic "Video game creation"
Ruiz, B. Nadia V. "VIDEO GAME CREATION : Inhibitors and Enablers in Female Inclusion." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160713.
Full textKestner, Randolph. "The Impact and Creation of Level Music for Video Games." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/honors/326.
Full textHolmes, Alexander. "Paycheck.exe: Optimizing the Video Game Live Stream." Digital WPI, 2019. https://digitalcommons.wpi.edu/etd-theses/1283.
Full textRietveld, J. "Value creation from complements in platform markets : studies on the video game industry." Thesis, City University London, 2015. http://openaccess.city.ac.uk/13072/.
Full textOakley, Samuel. "White by Default: An Examination of Race Portrayed by Character Creation Systems in Video Games." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1563874480029597.
Full textSödergren, Patrik, and Marcus Nilsson. "Social media use in digital product development : Opportunities and challenges of IT-enabled co-creation in the video game industry." Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90290.
Full textVigneau, Chloé. "Apprendre par la création de jeu vidéo : propositions pour la conception et la production de templates à visée pédagogique." Electronic Thesis or Diss., Paris, HESAM, 2024. http://www.theses.fr/2024HESAC013.
Full textWilliams, Walter K. "Video Game Development Strategies for Creating Successful Cognitively Challenging Games." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/4762.
Full textRasmussen, Gaute. "Creative expression as the objective in video games." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/75647/2/Gaute_Rasmussen_Thesis.pdf.
Full textAlhidari, Abdullah. "Co-Creating Value in Video Games: The Impact of Gender Identity and Motivations on Video Game Engagement and Purchase Intentions." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc799485/.
Full textBooks on the topic "Video game creation"
Scherberger, Aiken, and Enzo Anile. Video games: Creating virtual fantasy. Films for the Humanities & Sciences, 2005.
Find full textTorkington, Nathan, and Tatiana Apandi Diaz, eds. AI for Game Developers: Creating Intelligent Behavior in Games. O'Reilly Media, Inc., 2004.
Find full textNewman, Rich. Cinematic Game Secrets for Creative Directors and Producers. Elsevier Science, 2008.
Find full textIuppa, Nicholas V. End-to-end game development: Creating independent serious games and simulations from start to finish. Focal Press, 2010.
Find full textIuppa, Nicholas V. End-to-end game development: Creating independent serious games and simulations from start to finish. Focal Press, 2010.
Find full text(Firm), Alias/Wavefront, ed. Maya illuminated: Games : the essential guide to creating video game content with Alias/Wavefront Maya. Mesmer, 2001.
Find full textChris, Klug, ed. Interactive storytelling for video games: A player-centered approach to creating memorable characters and stories. Focal Press, 2011.
Find full textNeumann, Jorg. Alan Wake illuminated: Creating a psychological action killer. Prima Games, 2010.
Find full textBook chapters on the topic "Video game creation"
Vasiuk, Sergei, and Vlad Dubrovskyi. "Video Game Value Creation." In Running a Successful Live Service Game. CRC Press, 2024. http://dx.doi.org/10.1201/9781003427056-5.
Full textRuggiero, Dana. "Problem Solving Through Video Game Creation." In Curriculum Models for the 21st Century. Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-7366-4_15.
Full textStyhre, Alexander. "Governing Innovation-Led Economies: The Role of Business Creation and Creativity." In Indie Video Game Development Work. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45545-3_2.
Full textNickel, Vadim. "Generative Atmospheres." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-015.
Full textJost, Patrick, and Monica Divitini. "From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education." In Technology-Enhanced Learning for a Free, Safe, and Sustainable World. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86436-1_14.
Full textSorenson, Nathan, and Philippe Pasquier. "Towards a Generic Framework for Automated Video Game Level Creation." In Applications of Evolutionary Computation. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12239-2_14.
Full textBoussejra, Hakim. "A Framework for the Creation of a Reading Video Game for Children." In Communications in Computer and Information Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-51452-4_13.
Full textRuskin, Emma, and Tal Danino. "Syndemic: Using Game-Based Learning to Engage Students in the Human Microbiome." In Transforming Education for Sustainability. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-13536-1_12.
Full textLeichter, Magdalena. ""Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-014.
Full textChen, Hsiao-Wei, Jonathan Duckworth, and Renata Kokanovic. "Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95531-1_9.
Full textConference papers on the topic "Video game creation"
Jukić, Dinko. "Video Game Industry: A Marketing Perspective." In 29th International Scientific Conference Strategic Management and Decision Support Systems in Strategic Management. University of Novi Sad, Faculty of Economics in Subotica, 2024. http://dx.doi.org/10.46541/978-86-7233-428-9_391.
Full textDoerschuk, Peggy, Valerie Juarez, Jiangjiang Liu, Daniel Vincent, Kathlyn Doss, and Judith Mann. "Introducing programming concepts through video game creation." In 2013 IEEE Frontiers in Education Conference (FIE). IEEE, 2013. http://dx.doi.org/10.1109/fie.2013.6684879.
Full textAvgerinakis, Konstantinos, George Meditskos, Jens Derdaele, et al. "V4Design for Enhancing Architecture and Video Game Creation." In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2018. http://dx.doi.org/10.1109/ismar-adjunct.2018.00091.
Full textAlexander, Kris, J. J. McArthur, Geoffrey Lachapelle, Karim El Mokhtari, and Mark Damm. "Applying video game design to building digital twin creation." In 2023 European Conference on Computing in Construction and the 40th International CIB W78 Conference. European Council for Computing in Construction, 2023. http://dx.doi.org/10.35490/ec3.2023.209.
Full textCunha, Maria Júlia Limeira Vieira da. "The Marvel Studio creative industry as an object of study for vídeo game creation: The Avengers." In II INTERNATIONAL SEVEN MULTIDISCIPLINARY CONGRESS. Seven Congress, 2023. http://dx.doi.org/10.56238/homeinternationalanais-106.
Full textFernandez-Samillan, Diego, Carlos Guizado-Diaz, and Willy Ugarte. "Story Creation Algorithm Using Q- Learning in a 2D Action RPG Video Game." In 2021 28th Conference of Open Innovations Association (FRUCT). IEEE, 2021. http://dx.doi.org/10.23919/fruct50888.2021.9347596.
Full textChiapello, Laureline. "Creativity In The Video Game Industry: Using Schön’s Constants To Understand Frame Creation." In European Academy of Design Conference Proceedings 2015. Sheffield Hallam University, 2016. http://dx.doi.org/10.7190/ead/2015/25.
Full textPretty, Emma J., Renan Guarese, Haytham M. Fayek, and Fabio Zambetta. "Replicability and Transparency for the Creation of Public Human User Video Game Datasets." In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2023. http://dx.doi.org/10.1109/vrw58643.2023.00021.
Full textMartins, Ana, Simone Maneira, and Lia Oliveira. "VIDEO GAME CREATION BY STUDENTS: A PROPOSAL FOR A SYSTEMATIC REVIEW OF THE LITERATURE." In International Technology, Education and Development Conference. IATED, 2016. http://dx.doi.org/10.21125/iceri.2016.1187.
Full textLee, Nathan, and John Morris. "A Procedural Generation Platform to Create Randomized Gaming Maps using 2D Model and Machine Learning." In 11th International Conference on Signal Image Processing and Multimedia. Academy and Industry Research Collaboration Center (AIRCC), 2023. http://dx.doi.org/10.5121/csit.2023.130916.
Full textReports on the topic "Video game creation"
Sapienza, Francis, Michael Parker, Mark Bodie, and Sally Shoop. Vehicle modeling in Unreal Engine 4. Engineer Research and Development Center (U.S.), 2023. http://dx.doi.org/10.21079/11681/47923.
Full textGarcia, David. Super Magic Sam: A Practical Study In Video Game Design & Rapid Prototyping By Providing Creative Explorations For Children Through Roleplay. Iowa State University, 2022. http://dx.doi.org/10.31274/cc-20240624-1360.
Full textIDB Cultural Center 2nd Inter-American Biennial of Video Art. Inter-American Development Bank, 2005. http://dx.doi.org/10.18235/0005922.
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