Academic literature on the topic 'Video game culture'
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Journal articles on the topic "Video game culture"
Genovesi, Matteo. "Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series." Open Cultural Studies 1, no. 1 (December 20, 2017): 350–58. http://dx.doi.org/10.1515/culture-2017-0032.
Full textde Wildt, Lars, Thomas H. Apperley, Justin Clemens, Robbie Fordyce, and Souvik Mukherjee. "(Re-)Orienting the Video Game Avatar." Games and Culture 15, no. 8 (July 17, 2019): 962–81. http://dx.doi.org/10.1177/1555412019858890.
Full textLavigne, Francis. "La culture vidéoludique au Québec." Le jeu vidéo au Québec 14, no. 23 (July 8, 2021): 133–58. http://dx.doi.org/10.7202/1078732ar.
Full textCade, Rochelle, and Jasper Gates. "Gamers and Video Game Culture." Family Journal 25, no. 1 (November 25, 2016): 70–75. http://dx.doi.org/10.1177/1066480716679809.
Full textRuberg, Bonnie, and Amanda L. L. Cullen. "Feeling for an Audience." Digital Culture & Society 5, no. 2 (December 1, 2019): 85–102. http://dx.doi.org/10.14361/dcs-2019-0206.
Full textJohnson, Mark R., and Yinyi Luo. "Gaming-value and culture-value: Understanding how players account for video game purchases." Convergence: The International Journal of Research into New Media Technologies 25, no. 5-6 (November 28, 2017): 868–83. http://dx.doi.org/10.1177/1354856517743667.
Full textEklund, Lina, Björn Sjöblom, and Patrick Prax. "Lost in Translation: Video Games Becoming Cultural Heritage?" Cultural Sociology 13, no. 4 (June 27, 2019): 444–60. http://dx.doi.org/10.1177/1749975519852501.
Full textMuratet, Mathieu, Patrice Torguet, Jean-Pierre Jessel, and Fabienne Viallet. "Towards a Serious Game to Help Students Learn Computer Programming." International Journal of Computer Games Technology 2009 (2009): 1–12. http://dx.doi.org/10.1155/2009/470590.
Full textShaw, Adrienne. "What Is Video Game Culture? Cultural Studies and Game Studies." Games and Culture 5, no. 4 (October 2010): 403–24. http://dx.doi.org/10.1177/1555412009360414.
Full textOliva, Mercè, Óliver Pérez-Latorre, and Reinald Besalú. "‘Choose, collect, manage, win!’: Neoliberalism, enterprising culture and risk society in video game covers." Convergence: The International Journal of Research into New Media Technologies 24, no. 6 (November 24, 2016): 607–22. http://dx.doi.org/10.1177/1354856516680324.
Full textDissertations / Theses on the topic "Video game culture"
Woo, Tack. "video game culture and interactivity; An exploration of digital interactive media through a metaphorical approach to video game culture." Thesis, University of Dundee, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.510624.
Full textRuffino, Paolo. "Gamers' games : narratives of conflict, independence and engagement in video game culture." Thesis, Goldsmiths College (University of London), 2015. http://research.gold.ac.uk/16594/.
Full textLucena, Jesiel Lyncoln. "In a Haystack: A Video Game About Discrimination and Privilege in American Culture." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/387.
Full textChapman, Gillentine Lacey Mencken Frederick Carson. "Do modern video games impact the cultural perceptions and acceptance of racial stereotypes? a qualitative assessment of video game usage /." Waco, Tex. : Baylor University, 2007. http://hdl.handle.net/2104/5053.
Full textHerrera, Benjamin A. "The edge of reality: A contemporary analysis of the video game culture." Scholarly Commons, 2015. https://scholarlycommons.pacific.edu/uop_etds/200.
Full textSoler, Alejandro. "Can We Save Video Game Journalism? : Can grass roots media contribute with a more critical perspective to contemporary video game coverage?" Thesis, Uppsala universitet, Institutionen för informatik och media, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225392.
Full textBullock, Katherine Mary. "The Reproduction of Hypermasculinity, Misogyny and Rape Culture in Online Video Game Interactions." Thesis, North Dakota State University, 2017. https://hdl.handle.net/10365/28667.
Full textShur, Etelle. "Remixing Overwatch: A Case Study in Fan Interactions with Video Game Sound." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/scripps_theses/1076.
Full textVonderlind, Chris J. "Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1566367310448623.
Full textRogers, Katherine Linn. "The Sounds of "Pac-Man Fever": Intersections of Video Game Culture and Popular Music in America." Case Western Reserve University School of Graduate Studies / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=case1559848783170242.
Full textBooks on the topic "Video game culture"
Embrick, David G. Social exclusion, power and video game play: New research in digital media and technology /. Lanham, Md: Lexington Books, 2012.
Find full textEmbrick, David G. Social exclusion, power and video game play: New research in digital media and technology /. Lanham, Md: Lexington Books, 2012.
Find full textDaniel, Muriel, and Crawford Garry. Video Games As Culture. Abingdon, Oxon; New York, NY: Routledge, 2018 | Series: Routledge advances in sociology ; 241: Routledge, 2018. http://dx.doi.org/10.4324/9781315622743.
Full textSotamaa, Olli, and Jan Svelch, eds. Game Production Studies. NL Amsterdam: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463725439.
Full textAllison, DeBlasio, and Marsocci Joey, eds. 1000 incredible costume & cosplay ideas: A showcase of creative characters from anime, manga, video games, movies, comics and more! Beverly, MA: Quarry Books, 2013.
Find full textGandolfi, Enrico. Videogiochi indipendenti: Cultura, comunicazione e partecipazione. Milano: Edizioni Unicopli, 2015.
Find full textGoldberg, Harold. All your base are belong to us: How 50 years of videogames conquered pop culture. New York: Three Rivers Press, 2011.
Find full textBook chapters on the topic "Video game culture"
Kirkpatrick, Graeme. "Approaching Video Game History." In The Formation of Gaming Culture, 5–26. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137305107_2.
Full textBerger, Arthur Asa. "Video Game Consoles and Video Games: Everyone’s a Hero." In Gizmos or: The Electronic Imperative: How Digital Devices have Transformed American Character and Culture, 65–74. New York: Palgrave Macmillan US, 2015. http://dx.doi.org/10.1007/978-1-137-56545-7_7.
Full textPettini, Silvia. "Culture-Specificity in Video Games." In The Translation of Realia and Irrealia in Game Localization, 59–101. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003001935-3.
Full textVenter, Anja. "Video Game Culture in Cape Town, South Africa." In Encyclopedia of Computer Graphics and Games, 1–5. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-319-08234-9_390-1.
Full textBarany, Amanda, and Aroutis Foster. "Examining Identity Exploration in a Video Game Participatory Culture." In Communications in Computer and Information Science, 3–13. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-33232-7_1.
Full textJohnson, Mark R. "The Place of Culture, Society, and Politics in Video Game World-Building." In World-Builders on World-Building, 110–31. New York, NY : Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780429242861-7.
Full textFrelik, Paweł. "Video Games." In The Routledge Companion to Cyberpunk Culture, 184–92. London; New York : Routledge, 2020.: Routledge, 2019. http://dx.doi.org/10.4324/9781351139885-23.
Full textVelez, John A., Melissa R. Gotlieb, Geoffrey Graybeal, Alan Abitbol, and Jonathan A. Villarreal. "Live Streams and Revenue Streams: Twitch as a Hybrid Gaming Culture." In Video Games, 193–207. New York, NY : Routledge, 2018. | Series: Electronic media research series: Routledge, 2018. http://dx.doi.org/10.4324/9781351235266-12.
Full textRuffino, Paolo. "A Theory of Non-existent Video Games: Semiotic and Video Game Theory." In Computer Games and New Media Cultures, 107–24. Dordrecht: Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-2777-9_7.
Full textCorona, Antonio. "Video games." In The Routledge Handbook to the Culture and Media of the Americas, 462–67. Abingdon, Oxon ; New York, NY : Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9781351064705-44.
Full textConference papers on the topic "Video game culture"
"Facet Analysis of Video Game Genres." In iConference 2014 Proceedings: Breaking Down Walls. Culture - Context - Computing. iSchools, 2014. http://dx.doi.org/10.9776/14057.
Full textAn, Haeng-A., and Jinho Park. "A Lagrangian Approach on Video based Fluid Animation." In Art, Culture, Game, Graphics, Broadcasting and digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.87.05.
Full textLee, Joohun, Haehyun Jung, and Jaejung Lee. "An User Interface of Live Video Mixing System Using Hand Gesture Recognition." In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.101.02.
Full textKim, Byeong Jeong, and Seop Hyeong Park. "A Simple Video Up-Scaling and Segmentation Method for Tiled Display System with Heterogeneous Display Devices." In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.101.05.
Full textShliakhovchuk, Elena, and Adolfo Muñoz García. "Digital game-based learning for D&I: conceptual design of an educational digital game Chuzme." In INNODOCT 2019. Valencia: Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/inn2019.2019.10561.
Full textSayogo, Shandhi, Hafiz Aziz Ahmad, and Dianing Ratri. "Translating Crew Management Process Into a Simulation Video Game." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imov-20.
Full textSAYOGO, SHANDHI, HAFIZ AZIZ AHMAD, and DIANING RATRI. "Translating Crew Management Process Into a Simulation Video Game." In International Moving Image Cultures Conference. Film Department Universitas Multimedia Nusantara, 2019. http://dx.doi.org/10.31937/imoviccon-20.
Full textFava, Laura A., Claudia Banchoff, Luciano J. Nomdedeu, and Sofia Martin. "The native cultures through Raíces: A video game as a didactic-cognitive resource." In 2017 Twelfth Latin-American Conference on Learning Technologies (LACLO). IEEE, 2017. http://dx.doi.org/10.1109/laclo.2017.8120949.
Full textWartika, Enok. "Online Video Games of Indonesian Culture Content as One of the Creative Ways to Introduce Nation Culture Values." In 2nd International Conference on Arts and Design Education (ICADE 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200321.014.
Full textMatei, Stefania. "Digital Cultures of Commemoration: Learning and Unlearning History through Video Games." In 2015 20th International Conference on Control Systems and Computer Science (CSCS). IEEE, 2015. http://dx.doi.org/10.1109/cscs.2015.128.
Full textReports on the topic "Video game culture"
DeJaeghere, Joan, Vu Dao, Bich-Hang Duong, and Phuong Luong. Inequalities in Learning in Vietnam: Teachers’ Beliefs About and Classroom Practices for Ethnic Minorities. Research on Improving Systems of Education (RISE), February 2021. http://dx.doi.org/10.35489/bsg-rise-wp_2021/061.
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