Academic literature on the topic 'Video game design'
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Journal articles on the topic "Video game design"
Nadir, Hamid. "Learning game design while playing games." Journal of Technology-Integrated Lessons and Teaching 3, no. 1 (2024): 3–20. http://dx.doi.org/10.13001/jtilt.v3i1.8485.
Full textItalo, Felipe Capasso-Ballesteros, and De la Rosa-Rosero Fernando. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería, Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. https://doi.org/10.17533/udea.redin.20200369.
Full textTobing, Deddy Stevano H. "Game Design dalam proses Design Thinking, sebuah model pengembangan video game untuk menunjang pariwisata." JoMMiT : Jurnal Multi Media dan IT 7, no. 2 (2023): 130–36. http://dx.doi.org/10.46961/jommit.v7i2.940.
Full textChiapello, Laureline. "L’apport des théories du design aux game studies : nouvelles perspectives en design de jeux vidéo." RACAR : Revue d'art canadienne 40, no. 2 (2016): 101–14. http://dx.doi.org/10.7202/1035399ar.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textVASILYEV, A. V. "Design in video game concept art." Декоративное искусство и предметно-пространственная среда. Вестник МГХПА, no. 1-2 (2022): 128–43. http://dx.doi.org/10.37485/1997-4663_2022_1_2_128_143.
Full textWolf, Mark J. P. "Assessing Interactivity in Video Game Design." Mechademia 1, no. 1 (2006): 78–85. http://dx.doi.org/10.1353/mec.0.0095.
Full textCapasso-Ballesteros, Italo Felipe, and Fernando De la Rosa-Rosero. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. http://dx.doi.org/10.17533/udea.redin.20200369.
Full textPonomareva, Ekaterina. "Video game as a research tool. Video games expert assessments." Психология и Психотехника, no. 1 (January 2024): 179–95. http://dx.doi.org/10.7256/2454-0722.2024.1.70080.
Full textAtmaja, Pratama Wirya, Daniel Oranova Siahaan, and Imam Kuswardayan. "Game Design Document Format For Video Games With Passive Dynamic Difficulty Adjustment." Register: Jurnal Ilmiah Teknologi Sistem Informasi 2, no. 2 (2016): 86. http://dx.doi.org/10.26594/r.v2i2.551.
Full textDissertations / Theses on the topic "Video game design"
Asad, Mariam. "Making it difficult: modernist poetry as applied to game design analysis." Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39617.
Full textKoffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Full textWarden, James. "Senses, Perception, and Video Gaming: Design of a College for Video Game Design and Production." Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1116113863.
Full textBomström, H. (Henri). "Improving video game designer workflow in procedural content generation-based game design:a design science approach." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201812063237.
Full textBahari, Hanif. "Observation : A prosocial video game on the way of social integration." Thesis, Mittuniversitetet, Avdelningen för design, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-31139.
Full textEksi, Murat, and Markus Pihl. "Video Game Network Analysis : A Study on Tooling Design." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-276768.
Full textGartland, Connor. "Making Mori: Emotional Depth and the Art of Video Games." Ohio University Honors Tutorial College / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1400681933.
Full textKestner, Randolph. "The Impact and Creation of Level Music for Video Games." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/honors/326.
Full textBraaf, Adele. "A grounded theory for active video game design to promote gamer engagement and immersion." Thesis, Cape Peninsula University of Technology, 2017. http://hdl.handle.net/20.500.11838/2724.
Full textWhitlock, Katherine Lynne. "Theatre and the video game beauty and the beast /." Columbus, Ohio : Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1086119742.
Full textBooks on the topic "Video game design"
Loban, Rhett. Embedding Culture into Video Games and Game Design. Chapman and Hall/CRC, 2023. http://dx.doi.org/10.1201/9781003276289.
Full textBook chapters on the topic "Video game design"
Alexander, Kris. "Video Game Design." In The Future of Digital Communication. CRC Press, 2023. http://dx.doi.org/10.1201/9781003379119-9.
Full textRouse, Richard. "Game Design." In The Routledge Companion to Video Game Studies, 2nd ed. Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-23.
Full textZhao, Ryan. "Reading Game Design." In The Fundamentals of Video Game Literacy. CRC Press, 2025. https://doi.org/10.1201/9781003530961-3.
Full textStanković, Stanislav. "Game Design Methods." In Synthesis Lectures on Image, Video, and Multimedia Processing. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-56156-6_8.
Full textLoban, Rhett. "Culturally centred game design." In Embedding Culture into Video Games and Game Design. Chapman and Hall/CRC, 2023. http://dx.doi.org/10.1201/9781003276289-6.
Full textSandham, Andy. "Genres and Game Analysis." In Teaching Video Game Design Fundamentals. CRC Press, 2025. https://doi.org/10.1201/9781032644721-5.
Full textSandham, Andy. "Getting Started in Game Design." In Teaching Video Game Design Fundamentals. CRC Press, 2025. https://doi.org/10.1201/9781032644721-1.
Full textLoban, Rhett. "Community participation in game design." In Embedding Culture into Video Games and Game Design. Chapman and Hall/CRC, 2023. http://dx.doi.org/10.1201/9781003276289-7.
Full textStanković, Stanislav. "Mathematics of Game Design." In Synthesis Lectures on Image, Video, and Multimedia Processing. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-56156-6_6.
Full textLoban, Rhett. "Cultural representations in video games." In Embedding Culture into Video Games and Game Design. Chapman and Hall/CRC, 2023. http://dx.doi.org/10.1201/9781003276289-2.
Full textConference papers on the topic "Video game design"
Wang, Zhaohan, Yi Zheng, Mengyuan Zhang, et al. "AI-Driven Dynamic Video Game Battles: Case Study of the Design of Tripo Clash." In 2025 28th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2025. https://doi.org/10.1109/cscwd64889.2025.11033545.
Full textKerac, Jelena, Neda Milić Keresteš, and Sandra Dedijer. "An overview of the user experience in online video game players with colour vision deficiency." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p30.
Full textBanjanin, Bojan, Neda Milić Keresteš, Rastko Milošević, Savka Adamović, and Magdolna Pál. "Video games as a learning tool - potential applications in the graphic engineering and design studies." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p68.
Full textPopescu, Andrian, and Valeriu Cebotari. "Aspects of dynamics and graphics in video games." In Simpozion Ştiinţific al Tinerilor Cercetători. Ediţia a 22-a. Academy of Economic Studies, 2025. https://doi.org/10.53486/sstc2024.v2.02.
Full textCobos, Miguel, and Carlos Borja. "Video game design to promote environmental conservation." In Human Systems Engineering and Design (IHSED 2021) Future Trends and Applications. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe1001143.
Full textMachado De Andrade, Wiliam. "Mobile Game Design and Ergonomics: a necessary combination." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003861.
Full textHao, Wei-Da, and Akash Khurana. "Video Game Design Method for Novice." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_030.
Full textBonilla Carranza, David, and Adriana Pena Perez Carranza. "Introduction to scientific video game design." In 2022 11th International Conference On Software Process Improvement (CIMPS). IEEE, 2022. http://dx.doi.org/10.1109/cimps57786.2022.10035698.
Full textSouza, Joana Gabriela R. de, Marcos Vinicius C. Pacheco, and Raquel Oliveira Prates. "Extensibility Analysis of Game Engines for Building Simplified Game Development Interfaces." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2024. https://doi.org/10.5753/sbgames_estendido.2024.241329.
Full textDankov, Yavor, Boyan Bontchev, and Albena Antonova. "Gaming and Learning Analytics for Educational Video Games." In Human Systems Engineering and Design (IHSED 2021) Future Trends and Applications. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe1001168.
Full textReports on the topic "Video game design"
Garcia, David. Super Magic Sam: A Practical Study In Video Game Design & Rapid Prototyping By Providing Creative Explorations For Children Through Roleplay. Iowa State University, 2022. http://dx.doi.org/10.31274/cc-20240624-1360.
Full textDeJaeghere, Joan, Vu Dao, Bich-Hang Duong, and Phuong Luong. Inequalities in Learning in Vietnam: Teachers’ Beliefs About and Classroom Practices for Ethnic Minorities. Research on Improving Systems of Education (RISE), 2021. http://dx.doi.org/10.35489/bsg-rise-wp_2021/061.
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