Journal articles on the topic 'Video game design'
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Nadir, Hamid. "Learning game design while playing games." Journal of Technology-Integrated Lessons and Teaching 3, no. 1 (2024): 3–20. http://dx.doi.org/10.13001/jtilt.v3i1.8485.
Full textItalo, Felipe Capasso-Ballesteros, and De la Rosa-Rosero Fernando. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería, Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. https://doi.org/10.17533/udea.redin.20200369.
Full textTobing, Deddy Stevano H. "Game Design dalam proses Design Thinking, sebuah model pengembangan video game untuk menunjang pariwisata." JoMMiT : Jurnal Multi Media dan IT 7, no. 2 (2023): 130–36. http://dx.doi.org/10.46961/jommit.v7i2.940.
Full textChiapello, Laureline. "L’apport des théories du design aux game studies : nouvelles perspectives en design de jeux vidéo." RACAR : Revue d'art canadienne 40, no. 2 (2016): 101–14. http://dx.doi.org/10.7202/1035399ar.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textVASILYEV, A. V. "Design in video game concept art." Декоративное искусство и предметно-пространственная среда. Вестник МГХПА, no. 1-2 (2022): 128–43. http://dx.doi.org/10.37485/1997-4663_2022_1_2_128_143.
Full textWolf, Mark J. P. "Assessing Interactivity in Video Game Design." Mechademia 1, no. 1 (2006): 78–85. http://dx.doi.org/10.1353/mec.0.0095.
Full textCapasso-Ballesteros, Italo Felipe, and Fernando De la Rosa-Rosero. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. http://dx.doi.org/10.17533/udea.redin.20200369.
Full textPonomareva, Ekaterina. "Video game as a research tool. Video games expert assessments." Психология и Психотехника, no. 1 (January 2024): 179–95. http://dx.doi.org/10.7256/2454-0722.2024.1.70080.
Full textAtmaja, Pratama Wirya, Daniel Oranova Siahaan, and Imam Kuswardayan. "Game Design Document Format For Video Games With Passive Dynamic Difficulty Adjustment." Register: Jurnal Ilmiah Teknologi Sistem Informasi 2, no. 2 (2016): 86. http://dx.doi.org/10.26594/r.v2i2.551.
Full textReid, Darren. "Video Game Development as Public History." Public Historian 46, no. 1 (2024): 74–107. http://dx.doi.org/10.1525/tph.2024.46.1.74.
Full textLi, Minyi. "The Application of VR in Game Design." Applied and Computational Engineering 8, no. 1 (2023): 749–55. http://dx.doi.org/10.54254/2755-2721/8/20230151.
Full textFernandez-Luque, L., T. Tøllefsen, and E. Brox. "Healthy Gaming – Video Game Design to promote Health." Applied Clinical Informatics 02, no. 02 (2011): 128–42. http://dx.doi.org/10.4338/aci-2010-10-r-0060.
Full textKou, Yue. "An Analysis of Character Design in Video Games." Communications in Humanities Research 14, no. 1 (2023): 186–91. http://dx.doi.org/10.54254/2753-7064/14/20230455.
Full textWilson, Jason. "Indie Rocks! Mapping Independent Video Game Design." Media International Australia 115, no. 1 (2005): 109–22. http://dx.doi.org/10.1177/1329878x0511500111.
Full textChandrasekharan, Sanjay, Alexandra Mazalek, Michael Nitsche, Yanfeng Chen, and Apara Ranjan. "Ideomotor design." Pragmatics and Cognition 18, no. 2 (2010): 313–39. http://dx.doi.org/10.1075/pc.18.2.04cha.
Full textPi, Jiasheng. "Game Theory and Game Mechanics Design." SHS Web of Conferences 188 (2024): 03020. http://dx.doi.org/10.1051/shsconf/202418803020.
Full textZhao, Qingchuan, and Xiaojing Wen. "Comparative Research of Chinese and American Game Mechanism Design." SHS Web of Conferences 165 (2023): 01008. http://dx.doi.org/10.1051/shsconf/202316501008.
Full textMaloney, Marcus. "Ambivalent Violence in Contemporary Game Design." Games and Culture 14, no. 1 (2016): 26–45. http://dx.doi.org/10.1177/1555412016647848.
Full textLiu, Zhuofan. "Analysis and Research of Action Adventure Game Design." Lecture Notes in Education Psychology and Public Media 42, no. 1 (2024): 195–99. http://dx.doi.org/10.54254/2753-7048/42/20240852.
Full textCesário, Vanessa, Mariana Ribeiro, and António Coelho. "Design Recommendations for Improving Immersion in Role-Playing Video Games. A Focus on Storytelling and Localisation." Interaction Design and Architecture(s), no. 58 (October 1, 2023): 207–25. http://dx.doi.org/10.55612/s-5002-058-009).
Full textCesário, Vanessa, Mariana Ribeiro, and António Coelho. "Design Recommendations for Improving Immersion in Role-Playing Video Games. A Focus on Storytelling and Localisation." Interaction Design and Architecture(s), no. 58 (October 1, 2023): 207–25. http://dx.doi.org/10.55612/s-5002-058-009.
Full textWeintrop, David, Nathan Holbert, Michael S. Horn, and Uri Wilensky. "Computational Thinking in Constructionist Video Games." International Journal of Game-Based Learning 6, no. 1 (2016): 1–17. http://dx.doi.org/10.4018/ijgbl.2016010101.
Full textStrååt, Björn, Fredrik Rutz, and Magnus Johansson. "Does Game Quality Reflect Heuristic Evaluation?" International Journal of Gaming and Computer-Mediated Simulations 6, no. 4 (2014): 45–58. http://dx.doi.org/10.4018/ijgcms.2014100104.
Full textPandu Rukmi Utomo, Krishna Hutama, and Yan Yan Sunarya. "IMERSI DAN NOSTALGIA DALAM GAME A SPACE FOR THE UNBOUND." Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain 5, no. 1 (2022): 55–80. http://dx.doi.org/10.25105/jsrr.v5i1.15276.
Full textKerr, Deirdre. "Using Data Mining Results to Improve Educational Video Game Design." Journal of Educational Data Mining 7, no. 3 (2015): 1–17. https://doi.org/10.5281/zenodo.3554724.
Full textShubin, A. V. "Video game prototyping using fuzzy logic." Uchenye Zapiski Kazanskogo Universiteta. Seriya Fiziko-Matematicheskie Nauki 167, no. 1 (2025): 181–95. https://doi.org/10.26907/2541-7746.2025.1.181-195.
Full textThorn, Ross. "How to Play with Maps." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-365-2019.
Full textWibowo, Tony, and Aloysius Edward Marselino Dolok Saribu. "Video game and Catholic faith: Qualitative study on ‘That Dragon, Cancer’ among acolyte in Batam City." Serat Rupa Journal of Design 7, no. 1 (2023): 61–72. http://dx.doi.org/10.28932/srjd.v7i1.5797.
Full textCollins, Karen. "Game Sound." Journal of Sound and Music in Games 1, no. 1 (2020): 100–102. http://dx.doi.org/10.1525/jsmg.2020.1.1.100.
Full textWibawanto, Muhammad Dzulfiqar Ramadhan, Angga Aditya Permana, and Adhi Kusnadi. "DESIGN AND BUILD VR HORROR GAMES WITH PROCEDURAL CONTENT GENERATION USING CELLULAR AUTOMATA ALGORITHM." IJISCS (International Journal of Information System and Computer Science) 7, no. 2 (2023): 168. http://dx.doi.org/10.56327/ijiscs.v7i2.1568.
Full textGuo, Zhixing, Ruck Thawonmas, and Xiangshi Ren. "Rethinking dynamic difficulty adjustment for video game design." Entertainment Computing 50 (May 2024): 100663. http://dx.doi.org/10.1016/j.entcom.2024.100663.
Full textStrode, Aina, and Margarita Romančenko. "INTERDISCIPLINARITY IN DESIGN AS A CHALLENGE FOR PROFESSIONALISM - AN EXAMPLE OF INTERFACE DESIGN." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 20, 2020): 808. http://dx.doi.org/10.17770/sie2020vol5.5155.
Full textTunnel, Raimond-Hendrik, and Ulrich Norbisrath. "Classification of Video Games Bachelor’s Curricula." Journal of Education and Learning 12, no. 2 (2023): 39. http://dx.doi.org/10.5539/jel.v12n2p39.
Full textHacıoğlu, Hakan, and Funda Tan Bayram. "Video Oyunları Seviye Tasarımı için Mimari Tasarım Süreci." Proceedings of the International Conference of Contemporary Affairs in Architecture and Urbanism-ICCAUA 7, no. 1 (2024): 149–56. http://dx.doi.org/10.38027/iccaua2024en0198.
Full textSousa, Micael. "Finding Ludemes in Modern Board Games: Analyzing the Top Number One Games of Board Game Geek." Board Game Studies Journal 17, no. 1 (2023): 205–29. http://dx.doi.org/10.2478/bgs-2023-0006.
Full textEnns, Mack. "Becoming Official." Journal of Sound and Music in Games 4, no. 2 (2023): 46–69. http://dx.doi.org/10.1525/jsmg.2023.4.2.46.
Full textAtmaja, Pratama Wirya, Daniel Oranova Siahaan, and Imam Kuswardayan. "Game Design Document Format For Video Games With Passive Dynamic Difficulty Adjustment." Register: Jurnal Ilmiah Teknologi Sistem Informasi 2, no. 2 (2016): 86. http://dx.doi.org/10.26594/register.v2i2.551.
Full textVetushinskiy, A.S. "More than just a tool: a new approach to understanding gamification." Sociology of Power, no. 3 (June 7, 2020): 14–31. https://doi.org/10.22394/2074-0492-2020-3-14-31.
Full textSudirman, Dodick Zulaimi, Yaya Heryadi, Harco Leslie Hendric Spits Warnars, Benfano Soewito, Ford Lumban Gaol, and Edi Abdurachman. "Comparison of Xbox One and Steam Joystick-based Operating System User Interface using KLM- GOMS." Journal of Games, Game Art, and Gamification 5, no. 2 (2021): 58–64. http://dx.doi.org/10.21512/jggag.v5i2.7480.
Full textMcDaniel, Rudy, and Peter Telep. "Game Design Tactics for Teaching Technical Communication in Online Courses." Journal of Technical Writing and Communication 51, no. 1 (2020): 70–92. http://dx.doi.org/10.1177/0047281620977163.
Full textAlejski, Jakub. "Prototype worlds of video games." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 29, no. 38 (2021): 33–42. http://dx.doi.org/10.14746/i.2021.38.02.
Full textRadtke, Rebekah, Eduardo Santillan-Jimenez, and Margaret Mohr-Schroeder. "Collaboration by Design: Development of a Video Game for Energy Literacy." International Journal of Designs for Learning 11, no. 2 (2020): 46–54. http://dx.doi.org/10.14434/ijdl.v11i2.24109.
Full textYALÇIN IRMAK, Aylin, Ülfiye ÇELİKKALP, Gülsün ÖZDEMİR, and Şıhmehmet YİĞİT. "Comparison of Reaction Time, Manual Dexterity, and Working Memory Levels of Adolescent Video Game Players and Non-Players." Clinical and Experimental Health Sciences 12, no. 2 (2022): 493–98. http://dx.doi.org/10.33808/clinexphealthsci.990236.
Full textWibowo, Tony. "Music Effect Studies in The Experience of Playing Video Games with Qualitative and Quantitative Approaches." JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING 3, no. 1 (2019): 48. http://dx.doi.org/10.31289/jite.v3i1.2598.
Full textQuick, John M., Robert K. Atkinson, and Lijia Lin. "Empirical Taxonomies of Gameplay Enjoyment." International Journal of Game-Based Learning 2, no. 3 (2012): 11–31. http://dx.doi.org/10.4018/ijgbl.2012070102.
Full textLi, Zeming. "Statistical mathematics in video games." Theoretical and Natural Science 53, no. 1 (2024): 152–58. http://dx.doi.org/10.54254/2753-8818/53/20240184.
Full textShelare, Mitali, Devyani Deshmukh, and Dr Sanjay Shitole. "A Survival Horror Game RIDE OUT." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (2022): 1746–50. http://dx.doi.org/10.22214/ijraset.2022.42527.
Full textSudipa, Roy, and Manna Madhusri. "Effect of Playing Video Game on School Achievement, Aggressive Thought and Social Behaviour of Children in a Selected School, West Bengal." International Journal of Science and Healthcare Research 5, no. 1 (2020): 222–31. https://doi.org/10.5281/zenodo.3930316.
Full textAhmad, Ibrahim, Nazreen Abdullasim, and Norhaida Mohd Suaib. "Usability testing on game interface design using video-based behavior analysis." International Journal of Engineering & Technology 7, no. 2.15 (2018): 142. http://dx.doi.org/10.14419/ijet.v7i2.15.11372.
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