Journal articles on the topic 'Video game designers'
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Benvenuti, Dario, Lauren S. Ferro, Andrea Marrella, and Tiziana Catarci. "An Approach to Assess the Impact of Tutorials in Video Games." Informatics 10, no. 1 (January 11, 2023): 6. http://dx.doi.org/10.3390/informatics10010006.
Full textJankowski, Filip. "The Presence of Female Designers in French Video Game Industry, 1985–1993." Games and Culture 15, no. 6 (April 15, 2019): 670–84. http://dx.doi.org/10.1177/1555412019841954.
Full textThomas, Christian. "Interview: Acclaimed Game Designer Ryan Kaufman Discusses Telltale Games, Star Wars, Harry Potter, and How Video Games Can Transform Us." Arts 10, no. 3 (July 8, 2021): 46. http://dx.doi.org/10.3390/arts10030046.
Full textCunningham, Carolyn. "Girl game designers." New Media & Society 13, no. 8 (June 20, 2011): 1373–88. http://dx.doi.org/10.1177/1461444811410397.
Full textLe Pelletier de Woillemont, Pierre, Rémi Labory, and Vincent Corruble. "Automated Play-Testing through RL Based Human-Like Play-Styles Generation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (October 11, 2022): 146–54. http://dx.doi.org/10.1609/aiide.v18i1.21958.
Full textSzymanski, Antonia, and Matthew Benus. "Gaming the Classroom Viewing Learning Through the Lens Self Determination Theory." International Journal of Game-Based Learning 5, no. 3 (July 2015): 62–78. http://dx.doi.org/10.4018/ijgbl.2015070105.
Full textAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (November 12, 2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Full textPurnomo, SF Luthfie Arguby, SF Lukfianka Sanjaya Purnama, Lilik Untari, Agung Prasetyo Wibowo, Nabil Aqib, and Yosse Vira Oktaviana. "Ludic Taunting: Does Taunting Work Differently in Video Games?" Journal of Language and Literature 22, no. 2 (September 26, 2022): 466–80. http://dx.doi.org/10.24071/joll.v22i2.4197.
Full textCostello, Robert, and Jodie Donovan. "How Game Designers Can Account for Those With Autism Spectrum Disorder (ASD) When Designing Game Experiences." International Journal of End-User Computing and Development 8, no. 2 (July 2019): 29–55. http://dx.doi.org/10.4018/ijeucd.20190701.oa1.
Full textQaffas, Alaa A. "An Operational Study of Video Games’ Genres." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 15 (September 11, 2020): 175. http://dx.doi.org/10.3991/ijim.v14i15.16691.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textGeslin, Erik, Laurent Jégou, and Danny Beaudoin. "How Color Properties Can Be Used to Elicit Emotions in Video Games." International Journal of Computer Games Technology 2016 (2016): 1–9. http://dx.doi.org/10.1155/2016/5182768.
Full textTokadlı, Güliz, Kaitlyn Ouverson, Chase Meusel, Austin Garcia, Stephen B. Gilbert, and Michael C. Dorneich. "An Analysis of Video Games Using the Dimensions of Human-Agent Interaction." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 716–20. http://dx.doi.org/10.1177/1541931218621163.
Full textThabet, Tamer. "A mente e a máquina: desempenho, design de jogos e humanidades." Boitatá 8, no. 15 (June 29, 2013): 22. http://dx.doi.org/10.5433/boitata.2013v8.e31544.
Full textNyman, Elizabeth, and Ryan Lee Teten. "Lost and Found and Lost Again." Games and Culture 13, no. 4 (November 20, 2015): 370–84. http://dx.doi.org/10.1177/1555412015616510.
Full textWilson, Jason. "Indie Rocks! Mapping Independent Video Game Design." Media International Australia 115, no. 1 (May 2005): 109–22. http://dx.doi.org/10.1177/1329878x0511500111.
Full textGee, James Paul. "Learning by Design: Good Video Games as Learning Machines." E-Learning and Digital Media 2, no. 1 (March 2005): 5–16. http://dx.doi.org/10.2304/elea.2005.2.1.5.
Full textPusey, Megan, Kok Wai Wong, and Natasha Anne Rappa. "The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (October 5, 2021): 1–27. http://dx.doi.org/10.1145/3474703.
Full textRuberg, Bonnie. "Empathy and Its Alternatives: Deconstructing the Rhetoric of “Empathy” in Video Games." Communication, Culture and Critique 13, no. 1 (March 2020): 54–71. http://dx.doi.org/10.1093/ccc/tcz044.
Full textMaj, Krzysztof M. "O strukturze świata w narracyjnych grach wideo." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 29, no. 38 (June 15, 2021): 43–55. http://dx.doi.org/10.14746/i.2021.38.03.
Full textMillamena, Kian, Alvin Kwan, and Nicolei Panlilio. "University Students’ Video Gaming - Reasons, Preferences, and Behavioural Effects." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 732–41. http://dx.doi.org/10.34190/ecgbl.16.1.856.
Full textAuxier, John W. "That Dragon, Cancer Goes to Seminary." Christian Education Journal: Research on Educational Ministry 15, no. 1 (April 2018): 105–17. http://dx.doi.org/10.1177/0739891318759725.
Full textYap, Christopher Michael, Youki Kadobayashi, and Suguru Yamaguchi. "Conceptualizing Player-Side Emergence in Interactive Games." International Journal of Gaming and Computer-Mediated Simulations 7, no. 3 (July 2015): 1–21. http://dx.doi.org/10.4018/ijgcms.2015070101.
Full textKatsarov, Johannes, Markus Christen, Ralf Mauerhofer, David Schmocker, and Carmen Tanner. "Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms." Games and Culture 14, no. 4 (July 20, 2017): 344–66. http://dx.doi.org/10.1177/1555412017719344.
Full textRuberg, Bonnie, and Rainforest Scully-Blaker. "Making players care: The ambivalent cultural politics of care and video games." International Journal of Cultural Studies 24, no. 4 (June 14, 2021): 655–72. http://dx.doi.org/10.1177/1367877920950323.
Full textEndresen, Ian, and Dan Nathan-Roberts. "Design to Improve Player On-Boarding and Decision-Making Processes in Video Games: A Systematic Review." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (September 2018): 1135–39. http://dx.doi.org/10.1177/1541931218621260.
Full textDeJong, Scott. "Playing With Fake News: State Of Fake News Video Games." International Journal of Games and Social Impact 1, no. 1 (January 1, 2013): 94–111. http://dx.doi.org/10.24140/ijgsi.v1.n1.05.
Full textChurchill, David, and Michael Buro. "Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (June 24, 2021): 16–22. http://dx.doi.org/10.1609/aiide.v11i1.12787.
Full textBrenskott, Krzysztof. "Czy wojna w grach musi być zabawna? O wybranych grach planszowych z perspektywy poetologicznej." Załącznik Kulturoznawczy, no. 8 (2021): 171–90. http://dx.doi.org/10.21697/zk.2021.8.09.
Full textAune, R. Kelly, Matthew Sharritt, and Daniel D. Suthers. "l33tsp33k." International Journal of Digital Literacy and Digital Competence 5, no. 1 (January 2014): 45–65. http://dx.doi.org/10.4018/ijdldc.2014010104.
Full textChaichitwanidchakol, Pitsanu, and Witcha Feungchan. "Exploring Mobile Game Interactions." International Journal of Electrical and Computer Engineering (IJECE) 8, no. 5 (October 1, 2018): 3954. http://dx.doi.org/10.11591/ijece.v8i5.pp3954-3965.
Full textAyers, William R. "What Is It Like to Be a Dolphin? Echolocation and Subjectivity in Video Games." Journal of Sound and Music in Games 2, no. 3 (2021): 1–33. http://dx.doi.org/10.1525/jsmg.2021.2.3.1.
Full textNaglé, Tim, Scott Bateman, and Max V. Birk. "Pathfinder." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (October 5, 2021): 1–23. http://dx.doi.org/10.1145/3474691.
Full textMiner, Joshua D. "Biased Render." Screen Bodies 4, no. 1 (June 1, 2019): 48–71. http://dx.doi.org/10.3167/screen.2019.040105.
Full textCote, Amanda C. "Writing “Gamers”." Games and Culture 13, no. 5 (December 31, 2015): 479–503. http://dx.doi.org/10.1177/1555412015624742.
Full textSmith, Geneva, and Jacques Carette. "Design Foundations for Emotional Game Characters." Eludamos: Journal for Computer Game Culture 10, no. 1 (April 21, 2020): 109–40. http://dx.doi.org/10.7557/23.6175.
Full textPoo Hernandez, Sergio, Vadim Bulitko, and Emilie St. Hilaire. "Emotion-Based Interactive Storytelling with Artificial Intelligence." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 1 (June 29, 2021): 146–52. http://dx.doi.org/10.1609/aiide.v10i1.12721.
Full textMustač, Kuzma, Krešimir Bačić, Lea Skorin-Kapov, and Mirko Sužnjević. "Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning." Applied Sciences 12, no. 6 (March 9, 2022): 2795. http://dx.doi.org/10.3390/app12062795.
Full textFernández Galeote, Daniel, and Juho Hamari. "Game-based Climate Change Engagement." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (October 5, 2021): 1–21. http://dx.doi.org/10.1145/3474653.
Full textСахибгареева, Гульнара Фаритовна, and Влада Владимировна Кугуракова. "Interactive Structure Editor for Scenario Prototyping Tool." Russian Digital Libraries Journal 24, no. 6 (January 26, 2022): 1184–202. http://dx.doi.org/10.26907/1562-5419-2021-24-6-1184-1202.
Full textThomas, Christian. "Writing for Emotional Impact in Film and Video Games: Lessons in Character Development, Realism, and Interactivity from the Alien Media Franchise." Arts 10, no. 2 (March 24, 2021): 20. http://dx.doi.org/10.3390/arts10020020.
Full textCameron, David, and John Carroll. "‘The Story So Far …’: The Researcher as a Player in Game Analysis." Media International Australia 110, no. 1 (February 2004): 62–72. http://dx.doi.org/10.1177/1329878x0411000109.
Full textShaw, Adrienne, Kate Kenski, Jennifer Stromer-Galley, Rosa Mikeal Martey, Benjamin A. Clegg, Joanna E. Lewis, James E. Folkestad, and Tomek Strzalkowski. "Serious Efforts at Bias Reduction." Journal of Media Psychology 30, no. 1 (January 2018): 16–28. http://dx.doi.org/10.1027/1864-1105/a000174.
Full textAcharya, Anitha, and Manish Gupta. "Do Skills and Challenge Affect Perceived Learning? Mediating Role of Engagement." Journal of Electronic Commerce in Organizations 18, no. 2 (April 2020): 64–79. http://dx.doi.org/10.4018/jeco.2020040105.
Full textZhao, Richard, and Duane Szafron. "Using Cyclic Scheduling to Generate Believable Behavior in Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 1 (June 29, 2021): 94–101. http://dx.doi.org/10.1609/aiide.v10i1.12709.
Full textRadtke, Rebekah, Eduardo Santillan-Jimenez, and Margaret Mohr-Schroeder. "Collaboration by Design: Development of a Video Game for Energy Literacy." International Journal of Designs for Learning 11, no. 2 (May 18, 2020): 46–54. http://dx.doi.org/10.14434/ijdl.v11i2.24109.
Full textTunnel, Raimond-Hendrik, and Ulrich Norbisrath. "A Survey of Estonian Video Game Industry Needs." Journal of Education and Learning 11, no. 5 (July 29, 2022): 183. http://dx.doi.org/10.5539/jel.v11n5p183.
Full textLeuchter, Inbal, and Gila Kurtz. "Effects of Instructions, Assistance, Narrative, Competition, Challenge, and Age on Performances in Digital Learning Games." International Journal of Advanced Corporate Learning (iJAC) 15, no. 2 (November 29, 2022): 16–33. http://dx.doi.org/10.3991/ijac.v15i2.30867.
Full textSullivan, Anne, Sherol Chen, and Michael Mateas. "Integrating Drama Management into an Adventure Game." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 4, no. 1 (September 27, 2021): 222–23. http://dx.doi.org/10.1609/aiide.v4i1.18703.
Full textPatterson, Christopher B. "Making Queer Asiatic Worlds: Performance and Racial Interaction in North American Visual Novels." American Literature 94, no. 1 (January 27, 2022): 17–47. http://dx.doi.org/10.1215/00029831-9696973.
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