Academic literature on the topic 'Video game developers'
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Journal articles on the topic "Video game developers"
ANGELIA, JUANDA MARIA, ANNISA AYU MULIA, and DETANTI ASMANINGAYU PRAMESTI. "Copyright Protection of Video Game for Game Developer in Indonesia." Notaire 2, no. 2 (August 8, 2019): 213. http://dx.doi.org/10.20473/ntr.v2i2.13097.
Full textWIKHAMN, BJÖRN REMNELAND, ALEXANDER STYHRE, JAN LJUNGBERG, and ANNA MARIA SZCZEPANSKA. "EXPLORATION VS. EXPLOITATION AND HOW VIDEO GAME DEVELOPERS ARE ABLE TO COMBINE THE TWO." International Journal of Innovation Management 20, no. 06 (July 13, 2016): 1650045. http://dx.doi.org/10.1142/s1363919616500456.
Full textKristanto, Damar. "The Impact of Game Avatar Customization in Improving User Experience and Gamer Loyalty: Experiment in Role Playing Game (RPG) Based Video Game." TIJAB (The International Journal of Applied Business) 2, no. 2 (February 26, 2019): 86. http://dx.doi.org/10.20473/tijab.v2.i2.2018.86-106.
Full textRoy, Nandita. "Applying Kant’s Ethics to Video Game Business Models." Business and Professional Ethics Journal 40, no. 1 (2021): 109–27. http://dx.doi.org/10.5840/bpej202115106.
Full textStyhre, Alexander, and Björn Remneland-Wikhamn. "The ambiguities of money-making." Qualitative Research in Organizations and Management: An International Journal 15, no. 3 (October 18, 2019): 215–34. http://dx.doi.org/10.1108/qrom-02-2019-1733.
Full textWeststar, Johanna. "Understanding video game developers as an occupational community." Information, Communication & Society 18, no. 10 (April 20, 2015): 1238–52. http://dx.doi.org/10.1080/1369118x.2015.1036094.
Full textCapasso-Ballesteros, Italo Felipe, and Fernando De la Rosa-Rosero. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. http://dx.doi.org/10.17533/udea.redin.20200369.
Full textKlimas, Patrycja. "Key Resources in Game Developers’ Business Models." Journal of Management and Financial Sciences, no. 31 (July 29, 2019): 135–49. http://dx.doi.org/10.33119/jmfs.2018.31.11.
Full textPerks, Matthew E. "How Does Games Critique Impact Game Design Decisions? A Case Study of Monetization and Loot Boxes." Games and Culture 15, no. 8 (August 1, 2019): 1004–25. http://dx.doi.org/10.1177/1555412019865848.
Full textSafadi, Firas, Raphael Fonteneau, and Damien Ernst. "Artificial Intelligence in Video Games: Towards a Unified Framework." International Journal of Computer Games Technology 2015 (2015): 1–30. http://dx.doi.org/10.1155/2015/271296.
Full textDissertations / Theses on the topic "Video game developers"
Shook, Steffi A. "Personal Narrative Video Games: Failure, Empathy, and Marginalized Game Developers." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1556017903138173.
Full textSantesson, Peder. "A Study of Greenpeace Campaigns : Environmental Communication of Video Game Console Developers." Thesis, Södertörns högskola, Institutionen för livsvetenskaper, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-10887.
Full textWagner, Michael. "The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96031.
Full textGonzalez, Stephen. "On Preserving Games and Perseverance for the Future: A Developer Perspective." Thesis, University of North Texas, 2019. https://digital.library.unt.edu/ark:/67531/metadc1505275/.
Full textWatson, Nicholas. "Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire." Thesis, Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44898.
Full textWood, Hannah. "Video game 'Underland', and, thesis 'Playable stories : writing and design methods for negotiating narrative and player agency'." Thesis, University of Exeter, 2016. http://hdl.handle.net/10871/29281.
Full textHiggins, Alexander. "Cuties Killing Video Games: Gender Politics and Performance in Indie Game Developer Subculture." Ohio University Honors Tutorial College / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1429206684.
Full textMarks, K. D. ""Wimps need not apply!" : constructing video game developer identity." Thesis, Nottingham Trent University, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.629308.
Full textEriksson, Gustav, and Erik Almér. "Understanding the business model in the video game industry : A case study on an independent video game developer." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43808.
Full textBanks, John A. L. "Participatory culture and enjoyment in the video games industry : reconfiguring the player-developer relationship /." [St. Lucia, Qld.], 2004. http://www.library.uq.edu.au/pdfserve.php?image=thesisabs/absthe18404.pdf.
Full textBooks on the topic "Video game developers"
Boris, Meltreger, ed. Beginning pre-calculus for game developers. Boston: Thomson Course Technology, 2007.
Find full textBoris, Meltreger, ed. Beginning math concepts for game developers. Boston: Thomson Course Technology, 2007.
Find full textTorkington, Nathan, and Tatiana Apandi Diaz, eds. AI for Game Developers: Creating Intelligent Behavior in Games. Sebastopol, USA: O'Reilly Media, Inc., 2004.
Find full textJozefowicz, Chris. Video game developer. Pleasantville, NY: Gareth Stevens Pub., 2010.
Find full textThompson, Lisa. Game on: Have you got what it takes to be a video game developer? Minneapolis, Minn: Compass Point Books, 2010.
Find full textDuffield, Katy. Ken Kutaragi: Playstation developer. Detroit: KidHaven Press, 2008.
Find full textBryce, Hallett, ed. Animation unleashed: 100 principles every animator, comic book writer, filmmaker, video artist and game developer should know. Studio City, CA: M. Wiese Productions, 2008.
Find full textDubanov, Aleksandr. Simulation of pursuit and parallel approach methods in pursuit problems. ru: Publishing Center RIOR, 2021. http://dx.doi.org/10.29039/02071-5.
Full textGuynes, Sean, and Dan Hassler-Forest, eds. Star Wars and the History of Transmedia Storytelling. NL Amsterdam: Amsterdam University Press, 2017. http://dx.doi.org/10.5117/9789462986213.
Full textBook chapters on the topic "Video game developers"
Ruggles, Christopher, Greg Wadley, and Martin R. Gibbs. "Online Community Building Techniques Used by Video Game Developers." In Entertainment Computing - ICEC 2005, 114–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11558651_12.
Full textFerlazzo, Edoardo, Chiara Sueri, Pascal Masnou, Umberto Aguglia, Sergio Mercuri, Edoardo Caminiti, Sara Gasparini, and Marta Piccioli. "Technical Issues for Video Game Developers and Architects to Prevent Photosensitivity." In The Importance of Photosensitivity for Epilepsy, 407–12. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-319-05080-5_33.
Full textStyhre, Alexander. "Who Is an Indie Developer? Sorting Out the Categories." In Indie Video Game Development Work, 107–28. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45545-3_4.
Full textStyhre, Alexander. "Social Norms in the Developer Community: The Ambiguity of Money-Making." In Indie Video Game Development Work, 129–51. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45545-3_5.
Full textMahmoudi-Nejad, Athar, Hadi Moradi, and Hamid-Reza Pouretemad. "The Differences Between Children with Autism and Typically Developed Children in Using a Hand-Eye-Coordination Video Game." In Ubiquitous Computing and Ambient Intelligence, 256–64. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67585-5_27.
Full text"An Exploration of the Mobile Gaming Ecosystem from Developers’ Perspective: Claudio Feijoó." In The Video Game Industry, 85–104. Routledge, 2012. http://dx.doi.org/10.4324/9780203106495-12.
Full textBanks, John, and Brendan Keogh. "More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development." In Game Production Studies. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463725439_ch08.
Full textLimpach, Odile. "Introduction." In The Publishing Challenge for Independent Video Game Developers, 1–11. CRC Press, 2020. http://dx.doi.org/10.1201/9780367815639-1.
Full textLimpach, Odile. "An Overview of the Indie PC and Console Market." In The Publishing Challenge for Independent Video Game Developers, 13–25. CRC Press, 2020. http://dx.doi.org/10.1201/9780367815639-2.
Full textLimpach, Odile. "What Does Publishing Mean?" In The Publishing Challenge for Independent Video Game Developers, 27–88. CRC Press, 2020. http://dx.doi.org/10.1201/9780367815639-3.
Full textConference papers on the topic "Video game developers"
Puerta-Cortés, Diana Ximena, Jennifer Karina Hernández, Ana María Olaya, José Tovar, and Daniel Varela. "Training the working memory in older adults with the “Reta tu Memoria” video game." In INNODOCT 2019. Valencia: Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/inn2019.2019.10219.
Full textBack, Christopher, Andrew Olewnik, and Richard Redding. "Using the Nintendo Wii Remote in an Engineering Context: Presentation of a Specific Implementation and Applications." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28695.
Full textPantoja, Maria. "Designing a New Video Game App as an aid for Introduction to Programming classes that use C Programming Language." In Third International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2017. http://dx.doi.org/10.4995/head17.2017.4606.
Full textMitsuhara, Hiroyuki, and Masami Shishibori. "Evacuation training using scenario-based augmented reality game." In The 5th International Conference on Virtual and Augmented Reality in Education. CAL-TEK srl, 2019. http://dx.doi.org/10.46354/i3m.2019.vare.007.
Full textEgorova, S. D., A. Lock, and M. G. Nechaev. "COMICS DEVELOPMENT FACTORS IN RUSSIA FOR THE INTERNATIONAL MARKET." In TWEET-FENTS. Новосибирский государственный университет архитектуры, дизайна и искусств им. А.Д. Крячкова, 2020. http://dx.doi.org/10.37909/978-5-89170-266-0-2020-1011.
Full textЛюдвиченко, Виталий, Vitaliy Lyudvichenko, Дмитрий Ватолин, and Dmitriy Vatolin. "Predicting Video Saliency Using Crowdsourced Mouse-Tracking Data." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-2-127-130.
Full textRhode, David L., J. Wayne Johnson, and Brian F. Allen. "Effect of Flow Instabilities and Self-Sustained Oscillations on Labyrinth Seal Leakage Resistance." In ASME 1997 International Gas Turbine and Aeroengine Congress and Exhibition. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/97-gt-214.
Full textVorfeld, Jeff. "Experiences With On-Line Explosive De-Slagging at Covanta WTE Facilities." In 15th Annual North American Waste-to-Energy Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/nawtec15-3214.
Full textBlanco, Silvia, Berta Carrión, and José Luis Lerma. "REVIEW OF AUGMENTED REALITY AND VIRTUAL REALITY TECHNIQUES IN ROCK ART." In ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/arqueologica8.2016.3561.
Full textKim, Inki, Scarlett R. Miller, and Andris Freivalds. "Motion Analysis as an Evaluation Framework for Eye-Hand Coordination: A Case Study in Ultrasound-Guided Catheter Insertion." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34575.
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