Academic literature on the topic 'Video game engine'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Video game engine.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Video game engine"
Pirker, Johanna, Marco Bertini, and Mathias Lux. "Open source for video games." ACM SIGMultimedia Records 12, no. 3 (September 2020): 1. http://dx.doi.org/10.1145/3548570.3548579.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textTelang, Shree, Anirudh Patki, Anant Kale, Prathamesh Jadhav, and Gayatri Mujumdar. "Shooting Game Using Unreal Engine." International Journal for Research in Applied Science and Engineering Technology 11, no. 3 (March 31, 2023): 398–403. http://dx.doi.org/10.22214/ijraset.2023.49425.
Full textShelare, Mitali, Devyani Deshmukh, and Dr Sanjay Shitole. "A Survival Horror Game RIDE OUT." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (May 31, 2022): 1746–50. http://dx.doi.org/10.22214/ijraset.2022.42527.
Full textPerdana, Muhammad Herdiansyah Putra, Pratama Wirya Atmaja, and Henni Endah Wahanani. "PEMBUATAN GAME TOWER DEFENSE HEROES CONQUEST MENGGUNAKAN UNITY." Prosiding Seminar Nasional Informatika Bela Negara 2 (November 25, 2021): 78–87. http://dx.doi.org/10.33005/santika.v2i0.112.
Full textChover, Miguel, Carlos Marín, Cristina Rebollo, and Inmaculada Remolar. "A game engine designed to simplify 2D video game development." Multimedia Tools and Applications 79, no. 17-18 (January 14, 2020): 12307–28. http://dx.doi.org/10.1007/s11042-019-08433-z.
Full textGunawan, Kevin, and Raymond Bahana. "AethelmE, HTML5 Game Engine with Multiple Canvas Elements." Journal of Games, Game Art, and Gamification 1, no. 2 (October 19, 2021): 57–68. http://dx.doi.org/10.21512/jggag.v1i2.7252.
Full textBambang Irawan and Azki Ramadhan. "Pengembangan Video Permainan Prisoner’s Dilemma 2D Platformer Dengan Menggunakan Unreal Engine." KALBISCIENTIA Jurnal Sains dan Teknologi 11, no. 01 (April 5, 2024): 54–62. http://dx.doi.org/10.53008/kalbiscientia.v11i01.3280.
Full textToshev, Oleksandr, Oleksii Maksymov, Maksym Kiriakidi, and Maksym Maksymov. "Missile Strike Simulation in a Video Game Engine." Energy engineering and control systems 10, no. 1 (2024): 43–55. http://dx.doi.org/10.23939/jeecs2024.01.043.
Full textDharmawan, Eka Adhitya, and Joe Richie M. Roos. "RANCANG BANGUN APLIKASI VIDEO GAME FIRST PERSON SHOOTER MENGGUNAKAN ENGINE UNITY." JURNAL SIMETRIK 13, no. 1 (June 26, 2023): 661–68. http://dx.doi.org/10.31959/js.v13i1.1506.
Full textDissertations / Theses on the topic "Video game engine"
Mortazavi, Ravari Seyed Siavash. "Before Eternity: An Adventure Game Inspired by Sufi Mysticism." Digital WPI, 2015. https://digitalcommons.wpi.edu/etd-theses/832.
Full textZachariáš, Michal. "Vývoj "Indie Game"." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-235517.
Full textXiaoxi, Zhao. "Framework for an Eye Gaze Driven Video Game: an Application to Therapy of Stroke Patients with Hemispatial Neglect." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1440394724.
Full textMendel, Oskar, and Jesper Bergström. "SIMD Optimizations of Software Rendering in 2D Video Games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-88989.
Full textWallin, Emil. "Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78968.
Full textQuarantini, Enrico. "Progettazione e sviluppo di video-giochi per Smart-Phone: un caso di Studio su iPhone." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2012. http://amslaurea.unibo.it/3521/.
Full textGustafsson, Viktor, and Gustav Höglund. "The cooperative future of game development : A phenomenon of collaboration between producers and consumers in the video game industry." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-188581.
Full textOberoende utvecklare och storskaliga utvecklingsstudior - vanligtvis betraktade som tv-spelsindustrins David och Goliath - rör sig allt närmre varandra. Kraftfulla mjukvaruramverk som traditionellt sett varit reserverade för professionella utvecklare och som tidigare endast varit tillgängliga genom kostsamma licenser blir i allt större utsträckning gratis att använda för konsumenter. Genom att dela med sig av sina verktyg istället för att hålla dem för sig själva så kan företag nyttja den kombinerade talangen hos sociala nätverk knutna till sina produkter och generera intäkter genom royalties och andra indirekta avgifter. Denna uppsats beskriver hur tv-spelsindustrins utveckling på senare år har möjliggjort denna affärsstrategiska förändring och hur industrin kan fortsätta att utvecklas som en följd av detta. Resultatet av en Delfistudie baserad på intervjuer med spelutvecklare både inom och utanför industrin pekar mot en framtid av ökat samspel och delande av kunskap och resurser. Detta karaktäriseras av fler samarbeten mellan producenter och konsumenter samt närmre relationer mellan företag och deras konsumentnätverk. Genom att ta till sig affärsmodeller som bygger på gratis-att-använda-principer och att dela med sig av avancerad, äganderättsskyddad mjukvara med sina konsumenter, så sänker företag ingångströskeln för aspirerande spelutvecklare. Därigenom löser företagen upp den traditionella “vi och dem”-relationen som tidigare existerat mellan oberoende utvecklare och etablerade studior.
Andersson, Olliver. "Exploring new interaction possibilities for video game music scores using sample-based granular synthesis." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79572.
Full textFor contact with the author or request of videoclips, audio or other resources
Mail: olliver.andersson@gmail.com
Vigneau, Chloé. "Apprendre par la création de jeu vidéo : propositions pour la conception et la production de templates à visée pédagogique." Electronic Thesis or Diss., Paris, HESAM, 2024. http://www.theses.fr/2024HESAC013.
Full textThis thesis focuses on learning through the creation of video games, or Game Development-Based Learning (GDBL), in second-grade classrooms in France. Through the creation of a video game, students develop disciplinary and cross-curricular skills. However, this activity is relatively complex to implement and evaluate. The teacher must successfully identify the skills involved, relate them to their discipline, while the students learn about game design and production tools. The aim of this research is to propose methodologies for designing and producing educational game templates to facilitate the technical and pedagogical implementation of video game creation workshops by teachers and students
Af, Malmborg Harald. "Evaluation of Car Engine Sound Design Methods in Video Games." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84627.
Full textBooks on the topic "Video game engine"
Brusca, Victor G. Introduction to Video Game Engine Development. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4.
Full textPerron, Bernard. Silent hill: The terror engine. Ann Arbor: University of Michigan Press, 2011.
Find full textBlackman, Sue. Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.
Find full text1976-, Jenkins Christopher James, ed. Introductory programming with simple games: Using Java and the Freely available networked game engine. Hoboken, NJ: John Wiley & Sons, 2010.
Find full textHodgson, David S. J. Castlevania: Official Strategy Guide. Westlake Village, CA: Millennium Publications, Inc., 1999.
Find full textauthor, Winner Matthew C., ed. Teach math with the Wii: Engage your K-7 students through gaming technology. Eugene, Oregon: International Society for Technology in Education, 2013.
Find full textSepowski, Stephen J., ed. The Ultimate Hint Book. Old Saybrook, CT: The Ultimate Game Club Ltd., 1991.
Find full textFreedman, Eric. Persistence of Code in Game Engine Culture. Taylor & Francis Group, 2020.
Find full textBook chapters on the topic "Video game engine"
Brusca, Victor G. "Game Screens." In Introduction to Video Game Engine Development, 277–98. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_14.
Full textBrusca, Victor G. "Game Screen Classes." In Introduction to Video Game Engine Development, 183–202. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_8.
Full textBrusca, Victor G. "PongClone Game Screen." In Introduction to Video Game Engine Development, 339–70. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_18.
Full textBrusca, Victor G. "Game Build Introduction." In Introduction to Video Game Engine Development, 301–5. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_15.
Full textBrusca, Victor G. "Conclusion." In Introduction to Video Game Engine Development, 371–74. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_19.
Full textBrusca, Victor G. "Static Main Entry Point." In Introduction to Video Game Engine Development, 209–37. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_10.
Full textBrusca, Victor G. "PongClone Main Menu Screen." In Introduction to Video Game Engine Development, 327–38. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_17.
Full textBrusca, Victor G. "Other Classes." In Introduction to Video Game Engine Development, 91–100. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_4.
Full textBrusca, Victor G. "Widget Classes." In Introduction to Video Game Engine Development, 133–66. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_6.
Full textBrusca, Victor G. "Resource Loading." In Introduction to Video Game Engine Development, 267–75. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_13.
Full textConference papers on the topic "Video game engine"
Guzdial, Matthew, Boyang Li, and Mark O. Riedl. "Game Engine Learning from Video." In Twenty-Sixth International Joint Conference on Artificial Intelligence. California: International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/518.
Full textVisutsak, Porawat, and Somkid Soottitantawat. "The repertory grid game-based learning: a knowledge engineering technique embedded in RPG game-engine." In 2018 International Conference on Image, Video Processing and Artificial Intelligence, edited by Ruidan Su. SPIE, 2018. http://dx.doi.org/10.1117/12.2504521.
Full textChen, Pingping, Min Zou, Xiaoran Geng, Jianyong Su, and Dingying Tan. "Development of educational game based on Cocos2d-JS engine." In The Second International Conference on Image, Video Processing and Artificial Intelligence, edited by Ruidan Su. SPIE, 2019. http://dx.doi.org/10.1117/12.2544580.
Full textDaniela Gomez Rios, Monica, Kerlly Araujo, Felipe Castro, and Miguel Angel Quiroz Martinez. "Evolution in videogame graphics: an approach between reality approach and user perspective." In Intelligent Human Systems Integration (IHSI 2024) Integrating People and Intelligent Systems. AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004535.
Full textGeisler, Benjamin J., Frank J. Mitropoulos, and Shane Kavage. "GAMESPECT: Aspect Oriented Programming for a Video Game Engine using Meta-languages." In SoutheastCon 2019. IEEE, 2019. http://dx.doi.org/10.1109/southeastcon42311.2019.9020369.
Full textCobos, Miguel, and Daniel Ripalda. "Production of educational videogame from the design document." In Intelligent Human Systems Integration (IHSI 2022) Integrating People and Intelligent Systems. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe100996.
Full textStephenson, Matthew, Jochen Renz, and Xiaoyu Ge. "The Computational Complexity of Angry Birds (Extended Abstract)." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California: International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/716.
Full textA., Carreaud, Deillon Y., and Gressin A. "Automating Image Labeling for Remote Sensing Using Cadastral Database and Video Game Engine Simulation." In IGARSS 2023 - 2023 IEEE International Geoscience and Remote Sensing Symposium. IEEE, 2023. http://dx.doi.org/10.1109/igarss52108.2023.10281588.
Full textXu, John, and John Morris. "Procedural Generation in 2D Metroidvania Game with Answer Set Programming." In 13th International Conference on Computer Science, Engineering and Applications (CCSEA 2023). Academy and Industry Research Collaboration Center (AIRCC), 2023. http://dx.doi.org/10.5121/csit.2023.130511.
Full textKanda, Keisuke, Hiromi Ishiwatari, and Keiichi Watanuki. "Relationship between Bird's-Eye View Cognition and Visual Search Behavior." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003245.
Full textReports on the topic "Video game engine"
Sapienza, Francis, Michael Parker, Mark Bodie, and Sally Shoop. Vehicle modeling in Unreal Engine 4. Engineer Research and Development Center (U.S.), November 2023. http://dx.doi.org/10.21079/11681/47923.
Full textDeJaeghere, Joan, Vu Dao, Bich-Hang Duong, and Phuong Luong. Inequalities in Learning in Vietnam: Teachers’ Beliefs About and Classroom Practices for Ethnic Minorities. Research on Improving Systems of Education (RISE), February 2021. http://dx.doi.org/10.35489/bsg-rise-wp_2021/061.
Full text