Books on the topic 'Video game engine'
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Brusca, Victor G. Introduction to Video Game Engine Development. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4.
Full textPerron, Bernard. Silent hill: The terror engine. Ann Arbor: University of Michigan Press, 2011.
Find full textBlackman, Sue. Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.
Find full text1976-, Jenkins Christopher James, ed. Introductory programming with simple games: Using Java and the Freely available networked game engine. Hoboken, NJ: John Wiley & Sons, 2010.
Find full textHodgson, David S. J. Castlevania: Official Strategy Guide. Westlake Village, CA: Millennium Publications, Inc., 1999.
Find full textauthor, Winner Matthew C., ed. Teach math with the Wii: Engage your K-7 students through gaming technology. Eugene, Oregon: International Society for Technology in Education, 2013.
Find full textSepowski, Stephen J., ed. The Ultimate Hint Book. Old Saybrook, CT: The Ultimate Game Club Ltd., 1991.
Find full textFreedman, Eric. Persistence of Code in Game Engine Culture. Taylor & Francis Group, 2020.
Find full textFreedman, Eric. Persistence of Code in Game Engine Culture. Taylor & Francis Group, 2020.
Find full textFreedman, Eric. Persistence of Code in Game Engine Culture. Taylor & Francis Group, 2020.
Find full textFreedman, Eric. Persistence of Code in Game Engine Culture. Taylor & Francis Group, 2020.
Find full textPerron, Bernard. Silent Hill: The Terror Engine. University of Michigan Press, 2012.
Find full textPV, Satheesh. Unreal Engine 4 Game Development Essentials. Packt Publishing, Limited, 2016.
Find full textTopalian Game Engine Data Navigator: Turn Spreadsheet Data into Video Game Worlds. Independently Published, 2020.
Find full textBrusca, Victor G. Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine. Apress L. P., 2021.
Find full textPV, Satheesh. Unreal Engine 4 Game Development Essentials: Master the Basics of Unreal Engine 4 to Build Stunning Video Games. Packt Publishing, Limited, 2016.
Find full textMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. Taylor & Francis Group, 2010.
Find full textMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. Taylor & Francis Group, 2010.
Find full textMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. Taylor & Francis Group, 2010.
Find full textMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. Taylor & Francis Group, 2010.
Find full textMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. Taylor & Francis Group, 2010.
Find full textMillington, Ian. Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game. Taylor & Francis Group, 2017.
Find full textGame physics engine development: How to build a robust commercial-grade physics engine for your game. 2nd ed. Amsterdam: Morgan Kaufmann Publishers/Elsevier, 2010.
Find full textKeogh, Brendan, and Benjamin Nicoll. The Unity Game Engine and the Circuits of Cultural Software. Palgrave Pivot, 2019.
Find full textManzur, Ariel, and George Marques. Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3. 0. Pearson Education, Limited, 2018.
Find full textManzur, Ariel, and George Marques. Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3. 0. Pearson Education, Limited, 2018.
Find full textauthor, DowlingSoka Ryan, Crumpler Clinton author, and Epic Games Inc, eds. Sams teach yourself Unreal Engine 4 game development in 24 hours. Sams Publishing, 2016.
Find full textGamemaster: The Complete Video Game Guide 1995. New York, USA: St. Martin's Paperbacks, 1995.
Find full textEberly, David H. 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann, 2004.
Find full text3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann, 2004.
Find full textCiesla, Robert. Mostly Codeless Game Development: New School Game Engines. Apress, 2017.
Find full textSequeira, Karan. Cocos2d-X Game Development Blueprints: Build a Plethora of Games for Various Genres Using One of the Most Powerful Game Engines, Cocos2d-X. Packt Publishing, Limited, 2015.
Find full textGazdik, Mary L. From Video Games to Real Life. ABC-CLIO, LLC, 2016. http://dx.doi.org/10.5040/9798400654947.
Full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textO'Leary, Jared, and Evan Tobias. Sonic Participatory Cultures within, through, and around Video Games. Edited by Roger Mantie and Gareth Dylan Smith. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190244705.013.28.
Full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines. Taylor & Francis Group, 2019.
Find full textKepple, Sarah. Teaching Coding through Game Creation. ABC-CLIO, LLC, 2018. http://dx.doi.org/10.5040/9798216022879.
Full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.
Find full textCulbertson, William. 3ds Max Basics for Modeling Video Game Assets : Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines. Taylor & Francis Group, 2021.
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