Journal articles on the topic 'Video game engine'
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Pirker, Johanna, Marco Bertini, and Mathias Lux. "Open source for video games." ACM SIGMultimedia Records 12, no. 3 (September 2020): 1. http://dx.doi.org/10.1145/3548570.3548579.
Full textMaggiorini, Dario, Laura Anna Ripamonti, and Federico Sauro. "Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine." International Journal of Computer Games Technology 2014 (2014): 1–12. http://dx.doi.org/10.1155/2014/485019.
Full textTelang, Shree, Anirudh Patki, Anant Kale, Prathamesh Jadhav, and Gayatri Mujumdar. "Shooting Game Using Unreal Engine." International Journal for Research in Applied Science and Engineering Technology 11, no. 3 (March 31, 2023): 398–403. http://dx.doi.org/10.22214/ijraset.2023.49425.
Full textShelare, Mitali, Devyani Deshmukh, and Dr Sanjay Shitole. "A Survival Horror Game RIDE OUT." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (May 31, 2022): 1746–50. http://dx.doi.org/10.22214/ijraset.2022.42527.
Full textPerdana, Muhammad Herdiansyah Putra, Pratama Wirya Atmaja, and Henni Endah Wahanani. "PEMBUATAN GAME TOWER DEFENSE HEROES CONQUEST MENGGUNAKAN UNITY." Prosiding Seminar Nasional Informatika Bela Negara 2 (November 25, 2021): 78–87. http://dx.doi.org/10.33005/santika.v2i0.112.
Full textChover, Miguel, Carlos Marín, Cristina Rebollo, and Inmaculada Remolar. "A game engine designed to simplify 2D video game development." Multimedia Tools and Applications 79, no. 17-18 (January 14, 2020): 12307–28. http://dx.doi.org/10.1007/s11042-019-08433-z.
Full textGunawan, Kevin, and Raymond Bahana. "AethelmE, HTML5 Game Engine with Multiple Canvas Elements." Journal of Games, Game Art, and Gamification 1, no. 2 (October 19, 2021): 57–68. http://dx.doi.org/10.21512/jggag.v1i2.7252.
Full textBambang Irawan and Azki Ramadhan. "Pengembangan Video Permainan Prisoner’s Dilemma 2D Platformer Dengan Menggunakan Unreal Engine." KALBISCIENTIA Jurnal Sains dan Teknologi 11, no. 01 (April 5, 2024): 54–62. http://dx.doi.org/10.53008/kalbiscientia.v11i01.3280.
Full textToshev, Oleksandr, Oleksii Maksymov, Maksym Kiriakidi, and Maksym Maksymov. "Missile Strike Simulation in a Video Game Engine." Energy engineering and control systems 10, no. 1 (2024): 43–55. http://dx.doi.org/10.23939/jeecs2024.01.043.
Full textDharmawan, Eka Adhitya, and Joe Richie M. Roos. "RANCANG BANGUN APLIKASI VIDEO GAME FIRST PERSON SHOOTER MENGGUNAKAN ENGINE UNITY." JURNAL SIMETRIK 13, no. 1 (June 26, 2023): 661–68. http://dx.doi.org/10.31959/js.v13i1.1506.
Full textAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (November 12, 2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Full textHarisman, Hendra, Phillip Stothard, and Nurul Aflah. "Developing a Computer Simulation Game as a Training Tool for Mine Self-Escape in Underground Coal Mine." Aceh International Journal of Science and Technology 10, no. 1 (April 30, 2021): 18–22. http://dx.doi.org/10.13170/aijst.10.1.18752.
Full textTunnel, Raimond-Hendrik, and Ulrich Norbisrath. "A Survey of Estonian Video Game Industry Needs." Journal of Education and Learning 11, no. 5 (July 29, 2022): 183. http://dx.doi.org/10.5539/jel.v11n5p183.
Full textLuo, Zijin, Matthew Guzdial, Nicholas Liao, and Mark Riedl. "Player Experience Extraction from Gameplay Video." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 14, no. 1 (September 25, 2018): 52–58. http://dx.doi.org/10.1609/aiide.v14i1.13024.
Full textRuiz Quiñones, Jorge, and Antonio J. Fernández Leiva. "Automated video game parameter tuning with XVGDL+." JUCS - Journal of Universal Computer Science 28, no. 12 (December 28, 2022): 1282–311. http://dx.doi.org/10.3897/jucs.75357.
Full textDibrivniy, O. A., V. V. Grebenyuk, P. O. Kravchuk, O. V. Senkov, and O. A. Kilmeninov. "SOLID principies usage in video game development based on UNITY game engine." Telecommunication and information technologies 66, no. 1 (2020): 79–87. http://dx.doi.org/10.31673/2412-4338.2020.017987.
Full textLinares Barbero, Manuela, MARIA DOLORES GALLEGO PEREIRA, and SALVADOR BUENO AVILA. "ANALYZING THE CRITICAL SUCCESS FACTORS IN THE ONLINE-GAME DEVELOPMENT: A FRAMEWORK PROPOSAL USING THE DELPHI-TOPSIS METHOD." DYNA DYNA-ACELERADO (April 3, 2023): [ 7 pp]. http://dx.doi.org/10.6036/10829.
Full textCapasso-Ballesteros, Italo Felipe, and Fernando De la Rosa-Rosero. "Semi-automatic construction of video game design prototypes with MaruGen." Revista Facultad de Ingeniería Universidad de Antioquia, no. 99 (March 27, 2020): 9–20. http://dx.doi.org/10.17533/udea.redin.20200369.
Full textShepherd, Jeremiah J., Lingxi Zhou, William Arndt, Yan Zhang, W. Jim Zheng, and Jijun Tang. "Exploring genomes with a game engine." Faraday Discuss. 169 (2014): 443–53. http://dx.doi.org/10.1039/c3fd00152k.
Full textRachmawan, Rachmawan, and Diny Anggriani Adnas. "Perancangan dan Pengembangan Video Game sebagai Media Terapi Depresi." Computer Based Information System Journal 10, no. 1 (March 27, 2022): 62–71. http://dx.doi.org/10.33884/cbis.v10i1.5443.
Full textNur Affandi, Amam. "Pembuatan Game 2D Melawan Virus Menggunakan Unity Engine." SEMINAR TEKNOLOGI MAJALENGKA (STIMA) 8 (October 1, 2024): 35–42. http://dx.doi.org/10.31949/stima.v8i0.1243.
Full textChurch, Matthew, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, et al. "A Demonstration of ScriptEase II." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 1 (October 9, 2011): 215–16. http://dx.doi.org/10.1609/aiide.v7i1.12421.
Full textHerlijanto, Amelia Agustina, and Timothy Arista Putra. "Perancangan Aset Visual 3D untuk Mobile Game Bertema Superhero." Journal of Information System,Graphics, Hospitality and Technology 6, no. 1 (April 4, 2024): 8–16. http://dx.doi.org/10.37823/insight.v6i1.322.
Full textSchenk, Kevin, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, et al. "ScriptEase II: Platform Independent Story Creation Using High-Level Patterns." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 9, no. 1 (June 30, 2021): 170–76. http://dx.doi.org/10.1609/aiide.v9i1.12672.
Full textBuzys, Rytis, Rytis Maskeliūnas, Robertas Damaševičius, Tatjana Sidekerskienė, Marcin Woźniak, and Wei Wei. "Cloudification of Virtual Reality Gliding Simulation Game." Information 9, no. 12 (November 22, 2018): 293. http://dx.doi.org/10.3390/info9120293.
Full textPratama, Adhitya, Maulana Rizqi, and Agustinus Bimo Gumelar. "Implementasi Animation Montage untuk Karakter Animasi Dalam Game di Unreal Engine 4." Jurnal Ilmu Komputer dan Bisnis 14, no. 2 (November 2, 2023): 224–32. http://dx.doi.org/10.47927/jikb.v14i2.686.
Full textMeier, Cecile, Jose Luis Saorín, Alejandro Bonnet de León, and Alberto Guerrero Cobos. "Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage." International Journal of Emerging Technologies in Learning (iJET) 15, no. 20 (October 19, 2020): 268. http://dx.doi.org/10.3991/ijet.v15i20.16535.
Full textSmith, Geneva, and Jacques Carette. "Design Foundations for Emotional Game Characters." Eludamos: Journal for Computer Game Culture 10, no. 1 (April 21, 2020): 109–40. http://dx.doi.org/10.7557/23.6175.
Full textWibawanto, Muhammad Dzulfiqar Ramadhan, Angga Aditya Permana, and Adhi Kusnadi. "DESIGN AND BUILD VR HORROR GAMES WITH PROCEDURAL CONTENT GENERATION USING CELLULAR AUTOMATA ALGORITHM." IJISCS (International Journal of Information System and Computer Science) 7, no. 2 (August 31, 2023): 168. http://dx.doi.org/10.56327/ijiscs.v7i2.1568.
Full textSuciansyah, Ramadhani, Bartholomius Harpad, and Hanifah Ekawati. "Implementation of the Breadth First Search Algorithm in the Darkness Maze Game Based on Desktop Intelligent Agent." TEPIAN 2, no. 3 (September 1, 2021): 125–29. http://dx.doi.org/10.51967/tepian.v2i3.346.
Full textNasution, Salhazan, Arbi Haza Nasution, and Arif Lukman Hakim. "Pembuatan Plugin Tile-Based Game Pada Unity 3D." IT JOURNAL RESEARCH AND DEVELOPMENT 4, no. 1 (August 15, 2019): 46–60. http://dx.doi.org/10.25299/itjrd.2019.vol4(1).3517.
Full textAycock, John, Andrew Reinhard, and Carl Therrien. "A Tale of Two CDs: Archaeological Analysis of Full-Motion Video Formats in Two PC Engine/TurboGrafx-16 Games." Open Archaeology 5, no. 1 (August 19, 2019): 350–64. http://dx.doi.org/10.1515/opar-2019-0022.
Full textAky, Nathan. "How to Link Educational Purposes and Immersive Video Games Development? An Ontological Approach Proposal." Special Issue on Trans- and Inter-Disciplinary Research, Education, and Communication 22, no. 4 (June 2024): 6–13. http://dx.doi.org/10.54808/jsci.22.04.6.
Full textXiao, Shou Bai. "The Application of Multimedia Video Technology in 3D Table Tennis Games." Applied Mechanics and Materials 599-601 (August 2014): 1934–37. http://dx.doi.org/10.4028/www.scientific.net/amm.599-601.1934.
Full textNoor Asyikin, Arifin, and Ali Watoni. "“Jukung Banjar” Game Arcade 2D Berbasis Web." Lentera: Jurnal Pendidikan 14, no. 2 (December 30, 2019): 8–15. http://dx.doi.org/10.33654/jpl.v14i2.882.
Full textAliaga, Camila, Cristian Vidal, Gabriel K. Sepulveda, Nicolas Romero, Fernanda González, and Nicolas A. Barriga. "Level Building Sidekick: An AI-Assisted Level Editor Package for Unity." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19, no. 1 (October 6, 2023): 392–99. http://dx.doi.org/10.1609/aiide.v19i1.27535.
Full textKurniawan, Rashad Fathin. "Perancangan Game 2D “Omar’s Adventure” Menggunakan Metode Finite State Machine." JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING 6, no. 1 (July 21, 2022): 18–26. http://dx.doi.org/10.31289/jite.v6i1.6327.
Full textDekkati, Sreekanth. "Blender and Unreal Engine Character Design and Behavior Programming for 3D Games." ABC Journal of Advanced Research 9, no. 2 (December 31, 2020): 115–26. http://dx.doi.org/10.18034/abcjar.v9i2.704.
Full textEvin, Inan, Perttu Hämäläinen, and Christian Guckelsberger. "Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (October 25, 2022): 1–23. http://dx.doi.org/10.1145/3549486.
Full textChein-Liang Chen, Bor-Sung Liang, and Chein-Wei Jen. "A low-cost raster engine for video game, multimedia PC and interactive TV." IEEE Transactions on Consumer Electronics 41, no. 3 (1995): 724–30. http://dx.doi.org/10.1109/30.468017.
Full textNoorlela Marcheta and Lintang Kirana Putri Hartanto Hartanto. "Pengembangan Game Edukasi 3D “MathRoom” Sebagai Media Pembelajaran Bilangan Pecahan Matematika Siswa Kelas 5 Sekolah Dasar Menggunakan Unity Engine." MULTINETICS 10, no. 1 (July 16, 2024): 21–30. http://dx.doi.org/10.32722/multinetics.v10i1.5100.
Full textPratama, Galih Dea, Hafizh Ash Shiddiqi, Eric Savero Hermawan, Andien Dwi Novika, and Elshad Ryan Ardiyanto. "Remake of Survival Horror Video Game and How It’s Implemented." Journal of Games, Game Art, and Gamification 9, no. 1 (June 30, 2024): 22–29. http://dx.doi.org/10.21512/jggag.v9i1.10999.
Full textŠosvald, David, and Lukáš Kolek. "Investigating the Role of Adaptivity in Video Games for Attitude Change." European Conference on Games Based Learning 18, no. 1 (October 7, 2024): 962–70. http://dx.doi.org/10.34190/ecgbl.18.1.2636.
Full textZhang, Shengjie. "The application and algorithm of fabric simulation in game industry." Applied and Computational Engineering 67, no. 1 (July 16, 2024): 78–88. http://dx.doi.org/10.54254/2755-2721/78/20240638.
Full textZhang, Shengjie. "The application and algorithm of fabric simulation in game industry." Applied and Computational Engineering 67, no. 1 (July 16, 2024): 78–88. http://dx.doi.org/10.54254/2755-2721/67/20240638.
Full textIliev, Georgi. "A MOBILE CROWDSOURCING SYSTEM FOR FOOTBALL MATCH LIVE VIDEO STREAMING." CBU International Conference Proceedings 6 (September 25, 2018): 1083–88. http://dx.doi.org/10.12955/cbup.v6.1298.
Full textTazouti, Yassine, Siham Boulaknadel, and Youssef Fakhri. "ImALeG: A Serious Game for Amazigh Language Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 18 (September 30, 2019): 28. http://dx.doi.org/10.3991/ijet.v14i18.10854.
Full textRodríguez González, Esther, Josep R. Casals Ausió, and Sebastián Celestino Pérez. "Application of real-time rendering technology to archaeological heritage virtual reconstruction: the example of Casas del Turuñuelo (Guareña, Badajoz, Spain)." Virtual Archaeology Review 14, no. 28 (August 11, 2022): 38–53. http://dx.doi.org/10.4995/var.2023.17460.
Full textFiadotau, Mikhail. "Dezaemon, RPG Maker, NScripter: Exploring and classifying game ‘produsage’ in 1990s Japan." Journal of Gaming & Virtual Worlds 11, no. 3 (October 1, 2019): 215–30. http://dx.doi.org/10.1386/jgvw.11.3.215_1.
Full textAl-Batineh, Mohammed. "The localization of food- and drink-related items in video games." Digital Translation 10, no. 1 (July 24, 2023): 37–57. http://dx.doi.org/10.1075/dt.22011.alb.
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