Academic literature on the topic 'Video Game Exhibition'
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Journal articles on the topic "Video Game Exhibition"
Eklund, Lina, Björn Sjöblom, and Patrick Prax. "Lost in Translation: Video Games Becoming Cultural Heritage?" Cultural Sociology 13, no. 4 (June 27, 2019): 444–60. http://dx.doi.org/10.1177/1749975519852501.
Full textSzewerniak, Magdalena. "Nostalgiczny wymiar muzeów gier wideo." Prace Kulturoznawcze 21, no. 4 (October 30, 2018): 119–34. http://dx.doi.org/10.19195/0860-6668.21.4.7.
Full textMussies, Martine. "A Ludomusicologist Goes to the Museum." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 125–32. http://dx.doi.org/10.1525/jsmg.2020.1.1.125.
Full textMullen, Mark. "Playing it safe." Journal of Gaming & Virtual Worlds 12, no. 3 (October 1, 2020): 303–19. http://dx.doi.org/10.1386/jgvw_00021_3.
Full textLind, Anders. "Interactive sound art and animated notation as an ensemble performance platform in primary level music education." Educare - vetenskapliga skrifter, no. 1 (March 20, 2020): 53–81. http://dx.doi.org/10.24834/educare.2020.1.4.
Full textGuttenbrunner, Mark, Christoph Becker, and Andreas Rauber. "Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games." International Journal of Digital Curation 5, no. 1 (June 22, 2010): 64–90. http://dx.doi.org/10.2218/ijdc.v5i1.144.
Full textSavkina, S. V. "Interactive multimedia library products: forming skills of technology while preparing bachelors of library and information activities." Bibliosphere, no. 4 (December 30, 2018): 119–23. http://dx.doi.org/10.20913/1815-3186-2018-4-119-123.
Full textLoriguillo-López, Antonio. "Osamu Tezuka, el Dios del Manga: Exhibition at the Museu Nacional d’Art de Catalunya." Mutual Images Journal, no. 7 (December 20, 2019): 57–62. http://dx.doi.org/10.32926/2019.7.r.lor.osamu.
Full textBernier, Roxane. "Usability of Interactive Computers in Exhibitions: Designing Knowledgeable Information for Visitors." Journal of Educational Computing Research 28, no. 3 (April 2003): 245–72. http://dx.doi.org/10.2190/ea53-b0ar-c1q3-3t20.
Full textCardoso, Alberto, Maria Teresa Restivo, Helia M. G. Guerra, and Luis M. P. Gomes. "Online Experimentation Forum." International Journal of Online Engineering (iJOE) 12, no. 04 (April 28, 2016): 4. http://dx.doi.org/10.3991/ijoe.v12i04.5782.
Full textDissertations / Theses on the topic "Video Game Exhibition"
Coville, Marion. "La construction du jeu vidéo comme objet muséal : le détournement d’un objet culturel et technique de son cadre d’usage initial et son adaptation au contexte muséal : étude de cas dans un centre de sciences." Thesis, Paris 1, 2016. http://www.theses.fr/2016PA01H306.
Full textThis research explores exhibitions of video games featured in museums, in which commercial gaming products can be found. The study focuses on the changes of signification and uses that affect videogames during their shift from family living room to exhibition spaces, and investigates the professional spaces where the exhibition is designed. It relies on a field work during one of these exhibitions,completed by a study of public policy and the uses of video games in French museums. The study employs an interdisciplinary approach to explore the social, symbolic and material aspects of the object. This research is rooted in Cultural Studies and the study of the cultural aspects of social change. It also evokes various domains such as Communication, Sociology and Gender Studies. This research explores the articulation between three moments constructing video game as a museum object. First, the recognition of video game as a cultural good by public policies. Second, the design of a video game exhibition in a science center, that implies the modification of video games to create interactive exhibits. Third, the exhibition visited by people and the significance they grasp. Far from being isolated, these three moments are parts of a context where these different practices enrich one another
Books on the topic "Video Game Exhibition"
France), Grand Palais (Paris, ed. Game story: Une histoire du jeu vidéo : Paris, Grand Palais, galerie sud-est, 10 novembre 2011-9 janvier 2012. Paris: Rmn-Grandpalais, 2011.
Find full textClaudia, Giannetti, Mende Susanna, and Edith-Russ-Haus für Medienkunst, eds. Harun Farocki: Spiel und Spielregeln = Playing the game. Oldenburg: Edith-Russ-Haus für Medienkunst, 2013.
Find full textHarris, George. After the boom: Generation X Box : Jon Haddock, Demian Petryshyn, Eddo Stern, Tim van Wijk. Prince George, BC: Two Rivers Gallery, 2006.
Find full textThe art of video games: From Pac-Man to mass effect. New York: Welcome Books, 2012.
Find full textFinger Lakes Environmental Film Festival (11th 2008 Ithaca, N.Y.). Finger Lakes Environmental Film Festival at Ithaca College: March 31-April 6, 2008. [Ithaca, NY]: Ithaca College, 2008.
Find full textLucien, King, and Australian Centre for the Moving Image., eds. Game on: The history and culture of video games. London: Laurence King Pub., 2008.
Find full textMcAlpine, Kenneth B. Chips with Everything. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0011.
Full text1954-, Grewenig Meinrad Maria, Letze Otto, and Weltkulturerbe Völklinger Hütte, Europäisches Zentrum für Kunst und Industriekultur., eds. GameArt. [Völklingen]: Weltkulturerbe Völklinger Hütte, Europäisches Zentrum für Kunst und Industriekultur, 2003.
Find full textConference papers on the topic "Video Game Exhibition"
Barcena-Vazquez, Jorge, and Karina Caro. "Designing a video game to support climate change awareness in a museum exhibition context." In CLIHC '19: IX Latin American Conference on Human Computer Interaction. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3358961.3358972.
Full textAli, Abdulmonem, Vasileios Paliktzoglou, Christos Gatzoulis, and Osama Al Abedallat. "Raising Awareness on Hydroponics via an Educational Video Game Using an Indirect Teaching Method." In 2017 9th IEEE-GCC Conference and Exhibition (GCCCE). IEEE, 2017. http://dx.doi.org/10.1109/ieeegcc.2017.8448136.
Full textHealey, Christopher M., James W. VanGilder, and Zachary M. Pardey. "Perforated Tile Airflow Prediction: A Comparison of RANS CFD, Fast Fluid Dynamics, and Potential Flow Modeling." In ASME 2015 International Technical Conference and Exhibition on Packaging and Integration of Electronic and Photonic Microsystems collocated with the ASME 2015 13th International Conference on Nanochannels, Microchannels, and Minichannels. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/ipack2015-48424.
Full textRhode, David L., J. Wayne Johnson, and Brian F. Allen. "Effect of Flow Instabilities and Self-Sustained Oscillations on Labyrinth Seal Leakage Resistance." In ASME 1997 International Gas Turbine and Aeroengine Congress and Exhibition. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/97-gt-214.
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