Dissertations / Theses on the topic 'Video game graphics'
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Ståhl, Fanny, and Hanna Holmgren. "Animated vs. Static graphics in a video game : How does animated and static graphics affect the user experience in a game?" Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-132313.
Full textKarlén, Jonathan, and Oscar Sandell. "Visualization in games: How is health and health-changes visualized in games? : An analysis of game graphics in current games." Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40599.
Full textWilander, Hjalmar. "Player experience from 3D game components : A theoretical and empirical look at computer graphics in practice." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-160094.
Full textMeeder, Ian Harris. "Intelligent Cinematic Camera Control for Real-Time Graphics Applications." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2120.
Full textHultkrantz, Måns, and Paul O'Brien. "Curiosity and Wayfinding." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26468.
Full textStanko, John. "Playing to Learn." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1512.
Full textRodriguez, Chininin Carlo Andre. "Análisis de los motion graphics como elemento metaficcional en la construcción de la narrativa de los videojuegos en primera persona: Prey y Observer." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/655664.
Full textNylin, Tobias. "Z Excursion : Spel-bidrag till Swedish Game Awards." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-23414.
Full textJohansson, Anneli, and Tove Dahlström. "Diffraktion i spelgrafik;En metod för analogt och digitalt konstskapande." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19946.
Full textGarcía, Ling Carlos. "Graphical Glitch Detection in Video Games Using CNNs." Thesis, KTH, Matematisk statistik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-273574.
Full textEk, Anton, and Alexander Sperring. "En jämförelse mellan ljus baserat i naturalism och pictorialism : En studie om ljussättning i spel." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26307.
Full textOlsson, Anna. "Evaluating Immersion in Video Games Through Graphical User Interfaces." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13309.
Full textOlsson, Mica. "Visual composition in video games : Visual analyzation using eye-tracking." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64489.
Full textHsu, Carolyn P. "Interactions between physical and virtual space : the influence of game environments on graphic design problem solving /." Online version of thesis, 2007. http://hdl.handle.net/1850/4843.
Full textKarlsson, Julia. "Using graphical attributes to influence the perception of safety in a 3D environment." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12901.
Full textLuz, Alan Richard da. "Linguagens gráficas em videogame: Nascimento, desenvolvimento e consolidação do videogame como expressão gráfica." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-26032010-112606/.
Full textMayer, Katherine. "Fulfillment & Amazon Invazion: Explorations of the Company Amazon Through Play." Scholarship @ Claremont, 2019. https://scholarship.claremont.edu/scripps_theses/1332.
Full textSoriano, Delphine. "Outils d'évaluation du design de l'avatar dans l'engagement du joueur." Thesis, Paris, CNAM, 2016. http://www.theses.fr/2016CNAM1104/document.
Full textFrojd-Wasberg, Daniel. "The interrelations between audio compression and graphical texture detail in video games : How they affect players perception of quality." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-76630.
Full textJarrah, Amin. "Development of Parallel Architectures for Radar/Video Signal Processing Applications." University of Toledo / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1415806786.
Full textTokunaga, Daniel Makoto. "Técnicas de reconstrução e renderização de vídeo-avatares para educação e jogos eletrônicos." Universidade de São Paulo, 2010. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-20082010-161313/.
Full textLucich, Rodriguez Diego Alonso. "El papel de los escenarios en el proceso de inmersión de los jugadores explorers dentro del género de aventura en los videojuegos." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/657149.
Full textBlake, Greyory. "Good Game." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5377.
Full textBlomqvist, Ankarberg Victor, and Rasmus Hillberg. "Scenografi, min käre Watson! : En studie i scenografiska teknikers påverkan på spelare." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26427.
Full textUzuegbunam, Nkiruka M. A. "SELF-IMAGE MULTIMEDIA TECHNOLOGIES FOR FEEDFORWARD OBSERVATIONAL LEARNING." UKnowledge, 2018. https://uknowledge.uky.edu/ece_etds/124.
Full textScalco, Roberto 1979. "Controle do cursor tridimensional via Wii Remote em ambiente de realidade virtual para o ensino de Física." [s.n.], 2015. http://repositorio.unicamp.br/jspui/handle/REPOSIP/260023.
Full textMacedo, Raquel Duarte. "Paralympic VR Game Immersive Game using Virtual Reality Technology." Master's thesis, 2018. http://hdl.handle.net/10362/62914.
Full text(6632252), Jordyn L. Lukomski. "CREATING AND ANALYZING VALUES, ETHICS, AND INCLUSIVE DESIGN IN ENVIRONMENTAL STORYTELLING FOR VIDEO GAMES." Thesis, 2019.
Find full textMartin, Jennifer. "Avatar interaction : online identity and the effects of visual technologies /." 2005. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR19676.
Full textHerbison, N., S. Cobb, R. Gregson, et al. "Interactive binocular treatment (I-BiT) for amblyopia: results of a pilot study of 3D shutter glasses system." 2013. http://hdl.handle.net/10454/9578.
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