Academic literature on the topic 'Video game industry'
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Journal articles on the topic "Video game industry"
Yoshua Pramana Kawi, I Nyoman Putu Budiartha, and Ni Made Puspasutari Ujianti. "Pengaturan Industri Permainan Interaktif Elektronik di Era Industri 4.0 Video Game Industry Regulation In 4.0. Industry Era." Jurnal Preferensi Hukum 3, no. 2 (2022): 253–59. http://dx.doi.org/10.55637/jph.3.2.4925.253-259.
Full textDunlop, Janet C. "The U.S. Video Game Industry." International Journal of Technology and Human Interaction 3, no. 2 (2007): 96–109. http://dx.doi.org/10.4018/jthi.2007040106.
Full textBurwell, Catherine. "Game Changers: Making New Meanings and New Media with Video Games." English Journal 106, no. 6 (2017): 41–47. http://dx.doi.org/10.58680/ej201729180.
Full textCallens, Hanna. "Kidfluencer marketing in the video game industry." Interactive Entertainment Law Review 3, no. 1 (2020): 44–54. http://dx.doi.org/10.4337/ielr.2020.01.04.
Full textWidiandari, Arsi. "Perkembangan dan Globalisasi Video Game Jepang." KIRYOKU 3, no. 2 (2019): 71. http://dx.doi.org/10.14710/kiryoku.v3i2.71-76.
Full textUlitina, O., and Ye Yakusha. "VIDEO GAME AS A COPYRIGHT OBJECT IN THE CREATIVE INDUSTRIES: FOREIGN EXPERIENCE." National Technical University of Ukraine Journal. Political science. Sociology. Law, no. 4(60) (January 18, 2024): 40–46. https://doi.org/10.20535/2308-5053.2023.4(60).296977.
Full textKolek, Lukáš, Michał Mochocki, and Jakub Gemrot. "Review of Educational Benefits of Game Jams: Participant and Industry Perspective." Homo Ludens, no. 1(15) (May 29, 2023): 115–40. http://dx.doi.org/10.14746/hl.2022.15.7.
Full textMéndez González, Ramón. "Specialized Terminology in the Video Game Industry: Neologisms and their Translation." Vertimo studijos 12 (December 20, 2019): 71–86. http://dx.doi.org/10.15388/vertstud.2019.5.
Full textJYOTHIRADITYA PERI. "Video gaming industry in the US." International Journal of Science and Research Archive 11, no. 1 (2024): 1257–65. http://dx.doi.org/10.30574/ijsra.2024.11.1.0194.
Full textRykała, Piotr. "The growth of the gaming industry in the context of creative industries." Biblioteka Regionalisty 2020, no. 20 (2020): 124–36. http://dx.doi.org/10.15611/br.2020.1.10.
Full textDissertations / Theses on the topic "Video game industry"
Tapani, J. (Juho). "Game usability in North American video game industry." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201611113008.
Full textKlinger, Florian. "The future of the video game industry." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-150475.
Full textPonza, Elena <1995>. "Analysis of Innovation in the Video Game Industry." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/18155.
Full textLee, Alger Y. J. "Innovation and Strategy in Video games development : A multiple case study of Taiwan' Video game industry." Thesis, University of Manchester, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509836.
Full textEriksson, Gustav, and Erik Almér. "Understanding the business model in the video game industry : A case study on an independent video game developer." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43808.
Full textFarhana, Mosarrat, and Daniel Swietlicki. "Is it game over for physical retailers? : A study on Swedish video game industry." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-95978.
Full textMéndez, Ortega Carles. "Location of Software and Video Game Industry in Metropolitan Areas." Doctoral thesis, Universitat Rovira i Virgili, 2019. http://hdl.handle.net/10803/667789.
Full textHabbari, Samia, Arreola Alfredo Hidalgo, and Petrova Antoniya Georgieva. "Business Dynamics and Innovation in the Home Video Game Industry." Thesis, Jönköping University, JIBS, EMM (Entrepreneurship, Marketing, Management), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-12836.
Full textGOES, GIL BARRETO DE. "INTERNATIONALIZATION PROCESS IN THE BRAZILIAN VIDEO GAME INDUSTRY: CASE STUDIES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2014. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24496@1.
Full textHammarsten, Oskar, and Sofie Hägerbrand. "The unexplored power of buzz in the video game industry." Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-42316.
Full textBooks on the topic "Video game industry"
Chen, Feng, Ken S. McAllister, and Judd Ethan Ruggill, eds. The Chinese Video Game Industry. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-41504-3.
Full textMoore, Michael E. Game development essentials: Game industry career guide. Delmar/Cengage Learning, 2010.
Find full textKoyama, Yusuke. History of the Japanese Video Game Industry. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-1342-8.
Full textGloria, Barczak, ed. Innovation and marketing in the video game industry: Avoiding the performance trap. Ashgate Pub. Co., 2010.
Find full textEdery, David. Changing the game: How video games are transforming the business world. FT Press, 2009.
Find full textWesley, David T. A. Innovation and marketing in the video game industry: Avoiding the performance trap. Ashgate Pub. Co., 2010.
Find full textWesley, David T. A. Innovation and marketing in the video game industry: Avoiding the performance trap. Gower, 2010.
Find full textWesley, David T. A. Innovation and marketing in the video game industry: Avoiding the performance trap. Gower, 2010.
Find full textKoyama, Yūsuke. Nihon dejitaru gēmu sangyōshi: History of Japanese video game industry. Jinbun Shoin, 2016.
Find full textBook chapters on the topic "Video game industry"
Boyd, Gregory S., Pyne Brian, and Sean F. Kane. "Game Industry Contracts." In Video Game Law. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9780429469992-5.
Full textTurow, Joseph. "The Video Game Industry." In Media Today. Routledge, 2019. http://dx.doi.org/10.4324/9780429489235-15.
Full textTurow, Joseph. "The Video Game Industry*." In Media Today, 8th ed. Routledge, 2022. http://dx.doi.org/10.4324/9781003133933-16.
Full textBoyd, Gregory S., Pyne Brian, and Sean F. Kane. "Intellectual Property in the Game Industry 1." In Video Game Law. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9780429469992-3.
Full textBoyd, Gregory S., Pyne Brian, and Sean F. Kane. "Privacy and Data Security in the Game Industry." In Video Game Law. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9780429469992-6.
Full textKoyama, Yuhsuke. "History of the Game Industry." In History of the Japanese Video Game Industry. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-1342-8_1.
Full textGreenwood, Jordan, and Grant Meredith. "Academic and Video Game Industry “Divide”." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_480.
Full textGreenwood, Jordan, and Grant Meredith. "Academic and Video Game Industry “Divide”." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-319-08234-9_480-1.
Full textKoyama, Yuhsuke. "Console Games (4) Market Reversal by Handheld Game Consoles." In History of the Japanese Video Game Industry. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-1342-8_13.
Full textKoyama, Yuhsuke. "PC Games (3) Retreat of Domestic PC Game Manufacturers and Emergence of Online Games." In History of the Japanese Video Game Industry. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-1342-8_10.
Full textConference papers on the topic "Video game industry"
Poledníková, Tereza. "Komputační lingvistika v současném slavistickém bádání." In Současná česká a srbská slavistická bádání. Masaryk University Press, 2025. https://doi.org/10.5817/cz.muni.p280-0684-2024-10.
Full textBenakesh, A. H., and R. Rajeev. "Advancing Football Game Analysis: Integrating Computer Vision, Deep Learning, and Hybrid Techniques for Enhanced Video Analytics." In 2024 OPJU International Technology Conference (OTCON) on Smart Computing for Innovation and Advancement in Industry 4.0. IEEE, 2024. http://dx.doi.org/10.1109/otcon60325.2024.10688070.
Full textShen, Ming, Colin Gardner, and Mike Gabor. "Preventing Electrostatic Damage with Effective and Circular-Economy Friendly Protection." In CONFERENCE 2025. AMPP, 2025. https://doi.org/10.5006/c2025-00360.
Full textDunmire, D., and G. Keller. "Changing the Corrosion Culture through Education and Training." In SSPC 2014 Greencoat. SSPC, 2014. https://doi.org/10.5006/s2014-00013.
Full textJukić, Dinko. "Video Game Industry: A Marketing Perspective." In 29th International Scientific Conference Strategic Management and Decision Support Systems in Strategic Management. University of Novi Sad, Faculty of Economics in Subotica, 2024. http://dx.doi.org/10.46541/978-86-7233-428-9_391.
Full textAntepenko, Christopher, Samuel Rickey, Angel Hibbets, and John-David Rusk. "Microtransactions and Gambling in the Video Game Industry." In 2022 KSU CONFERENCE ON CYBERSECURITY EDUCATION, RESEARCH AND PRACTICE. Kennesaw State University, 2022. http://dx.doi.org/10.32727/28.2023.9.
Full textFarhana, Mosarrat, and Daniel Swietlicki. "Digitalization as a Game-Changer: A Study on Swedish Video Game Industry." In The 2st Linnaeus Student Conference on Information Technology: Digital Transformation in the Contemporary World. Lnu Press, 2021. http://dx.doi.org/10.15626/lscit2020.01.
Full textMorelli, T., and M. H. Gunes. "Video Game Industry as a Social Network." In 2012 International Conference on Advances in Social Networks Analysis and Mining (ASONAM 2012). IEEE, 2012. http://dx.doi.org/10.1109/asonam.2012.204.
Full textNichols, Zachary, Yengchee Lor, Wenjie Lin, and Mohammed Mahmoud. "Six Sigma and the Video Game Industry." In 2023 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2023. http://dx.doi.org/10.1109/csci62032.2023.00084.
Full textSchmid, Jan. "Master thesis students in the video game industry." In SIGGRAPH ASIA 2015 R&D in the Video Game Industry. ACM Press, 2015. http://dx.doi.org/10.1145/2818419.2818421.
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