Books on the topic 'Video game literacy'
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Good video games and good learning: Collected essays on video games, learning, and literacy. New York: P. Lang, 2007.
Find full textNarrative pleasures in young adult novels, films, and video games. New York: Palgrave Macmillan, 2011.
Find full textHawkeye Collins & Amy Adams in the case of the video game smugglers & 9 other mysteries. New York: Meadowbrook Press, 2012.
Find full textWordplay and the discourse of video games: Analyzing words, design, and play. New York: Routledge, 2012.
Find full text1950-, Allen Kate, ed. Reading Japan cool: Patterns of manga literacy and discourse. Lanham, Md: Lexington Books, 2009.
Find full textVirtual literacies: Interactive spaces for children and young people. New York, NY: Routledge, 2012.
Find full textGood Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. Lang Publishing, Incorporated, Peter, 2013.
Find full textDomsch, Sebastian. Storyplaying: Agency and Narrative in Video Games. De Gruyter, Inc., 2013.
Find full textAndersen, Neil. At the Controls: Questioning Video and Computer Games (Fact Finders Media Literacy). Fact Finders, 2007.
Find full textGood Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.
Find full textGee, James Paul. Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.
Find full textWhat Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2004.
Find full textWhat Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2003.
Find full textKafai, Yasmin B., Quinn Burke, and Constance Steinkuehler. Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy. MIT Press, 2016.
Find full textConnected Gaming: What Making Video Games Can Teach Us about Learning and Literacy. MIT Press, 2016.
Find full textKafai, Yasmin B., Quinn Burke, and Constance Steinkuehler. Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy. MIT Press, 2016.
Find full textKafai, Yasmin B., Quinn Burke, and Constance Steinkuehler. Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy. MIT Press, 2016.
Find full textWhat Video Games Have to Teach Us about Learning and Literacy: Revised and Updated Edition. 2nd ed. Palgrave Macmillan, 2007.
Find full textHaiken, Michele. Gamify literacy: Boost comprehension, collaboration and learning. 2017.
Find full textLo, Ch'Ing, and Mu Yang. Forbidden Games & Video Poems: The Poetry of Yang Mu and Lo Ch'Ing. Univ of Washington Pr, 1993.
Find full textRoe, Allen Joseph, ed. Forbidden games & video poems: The poetry of Yang Mu and Lo Chʻing. Seattle: University of Washington Press, 1993.
Find full textPaul, Christopher A. Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play. Taylor & Francis Group, 2013.
Find full textMu, Yang, and Lo Ch'Ing. Forbidden Games and Video Poems: The Poetry of Yang Mu and Lo Ch'Ing. University of Washington Press, 1993.
Find full text(Foreword), James Paul Gee, Gail E. Hawisher (Editor), and Cynthia L. Selfe (Editor), eds. Gaming Lives in the Twenty-First Century: Literate Connections. Palgrave Macmillan, 2007.
Find full text1951-, Selfe Cynthia L., Hawisher Gail E, and Ittersum Derek Van, eds. Gaming lives in the twenty-first century: Literate connections. New York: Palgrave Macmillan, 2007.
Find full textGaming Lives in the Twenty-First Century: Literate Connections. Palgrave Macmillan, 2007.
Find full text1951-, Selfe Cynthia L., Hawisher Gail E, and Ittersum Derek Van, eds. Gaming lives in the twenty-first century: Literate connections. New York: Palgrave Macmillan, 2007.
Find full textIngulsrud, John E., and Kate Allen. Reading Japan Cool: Patterns of Manga Literacy and Discourse. Lexington Books/Fortress Academic, 2010.
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