Academic literature on the topic 'Video game manga'
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Journal articles on the topic "Video game manga"
Boyd, David John. "‘Wolves or People?’." Journal of Anime and Manga Studies 1 (October 11, 2020): 1–34. http://dx.doi.org/10.21900/j.jams.v1.236.
Full textLoriguillo-López, Antonio. "Osamu Tezuka, el Dios del Manga: Exhibition at the Museu Nacional d’Art de Catalunya." Mutual Images Journal, no. 7 (December 20, 2019): 57–62. http://dx.doi.org/10.32926/2019.7.r.lor.osamu.
Full textOóhagan, Dr Minako. "MANGA, ANIME AND VIDEO GAMES: GLOBALIZING JAPANESE CULTURAL PRODUCTION." Perspectives 14, no. 4 (July 24, 2007): 242–47. http://dx.doi.org/10.1080/09076760708669041.
Full textTakeshi, Kawamura, and Sara Jansen. "The Lost Babylon." TDR/The Drama Review 44, no. 1 (March 2000): 114–35. http://dx.doi.org/10.1162/10542040051058942.
Full textKiryakos, Senan, and Shigeo Sugimoto. "Building a bibliographic hierarchy for manga through the aggregation of institutional and hobbyist descriptions." Journal of Documentation 75, no. 2 (March 6, 2019): 287–313. http://dx.doi.org/10.1108/jd-06-2018-0089.
Full textWilson, Virginia. "Boys are Reading, but their Choices are not Valued by Teachers and Librarians." Evidence Based Library and Information Practice 4, no. 3 (September 21, 2009): 46. http://dx.doi.org/10.18438/b8h91w.
Full textFitriani, Indah, Lina Meilinawati, and N. Rinaju Purnomowulan. "Otaku Subculture Character in Japanese Poetry Anthology Otaku Senryu." Jurnal Humaniora 28, no. 2 (November 12, 2016): 176. http://dx.doi.org/10.22146/jh.v28i2.16400.
Full textBalgimbayeva, Nargiz. "The Re-creation of Yōkai Character Images in the Context of Contemporary Japanese Popular Culture: An Example of the Yo-kai Watch Anime Series." Mutual Images Journal, no. 6 (June 20, 2019): 21–51. http://dx.doi.org/10.32926/2018.6.bal.recre.
Full textGough, Simon. "Media mix and character marketing in Madoka Magica." East Asian Journal of Popular Culture 6, no. 1 (April 1, 2020): 59–76. http://dx.doi.org/10.1386/eapc_00015_1.
Full textCahyono, Agus Budi. "STRATEGI BELAJAR KELOLOSAN JAPANESE LANGUAGE PROFICIENCY TEST N1 (STUDI KASUS MAHASISWA SASTRA JEPANG)." Paramasastra 4, no. 1 (September 9, 2017). http://dx.doi.org/10.26740/parama.v4i1.1480.
Full textDissertations / Theses on the topic "Video game manga"
Salagean, Claudia Sandra. "Enfants des ténèbres : "Gothic wanderers, outcasts and rebels" dans la littérature, au cinéma, dans le jeu vidéo et dans le manga." Thesis, Pau, 2016. http://www.theses.fr/2016PAUU1013/document.
Full textWhat is the link between young wild vampires in New Orleans, a frankensteinian creature with scissors for hands, Alice fighting the Red Queen in a twisted Wonderland and a japanese version of a fallen angel named Cain ? Darkness, rebellion and youth seem to converge in the same stream. The purpose of this thesis is not only to recall that Goth subculture is still fashionable but also to discuss on the dark culture transmedia and transculturalism in four different medias. Divided in four chapters, this study analyses the importance of the first « modern » vampire, Bram Stoker's Dracula's in the coming-up of the vampire outcast in Anne Rice's Vampire Lestat and Poppy Z Brite's Lost Souls. The second chapter focuses on the creature in Tim Burton's movie Edward Scissorhands which presents an original conception while dealing with Mary Shelley's Frankenstein at the same time. The third chapter analyses American McGee's personal vision of Lewis Carroll's Alice in Wonderland in the video games American McGee's Alice and Alice Madness Returns. The last chapter explores Yuki Kaori's Cain Goth manga series
Books on the topic "Video game manga"
Allison, DeBlasio, and Marsocci Joey, eds. 1000 incredible costume & cosplay ideas: A showcase of creative characters from anime, manga, video games, movies, comics and more! Beverly, MA: Quarry Books, 2013.
Find full textMontesa, Mike, ed. The Legend of Zelda: Ocarina of Time, Part 2. San Francisco, CA: Viz Media, LLC., 2008.
Find full textMontesa, Mike, ed. The Legend of Zelda: Majora's Mask. San Francisco, CA: Viz Media, LLC., 2009.
Find full textMontesa, Mike, ed. Ocarina of time.1: The Legend of Zelda: Ocarina of Time, Part 1. San Francisco, CA: Viz Media, LLC., 2008.
Find full textQuinrose. Alice in the country of diamonds: Wonderful wonder world official visual fan book. [S.l.]: Yen Press, 2014.
Find full text1950-, Allen Kate, ed. Reading Japan cool: Patterns of manga literacy and discourse. Lanham, Md: Lexington Books, 2009.
Find full textHaruno, Tomoya. D-frag! Los Angeles, California: Seven Seas Entertainment, LLC, 2017.
Find full textSonic), Hiroyuki Negami (Super. Doraemon 2 Nobita to Hikari no Shinden: Epoch Official Guide Book. Tokyo, Japan: Shogakukan Inc., 1999.
Find full textBook chapters on the topic "Video game manga"
Hemmann, Kathryn. "Beautiful War Games: Transfiguring Genders in Video Game Fancomics." In Manga Cultures and the Female Gaze, 103–23. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-18095-9_5.
Full textOishi, Kosuke, Tetsuya Mihara, Mitsuharu Nagamori, and Shigeo Sugimoto. "Identifying and Linking Entities of Multimedia Franchise on Manga, Anime and Video Game from Wikipedia." In Digital Libraries at the Crossroads of Digital Information for the Future, 95–101. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34058-2_10.
Full textGolub, Alex, and Jon Peterson. "How Mana Left the Pacific and Became a Video Game Mechanic." In New Mana: Transformations of a Classic Concept in Pacific Languages and Cultures. ANU Press, 2016. http://dx.doi.org/10.22459/nm.04.2016.12.
Full textMiller, Laura. "Searching for Charisma Queen Himiko." In Diva Nation, 51–76. University of California Press, 2018. http://dx.doi.org/10.1525/california/9780520297722.003.0005.
Full textLiu-Farrer, Gracia. "Immigrating to Japan." In Immigrant Japan, 23–39. Cornell University Press, 2020. http://dx.doi.org/10.7591/cornell/9781501748622.003.0002.
Full text"The adaptation of Chinese history into Japanese popular culture: a study of Japanese manga, animated series and video games based on The Romance of the Three Kingdoms." In Manga and the Representation of Japanese History, 252–68. Routledge, 2012. http://dx.doi.org/10.4324/9780203097816-20.
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