Journal articles on the topic 'Video game music'
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Wibowo, Tony. "Music Effect Studies in The Experience of Playing Video Games with Qualitative and Quantitative Approaches." JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING 3, no. 1 (July 25, 2019): 48. http://dx.doi.org/10.31289/jite.v3i1.2598.
Full textGrasso, Julianne. "On Canons as Music and Muse." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 82–86. http://dx.doi.org/10.1525/jsmg.2020.1.1.82.
Full textGibbons, William. "Rewritable Memory: Concerts, Canons, and Game Music History." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 75–81. http://dx.doi.org/10.1525/jsmg.2020.1.1.75.
Full textPark, Hyeonjin. "The Difficult, Uncomfortable, and Imperative Conversations Needed in Game Music and Sound Studies." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 87–94. http://dx.doi.org/10.1525/jsmg.2020.1.1.87.
Full textCook, Karen M. "Canon Anxiety?" Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 95–99. http://dx.doi.org/10.1525/jsmg.2020.1.1.95.
Full textJEDWILLAT, LUISA, and NATALIA NOWACK. "A GAME WITH MUSIC OR MUSIC WITH A GAME? ABOUT THE VIDEO GAME KARMAFLOW." Art and Science of Television 16, no. 4 (2020): 85–108. http://dx.doi.org/10.30628/1994-9529-2020-16.4-85-108.
Full textKharisma, Bethoven. "Analisis Komposisi Soundtrack dalam Video Game “Genshin Impact”." Indonesian Journal of Performing Arts Education 1, no. 2 (July 31, 2021): 12–15. http://dx.doi.org/10.24821/ijopaed.v1i2.5432.
Full textGolding, Dan. "Finding Untitled Goose Game’s Dynamic Music in the World of Silent Cinema." Journal of Sound and Music in Games 2, no. 1 (January 1, 2021): 1–16. http://dx.doi.org/10.1525/jsmg.2021.2.1.1.
Full textFirmansyah, Elang Hasbi. "œDragonflight Sebagai Musik Latar Video Game (Tinjauan Estetika)." Repertoar Journal 2, no. 1 (July 26, 2021): 117–25. http://dx.doi.org/10.26740/rj.v2n1.p117-125.
Full textOliva, Costantino, and Ari Poutiainen. "Otogarden." Journal of Sound and Music in Games 3, no. 2-3 (2022): 28–58. http://dx.doi.org/10.1525/jsmg.2022.3.2-3.28.
Full textMichailowsky, Alexei. "Patsy Gallant and Video Games." Journal of Sound and Music in Games 3, no. 4 (2022): 29–47. http://dx.doi.org/10.1525/jsmg.2022.3.4.29.
Full textFreitas, Joana. "A (Silent) Game of Words." Journal of Sound and Music in Games 3, no. 1 (January 1, 2022): 50–59. http://dx.doi.org/10.1525/jsmg.2022.3.1.50.
Full textTorge Claussen, Jan. "Gaming Musical Instruments." Digital Culture & Society 5, no. 2 (December 1, 2019): 121–30. http://dx.doi.org/10.14361/dcs-2019-0208.
Full textLesser, Andrew J. "An Investigation of Digital Game-Based Learning Software in the Elementary General Music Classroom." Journal of Sound and Music in Games 1, no. 2 (2020): 1–24. http://dx.doi.org/10.1525/jsmg.2020.1.2.1.
Full textGuessford, Jesse. "Ludomusicology: Approaches to Video Game Music." Music Reference Services Quarterly 20, no. 3-4 (October 2, 2017): 240–41. http://dx.doi.org/10.1080/10588167.2017.1377544.
Full textDavies, John J., and Timothy J. Hemingway. "Guitar Hero or Zero?" Journal of Media Psychology 26, no. 4 (January 1, 2014): 189–201. http://dx.doi.org/10.1027/1864-1105/a000125.
Full textПопов, Даниил. "Adaptive Music in Video Games." Музыкальная академия, no. 3(779) (September 26, 2022): 124–37. http://dx.doi.org/10.34690/257.
Full textNovitasari, Selvia, Suhendar Sulaeman, and Nyimas Heny Purwati. "Pengaruh Terapi Musik dan Terapi Video Game terhadap Tingkat Nyeri Anak Usia Prasekolah yang Dilakukan Pemasangan Infus." Journal of Telenursing (JOTING) 1, no. 1 (May 14, 2019): 168–77. http://dx.doi.org/10.31539/joting.v1i1.510.
Full textHatch, Emily. "Music for a Boss Fight: Creating for the Context of Video Game Worlds." Journal of General Music Education 35, no. 2 (December 7, 2021): 47–51. http://dx.doi.org/10.1177/27527646211061498.
Full textDélécraz, Cyril. "Scoring the Original Soundtrack of an Escape Room." Journal of Sound and Music in Games 4, no. 1 (January 1, 2023): 26–71. http://dx.doi.org/10.1525/jsmg.2023.4.1.26.
Full textd’Escriván, Julio, and Nick Collins. "Musical Goals, Graphical Lure and Narrative Drive: VisualAudio in Games." Journal of Visual Culture 10, no. 2 (August 2011): 238–46. http://dx.doi.org/10.1177/1470412911402896.
Full textPasinski, Amanda C., Erin E. Hannon, and Joel S. Snyder. "How musical are music video game players?" Psychonomic Bulletin & Review 23, no. 5 (January 5, 2016): 1553–58. http://dx.doi.org/10.3758/s13423-015-0998-x.
Full textCook, Karen M. "Medievalism and emotions in video game music." postmedieval 10, no. 4 (December 2019): 482–97. http://dx.doi.org/10.1057/s41280-019-00141-z.
Full textQuijano-Cruz, Johansen. "Chopin's Dream as Reality: A Critical Reading of Eternal Sonata." Eludamos: Journal for Computer Game Culture 3, no. 2 (October 26, 2009): 209–18. http://dx.doi.org/10.7557/23.6006.
Full textCollins, Karen. "Game Sound." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 100–102. http://dx.doi.org/10.1525/jsmg.2020.1.1.100.
Full textWidiandari, Arsi. "Perkembangan dan Globalisasi Video Game Jepang." KIRYOKU 3, no. 2 (June 24, 2019): 71. http://dx.doi.org/10.14710/kiryoku.v3i2.71-76.
Full textMéndez González, Ramón. "Specialized Terminology in the Video Game Industry: Neologisms and their Translation." Vertimo studijos 12 (December 20, 2019): 71–86. http://dx.doi.org/10.15388/vertstud.2019.5.
Full textGibson, Dylan Lawrence. "Mechanical and artificial ‘nü-horror metal’: The film music of Resident Evil." Metal Music Studies 8, no. 1 (March 1, 2022): 87–108. http://dx.doi.org/10.1386/mms_00062_1.
Full textAdamo, Kristi B., Jane A. Rutherford, and Gary S. Goldfield. "Effects of interactive video game cycling on overweight and obese adolescent health." Applied Physiology, Nutrition, and Metabolism 35, no. 6 (December 2010): 805–15. http://dx.doi.org/10.1139/h10-078.
Full textJenson, Jen, Suzanne De Castell, Rachel Muehrer, and Milena Droumeva. "So you think you can play: An exploratory study of music video games." Journal of Music, Technology and Education 9, no. 3 (December 1, 2016): 273–88. http://dx.doi.org/10.1386/jmte.9.3.273_1.
Full textGintere, Ieva. "Signal and Video Processing: Developing the Noise Music Trend in Digital Edugaming." International Journal of Circuits, Systems and Signal Processing 14 (January 18, 2021): 1176–80. http://dx.doi.org/10.46300/9106.2020.14.145.
Full textUlyanova, Snezhana Yu. "Sound and Music in Video Games: Relevant Issues." IKONI / ICONI, no. 1 (2022): 100–109. http://dx.doi.org/10.33779/2658-4824.2022.1.100-109.
Full textFernández-Cortés, Juan Pablo. "Ludomusicology." Journal of Sound and Music in Games 2, no. 4 (2021): 13–35. http://dx.doi.org/10.1525/jsmg.2021.2.4.13.
Full textSerhiieva, Oksana, Nadiia Broiako, Veronika Dorofieieva, Tetiana Kaplun, Ihor Shcherbak, and Oksana Gorozhankina. "Category of the Epic as a Part of the Theoretical Paradigm of Contemporary Musicology." Postmodern Openings 13, no. 1 (January 31, 2022): 351–62. http://dx.doi.org/10.18662/po/13.1/400.
Full textStudley, Thomas, Jon Drummond, Nathan Scott, and Keith Nesbitt. "Can Competitive Digital Games Support Real-Time Music Creation?" Journal of Sound and Music in Games 3, no. 1 (January 1, 2022): 1–35. http://dx.doi.org/10.1525/jsmg.2022.3.1.1.
Full textYudhanto, Sigied Himawan. "Konteks Persepsi Transcultural Dalam 10 Judul Video Game Di Indonesia." GESTALT 4, no. 1 (June 6, 2022): 57–68. http://dx.doi.org/10.33005/gestalt.v4i1.110.
Full textMoritzen, Karina. "Opening Up Virtual Mosh Pits." Journal of Sound and Music in Games 3, no. 2-3 (2022): 115–40. http://dx.doi.org/10.1525/jsmg.2022.3.2-3.115.
Full textCOLLINS, KAREN. "In the Loop: Creativity and Constraint in 8-bit Video Game Audio." Twentieth-Century Music 4, no. 2 (September 2007): 209–27. http://dx.doi.org/10.1017/s1478572208000510.
Full textVan Elferen, Isabella. "Ludomusicology and the New Drastic." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 103–12. http://dx.doi.org/10.1525/jsmg.2020.1.1.103.
Full textKlimmt, Christoph, Daniel Possler, Nicolas May, Hendrik Auge, Louisa Wanjek, and Anna-Lena Wolf. "Effects of soundtrack music on the video game experience." Media Psychology 22, no. 5 (August 20, 2018): 689–713. http://dx.doi.org/10.1080/15213269.2018.1507827.
Full textRussworm, TreaAndrea M., and Samantha Blackmon. "Replaying Video Game History as a Mixtape of Black Feminist Thought." Feminist Media Histories 6, no. 1 (January 1, 2020): 93–118. http://dx.doi.org/10.1525/fmh.2020.6.1.93.
Full textFritsch, Melanie, and Hillegonda C. Rietveld. "Editorial Introduction." Journal of Sound and Music in Games 4, no. 1 (January 1, 2023): 1–8. http://dx.doi.org/10.1525/jsmg.2023.4.1.1.
Full textPilkevych, Andrii. "US popular culture in the mirror of video game industry conventions." Ethnic History of European Nations, no. 64 (2021): 97–101. http://dx.doi.org/10.17721/2518-1270.2021.64.13.
Full textSimatupang, Nurhenti Dorlina, Wulan Patria Saroinsong, Resi Rosalianisa, Kartika Rinakit Adhe, Sri Widayati, and Intan Kurnianingtyas. "Music Enhancing Young Learner’s Creativity." International Journal of Multicultural and Multireligious Understanding 8, no. 8 (August 15, 2021): 189. http://dx.doi.org/10.18415/ijmmu.v8i8.2880.
Full textStingel-Voigt, Yvonne. "Functions and Meanings of Vocal Sound in Video Games." Journal of Sound and Music in Games 1, no. 2 (2020): 25–43. http://dx.doi.org/10.1525/jsmg.2020.1.2.25.
Full textHambleton, Elizabeth. "Gray Areas." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 20–43. http://dx.doi.org/10.1525/jsmg.2020.1.1.20.
Full textFarmaki, Despoina. "Copyright protection of video games: a comparative study." Interactive Entertainment Law Review 5, no. 2 (December 30, 2022): 107–21. http://dx.doi.org/10.4337/ielr.2022.02.04.
Full textSudirman, Dodick Zulaimi, and Wayan Suparta. "A Preliminary Survey of Game Developer’s Perception on Game Clone." Journal of Games, Game Art, and Gamification 5, no. 1 (October 19, 2021): 27–32. http://dx.doi.org/10.21512/jggag.v5i1.7473.
Full textIvănescu, Andra. "A Response to Jennifer Smith." Journal of Sound and Music in Games 1, no. 2 (2020): 88. http://dx.doi.org/10.1525/jsmg.2020.1.2.88.
Full textHart, Iain. "Meaningful Play: Performativity, Interactivity and Semiotics in Video Game Music." Musicology Australia 36, no. 2 (July 3, 2014): 273–90. http://dx.doi.org/10.1080/08145857.2014.958272.
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