Academic literature on the topic 'Video game narrative'
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Journal articles on the topic "Video game narrative"
Haddad, Vanessa L. "Bram Stoker’s Dracula and Video Game Narratives: Pandemic Themes in Covid Times." Interlitteraria 27, no. 1 (2022): 47–56. http://dx.doi.org/10.12697/il.2022.27.1.5.
Full textHambleton, Elizabeth. "Gray Areas." Journal of Sound and Music in Games 1, no. 1 (2020): 20–43. http://dx.doi.org/10.1525/jsmg.2020.1.1.20.
Full textKjeldgaard-Christiansen, Jens. "Narrative video game aesthetics and egocentric ethics." MedieKultur: Journal of media and communication research 36, no. 68 (2020): 088–106. http://dx.doi.org/10.7146/mediekultur.v36i68.118777.
Full textSf. Luthfie Arguby Purnomo, Dyah Nugrahani, Sf Lukfianka Sanjaya Purnama,, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (2017): 107. http://dx.doi.org/10.18326/rgt.v9i2.696.
Full textPurnama, SF Lukfianka Sanjaya, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (2016): 107. http://dx.doi.org/10.18326/rgt.v9i2.107-123.
Full textPurnama, SF Lukfianka Sanjaya, SF Luthfie Arguby Purnomo, and Dyah Nugrahani. "Let the Game Begin: Ergodic as an Approach for Video Game Translation." Register Journal 9, no. 2 (2016): 107. http://dx.doi.org/10.18326/rgt.v9i2.1148.
Full textKocurek, Carly. "Walter Benjamin on the Video Screen: Storytelling and Game Narratives." Arts 7, no. 4 (2018): 69. http://dx.doi.org/10.3390/arts7040069.
Full textCarpita, Barbara, Dario Muti, Benedetta Nardi, et al. "Biochemical Correlates of Video Game Use: From Physiology to Pathology. A Narrative Review." Life 11, no. 8 (2021): 775. http://dx.doi.org/10.3390/life11080775.
Full textMilburn, Colin, Katherine Buse, Ranjodh Singh Dhaliwal, et al. "Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science." Design Issues 39, no. 1 (2023): 70–87. http://dx.doi.org/10.1162/desi_a_00707.
Full textAlidini, Stefan. "To be or not to be: Shakespeare and video games." Kultura, no. 168 (2020): 281–302. http://dx.doi.org/10.5937/kultura2068281a.
Full textDissertations / Theses on the topic "Video game narrative"
Shook, Steffi A. "Personal Narrative Video Games: Failure, Empathy, and Marginalized Game Developers." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1556017903138173.
Full textNgai, Anita Ching Yi. "Cultural Influences On Video Games: players' preferences in narrative and game-play." Thesis, University of Waterloo, 2005. http://hdl.handle.net/10012/770.
Full textHost, Mark Ivan. "Final Fantasy X and Video Game Narrative: Re-Imagining the Quest Story." Cleveland, Ohio : Cleveland State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=csu1242246706.
Full textAhn, Changhyun. "Interacting With Story: Examining Transportation into Video Game Narrative." Cleveland State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=csu1431608782.
Full textJin, Chengyue. "Game narrative conveyed through visual elements in digital games." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20104.
Full textReynolds, Katherine J. "Narrative, Body and gaze; Representations of Action Heroines in Console Video Games and Gamer Subjectivity." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363616108.
Full textChan, Pauline B. "Narrative participation within game environments: role-playing in massively multiplayer online games." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37126.
Full textNanamaker, Benjamin. "Emergent gameplay the limits of ludology and narratology in analyzing video game narrative /." Connect to resource, 2005. http://hdl.handle.net/1811/5884.
Full textSchubert, Stefan. "Objectivism, narrative agency, and the politics of choice in the video game BioShock." Universitätsbibliothek Leipzig, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-206598.
Full textSchubert, Stefan. "Objectivism, narrative agency, and the politics of choice in the video game BioShock." Poetics of politics : textuality and social relevance in contemporary American literature and culture / Sebastian M. Herrmann [Hrsg.] ... Heidelberg : Winter, 2015. S. 271-289. ISBN 978-3-8253-6447-2, 2015. https://ul.qucosa.de/id/qucosa%3A14847.
Full textBooks on the topic "Video game narrative"
Thabet, Tamer. Video Game Narrative and Criticism. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525543.
Full textSuter, Beat, René Bauer, and Mela Kocher, eds. Narrative Mechanics. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839453452.
Full textEthnographies of the videogame: Gender, narrative and praxis. Ashgate Pub. Company, 2011.
Find full textMackey, Margaret. Narrative Pleasures in Young Adult Novels, Films, and Video Games. Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230316621.
Full textNarrative pleasures in young adult novels, films, and video games. Palgrave Macmillan, 2011.
Find full textVideogiochi e cinema: Interattività, temporalità, tecniche narrative e modalità di fruizione. CLUEB, 2006.
Find full textGuynes, Sean, and Dan Hassler-Forest, eds. Star Wars and the History of Transmedia Storytelling. Amsterdam University Press, 2017. http://dx.doi.org/10.5117/9789462986213.
Full textBook chapters on the topic "Video game narrative"
Thabet, Tamer. "Game Criticism." In Video Game Narrative and Criticism. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525543_3.
Full textToh, Weimin. "Narration II—Video Game Narrative Analysis Framework." In A Multimodal Approach to Video Games and the Player Experience. Routledge, 2018. http://dx.doi.org/10.4324/9781351184779-9.
Full textMukherjee, Souvik. "(W)Reading the Machinic Game-Narrative." In Video Games and Storytelling. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525055_3.
Full textThabet, Tamer. "Introduction." In Video Game Narrative and Criticism. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525543_1.
Full textThabet, Tamer. "A Player’s Story." In Video Game Narrative and Criticism. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525543_2.
Full textSchrader, P. G., Kenneth J. Fasching-Varner, and Michael P. McCreery. "Narrative, Video Games, and Performance In Situ." In Game-based Learning Across the Disciplines. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_16.
Full textGlashüttner, Robert. "Narrative Approaches in Contemporary Video Game Reviews." In Edition Medienwissenschaft. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839453452-011.
Full textPanic-Cidic, Natali. "Digital Fictions: Towards Designing Narrative Driven Games as Therapy." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-008.
Full textDomsch, Sebastian. "Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative." In Playing the Field, edited by Sascha Pöhlmann. De Gruyter, 2019. http://dx.doi.org/10.1515/9783110659405-011.
Full textSchubert, Stefan. "Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld." In Playing the Field, edited by Sascha Pöhlmann. De Gruyter, 2019. http://dx.doi.org/10.1515/9783110659405-008.
Full textConference papers on the topic "Video game narrative"
Cobos, Miguel, and Patricia Salvador. "From literary narrative to video game narrative." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002763.
Full textSahibgareeva, Gulnara Faritovna, and Vlada Vladimirovna Kugurakova. "Branched Structure Component for a Video Game Scenario Prototype Generator." In 23rd Scientific Conference “Scientific Services & Internet – 2021”. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/abrau-2021-10-ceur.
Full textFeng, Xiaohan, and Makoto Murakami. "The Combination of Narrative News and VR Games: Comparison of Various Forms of News Games." In 3rd International Conference on Machine Learning & Applications (CMLA 2021). Academy and Industry Research Collaboration Center (AIRCC), 2021. http://dx.doi.org/10.5121/csit.2021.111516.
Full textFontoura, Mariana Michels, and Marília A. Amaral. "FEMININITY IN VIDEO GAMES: AN ANALYSIS OF GENDER IN TERMS OF VISUAL ASPECTS, NARRATIVE AND SOCIABILITY." In International Conference on Game and Entertainment Technologies 2019. IADIS Press, 2019. http://dx.doi.org/10.33965/g2019_201906l023.
Full textTavares, Amanda C. R., Rosilane Ribeiro da Mota, and Walter Melo. "Self-reflection in Games - The Representation of the Individuation Process in Celeste and Persona 2: Innocent Sin." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19640.
Full textZarzycki, Andrzej. "Video Game Narratives: Beyond the Gameplay." In CAADRIA 2015: Emerging Experience in Past, Present and Future of Digital Architecture. CAADRIA, 2015. http://dx.doi.org/10.52842/conf.caadria.2015.785.
Full textZarzycki, Andrzej. "Video Game Narratives: Beyond the Gameplay." In CAADRIA 2015: Emerging Experience in Past, Present and Future of Digital Architecture. CAADRIA, 2015. http://dx.doi.org/10.52842/conf.caadria.2015.785.
Full textMcClintock, Declan, and Charles Owen. "Common Narrative in Educational Video Games: A Design of Games to Teach Circuits." In FDG'21: The 16th International Conference on the Foundations of Digital Games 2021. ACM, 2021. http://dx.doi.org/10.1145/3472538.3472581.
Full textKatsaridou, Maria. "ADAPTATION OF VIDEO GAMES INTO FILMS: THE ADVENTURES OF THE NARRATIVE." In New Semiotics. Between Tradition and Innovation. IASS Publications, 2015. http://dx.doi.org/10.24308/iass-2014-144.
Full textNg, Raymond, and Robb Lindgren. "Examining the effects of avatar customization and narrative on engagement and learning in video games." In 2013 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). IEEE, 2013. http://dx.doi.org/10.1109/cgames.2013.6632611.
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