Academic literature on the topic 'Video game piracy'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Video game piracy.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Video game piracy"
Gorder, P. F. "Balancing video-game piracy issues." IEEE Security & Privacy Magazine 2, no. 1 (January 2004): 17. http://dx.doi.org/10.1109/msecp.2004.1264845.
Full textDepoorter, Ben. "What happened to video game piracy?" Communications of the ACM 57, no. 5 (May 2014): 33–34. http://dx.doi.org/10.1145/2594289.
Full textGoode, Sigi, and Anasthasiou Kartas. "Exploring software piracy as a factor of video game console adoption." Behaviour & Information Technology 31, no. 6 (October 22, 2010): 547–63. http://dx.doi.org/10.1080/0144929x.2010.501154.
Full textBachell, Alasdair, and Matthew Barr. "Video Game Preservation in the UK: A Survey of Records Management Practices." International Journal of Digital Curation 9, no. 2 (October 29, 2014): 139–70. http://dx.doi.org/10.2218/ijdc.v9i2.294.
Full textKartas, Anastasiou, and Sigi Goode. "Use, perceived deterrence and the role of software piracy in video game console adoption." Information Systems Frontiers 14, no. 2 (May 19, 2010): 261–77. http://dx.doi.org/10.1007/s10796-010-9236-2.
Full textTomczyk, Łukasz. "Evaluation of Digital Piracy by Youths." Future Internet 13, no. 1 (January 4, 2021): 11. http://dx.doi.org/10.3390/fi13010011.
Full textMagdi Fawzy, Rania. "Neoliberalizing news discourse: A semio-discursive reading of news gamification." Discourse & Communication 13, no. 5 (June 23, 2019): 497–515. http://dx.doi.org/10.1177/1750481319856202.
Full textFukugawa, Nobuya. "Are Heavy Pirates also Heavy Buyers?: A Case of the Video Game Industry in Japan." Asian Journal of Law and Economics 9, no. 1 (April 13, 2018). http://dx.doi.org/10.1515/ajle-2017-0024.
Full textCurien, Nicolas, and François Moreau. "The Convergence between Content and Access: Internalizing the Market Complementarity." Review of Network Economics 6, no. 2 (January 1, 2007). http://dx.doi.org/10.2202/1446-9022.1115.
Full textTsotsorin, Maxim V. "Piracy and Video Games: Is There a Light at the End of the Tunnel?" SSRN Electronic Journal, 2012. http://dx.doi.org/10.2139/ssrn.2334057.
Full textDissertations / Theses on the topic "Video game piracy"
Wagner, Michael. "The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96031.
Full textRaileanu, Petrut. "“Why you mad?” - User and media perception on game design anti-piracy measures." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413147.
Full textNejepínský, Adam. "Monetizace vysokorozpočtových herních titulů." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-162628.
Full textBooks on the topic "Video game piracy"
Dixon, Franklin W., Santy Gutiérrez, and Matt David. Hardy Boys Clue Book Case-Cracking Collection: The Video Game Bandit; the Missing Playbook; Water-Ski Wipeout; Talent Show Tricks; Scavenger Hunt Heist; a Skateboard Cat-Astrophe; the Pirate Ghost; the Time Warp Wonder; Who Let the Frogs Out?; the Great Pumpkin Smash. Simon & Schuster Children's Publishing, 2020.
Find full textBook chapters on the topic "Video game piracy"
Elkins, Evan. "Console Games." In Locked Out, 47–72. NYU Press, 2019. http://dx.doi.org/10.18574/nyu/9781479830572.003.0003.
Full text