Academic literature on the topic 'Video game play'
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Journal articles on the topic "Video game play"
Velez, John A., and David R. Ewoldsen. "Helping Behaviors During Video Game Play." Journal of Media Psychology 25, no. 4 (January 1, 2013): 190–200. http://dx.doi.org/10.1027/1864-1105/a000102.
Full textFassone, Ricardo. "This is video game play: video games, authority and metacommunication." Comunicação e Sociedade 27 (June 29, 2015): 37–52. http://dx.doi.org/10.17231/comsoc.27(2015).2088.
Full textGriffiths, Robert P., Matthew S. Eastin, and Vincent Cicchirillo. "Competitive Video Game Play." Communication Research 43, no. 4 (February 6, 2015): 468–86. http://dx.doi.org/10.1177/0093650214565895.
Full textHamlen, Karla R. "Understanding Children’s Choices and Cognition in Video Game Play." Zeitschrift für Psychologie 221, no. 2 (January 2013): 107–14. http://dx.doi.org/10.1027/2151-2604/a000136.
Full textThorn, Ross. "How to Play with Maps." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-365-2019.
Full textCorredor, Javier. "Fostering Situated Conversation Through Game Play." Simulation & Gaming 49, no. 6 (October 19, 2018): 718–34. http://dx.doi.org/10.1177/1046878118801408.
Full textHamlen, Karla R. "General Problem-Solving Styles and Problem-Solving Approaches in Video Games." Journal of Educational Computing Research 56, no. 4 (September 12, 2017): 467–84. http://dx.doi.org/10.1177/0735633117729221.
Full textFizek, Sonia. "Automated State of Play." Digital Culture & Society 4, no. 1 (March 1, 2018): 201–14. http://dx.doi.org/10.14361/dcs-2018-0112.
Full textKrause, Karlie A., Chelsie Smyth, and Kate L. Jansen. "Exploring the Effects of Violent Video Games on Healthcare Trainees." Simulation & Gaming 51, no. 5 (June 16, 2020): 653–65. http://dx.doi.org/10.1177/1046878120932298.
Full textGreitemeyer, Tobias. "Playing Video Games Cooperatively Increases Empathic Concern." Social Psychology 44, no. 6 (January 1, 2013): 408–13. http://dx.doi.org/10.1027/1864-9335/a000154.
Full textDissertations / Theses on the topic "Video game play"
Champlin, Alexander Doran. "Video Game Play and Apparatus." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1341986681.
Full textNgai, Anita Ching Yi. "Cultural Influences On Video Games: players' preferences in narrative and game-play." Thesis, University of Waterloo, 2005. http://hdl.handle.net/10012/770.
Full textIn this paper, sales data for 2004 were first examined, followed by a case study to investigate any differences between Japan and the US, where major game console manufacturers and game developers reside. Although they indicated differences in popularity of genres and design approaches, results from the survey were not able to verify conclusively major statistical difference between the two groups of respondents.
The survey was constructed with a focus on narrative and game-play elements, in hopes to get a better understanding of players? preferences through the concept of immersion, which were anticipated to be influenced by cultural differences. Although no major differences were found, given the small sample population, it could be seen that there was a greater sense of character attachment from Japanese respondents, while American respondents did not like to be forced away from their actions by ?long? narrative elements.
Beck, Michael J. "Shall We Play a Game?: The Performative Interactivity of Video Games." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc700111/.
Full textSanger, Mark A. "Use of video games to increase sport knowledge and game-play performance." [Ames, Iowa : Iowa State University], 2009. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1473254.
Full textMedler, Ben. "Play with data - an exploration of play analytics and its effect on player expereinces." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/44888.
Full textBeale, Matthew Carson. "Playing the Writing Game: Gaming the Writing Play." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/32006.
Full textMaster of Arts
Bohman, Niclas, and Kimberly Stinson. "The Effects of Peripheral Use on Video Game Play." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-26262.
Full textI syfte att utvärdera prestandan av de tre kringutrustningarna handkontroll till Xbox 360, ett vanligttangentbord samt Rock Bands gitarrkontroll Fender Stratocaster deltog fjorton frivilliga personer i ettexperiment samt svarade på en enkät. Deltagarna spelade en prototyp gjord i spelmotorn Unity somsamlade in deras precisionspoäng som senare kunde analyseras i programmet R med metoden ANOVA.Dock hittades ingen signifikant mätbar skillnad mellan de olika kringutrustningarnas prestanda.Precisionspoängen analyserades även med hjälp av Pearsons produkt-moment korrelation där vi kundekonstatera att variationen i precisionspoängen var direkt kopplade till deltagarens specifika testrunda iexperimentet. Med hänsyn till detta tillsammans med resultaten från våra observationer samt feedbackfrån deltagarna fann vi att det fanns fler faktorer än inmatningsenheten som påverkade spelbarheten ochprecisionen: deltagarnas val vid hanteringen av kringutrustningen, de olika kontrollschemana samtinlärningseffekten som uppstod vid upprepat spelande av prototypens testbana och användandet avkringutrustningen.
Whalen, Zach. "Play along video game music as metaphor and metonymy /." [Gainesville, Fla.] : University of Florida, 2004. http://purl.fcla.edu/fcla/etd/UFE0004911.
Full textPlank, Dana Marie. "Bodies in Play: Representations of Disability in 8- and 16-bit Video Game Soundscapes." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1543506274730883.
Full textCastagnino, Ugolotti Vania. "Persuasive Meaningful Play : Exploring the video game Behind Every Great One." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17728.
Full textBooks on the topic "Video game play"
Gackenbach, Jayne. Video game play and consciousness. Hauppauge, N.Y: Nova Science Publishers, 2011.
Find full textLuis, Levy, ed. Play the game: The parent's guide to video games. Boston, MA: Thomson Course Technology, 2008.
Find full textVideo game spaces: Image, play, and structure in 3D worlds. Cambridge, MA: MIT Press, 2008.
Find full textAndrás, Lukács, ed. Utopic dreams and apocalyptic fantasies: Critical approaches to researching video game play. Lanham, Md: Rowman & Littlefield Publishers, 2010.
Find full textEthics and game design: Teaching values through play. Hershey, PA: Information Science Reference, 2010.
Find full textDisney Infinity: Play without limits : character encyclopedia. London: Dorling Kindersley, 2015.
Find full textEmbrick, David G. Social exclusion, power and video game play: New research in digital media and technology /. Lanham, Md: Lexington Books, 2012.
Find full textEmbrick, David G. Social exclusion, power and video game play: New research in digital media and technology /. Lanham, Md: Lexington Books, 2012.
Find full textGrochowski, John. The casino answer book: How to overcome the house advantage when you play blackjack, video poker, and roulette. Chicago, Ill: Bonus Books, 1998.
Find full textBook chapters on the topic "Video game play"
Bowman, Nicholas David. "The Demanding Nature of Video Game Play." In Video Games, 1–24. New York, NY : Routledge, 2018. | Series: Electronic media research series: Routledge, 2018. http://dx.doi.org/10.4324/9781351235266-1.
Full textMejia, Robert, and Barbara LeSavoy. "The Sexual Politics of Video Game Graphics." In Feminism in Play, 83–101. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90539-6_6.
Full textMukherjee, Souvik. "Reading Games and Playing Books: Game, Play and Storytelling." In Video Games and Storytelling, 75–102. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525055_4.
Full textRauscher, Andreas. "Scoring Play – Soundtracks and Video Game Genres." In Music and Game, 93–105. Wiesbaden: Springer Fachmedien Wiesbaden, 2012. http://dx.doi.org/10.1007/978-3-531-18913-0_5.
Full textGroves, Christopher L., and Craig A. Anderson. "Negative Effects of Video Game Play." In Handbook of Digital Games and Entertainment Technologies, 1297–322. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_13.
Full textGroves, Christopher L., and Craig A. Anderson. "Negative Effects of Video Game Play." In Handbook of Digital Games and Entertainment Technologies, 1–26. Singapore: Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-4560-52-8_13-1.
Full textAustin, Michael. "Orchestrating Difference: Representing Gender in Video Game Music." In Masculinities in Play, 165–83. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90581-5_10.
Full textJohnson, Robin. "Technomasculinity and Its Influence in Video Game Production." In Masculinities in Play, 249–62. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90581-5_14.
Full textVerständig, Dan, and Jens Holze. "It’s not just a game – Subversive Praktiken in digitalen Spielkulturen." In Phänomen Let´s Play-Video, 225–39. Wiesbaden: Springer Fachmedien Wiesbaden, 2016. http://dx.doi.org/10.1007/978-3-658-12936-1_16.
Full textBallard, Mary. "Video Game Play, Behavior, and Dietary Health." In Handbook of Behavior, Food and Nutrition, 2169–81. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-0-387-92271-3_138.
Full textConference papers on the topic "Video game play"
Gackenbach, Jayne, Ian Matty, and Bena Kuruvilla. "Video game play." In the 2007 conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1328202.1328217.
Full textGaisbauer, Werner, William L. Raffe, Jaime A. Garcia, and Helmut Hlavacs. "Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC)." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3341215.3356255.
Full textTondello, Gustavo F., and Lennart E. Nacke. "Player Characteristics and Video Game Preferences." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311350.3347185.
Full textSimons, Rachel N. "Considering Diversity in Collaborative Video Game Design Work." In CHI PLAY '16: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2968120.2987749.
Full textMcEwan, Mitchell, Alethea Blackler, Peta Wyeth, and Daniel Johnson. "Intuitive Interaction with Motion Controls in a Tennis Video Game." In CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3410404.3414242.
Full textVella, Kellie, Madison Klarkowski, Daniel Johnson, Leanne Hides, and Peta Wyeth. "The Social Context of Video Game Play." In DIS '16: Designing Interactive Systems Conference 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2901790.2901823.
Full textDeterding, Sebastian. "Contextual Autonomy Support in Video Game Play." In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858395.
Full textAng, Dennis, and Alex Mitchell. "Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience." In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3116595.3116623.
Full textHiemstra, Djoerd, and Anne Carine Zagt. "Developing Communication Competencies Through E-Learning: The Motivating Potential of Adaptive Video Role Play." In Third International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2017. http://dx.doi.org/10.4995/head17.2017.5264.
Full textGómez Maureira, Marcello A., Isabelle Kniestedt, Max J. van Duijn, Carolien Rieffe, and Aske Plaat. "Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3341215.3356276.
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