Academic literature on the topic 'Video game programming'
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Journal articles on the topic "Video game programming"
Charrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textMuratet, Mathieu, Patrice Torguet, Jean-Pierre Jessel, and Fabienne Viallet. "Towards a Serious Game to Help Students Learn Computer Programming." International Journal of Computer Games Technology 2009 (2009): 1–12. http://dx.doi.org/10.1155/2009/470590.
Full textSevin, Rebecca, and Whitney Decamp. "From Playing to Programming: The Effect of Video Game Play on Confidence with Computers and an Interest in Computer Science." Sociological Research Online 21, no. 3 (August 2016): 14–23. http://dx.doi.org/10.5153/sro.4082.
Full textWEINTROP, David, and Uri WILENSKY. "Situating Programming Abstractions in a Constructionist Video Game." Informatics in Education 13, no. 2 (October 13, 2014): 307–21. http://dx.doi.org/10.15388/infedu.2014.19.
Full textAkpinar, Yavuz, and Ümit Aslan. "Supporting Children’s Learning of Probability Through Video Game Programming." Journal of Educational Computing Research 53, no. 2 (August 24, 2015): 228–59. http://dx.doi.org/10.1177/0735633115598492.
Full textTorres-Toukoumidis, Angel, Juan Pablo Salgado Guerrero, Sheila Peñalva, and Paola Carrera. "Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience." Social Sciences 9, no. 3 (March 11, 2020): 28. http://dx.doi.org/10.3390/socsci9030028.
Full textThomas Courtier, Devlyn, and John DeLooper. "Hosting a Super Smash Bros. Tournament at the Hudson County Community College Library." Library Hi Tech News 34, no. 1 (March 6, 2017): 11–16. http://dx.doi.org/10.1108/lhtn-10-2016-0048.
Full textDíaz, Jaime, Jeferson Arango López, Samuel Sepúlveda, Gabriel Mauricio Ramírez Villegas, Danay Ahumada, and Fernando Moreira. "Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms." Procedia Computer Science 181 (2021): 247–54. http://dx.doi.org/10.1016/j.procs.2021.01.141.
Full textMeier, Cecile, Jose Luis Saorín, Alejandro Bonnet de León, and Alberto Guerrero Cobos. "Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage." International Journal of Emerging Technologies in Learning (iJET) 15, no. 20 (October 19, 2020): 268. http://dx.doi.org/10.3991/ijet.v15i20.16535.
Full textAriffin, Mazeyanti Mohd, Nurshazlyn Mohd Aszemi, and Mohammad Syazran Mazlan. "CodeToProtect©: C++ Programming Language Video Game for Teaching Higher Education Learners." Journal of Physics: Conference Series 1874, no. 1 (May 1, 2021): 012064. http://dx.doi.org/10.1088/1742-6596/1874/1/012064.
Full textDissertations / Theses on the topic "Video game programming"
Koffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Full textDouglas, Brady D. "Using Video Game Development as a Stepping Stone into the World of Technology." Ashland University Honors Theses / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=auhonors1525247444242345.
Full textHannah, Jason. "Design pattern usage in designing web services for a video game inventory application /." View PDF document on the Internet, 2005. http://library.athabascau.ca/drr/download.php?filename=scis/JasonHannah.PDF.
Full textKuoppa, Andreas. "Design Decisions for Indie Development of Educational Video Games : A Case Study." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74576.
Full textMendel, Oskar, and Jesper Bergström. "SIMD Optimizations of Software Rendering in 2D Video Games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-88989.
Full textCourtney, Joshua. "Using Ant Colonization Optimization to Control Difficulty in Video Game AI." Digital Commons @ East Tennessee State University, 2010. https://dc.etsu.edu/honors/147.
Full textGançarski, Pierre. "Le controle de l'interactivite et du temps dans la production d'animation." Université Louis Pasteur (Strasbourg) (1971-2008), 1988. http://www.theses.fr/1988STR13217.
Full textBegel, Andrew B. (Andrew Brian). "Bongo--a kids' programming environment for creating video games on the Web." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/43517.
Full textIncludes bibliographical references (leaves 86-87).
by Andrew B. Bengel.
M.Eng.
Goeringer, Tyler. "Massively Parallel Reinforcement Learning With an Application to Video Games." Case Western Reserve University School of Graduate Studies / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=case1373073319.
Full textGregg, Elizabeth Anne. "Teaching Critical Media Literacy Through Videogame Creation in Scratch Programming." Digital Commons at Loyola Marymount University and Loyola Law School, 2014. https://digitalcommons.lmu.edu/etd/199.
Full textBooks on the topic "Video game programming"
Harbour, Jonathan S. Beginning game programming. 3rd ed. Boston, MA: Course Technology/Cengage Learning, 2010.
Find full textJozefowicz, Chris. Video game developer. Pleasantville, NY: Gareth Stevens Pub., 2010.
Find full textPloor, D. Michael. Video game design foundations. Tinley Park, Ill: Goodheart-Willcox Company, 2011.
Find full textBook chapters on the topic "Video game programming"
van der Spuy, Rex. "Programming Foundations: How To Make A Video Game." In Foundation Game Design with ActionScript 3.0, 1–55. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3994-9_1.
Full textSakakibara, Ami, and Hiroshi Hosobe. "A Video Game-Like Approach to Supporting Novices in Learning Programming." In Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 84–93. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77943-6_6.
Full textKerfs, Jeremy. "Adding Sound Effects, Music, and Video." In Beginning Android Tablet Games Programming, 69–86. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3853-9_4.
Full textFrade, Miguel, F. Fernandez de Vega, and Carlos Cotta. "Modelling Video Games’ Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users’ Experience." In Lecture Notes in Computer Science, 485–90. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-78761-7_52.
Full text"Programming Foundations: How to Make a Video Game." In Foundation Game Design with Flash, 3–29. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-1822-7_1.
Full textMadill, Leanna, and Kathy Sanford. "Video-Game Creation as a Learning Experience for Teachers and Students." In Handbook of Research on Effective Electronic Gaming in Education, 1257–72. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch072.
Full textBulut, Ergin. "Game Testers as Precarious Second-Class Citizens." In A Precarious Game, 122–40. Cornell University Press, 2020. http://dx.doi.org/10.7591/cornell/9781501746529.003.0007.
Full textPeixoto de Queirós, Ricardo Alexandre. "A Survey on Game Backend Services." In Advances in Game-Based Learning, 1–13. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1034-5.ch001.
Full textBurns, Melissa. "Perspectives on Middle School Esports." In Advances in Game-Based Learning, 210–28. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-7069-2.ch012.
Full textPaiva, José Carlos, José Paulo Leal, and Ricardo Alexandre Peixoto de Queirós. "Design and Implementation of an IDE for Learning Programming Languages Using a Gamification Service." In Advances in Game-Based Learning, 295–308. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1034-5.ch014.
Full textConference papers on the topic "Video game programming"
Doerschuk, Peggy, Valerie Juarez, Jiangjiang Liu, Daniel Vincent, Kathlyn Doss, and Judith Mann. "Introducing programming concepts through video game creation." In 2013 IEEE Frontiers in Education Conference (FIE). IEEE, 2013. http://dx.doi.org/10.1109/fie.2013.6684879.
Full textPantoja, Maria. "Designing a New Video Game App as an aid for Introduction to Programming classes that use C Programming Language." In Third International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2017. http://dx.doi.org/10.4995/head17.2017.4606.
Full textPuerta-Cortés, Diana Ximena, Jennifer Karina Hernández, Ana María Olaya, José Tovar, and Daniel Varela. "Training the working memory in older adults with the “Reta tu Memoria” video game." In INNODOCT 2019. Valencia: Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/inn2019.2019.10219.
Full textHideg, Christopher L., and Debatosh Debnath. "A Programming Course Using Video Game Design with Platform Projects." In 2018 IEEE International Conference on Electro/Information Technology (EIT). IEEE, 2018. http://dx.doi.org/10.1109/eit.2018.8500103.
Full textHideg, Christopher, and Debatosh Debnath. "An introductory programming course using video game design and unity©." In 2017 IEEE International Conference on Electro Information Technology (EIT). IEEE, 2017. http://dx.doi.org/10.1109/eit.2017.8053405.
Full textPaliokas, Ioannis, Christos Arapidis, and Michail Mpimpitsos. "PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game." In 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011). IEEE, 2011. http://dx.doi.org/10.1109/vs-games.2011.10.
Full textVentura, Matthew, John Ventura, Chad Baker, Grant Viklund, Randall Roth, and Jonas Broughman. "Development of a video game that teaches the fundamentals of computer programming." In SoutheastCon 2015. IEEE, 2015. http://dx.doi.org/10.1109/secon.2015.7133047.
Full textNeufeld, Xenija, Sanaz Mostaghim, and Diego Perez-Liebana. "Procedural level generation with answer set programming for general Video Game playing." In 2015 7th Computer Science and Electronic Engineering (CEEC). IEEE, 2015. http://dx.doi.org/10.1109/ceec.2015.7332726.
Full textGeisler, Benjamin J., Frank J. Mitropoulos, and Shane Kavage. "GAMESPECT: Aspect Oriented Programming for a Video Game Engine using Meta-languages." In SoutheastCon 2019. IEEE, 2019. http://dx.doi.org/10.1109/southeastcon42311.2019.9020369.
Full textSilva, Thiago Reis, Alan Santana, and Eduardo Aranha. "Investigating Video Classes Formats for Teaching Digital Game Programming in High School." In XXX Simpósio Brasileiro de Informática na Educação (Brazilian Symposium on Computers in Education). Brazilian Computer Society (Sociedade Brasileira de Computação - SBC), 2019. http://dx.doi.org/10.5753/cbie.sbie.2019.753.
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