Academic literature on the topic 'Video Game Protagonist'
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Journal articles on the topic "Video Game Protagonist"
Jatmiko, Rahmawan. "Fictional Characters’ Heroism in Assassin’s Creed III Video Game in the Perception of Indonesian Video Gamers." NOBEL: Journal of Literature and Language Teaching 8, no. 1 (April 3, 2017): 35–48. http://dx.doi.org/10.15642/nobel.2017.8.1.35-48.
Full textMatthews, Clare. "Seeing Triple: Identification and Gamic Vision in Film and FPS Games." Film Matters 12, no. 2 (September 1, 2021): 61–80. http://dx.doi.org/10.1386/fm_00155_7.
Full textWalter, Nathan, and Yariv Tsfati. "Interactive Experience and Identification as Predictors of Attributing Responsibility in Video Games." Journal of Media Psychology 30, no. 1 (January 2018): 3–15. http://dx.doi.org/10.1027/1864-1105/a000168.
Full textTriviño Cabrera, Laura, Alejandro Muñoz-Guerado, and Asunción Bernárdez-Rodal. "The educational potential of video games in the deconstruction of hegemonic masculinity through the VIGLIAM method (Video Games Literacy From Alternative Masculinities)." Profesorado, Revista de Currículum y Formación del Profesorado 25, no. 1 (March 29, 2021): 339–55. http://dx.doi.org/10.30827/profesorado.v25i1.8602.
Full textLawrence, Richard, and Ribut Basuki. "The Lost of Virtual and Simulated Identity in Online/Virtual Platform Written Adaptation of a Game “Digimon Story Cyber Sleuth: Hacker’s Memory”." K@ta Kita 8, no. 3 (December 23, 2020): 297–304. http://dx.doi.org/10.9744/katakita.8.3.297-304.
Full textKubiński, Piotr. "Interfejsy intymności. Tendencje intymistyczne we współczesnych grach wideo." Załącznik Kulturoznawczy, no. 8 (2021): 215–39. http://dx.doi.org/10.21697/zk.2021.8.11.
Full textStang, Sarah Marie. "“No one gives you a rulebook to raise a kid”: Adoptive Motherhood in The Walking Dead Video Game Series." Loading 12, no. 20 (November 20, 2019): 51–70. http://dx.doi.org/10.7202/1065897ar.
Full textLindner, Danielle, Melissa Trible, Ilana Pilato, and Christopher J. Ferguson. "Examining the effects of exposure to a sexualized female video game protagonist on women’s body image." Psychology of Popular Media 9, no. 4 (October 2020): 553–60. http://dx.doi.org/10.1037/ppm0000251.
Full textCiccoricco, David. "Narrative, Cognition, and the Flow of Mirror’s Edge." Games and Culture 7, no. 4 (July 2012): 263–80. http://dx.doi.org/10.1177/1555412012454223.
Full textBorunda Magallanes, Ismael Antonio. "Gris: metáfora, símbolo y relato en (inter)acción." Sincronía XXV, no. 80 (July 3, 2021): 314–34. http://dx.doi.org/10.32870/sincronia.axxv.n80.15b21.
Full textDissertations / Theses on the topic "Video Game Protagonist"
Lidén, Christer. "The Desert of the Real in Spec Ops: The Line. A Study of Simultaneous Hyperreal Experiences by Protagonist and Player : A Study of Simultaneous Hyperreal Experiences by Protagonist and Player." Thesis, Stockholms universitet, Engelska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-125903.
Full textGrade: B
Siri, Åhman. "Wait, I'm him now? : Identification and choice in games with more than one protagonist." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15418.
Full textArtefakten som användes i arbetet utvecklades i samarbete med Amanda Thim
Hogla, Cecilia. "Kvinnliga tv-spelshjältar : En kritisk diskursanalys av hur kvinnliga protagonister skildras i tv-spel." Thesis, Linköpings universitet, Institutionen för studier av samhällsutveckling och kultur, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-124608.
Full textRodriguez, Joanna. "Manliga kvinnor och ideala män i videospel : En kritisk diskursanalys av representationen av kvinnliga och manliga protagonister i spelrecensioner." Thesis, Södertörns högskola, Svenska, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-37483.
Full textThériault, Pascale. "L’héroïne d’action dans le jeu vidéo et ses représentations de personnages féminins : une figure et ses variations." Thèse, 2016. http://hdl.handle.net/1866/18750.
Full textThis master thesis focuses on the action heroine trope in video games. The video game culture, which glorifies militarized masculinity, tends to sexualize female characters and to neglect the preferences of female players by targeting men and boys. The action heroine trope is born from the desire to include women in the video game culture. These female protagonists are often sexualized, such as the famous Lara Croft, but they also have a subversive potential by invading a traditional masculine space. This master thesis analyzes a few characters that are modeled and reshaped on the action heroine trope.
Book chapters on the topic "Video Game Protagonist"
Hemovich, Vanessa. "From Princess to Protagonist." In Gender and the Superhero Narrative, 205–20. University Press of Mississippi, 2018. http://dx.doi.org/10.14325/mississippi/9781496818805.003.0009.
Full textZourgani, Mehdi Debbabi, Julien Lalu, and Matthieu Weisser. "Intermediality and Video Games." In Advances in Multimedia and Interactive Technologies, 54–69. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0477-1.ch004.
Full text"GTA, Humor, and Protagonists." In Wordplay and the Discourse of Video Games, 93–105. Routledge, 2012. http://dx.doi.org/10.4324/9780203124031-12.
Full textMason, Derritt. "HIV/AIDS: Playing with Failure in Caper in the Castro and Two Boys Kissing." In Queer Anxieties of Young Adult Literature and Culture, 65–86. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496830982.003.0004.
Full textLie, Sulgi. "The Political Uncanny, or the Return of the Repressed: Caché." In Towards a Political Aesthetics of Cinema. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789462983632_ch05.
Full textConference papers on the topic "Video Game Protagonist"
Victorio, Aldo, and Teresinha Vilela. "Art, Audiovisual and Design: an experience." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.128.
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