Journal articles on the topic 'Video game/s'
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Cler, Gabriel J., Talia Mittelman, Maia N. Braden, Geralyn Harvey Woodnorth, and Cara E. Stepp. "Video Game Rehabilitation of Velopharyngeal Dysfunction: A Case Series." Journal of Speech, Language, and Hearing Research 60, no. 6S (June 22, 2017): 1800–1809. http://dx.doi.org/10.1044/2017_jslhr-s-16-0231.
Full textAbraham, Benjamin. "Video Game Visions of Climate Futures." Games and Culture 13, no. 1 (September 21, 2015): 71–91. http://dx.doi.org/10.1177/1555412015603844.
Full textOrtiz, Luz, Héctor Tillerias, Christian Chimbo, and Veronica Toaza. "Impact on the video game industry during the COVID-19 pandemic." Athenea 1, no. 1 (September 25, 2020): 5–13. http://dx.doi.org/10.47460/athenea.v1i1.1.
Full textTrépanier-Jobin, Gabrielle. "Toward a Foucauldian Genealogy of Video Game (Pre)history." International Public History 4, no. 1 (June 1, 2021): 25–34. http://dx.doi.org/10.1515/iph-2021-2022.
Full textSax, Marijn, and Jef Ausloos. "Getting under your skin(s): a legal-ethical exploration of Fortnite's transformation into a content delivery platform and its manipulative potential*." Interactive Entertainment Law Review 4, no. 1 (August 2021): 3–26. http://dx.doi.org/10.4337/2021.0001.
Full textWajid, Abdul, Nasir Kamal, Muhammad Sharjeel, Raaez Muhammad Sheikh, Huzaifah Bin Wasim, Muhammad Hashir Ali, Wajahat Hussain, Syed Taha Ali, and Latif Anjum. "A First Look at Private Communications in Video Games using Visual Features." Proceedings on Privacy Enhancing Technologies 2021, no. 3 (April 27, 2021): 433–52. http://dx.doi.org/10.2478/popets-2021-0055.
Full textPallavicini, Federica, Alessandro Pepe, and Fabrizia Mantovani. "Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review." JMIR Mental Health 8, no. 8 (August 16, 2021): e28150. http://dx.doi.org/10.2196/28150.
Full textСапицька, О. М. "The role of video games in obtaining and disseminating historical knowledge." ВІСНИК СХІДНОУКРАЇНСЬКОГО НАЦІОНАЛЬНОГО УНІВЕРСИТЕТУ імені Володимира Даля, no. 3(259) (February 18, 2020): 62–70. http://dx.doi.org/10.33216/1998-7927-2020-259-3-62-70.
Full textKelshaw, P. M., A. E. Lincoln, L. H. Hepburn, D. C. Herman, H. K. Vincent, N. Cortes, and S. V. Caswell. "The Effect of Protective Headgear on Frequency and Magnitude of Impacts in Girls’ High School Varsity Lacrosse." Archives of Clinical Neuropsychology 34, no. 5 (July 2019): 742. http://dx.doi.org/10.1093/arclin/acz026.12.
Full textShelstad, William J., Barbara S. Chaparro, and Joseph R. Keebler. "Assessing the User Experience of Video Games: Relationships Between Three Scales." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 1488–92. http://dx.doi.org/10.1177/1071181319631300.
Full textAndersen, Carrie Elizabeth. "Games of Drones: The Uneasy Future of the Soldier-Hero in Call of Duty: Black Ops II." Surveillance & Society 12, no. 3 (June 17, 2014): 360–76. http://dx.doi.org/10.24908/ss.v12i3.4954.
Full textWhitfill, Travis, Marc Auerbach, Maria Carmen G. Diaz, Barbara Walsh, Daniel J. Scherzer, Isabel T. Gross, and Mark X. Cicero. "Cost-effectiveness of a video game versus live simulation for disaster training." BMJ Simulation and Technology Enhanced Learning 6, no. 5 (October 4, 2019): 268–73. http://dx.doi.org/10.1136/bmjstel-2019-000497.
Full textCortes, Nelson, Andrew E. Lincoln, Gregory D. Myer, Lisa Hepburn, Michael Higgins, Margot Putukian, and Shane V. Caswell. "Video Analysis Verification of Head Impact Events Measured by Wearable Sensors." American Journal of Sports Medicine 45, no. 10 (May 25, 2017): 2379–87. http://dx.doi.org/10.1177/0363546517706703.
Full textCabras, Cristina, Maria Laura Cubadda, and Cristina Sechi. "Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers." International Journal of Gaming and Computer-Mediated Simulations 11, no. 3 (July 2019): 15–37. http://dx.doi.org/10.4018/ijgcms.2019070102.
Full textHan, Doug Hyun, Jun Won Hwang, and Perry F. Renshaw. "Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with internet video game addiction." Psychology of Popular Media Culture 1, S (August 2011): 108–17. http://dx.doi.org/10.1037/2160-4134.1.s.108.
Full textIrawan, Hendi, Januar Barkah, and Muhammad Abdul Karim. "Fall and Revilitazion Traditional Game in Indonesia at 1990-2010." Tsaqofah 16, no. 2 (December 28, 2018): 217. http://dx.doi.org/10.32678/tsaqofah.v16i2.3157.
Full textRadtke, Rebekah, Eduardo Santillan-Jimenez, and Margaret Mohr-Schroeder. "Collaboration by Design: Development of a Video Game for Energy Literacy." International Journal of Designs for Learning 11, no. 2 (May 18, 2020): 46–54. http://dx.doi.org/10.14434/ijdl.v11i2.24109.
Full textShelstad, William J., Ameer A. Hosein, Joseph R. Keebler, and Barbara S. Chaparro. "Using User Experience Scales to Predict Video Game Play and Purchasing Intent." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 2065–69. http://dx.doi.org/10.1177/1071181320641500.
Full textEveleth, Kyle. "When Players Feel Helpless: Agentic Decay and Participation in Narrative Games." Synthesis: an Anglophone Journal of Comparative Literary Studies, no. 6 (May 1, 2014): 50. http://dx.doi.org/10.12681/syn.16177.
Full textKim, Jung-Yong, Hea-Sol Kim, Dong-Joon Kim, Sung-Kyun Im, and Mi-Sook Kim. "Identification of Video Game Addiction Using Heart-Rate Variability Parameters." Sensors 21, no. 14 (July 8, 2021): 4683. http://dx.doi.org/10.3390/s21144683.
Full textBarr, Matthew. "The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?" Arts 9, no. 4 (December 16, 2020): 131. http://dx.doi.org/10.3390/arts9040131.
Full textDanilovic, Mirceta. "Possibilities and importance of using computer games and simulations in educational process." Zbornik Instituta za pedagoska istrazivanja, no. 35 (2003): 180–92. http://dx.doi.org/10.2298/zipi0335180d.
Full textInan, Mehmet, Cengiz Karagözoğlu, and Özgür Şimşek. "The effects of active games on aggressive behaviors of 7-year-old children." Pegem Eğitim ve Öğretim Dergisi 4, no. 1 (March 1, 2014): 47–58. http://dx.doi.org/10.14527/pegegog.2014.003.
Full textChin, K., M. Ohi, M. Fukui, H. Kita, T. Tsuboi, T. Noguchi, N. Otsuka, H. Hirata, M. Mishima, and K. Kuno. "Inhibitory effect of an intellectual task on breathing after voluntary hyperventilation." Journal of Applied Physiology 81, no. 3 (September 1, 1996): 1379–87. http://dx.doi.org/10.1152/jappl.1996.81.3.1379.
Full textGeslin, Erik, Olivier Olivier Bartheye, Colin Schmidt, Katy Tcha Tokey, Teerawat Kulsuwan, Salah Keziz, and Tanguy Belouin. "Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli." Network and Communication Technologies 5, no. 1 (January 6, 2020): 11. http://dx.doi.org/10.5539/nct.v5n1p11.
Full textHausmanninger, Thomas. "Wer hat unseren Kindern das Töten beigebracht? Ein Aufruf gegen Gewalt in Fernsehen, Film und Computerspielen." International Review of Information Ethics 4 (December 1, 2005): 61–63. http://dx.doi.org/10.29173/irie174.
Full textCaswell, Shane V., Patricia M. Kelshaw, Andrew E. Lincoln, Daniel C. Herman, Lisa H. Hepburn, Heather K. Vincent, Reginald E. Dunn, and Nelson Cortes. "The Effects of Headgear in High School Girls’ Lacrosse." Orthopaedic Journal of Sports Medicine 8, no. 12 (December 1, 2020): 232596712096968. http://dx.doi.org/10.1177/2325967120969685.
Full textYee, Thomas B. "Battle Hymn of the God-Slayers." Journal of Sound and Music in Games 1, no. 1 (January 1, 2020): 2–19. http://dx.doi.org/10.1525/jsmg.2020.1.1.2.
Full textEl Amrani, Mohamed, Hamid Garmani, Mohamed Baslam, and Rachid El Ayachi. "The Competition Between ISPs in Presence of the Net Neutrality." International Journal of Informatics and Communication Technology (IJ-ICT) 6, no. 3 (December 1, 2017): 166. http://dx.doi.org/10.11591/ijict.v6i3.pp166-178.
Full textScanlan, Aaron T., Ben J. Dascombe, Andrew P. Kidcaff, Jessica L. Peucker, and Vincent J. Dalbo. "Gender-Specific Activity Demands Experienced During Semiprofessional Basketball Game Play." International Journal of Sports Physiology and Performance 10, no. 5 (July 2015): 618–25. http://dx.doi.org/10.1123/ijspp.2014-0407.
Full textFreitas, Joana. "Kill the Orchestra." Journal of Sound and Music in Games 2, no. 2 (2021): 22–41. http://dx.doi.org/10.1525/jsmg.2021.2.2.22.
Full textUnnithan, V., W. Houser, and B. Fernhall. "Evaluation of the Energy Cost of Playing a Dance Simulation Video Game in Overweight and Non-Overweight Children and Adolescents." International Journal of Sports Medicine 27, no. 10 (October 2006): 804–9. http://dx.doi.org/10.1055/s-2005-872964.
Full textInscoe, J. "Lonely miles of wasteland: Radiating failure in Fallout 4." Radio Journal:International Studies in Broadcast & Audio Media 19, no. 1 (April 1, 2021): 7–22. http://dx.doi.org/10.1386/rjao_00031_1.
Full textBasori, Ahmad Hoirul, and Alaa Omran Almagrabi. "Towards Racing Gamification with Natural Interface for post stroke Rehabilitation." Computer Engineering and Applications Journal 6, no. 1 (April 7, 2017): 21–28. http://dx.doi.org/10.18495/comengapp.v6i1.196.
Full textMason, Barry S., Rienk M. A. van der Slikke, Michael J. Hutchinson, Monique A. M. Berger, and Victoria L. Goosey-Tolfrey. "The Effect of Small-Sided Game Formats on Physical and Technical Performance in Wheelchair Basketball." International Journal of Sports Physiology and Performance 13, no. 7 (August 1, 2018): 891–96. http://dx.doi.org/10.1123/ijspp.2017-0500.
Full textBenjaminse, Anne, Wytze Postma, Ina Janssen, and Egbert Otten. "Video Feedback and 2-Dimensional Landing Kinematics in Elite Female Handball Players." Journal of Athletic Training 52, no. 11 (November 1, 2017): 993–1001. http://dx.doi.org/10.4085/1062-6050-52.10.11.
Full textWilcox, Bethany J., Jason T. Machan, Jonathan G. Beckwith, Richard M. Greenwald, Emily Burmeister, and Joseph J. Crisco. "Head-Impact Mechanisms in Men's and Women's Collegiate Ice Hockey." Journal of Athletic Training 49, no. 4 (August 1, 2014): 514–20. http://dx.doi.org/10.4085/1062-6050-49.3.19.
Full textPuspa Hidasari, Fitriana, Muhammad Fachrurrozi Bafadal, and Ahmad Yani. "Can Numeration Ability Be Enhanced Through Physical Activity of Traditional Tabak Games?" ACTIVE: Journal of Physical Education, Sport, Health and Recreation 10, no. 1 (February 28, 2021): 28–34. http://dx.doi.org/10.15294/active.v10i1.45071.
Full textRisco Martínez, Sebastián Guillermo, and Mónica De Los Milagros Cassaretto Bardales. "Trastorno de juego por Internet y función parental en estudiantes universitarios." Revista Internacional de Investigación en Adicciones 7, no. 2 (August 16, 2021): 33–40. http://dx.doi.org/10.28931/riiad.2021.2.04.
Full textGranich, Joanna, Michael Rosenberg, Matthew W. Knuiman, and Anna Timperio. "Individual, Social, and Physical Environment Factors Associated With Electronic Media Use Among Children: Sedentary Behavior at Home." Journal of Physical Activity and Health 8, no. 5 (July 2011): 613–25. http://dx.doi.org/10.1123/jpah.8.5.613.
Full textFedorova, Marina. "Hype-eschatology or the “COVID-19 game”: transformation of religious conscience." Философская мысль, no. 1 (January 2021): 40–55. http://dx.doi.org/10.25136/2409-8728.2021.1.34768.
Full textSobko, I. M., Y. І. Chucha, I. A. Podmaryova, O. P. Nagovitsyna, and I. М. Zhuravlova. "Application of the video-tutorial "Challenge for Referees" in sports training of young basketball referees for the game season." Health, sport, rehabilitation 7, no. 1 (March 25, 2021): 42–53. http://dx.doi.org/10.34142/hsr.2021.07.01.04.
Full textFadeeva, Tatiana E., and Aleksandra D. Staruseva-Persheeva. "Experimental Narrative Strategies in Comics." Observatory of Culture 16, no. 5 (December 4, 2019): 476–87. http://dx.doi.org/10.25281/2072-3156-2019-16-5-476-487.
Full textBurdea, G. C. "Virtual Rehabilitation – Benefits and Challenges." Methods of Information in Medicine 42, no. 05 (2003): 519–23. http://dx.doi.org/10.1055/s-0038-1634378.
Full textJavaid, Misbah, and Vladimir Estivill-Castro. "Explanations from a Robotic Partner Build Trust on the Robot’s Decisions for Collaborative Human-Humanoid Interaction." Robotics 10, no. 1 (March 23, 2021): 51. http://dx.doi.org/10.3390/robotics10010051.
Full textTarzi, Christopher, Jason Aubrey, Mario Rotundo, Nicholas Armstrong, Ashirbani Saha, and Michael D. Cusimano. "Professional assessment of potential concussions in elite football tournaments." Injury Prevention 26, no. 6 (January 15, 2020): 536–39. http://dx.doi.org/10.1136/injuryprev-2019-043397.
Full textFilipčič, Aleš, Bojan Leskošek, Goran Munivrana, Gabriela Ochiana, and Tjaša Filipčič. "Differences in Movement Speed Before and After a Split-Step Between Professional and Junior Tennis Players." Journal of Human Kinetics 55, no. 1 (January 1, 2017): 117–25. http://dx.doi.org/10.1515/hukin-2017-0011.
Full textSegal, Ava D., Mark C. Lesak, Anne K. Silverman, and Andrew J. Petruska. "A Gesture-Controlled Rehabilitation Robot to Improve Engagement and Quantify Movement Performance." Sensors 20, no. 15 (July 31, 2020): 4269. http://dx.doi.org/10.3390/s20154269.
Full textReitmayer, Hans-Eric, and Sorin Grădinaru. "Considerations regarding the optimisation of the spike in modern volleyball." Timisoara Physical Education and Rehabilitation Journal 9, no. 16 (September 1, 2016): 40–44. http://dx.doi.org/10.1515/tperj-2016-0006.
Full textChristmann, Jan, Max Akamphuber, Anna Lena Müllenbach, and Arne Güllich. "Crunch time in the NBA – The effectiveness of different play types in the endgame of close matches in professional basketball." International Journal of Sports Science & Coaching 13, no. 6 (April 22, 2018): 1090–99. http://dx.doi.org/10.1177/1747954118772485.
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