Academic literature on the topic 'Video Game Sound'
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Journal articles on the topic "Video Game Sound"
Stingel-Voigt, Yvonne. "Functions and Meanings of Vocal Sound in Video Games." Journal of Sound and Music in Games 1, no. 2 (2020): 25–43. http://dx.doi.org/10.1525/jsmg.2020.1.2.25.
Full textGraakjær, Nicolai Jørgensgaard. "‘Listen to the atmosphere!’: On spectator sounds and their potentially disruptive role in a football simulation video game." Soundtrack 11, no. 1 (2020): 39–55. http://dx.doi.org/10.1386/ts_00004_1.
Full textCollins, Karen. "Game Sound." Journal of Sound and Music in Games 1, no. 1 (2020): 100–102. http://dx.doi.org/10.1525/jsmg.2020.1.1.100.
Full textRobb, James, Tom Garner, Karen Collins, and Lennart E. Nacke. "The Impact of Health-Related User Interface Sounds on Player Experience." Simulation & Gaming 48, no. 3 (2017): 402–27. http://dx.doi.org/10.1177/1046878116688236.
Full textKopaniecki, Jakub. "Walking the streets of a virtual metropolis. The audiosphere of the game Grand Theft Auto IV." Interdisciplinary Studies in Musicology, no. 19 (December 31, 2019): 173–84. http://dx.doi.org/10.14746/ism.2019.19.12.
Full textGibbons, William. "Rewritable Memory: Concerts, Canons, and Game Music History." Journal of Sound and Music in Games 1, no. 1 (2020): 75–81. http://dx.doi.org/10.1525/jsmg.2020.1.1.75.
Full textGrasso, Julianne. "On Canons as Music and Muse." Journal of Sound and Music in Games 1, no. 1 (2020): 82–86. http://dx.doi.org/10.1525/jsmg.2020.1.1.82.
Full textPark, Hyeonjin. "The Difficult, Uncomfortable, and Imperative Conversations Needed in Game Music and Sound Studies." Journal of Sound and Music in Games 1, no. 1 (2020): 87–94. http://dx.doi.org/10.1525/jsmg.2020.1.1.87.
Full textCook, Karen M. "Canon Anxiety?" Journal of Sound and Music in Games 1, no. 1 (2020): 95–99. http://dx.doi.org/10.1525/jsmg.2020.1.1.95.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textDissertations / Theses on the topic "Video Game Sound"
Shur, Etelle. "Remixing Overwatch: A Case Study in Fan Interactions with Video Game Sound." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/scripps_theses/1076.
Full textBélteky, Markus. "Emotion in video game audio : Can sound effects be perceived to contain positive emotional content?" Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74148.
Full textPlank, Dana Marie. "Bodies in Play: Representations of Disability in 8- and 16-bit Video Game Soundscapes." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1543506274730883.
Full textWallin, Emil. "Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78968.
Full textWarden, James. "Senses, Perception, and Video Gaming: Design of a College for Video Game Design and Production." Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1116113863.
Full textYoung, David M. "Adaptive Game Music: The Evolution and Future of Dynamic Music Systems in Video Games." Ohio University Honors Tutorial College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1340112710.
Full textRogers, Katherine Linn. "The Sounds of "Pac-Man Fever": Intersections of Video Game Culture and Popular Music in America." Case Western Reserve University School of Graduate Studies / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=case1559848783170242.
Full textGrimshaw, Mark Nicholas. "The Acoustic Ecology of the First-Person Shooter." The University of Waikato, 2007. http://hdl.handle.net/10289/2653.
Full textNyberg, Oscar. "Does changing the frequency content of a reverb affect perceived emotion in a video-game?" Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74656.
Full textLe, Prado Cécile. "Ecriture sonore : entre déterminisme, émergence et interactivité." Thesis, Paris, CNAM, 2013. http://www.theses.fr/2013CNAM0913/document.
Full textBooks on the topic "Video Game Sound"
Game sound: An introduction to the history, theory, and practice of video game music and sound design. MIT Press, 2008.
Find full textDave, Raybould, ed. The game audio tutorial: A practical guide to sound and music for interactive games. Boston, 2011.
Find full text1968-, Wasson Mike, ed. Fundamentals of audio and video programming for games. Microsoft Press, 2004.
Find full textThe foley grail: The art of performing sound for film, games, and animation. Focal Press, 2009.
Find full textSound play: Video games and the musical imagination. Oxford University Press, 2014.
Find full textCollins, Karen. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press, 2018.
Find full textGame Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. The MIT Press, 2008.
Find full textBook chapters on the topic "Video Game Sound"
Williams, Duncan. "Emotion in Speech, Singing, and Sound Effects." In Emotion in Video Game Soundtracking. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-72272-6_3.
Full textVisi, Federico, and Frithjof Faasch. "Motion Controllers, Sound, and Music in Video Games: State of the Art and Research Perspectives." In Emotion in Video Game Soundtracking. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-72272-6_8.
Full textMurray, Leo. "Sound in video games." In Sound Design Theory and Practice. Routledge, 2019. http://dx.doi.org/10.4324/9781315647517-9.
Full textKerfs, Jeremy. "Adding Sound Effects, Music, and Video." In Beginning Android Tablet Games Programming. Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3853-9_4.
Full textGarner, Tom A. "From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship Between Sound and Emotion in Video Games." In Emotion in Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-41316-7_12.
Full textNitsche, Michael. "Sound in Game Spaces." In Video Game Spaces. The MIT Press, 2008. http://dx.doi.org/10.7551/mitpress/9780262141017.003.0080.
Full text"Push Start Button: The Rise of Video Games." In Game Sound. The MIT Press, 2008. http://dx.doi.org/10.7551/mitpress/7909.003.0003.
Full text"Press Reset: Video Game Music Comes of Age." In Game Sound. The MIT Press, 2008. http://dx.doi.org/10.7551/mitpress/7909.003.0005.
Full text"Sound." In The Routledge Companion to Video Game Studies. Routledge, 2014. http://dx.doi.org/10.4324/9780203114261-24.
Full textKellman, Noah. "Exploring the Use of Musical Sound Effects in Games." In The Game Music Handbook. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190938680.003.0006.
Full textConference papers on the topic "Video Game Sound"
Broderick, James, Jim Duggan, and Sam Redfern. "Using Auditory Display Techniques to Enhance Decision Making and Perceive Changing Environmental Data Within a 3D Virtual Game Environment." In The 23rd International Conference on Auditory Display. The International Community for Auditory Display, 2017. http://dx.doi.org/10.21785/icad2017.012.
Full textYawata, Daiki, Kenichiro Ito, Kengo Watanabe, Takuma Hirayama, and Akinori Ito. "A Study on Sound Analysis in Video Game with the Aspect of Sense of Agency and Sence of Ownership." In 2017 Nicograph International (NicoInt). IEEE, 2017. http://dx.doi.org/10.1109/nicoint.2017.28.
Full textLloyd, D. Brandon, Nikunj Raghuvanshi, and Naga K. Govindaraju. "Sound synthesis for impact sounds in video games." In Symposium on Interactive 3D Graphics and Games. ACM Press, 2011. http://dx.doi.org/10.1145/1944745.1944755.
Full textWang, Richert, and Vincent Olivieri. "Sound Design for Video Games." In SIGCSE '18: The 49th ACM Technical Symposium on Computer Science Education. ACM, 2018. http://dx.doi.org/10.1145/3159450.3159577.
Full textNg, Patrick, and Keith Nesbitt. "Informative sound design in video games." In The 9th Australasian Conference. ACM Press, 2013. http://dx.doi.org/10.1145/2513002.2513015.
Full textSu, Feng, and Chris Joslin. "Procedural Sound Generation for Soft Bodies in Video Games." In MIG '19: Motion, Interaction and Games. ACM, 2019. http://dx.doi.org/10.1145/3359566.3360068.
Full textSong, Guanghan, Denis Pellerin, and Lionel Granjon. "How different kinds of sound in videos can influence gaze." In 2012 13th International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS). IEEE, 2012. http://dx.doi.org/10.1109/wiamis.2012.6226776.
Full textCowan, Brent, and Bill Kapralos. "Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution." In the 2008 Conference. ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497012.
Full textCullen, Brian, Daniel Galperin, Karen Collins, Andrew Hogue, and Bill Kapralos. "The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games." In IS&T/SPIE Electronic Imaging, edited by Andrew J. Woods, Nicolas S. Holliman, and Gregg E. Favalora. SPIE, 2013. http://dx.doi.org/10.1117/12.2003136.
Full textDu, Yao, Kerri Zhang, Sruthi Ramabadran, and Yusa Liu. "“Alexa, What is That Sound?” A Video Analysis of Child-Agent Communication From Two Amazon Alexa Games." In IDC '21: Interaction Design and Children. ACM, 2021. http://dx.doi.org/10.1145/3459990.3465195.
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