Journal articles on the topic 'Video game storytelling'
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Ecenbarger, Charlie. "Comic Books, Video Games, and Transmedia Storytelling." International Journal of Gaming and Computer-Mediated Simulations 8, no. 2 (April 2016): 34–42. http://dx.doi.org/10.4018/ijgcms.2016040103.
Full textKocurek, Carly. "Walter Benjamin on the Video Screen: Storytelling and Game Narratives." Arts 7, no. 4 (October 23, 2018): 69. http://dx.doi.org/10.3390/arts7040069.
Full textGenovesi, Matteo. "Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series." Open Cultural Studies 1, no. 1 (December 20, 2017): 350–58. http://dx.doi.org/10.1515/culture-2017-0032.
Full textHaggis, Mata. "Creator’s discussion of the growing focus on, and potential of, storytelling in video game design." Persona Studies 2, no. 1 (May 17, 2016): 20–25. http://dx.doi.org/10.21153/ps2016vol2no1art532.
Full textEveleth, Kyle. "When Players Feel Helpless: Agentic Decay and Participation in Narrative Games." Synthesis: an Anglophone Journal of Comparative Literary Studies, no. 6 (May 1, 2014): 50. http://dx.doi.org/10.12681/syn.16177.
Full textLuhova, Tetiana. "NARRATIVE AND STORYTELLING IN THE KNOWLEDGE STRUCTURE OF THE EDUCATIONAL BUSINESS VIDEO GAMES AS FACTORS OF THE SYNERGY OF INFORMATION TECHNOLOGIES AND SPIRITUALLY-ORIENTED PEDAGOGY." OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY, no. 8 (2020): 42–59. http://dx.doi.org/10.28925/2414-0325.2020.8.6.
Full textKerttula, Tero. "“What an Eccentric Performance”: Storytelling in Online Let’s Plays." Games and Culture 14, no. 3 (November 21, 2016): 236–55. http://dx.doi.org/10.1177/1555412016678724.
Full textÁlvarez, Ricardo, and Fábio Duarte. "Spatial Design and Placemaking: Learning From Video Games." Space and Culture 21, no. 3 (November 10, 2017): 208–32. http://dx.doi.org/10.1177/1206331217736746.
Full textDowling, David O. "Documentary games for social change: Recasting violence in the latest generation of i-docs." Catalan Journal of Communication & Cultural Studies 12, no. 2 (October 1, 2020): 287–99. http://dx.doi.org/10.1386/cjcs_00033_1.
Full textShliakhovchuk, Elena, and Adolfo Muñoz Garcia. "Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature." Educational Sciences: Theory & Practice 20, no. 1 (January 28, 2020): 40–58. http://dx.doi.org/10.12738/jestp.2020.1.004.
Full textVujanov, Jovana. "Ludic displacement of a biblical myth: 'the Binding of Isaac'." Kultura, no. 168 (2020): 303–20. http://dx.doi.org/10.5937/kultura2068303v.
Full textPurnomo, SF Luthfie Arguby, and Khristianto Khristianto. "Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics." Register Journal 12, no. 2 (November 27, 2019): 235–61. http://dx.doi.org/10.18326/rgt.v12i2.235-261.
Full textCho, Eun-Ha. "Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over." Journal of Korea Game Society 12, no. 3 (June 20, 2012): 25–36. http://dx.doi.org/10.7583/jkgs.2012.12.3.25.
Full textBeil, Benjamin, and Hanns Christian Schmidt. "The World of The Walking Dead – Transmediality and Transmedial Intermediality." Acta Universitatis Sapientiae, Film and Media Studies 10, no. 1 (August 1, 2015): 73–88. http://dx.doi.org/10.1515/ausfm-2015-0027.
Full textWinardi, Karen, and Lucia Lusi Ani Handayani. "Dream Interpretation of an Infant and Feminine Monstrosity in Among the Sleep." Journal of Urban Society's Arts 6, no. 1 (August 9, 2019): 1–11. http://dx.doi.org/10.24821/jousa.v6i1.2780.
Full textRoselló, Jarod. "I’m not afraid: Zombies, video games, and life after death." Contemporary Issues in Early Childhood 18, no. 2 (June 2017): 145–61. http://dx.doi.org/10.1177/1463949117714077.
Full textBorunda Magallanes, Ismael Antonio. "Gris: metáfora, símbolo y relato en (inter)acción." Sincronía XXV, no. 80 (July 3, 2021): 314–34. http://dx.doi.org/10.32870/sincronia.axxv.n80.15b21.
Full textŻaglewski, Tomasz. "Superhero as transmedium. The stylistic and narrative strategies of remediation in Batman: The Telltale Series." Tekstualia 3, no. 58 (October 15, 2019): 93–110. http://dx.doi.org/10.5604/01.3001.0013.6425.
Full textThorne, Sarah. "Hey Siri, tell me a story: Digital storytelling and AI authorship." Convergence: The International Journal of Research into New Media Technologies 26, no. 4 (April 15, 2020): 808–23. http://dx.doi.org/10.1177/1354856520913866.
Full textBianchi, Melissa. "Inklings and Tentacled Things: Grasping at Kinship through Video Games // Inklings y cosas con tentáculos: Aferrarse al parentesco a través de videojuegos." Ecozon@: European Journal of Literature, Culture and Environment 8, no. 2 (October 31, 2017): 136–50. http://dx.doi.org/10.37536/ecozona.2017.8.2.1354.
Full textERIC, TYNDALE, and RAMSOOMAIR FRANKLIN. "Keys to Successful Interactive Storytelling: A Study of the Booming “Choose-Your-Own-Adventure” Video Game Industry." i-manager’s Journal of Educational Technology 13, no. 3 (2016): 28. http://dx.doi.org/10.26634/jet.13.3.8318.
Full textGalanina, Ekaterina V., and Elena O. Samoylova. "“GAME-RELATED PHENOMENA” AS MODERN MYTHMAKING." Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, no. 40 (2020): 5–19. http://dx.doi.org/10.17223/22220836/40/1.
Full textCipriani, L., S. Bertacchi, and G. Bertacchi. "AN OPTIMISED WORKFLOW FOR THE INTERACTIVE EXPERIENCE WITH CULTURAL HERITAGE THROUGH REALITY-BASED 3D MODELS: CASES STUDY IN ARCHAEOLOGICAL AND URBAN COMPLEXES." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W11 (May 4, 2019): 427–34. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w11-427-2019.
Full textGee, James Paul. "Stories, probes, and games." Narrative Inquiry 21, no. 2 (December 31, 2011): 353–57. http://dx.doi.org/10.1075/ni.21.2.14gee.
Full textFromme, Johannes, and Dominik Petko. "Editorial: Computerspiele und Videogames in formellen und informellen Bildungskontexten." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 15, Computerspiele und Videogames (January 1, 2008): 1. http://dx.doi.org/10.21240/mpaed/15_16/2008.00.00.x.
Full textUlaş, Ekber Servet. "Virtual environment design and storytelling in video games." Metaverse Creativity 4, no. 1 (June 1, 2014): 75–91. http://dx.doi.org/10.1386/mvcr.4.1.75_1.
Full textPadilla-Zea, Natalia, Francisco L. Gutiérrez, José Rafael López-Arcos, Ana Abad-Arranz, and Patricia Paderewski. "Modeling storytelling to be used in educational video games." Computers in Human Behavior 31 (February 2014): 461–74. http://dx.doi.org/10.1016/j.chb.2013.04.020.
Full textFilippaki, Iro. "Great War Games: Notes on Collective Memory, the Adynaton, and Posthumanism." Revista Alicantina de Estudios Ingleses, no. 31 (December 15, 2018): 177. http://dx.doi.org/10.14198/raei.2018.31.11.
Full textŚmigiel, Łukasz. "Bohaterowie w multimedialnym storytellingu." Dziennikarstwo i Media 13 (January 14, 2021): 113–25. http://dx.doi.org/10.19195/2082-8322.13.8.
Full textNg, Josua. "Storytelling through Art: Teaching the History of Indonesia with Video Games." Art and Design Review 07, no. 01 (2019): 29–40. http://dx.doi.org/10.4236/adr.2019.71004.
Full textBreuleux, Yan, Bruno de Coninck, and Simon Therrien. "The World Building Framework for Immersive Storytelling Projects." SHS Web of Conferences 64 (2019): 00003. http://dx.doi.org/10.1051/shsconf/20196400003.
Full textSaito, Kumiko. "From Novels to Video Games: Romantic Love and Narrative Form in Japanese Visual Novels and Romance Adventure Games." Arts 10, no. 3 (June 25, 2021): 42. http://dx.doi.org/10.3390/arts10030042.
Full textBozdog, Mona, and Dayna Galloway. "Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch." Games and Culture 15, no. 7 (May 2, 2019): 789–808. http://dx.doi.org/10.1177/1555412019844631.
Full textSpence, Charles. "Scenting Entertainment: Virtual Reality Storytelling, Theme Park Rides, Gambling, and Video-Gaming." i-Perception 12, no. 4 (July 2021): 204166952110345. http://dx.doi.org/10.1177/20416695211034538.
Full textStokes, Benjamin, François Bar, Karl Baumann, Ben Caldwell, and Andrew Schrock. "Urban furniture in digital placemaking: Adapting a storytelling payphone across Los Angeles." Convergence: The International Journal of Research into New Media Technologies 27, no. 3 (March 17, 2021): 711–26. http://dx.doi.org/10.1177/1354856521999181.
Full textDominas, Konrad. "Supersystem rozrywkowy versus opowiadanie transmedialne, czyli słów kilka o terminologiczno-metodologicznym chaosie." Literatura i Kultura Popularna 25 (July 28, 2020): 43–56. http://dx.doi.org/10.19195/0867-7441.25.3.
Full textEsser, Helena. "Re-Calibrating Steampunk London: Heterotopia and Spatial Imaginaries in Assassins Creed: Syndicate and The Order 1886." Humanities 10, no. 1 (March 20, 2021): 56. http://dx.doi.org/10.3390/h10010056.
Full textДЕНЬГА, Наталья. "Conditions and methods of emotional intelligence development of primary school students." EUROPEAN HUMANITIES STUDIES: State and Society 1, no. II (March 30, 2019): 197–216. http://dx.doi.org/10.38014/ehs-ss.2019.1-ii.15.
Full textMuniowski, Łukasz. "“Stealing Stuff Is about the Stuff, not the Stealing”: Rick and Morty and Narrative Instability." Polish Journal for American Studies, no. 14 (Spring 2020) (December 1, 2020): 83–94. http://dx.doi.org/10.7311/pjas.14/1/2020.06.
Full textMurbaningtyas, Rizka Dinta. "THE PROPER LEARNING ENGLISH METHOD FOR CHILDREN WITH CANCER IN INDONESIA CARE FOR CANCER KIDS FOUNDATION JOGJAKARTA (YKAKI JOGJA)." UAD TEFL International Conference 1 (November 20, 2017): 456. http://dx.doi.org/10.12928/utic.v1.200.2017.
Full textRoedenbeck, Marc R. H., and Manfred Lieb. "Continually harvesting the crowds." Journal of Research in Marketing and Entrepreneurship 20, no. 2 (October 15, 2018): 147–69. http://dx.doi.org/10.1108/jrme-11-2016-0047.
Full textRecke, Moritz Philip, and Stefano Perna. "Emergent Narratives in Remote Learning Experiences for Project Based Education." Electronic Journal of e-Learning 19, no. 2 (April 21, 2021): 59–70. http://dx.doi.org/10.34190/ejel.19.2.2142.
Full textVeale, Kevin. "“If anyone’s going to ruin your night, it should be you”: Responsibility and affective materiality in Undertale and Night in the Woods." Convergence: The International Journal of Research into New Media Technologies, May 7, 2021, 135485652110144. http://dx.doi.org/10.1177/13548565211014434.
Full textSuduiko, Aaron Graham. "The Role of the Player in Video-Game Fictions." Journal of the Philosophy of Games 1, no. 1 (December 30, 2018). http://dx.doi.org/10.5617/jpg.4799.
Full textTymińska, Marta. "Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices." Replay. The Polish Journal of Game Studies 3, no. 1 (August 22, 2016). http://dx.doi.org/10.18778/2391-8551.03.06.
Full textLaiti, Outi, Sabine Harrer, Satu Uusiautti, and Annakaisa Kultima. "Sustaining intangible heritage through video game storytelling - the case of the Sami Game Jam." International Journal of Heritage Studies, April 4, 2020, 1–16. http://dx.doi.org/10.1080/13527258.2020.1747103.
Full textPerreault, Mildred F., Gregory Perreault, and Andrea Suarez. "What Does it Mean to be a Female Character in “Indie” Game Storytelling? Narrative Framing and Humanization in Independently Developed Video Games." Games and Culture, June 25, 2021, 155541202110262. http://dx.doi.org/10.1177/15554120211026279.
Full textBrooker, Will. "Maps of many worlds: Remembering computer game fandom in the 1980s." Transformative Works and Cultures 2 (August 2, 2008). http://dx.doi.org/10.3983/twc.2009.034.
Full textReale, Steven. "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2 (Part 1 of 2)." Society for Music Theory Videocast Journal 2, no. 2 (July 2016). http://dx.doi.org/10.30535/smtv.2.2.
Full textReale, Steven. "Variations on a Theme by a Rogue A.I.: Music, Gameplay, and Storytelling in Portal 2 (Part 2 of 2)." Society for Music Theory Videocast Journal 2, no. 3 (December 2016). http://dx.doi.org/10.30535/smtv.2.3.
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