Academic literature on the topic 'Video game theory'
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Journal articles on the topic "Video game theory"
Sutterfield, Curtis T. "Organizing Video Game Theory." Review of Communication 6, no. 4 (October 2006): 385–87. http://dx.doi.org/10.1080/15358590601037274.
Full textClarke, Rachel Ivy, Jin Ha Lee, and Neils Clark. "Why Video Game Genres Fail." Games and Culture 12, no. 5 (July 6, 2015): 445–65. http://dx.doi.org/10.1177/1555412015591900.
Full textSalamoon, Daniel Kurniawan, and Cindy Muljosumarto. "Analisis Visual Warna pada Game Post Apocalyptic (Studi Game The Last Of Us, Metro Exodus, dan Horizon Zero Dawn)." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 6, no. 1 (March 20, 2020): 18–31. http://dx.doi.org/10.33633/andharupa.v6i1.3232.
Full textSchut, Kevin. "The video game theory reader." Journal of Communication Inquiry 30, no. 1 (January 2006): 87–89. http://dx.doi.org/10.1177/0196859905281605.
Full textFassone, Ricardo. "This is video game play: video games, authority and metacommunication." Comunicação e Sociedade 27 (June 29, 2015): 37–52. http://dx.doi.org/10.17231/comsoc.27(2015).2088.
Full textYuwono, Ardian Indro, Gabriel Roosmargo Lono Lastoro Simatupang, and Aprinus Salam. "The Unconscious Self in Role Playing Video Game’s Avatar." Jurnal Ilmu Komunikasi 16, no. 2 (May 1, 2019): 115. http://dx.doi.org/10.31315/jik.v16i2.2687.
Full textWeintrop, David, Nathan Holbert, Michael S. Horn, and Uri Wilensky. "Computational Thinking in Constructionist Video Games." International Journal of Game-Based Learning 6, no. 1 (January 2016): 1–17. http://dx.doi.org/10.4018/ijgbl.2016010101.
Full textMagnet, Shoshana. "Review Article: Reading video game theory." New Media & Society 9, no. 1 (February 2007): 169–73. http://dx.doi.org/10.1177/1461444807072224.
Full textGampell, Anthony Viennaminovich, JC Gaillard, and Meg Parsons. "On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games." Methodological Innovations 12, no. 3 (September 2019): 205979911988427. http://dx.doi.org/10.1177/2059799119884277.
Full textSzymanski, Antonia, and Matthew Benus. "Gaming the Classroom Viewing Learning Through the Lens Self Determination Theory." International Journal of Game-Based Learning 5, no. 3 (July 2015): 62–78. http://dx.doi.org/10.4018/ijgbl.2015070105.
Full textDissertations / Theses on the topic "Video game theory"
Beck, Michael J. "Shall We Play a Game?: The Performative Interactivity of Video Games." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc700111/.
Full textBeale, Matthew Carson. "Playing the Writing Game: Gaming the Writing Play." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/32006.
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Merriner, Ashley. "Aural Abjections and Dancing Dystopias: Sonic Signifiers in Video Game Horror." Thesis, University of Oregon, 2017. http://hdl.handle.net/1794/22733.
Full textBraaf, Adele. "A grounded theory for active video game design to promote gamer engagement and immersion." Thesis, Cape Peninsula University of Technology, 2017. http://hdl.handle.net/20.500.11838/2724.
Full textActive Video Games (AVGs) are a form of video games that rely on gamer motion as the main source of interaction between the AVG and the player. These AVGs serve a number of purposes, such as medical rehabilitation, education, social development, and motor skill development, among others. Prolonged play of AVGs is not sustainable as gamers lose interest in playing AVGs after the initial period of acquiring them. Therefore, the following research question was posed: “What design factors contribute to an engaged and immersed AVG experience?” The aim was to explore the inhibiting and enhancing factors influencing engagement and immersion among AVG gamers, as well as to develop a theory of AVG design. Constructivist Grounded Theory (CGT) was used as the methodology to carry out this study, which adopted an inductive approach towards the research to construct a theory firmly grounded in the data. Play Active Theory (PAT) is the outcome of this process, which explores the engagement and immersion factors related to AVG design as well as the abandonment and replayability of AVGs. PAT was compared to existing engagement and motivation theories as part of the CGT process, and further refined. In closing, the research question was answered and the aims of the study were met. A reflection account of the research journey concludes the thesis.
Vollbach, Alexander Michael. "Diversity and Inclusivity in Video Game Advertisements: An Exploration of Video Game Console Commercials from 2003 to 2017." Bowling Green State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1522968361672216.
Full textYakobi, Maxine J. "The Economic and Behavioral Success of Riot Games In an Undifferentiated Video Game Market." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/scripps_theses/349.
Full textGifford, Ben. "Reviewing the critics: Examining popular video game reviews through a comparative content analysis." Cleveland State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=csu1377089044.
Full textSmal, Pieter. "Constructing a model musical idiom for award-nominated video game soundtracks." Diss., University of Pretoria, 2016. http://hdl.handle.net/2263/59069.
Full textDissertation (MMus)--University of Pretoria, 2016.
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Hagström, Anders. "Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326132.
Full textAlhidari, Abdullah. "Co-Creating Value in Video Games: The Impact of Gender Identity and Motivations on Video Game Engagement and Purchase Intentions." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc799485/.
Full textBooks on the topic "Video game theory"
Kirkpatrick, Graeme. Aesthetic theory and the video game. Manchester: Manchester University Press, 2011.
Find full textAesthetic theory and the video game. Manchester: Manchester University Press, 2011.
Find full textFencott, P. C. Game invaders: The theory and understanding of computer games. Hoboken, N.J: Wiley, 2012.
Find full textBurgun, Keith. Game design theory: A new philosophy for understanding games. Boca Raton, FL: A K Peters/CRC Press, 2012.
Find full textGame design theory: A new philosophy for understanding games. Boca Raton, FL: A K Peters/CRC Press, 2012.
Find full textGame sound: An introduction to the history, theory, and practice of video game music and sound design. Cambridge, Mass: MIT Press, 2008.
Find full textCuellar, Joey. Street fighter anniversary collection: Official fighter's guide. Indianapolis, IN: Brady Pub., 2005.
Find full textSuter, Beat, René Bauer, and Mela Kocher, eds. Narrative Mechanics. Bielefeld, Germany: transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839453452.
Full textQuests: Design, theory, and history in games and narratives. Wellesley, Mass: A.K. Peters, 2008.
Find full textBook chapters on the topic "Video game theory"
Ruffino, Paolo. "A Theory of Non-existent Video Games: Semiotic and Video Game Theory." In Computer Games and New Media Cultures, 107–24. Dordrecht: Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-2777-9_7.
Full textHodge, Sarah E., John McAlaney, Christos Gatzidis, Eike Falk Anderson, Davide Melacca, and Jacqui Taylor. "Applying Psychological Theory to In-Game Moral Behaviors Through the Development of a Purpose-Made Game." In Video Games, 108–25. New York, NY : Routledge, 2018. | Series: Electronic media research series: Routledge, 2018. http://dx.doi.org/10.4324/9781351235266-7.
Full textJi, Wen, Peng Li, Min Chen, and Yiqiang Chen. "Power Scalable Video Encoding Strategy Based on Game Theory." In Advances in Multimedia Information Processing - PCM 2009, 1237–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10467-1_125.
Full textLee, Jin Ha, Joseph T. Tennis, and Rachel Ivy Clarke. "Domain Analysis for a Video Game Metadata Schema: Issues and Challenges." In Theory and Practice of Digital Libraries, 280–85. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33290-6_30.
Full textBhuyan, Bikram P., and Sajal Saha. "Selection of Mobile Node Using Game and Graph Theory for Video Streaming Application." In Lecture Notes in Electrical Engineering, 321–32. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-3067-5_24.
Full textHou, Fukang, Xiaojun Jing, and Hai Huang. "On Using Game Theory to Solve the Scalable Video Multicasting Problem in Mobile Ad-Hoc Networks." In Self-Organizing Networks, 128–36. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19746-3_16.
Full textBodner, Mark, and Gordon Shaw. "Symmetry math video game used to train profound spatial-temporal reasoning abilities equivalent to dynamical knot theory." In CRM Proceedings and Lecture Notes, 189–202. Providence, Rhode Island: American Mathematical Society, 2004. http://dx.doi.org/10.1090/crmp/034/19.
Full textAndringa, Ronald, and Walter R. Boot. "Video Games." In Theory-Driven Approaches to Cognitive Enhancement, 199–210. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57505-6_14.
Full textKryston, Kevin, Eric Novotny, Ralf Schmälzle, and Ron Tamborini. "Social Demand in Video Games and the Synchronization Theory of Flow." In Video Games, 161–77. New York, NY : Routledge, 2018. | Series: Electronic media research series: Routledge, 2018. http://dx.doi.org/10.4324/9781351235266-10.
Full textMurray, Leo. "Sound in video games." In Sound Design Theory and Practice, 145–73. London ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315647517-9.
Full textConference papers on the topic "Video game theory"
Zhang, Lu, and Junjie Shang. "Understanding the Educational Values of Video Games from the Perspective of Situated Learning Theory and Game Theory." In 2016 International Conference on Educational Innovation through Technology (EITT). IEEE, 2016. http://dx.doi.org/10.1109/eitt.2016.22.
Full textLiu, Meng, Houqiang Li, and Weiping Li. "Smoothing rate control for multiple video streams using game theory." In 2011 IEEE International Symposium on Circuits and Systems (ISCAS). IEEE, 2011. http://dx.doi.org/10.1109/iscas.2011.5938241.
Full textKang, Shaojie, Wen Ji, Bo-Wei Chen, Chungang Yang, and Yiqiang Chen. "Game theoretic analysis for video transmission in simulated WLANs." In 2014 5th International Conference on Game Theory for Networks (GAMENETS). IEEE, 2014. http://dx.doi.org/10.1109/gamenets.2014.7043733.
Full textFan, Yuguang, Yiqiang Chen, and Wen Ji. "An adaptive smoothing method for collaborative HD video communications." In 2014 5th International Conference on Game Theory for Networks (GAMENETS). IEEE, 2014. http://dx.doi.org/10.1109/gamenets.2014.7043732.
Full textZhang, Shuili, Wen Ji, Bo-Wei Chen, and Yiqiang Chen. "Research on cooperative video transmission over heterogeneous devices based on game theory." In 2014 5th International Conference on Game Theory for Networks (GAMENETS). IEEE, 2014. http://dx.doi.org/10.1109/gamenets.2014.7043731.
Full textLiu, Shan, and Tongtong Liu. "Research of Video Resource Communication and Revenue Strategy Based on Game Theory." In 2019 12th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI). IEEE, 2019. http://dx.doi.org/10.1109/cisp-bmei48845.2019.8965707.
Full textLuo, Jiancong, and Ishfaq Ahmad. "Using game theory for perceptual tuned rate control algorithm in video coding." In Electronic Imaging 2005, edited by Amir Said and John G. Apostolopoulos. SPIE, 2005. http://dx.doi.org/10.1117/12.587161.
Full textPantoja, Maria. "Designing a New Video Game App as an aid for Introduction to Programming classes that use C Programming Language." In Third International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2017. http://dx.doi.org/10.4995/head17.2017.4606.
Full textWijaya, Reinaldo Ignatius, and Nur Ulfa Maulidevi. "Multiagent System Development for Cooperative Multiplayer Video Game Using Deep Q-Network." In 2019 International Conference of Advanced Informatics: Concepts, Theory and Applications (ICAICTA). IEEE, 2019. http://dx.doi.org/10.1109/icaicta.2019.8904297.
Full textYoussif, El-Sayed, Mohamed E. Khedr, Shawki Shabaan, and Nour El Din El Madany. "Adaptive rate control in object-based video coding using non-cooperative game theory." In 2011 International Conference on Innovations in Information Technology (IIT). IEEE, 2011. http://dx.doi.org/10.1109/innovations.2011.5893858.
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