Books on the topic 'Video game training'
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Beal, Scott A. Training effectiveness evaluation of the Full Spectrum Command game. Alexandria, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.
Find full text1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Clifton Park, NY: Thomson / Delmar Learning, 2008.
Find full textCentric, James H. Train-the-trainer package for the Full Spectrum Warrior game. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.
Find full textCentric, James H. Train-the-trainer package for the Full Spectrum Warrior game. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.
Find full textOrvis, Karin A. Videogame-based training success: The impact of trainee characteristics - year 2. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2006.
Find full textOrvis, Karin A. Videogame-based training success: The impact of trainee characteristics - year 2. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2006.
Find full textGadgets, games, and gizmos for learning: Tools and techniques for transferring know-how from boomers to gamers. San Francisco, CA: John Wiley, 2007.
Find full textRick, Selby, and Smith Richard Wayne, eds. Microsoft train simulator. San Francisco, CA: Sybex, 2001.
Find full textA, Cannon-Bowers Janis, and Bowers Clint A, eds. Serious game design and development: Technologies for training and learning. Hershey PA: Information Science Reference, 2010.
Find full textMuehl, William, and Jeannie Novak. Game Development Essentials: Game Simulation Development. Cengage Delmar Learning, 2007.
Find full textHussain, Talib S., and Susan L. Coleman. Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective. Cambridge University Press, 2014.
Find full textThe effects of video game experience on computer-based air traffic controller specialist, air traffic scenario test scores. Washington, D.C: U.S. Dept. of Transportation, Federal Aviation Administration, Office of Aviation Medicine, 1997.
Find full textFeng, Jing. Cognitive training using action video games: A new approach to close the gender gap. 2006.
Find full textBallesteros, Soledad, Claudia Voelcker-Rehage, and Louis Bherer, eds. Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions. Frontiers Media SA, 2018. http://dx.doi.org/10.3389/978-2-88945-507-2.
Full textTemplin, David Paul. The effect of highlight videos upon the game performance of intercollegiate basketball players. 1992.
Find full textKapp, Karl M. Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers. Center for Creative Leadership, 2007.
Find full textKapp, Karl M. Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers (Pfeiffer Essential Resources for Training and HR Professionals). Pfeiffer, 2007.
Find full textChong, David, Richard Wayne Smith, and Rick Selby. Microsoft Train Simulator: Sybex Official Strategies & Secrets. Sybex, 2001.
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