Books on the topic 'Video Game Use'
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Egan, Jill. How video game designers use math. New York, NY: Chelsea Clubhouse, 2010.
Find full textSuter, Beat, René Bauer, and Mela Kocher, eds. Narrative Mechanics. Bielefeld, Germany: transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839453452.
Full textCarol, Savill-Smith, and Great Britain. Learning and Skills Development Agency., eds. The Use of computer and video games for learning: A review of the literature. London: LSDA, 2004.
Find full textBeginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.
Find full textThe great American video game: Presidential politics in the television age. New York: Morrow, 1987.
Find full textFrance), Grand Palais (Paris, ed. Game story: Une histoire du jeu vidéo : Paris, Grand Palais, galerie sud-est, 10 novembre 2011-9 janvier 2012. Paris: Rmn-Grandpalais, 2011.
Find full textDes pixels à Hollywood: Cinéma et jeu vidéo, une histoire économique et culturelle. [Châtillon]: Pix'n love, 2010.
Find full textBlackman, Sue. Beginning 3D game development with Unity: The world's most widely used multi-platform game engine. New York, NY: Apress, 2011.
Find full text1966-, Novak Jeannie, ed. Game development essentials. Clifton Park, NY: Thomson Delmar Learning, 2007.
Find full textMicetic, Leigh Ann. Living arrangements, substance use, personality and gender as predictors of achievement and performance on video games. Sudbury, Ont: Laurentian University, Department of Psychology, 1998.
Find full textJulie, Asbury, ed. Nintendo 64: Unauthorized Game Secrets. Rocklin, USA: Prima Pubublishing, Prima Games, 1997.
Find full textUnited States. Congress. Senate. Committee on Governmental Affairs. Permanent Subcommittee on Investigations. Illegal use of video gambling machines: Hearing before the Permanent Subcommittee on Investigations of the Committee on Governmental Affairs, United States Senate, Ninety-eighth Congress, second session, October 1, 1984. Washington: U.S. G.P.O., 1985.
Find full textInvestigations, United States Congress Senate Committee on Governmental Affairs Permanent Subcommittee on. Illegal use of video gambling machines: Hearing before the Permanent Subcommittee on Investigations of the Committee on Governmental Affairs, United States Senate, Ninety-eighth Congress, second session, October 1, 1984. Washington: U.S. G.P.O., 1985.
Find full textUnited States. Congress. Senate. Committee on Governmental Affairs. Permanent Subcommittee on Investigations. Illegal use of video gambling machines: Hearing before the Permanent Subcommittee on Investigations of the Committee on Governmental Affairs, United States Senate, Ninety-eighth Congress, second session, October 1, 1984. Washington: U.S. G.P.O., 1985.
Find full textAsh, James. The interface envelope: Gaming, technology, power. New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc., 2015.
Find full textFradinho, Oliveira Manuel, Hauge Jannicke Baalsrud, Duin Heiko, Thoben Klaus-Dieter, and SpringerLink (Online service), eds. Serious Games Development and Applications: Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.
Find full textAuditor, Montana Legislature Office of the Legislative. Performance audit report: Controls over use of state telephones. Helena, Mont: The Office, 1986.
Find full textSandler, Corey. Official Sega Genesis and Game Gear strategies, 3RD Edition. New York: Bantam Books, 1992.
Find full textTom, Badgett, ed. Official Sega Genesis and Game Gear strategies, 2ND Edition. Toronto: Bantam Books, 1991.
Find full textMcdermott, Leeanne. GamePro Presents: Sega Genesis Games Secrets: Greatest Tips. Rocklin: Prima Publishing, 1992.
Find full textPrima. Official Sega Genesis: Power Tips Book, Volume 3. Rocklin, CA: Prima Publishing, 1994.
Find full textBrusca, Victor G. Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine. Apress L. P., 2021.
Find full textGames, Prima. The Ultimate Code Book: Cheats and the Cheating Cheaters Who Use Them (Prima Games). Prima Games, 2003.
Find full textBussard, Mildred. Mystery Mosaics Video Game Color by Number: Mosaic Video Game Characters Coloring Book Mystery Use Color to Reveal Secret Images Colour by Number Relaxation and Discover the Magic Mystery Creativity Stress Relieving Design. Independently Published, 2021.
Find full textHands-On Unity 2022 Game Development: Learn to Use the Latest Unity 2022 Features to Create Your First Video Game in the Simplest Way Possible. Packt Publishing, Limited, 2022.
Find full textGibbons, William. Allusions of Grandeur. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0005.
Full textMcAlpine, Kenneth B. Bits and Pieces. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.001.0001.
Full textCN. Notes CN.Notes Publishing. Composition Notebook Wide Ruled: Video Game Design for Gamer Lovers, Size 7. 5 X 9. 25 in, 148 Pages, Soft Cover, Matte Finish, Perfect for School, Homeschool, Office or General Use,. Independently Published, 2021.
Find full textZammitto, Veronica. Games User Research as part of the development process in the game industry. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0002.
Full textDrachen, Anders, Pejman Mirza-Babaei, and Lennart E. Nacke. Introduction to Games User Research. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0001.
Full textKerins, Mark. Multichannel Gaming and the Aesthetics of Interactive Surround. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.014.
Full textGibbons, William. Introduction. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0001.
Full textWilliams, Duncan, and Newton Lee. Emotion in Video Game Soundtracking. Springer, 2019.
Find full textPaavilainen, Janne, Hannu Korhonen, Elina Koskinen, and Kati Alha. Heuristic evaluation of playability. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0015.
Full textFerrari, Simon. Congratulations! You Have Killed Osama bin Laden!! University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252038860.003.0010.
Full textTeachercraft: How Teachers Learn to Use Minecraft in Their Classrooms. Lulu Press, Inc., 2015.
Find full textCN. Notes CN.Notes Publishing. Composition Notebook: Wide Ruled Paper, Video Game Notebooks Design for Kids and Adults, 7. 5 X 9. 25 in, 110 Pages, Soft Cover, Matte Finish, Perfect for School, Homeschool, Office or General Use. Independently Published, 2021.
Find full textStahlke, Samantha, and Pejman Mirza-Babaei. The Game Designer's Playbook. Oxford University PressOxford, 2022. http://dx.doi.org/10.1093/oso/9780198845911.001.0001.
Full textHarris, Eden. Bendy and the Ink Machine Coloring Book: A Video Game Coloring Book for Adults to Relax and Relieve Stress. Plenty of Flawless Images of Bendy and the Ink Machine. Easy to Use with Crayons. Independently Published, 2020.
Find full textChalfoun, Pierre, and Jonathan Dankoff. Developing actionable biometric insights for production teams. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0017.
Full textGibbons, William. A Requiem for Schrödinger’s Cat. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0004.
Full textKulshreshth, Arun K., and Joseph J. LaViola Jr. Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience. Springer, 2018.
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