Academic literature on the topic 'Video game violence'
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Journal articles on the topic "Video game violence"
Weber, René, Katharina M. Behr, Jacob T. Fisher, Chelsea Lonergan, and Christian Quebral. "Video Game Violence and Interactivity: Effect or Equivalence?" Journal of Communication 70, no. 2 (April 2020): 219–44. http://dx.doi.org/10.1093/joc/jqz048.
Full textHawk, Christopher E., and Robert D. Ridge. "Is It Only the Violence?" Journal of Media Psychology 33, no. 3 (July 2021): 134–44. http://dx.doi.org/10.1027/1864-1105/a000291.
Full textDill, Karen E., and Jody C. Dill. "Video game violence." Aggression and Violent Behavior 3, no. 4 (December 1998): 407–28. http://dx.doi.org/10.1016/s1359-1789(97)00001-3.
Full textFerguson, Christopher J. "Violent Video Games, Mass Shootings, and the Supreme Court." New Criminal Law Review 17, no. 4 (2014): 553–86. http://dx.doi.org/10.1525/nclr.2014.17.4.553.
Full textNowak, Kristine L., Marina Krcmar, and Kirstie M. Farrar. "The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression." Presence: Teleoperators and Virtual Environments 17, no. 3 (June 1, 2008): 256–68. http://dx.doi.org/10.1162/pres.17.3.256.
Full textDickmeis, Anne, and Keith Roe. "Genres matter: Video games as predictors of physical aggression among adolescents." Communications 44, no. 1 (March 14, 2019): 105–29. http://dx.doi.org/10.1515/commun-2018-2011.
Full textBösche, Wolfgang. "Violent Video Games Prime Both Aggressive and Positive Cognitions." Journal of Media Psychology 22, no. 4 (January 2010): 139–46. http://dx.doi.org/10.1027/1864-1105/a000019.
Full textKrause, Karlie A., Chelsie Smyth, and Kate L. Jansen. "Exploring the Effects of Violent Video Games on Healthcare Trainees." Simulation & Gaming 51, no. 5 (June 16, 2020): 653–65. http://dx.doi.org/10.1177/1046878120932298.
Full textKvěton, Petr, and Martin Jelínek. "Frustration and Violence in Mobile Video Games." Swiss Journal of Psychology 79, no. 2 (April 2020): 63–70. http://dx.doi.org/10.1024/1421-0185/a000236.
Full textSiregar, Nadia Itona, and Pudji Muljono. "Pengaruh Perilaku Bermain Video Game Berunsur Kekerasan Terhadap Perilaku Agresi Remaja." Jurnal Sains Komunikasi dan Pengembangan Masyarakat [JSKPM] 1, no. 3 (October 4, 2017): 261. http://dx.doi.org/10.29244/jskpm.1.3.261-276.
Full textDissertations / Theses on the topic "Video game violence"
Tang, Wai Yen. "Lose your Self-Control to Video Game Violence: The Dual Impact of Ego Depletion and Violent Video Game Play on Aggression." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338307763.
Full textAhmed, Usman, and Inam Ullah. "Video Games Addiction : POSITIVE AND NEGATIVE EFFECTS OF PLAYING VIDEO GAMES ON YOUTH AND CHILDREN." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17237.
Full textProgram: Magisterutbildning i informatik
Ma, Wei. "Does China need a game rating system? : a content analysis of violence in popular Chinese and American electronic games." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1327293.
Full textDepartment of Telecommunications
Åkerlind, Joel. "”Men det är ju bara ett spel” : Samband mellan våldsamma tv- och datorspel och empati." Thesis, Mälardalens högskola, Akademin för hållbar samhälls- och teknikutveckling, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-14476.
Full textKim, Ock Tae. "The effects of violent content, controller realism, gender, and previous exposure to violent video games on game player arousal, emotion, presence, attitudes toward violence and social judgment." [Bloomington, Ind.] : Indiana University, 2009. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3380092.
Full textTitle from PDF t.p. (viewed on Jul 13, 2010). Source: Dissertation Abstracts International, Volume: 70-12, Section: A, page: 4507. Adviser: Walter Gantz.
Warm, Anna. "The role of video game violence in hostile affect, cognitions and attributional style among adolescent players." Thesis, University of Central Lancashire, 1999. http://clok.uclan.ac.uk/19055/.
Full textPowell, Cecil Lamonte. "College men's psychological and physiological responses associated with violent video game play." unrestricted, 2008. http://etd.gsu.edu/theses/available/etd-04212008-155443/.
Full textTitle from file title page. Dominic Parrott, committee chair; Tracie Stewart, Cynthia Hoffner, Heather Kleider, Eric Vanman, committee members. Electronic text (94 p. : ill.) : digital, PDF file. Description based on contents viewed July 2, 2008. Includes bibliographical references (p. 81-88).
Dill, Karen E. "Violent video game and trait aggression effects on aggressive behavior, thoughts, and feelings, delinquency, and world view /." free to MU campus, to others for purchase, 1997. http://wwwlib.umi.com/cr/mo/fullcit?p9841277.
Full textPersson, Louise. "To Kill or Not to Kill : The Moral and Dramatic Potential of Expendable Characters in Role-playing Video Game Narratives." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12347.
Full textCruea, Mark Douglas. "The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304.
Full textBooks on the topic "Video game violence"
What's in a game?: Regulation of violent video games and the First Amendment : hearing before the Subcommittee on the Constitution, Civil Rights and Property Rights of the Committee on the Judiciary, United States Senate, One Hundred Ninth Congress, second session, March 29, 2006. Washington: U.S. G.P.O., 2006.
Find full textViolent video games. Farmington Hills, Mich: Greenhaven Press, A part of Gale, Cengage Learning, 2015.
Find full textMarcovitz, Hal. Are video games harmful? San Diego, CA: ReferencePoint Press, 2011.
Find full textMarcovitz, Hal. Are video games harmful? San Diego, CA: ReferencePoint Press, 2011.
Find full textHapp, Christian, and André Melzer. Empathy and Violent Video Games. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136.
Full textUnited States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance. Violence in video games: Hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994. Washington: U.S. G.P.O., 1994.
Find full textUnited States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance. Violence in video games: Hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994. Washington: U.S. G.P.O., 1994.
Find full textBook chapters on the topic "Video game violence"
Walkerdine, Valerie. "Rethinking Violence." In Children, Gender, Video Games, 73–100. London: Palgrave Macmillan UK, 2007. http://dx.doi.org/10.1057/9780230235373_5.
Full textSperry, Laurie. "Video Games and Violence." In Encyclopedia of Autism Spectrum Disorders, 1–10. New York, NY: Springer New York, 2017. http://dx.doi.org/10.1007/978-1-4614-6435-8_102139-1.
Full textSperry, Laurie A. "Video Games and Violence." In Encyclopedia of Autism Spectrum Disorders, 5048–57. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-91280-6_102139.
Full textHapp, Christian, and André Melzer. "Of Empathy and Media Content: Bringing Together Two Important Areas of Research." In Empathy and Violent Video Games, 1–14. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136_1.
Full textHapp, Christian, and André Melzer. "The E in Media is for Empathy." In Empathy and Violent Video Games, 15–29. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136_2.
Full textHapp, Christian, and André Melzer. "What Empathy Does to the Video Gamer." In Empathy and Violent Video Games, 30–44. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136_3.
Full textHapp, Christian, and André Melzer. "‘Dear Researcher, Gamers, Parents, and Teachers …’." In Empathy and Violent Video Games, 45–56. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136_4.
Full textScharrer, Erica, Gichuhi Kamau, Stephen Warren, and Congcong Zhang. "Violent Video Games Do Contribute to Aggression." In Video Game Influences on Aggression, Cognition, and Attention, 5–21. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95495-0_2.
Full textGunter, Barrie. "Can Video Games Influence Levels of Real Violence?" In Does Playing Video Games Make Players More Violent?, 147–64. London: Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0_6.
Full textGunter, Barrie. "What Are the Concerns About Mediated Violence?" In Does Playing Video Games Make Players More Violent?, 1–29. London: Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0_1.
Full textConference papers on the topic "Video game violence"
Wilson, Graham, and Mark McGill. "Violent Video Games in Virtual Reality." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3242671.3242684.
Full text"UNDERSTANDING MEDIA VIOLENCE FROM A ROLE-PLAY PERSPECTIVE - Effects of Various Types of Violent Video Games on Players’ Cognitive Aggression." In 13th International Conference on Enterprise Information Systems. SciTePress - Science and and Technology Publications, 2011. http://dx.doi.org/10.5220/0003497802610266.
Full textMühling, Markus, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, Rene Weber, and Klaus Mathiak. "Semantic video analysis for psychological research on violence in computer games." In the 6th ACM international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1282280.1282367.
Full textZhang, Xue-min, Mao Li, Bin Yang, and Liu Chang. "Violent Components and Interactive Mode of Computer Video Game on Player's Negative Social Effect." In 2009 Third International Symposium on Intelligent Information Technology Application. IEEE, 2009. http://dx.doi.org/10.1109/iita.2009.500.
Full textZendle, David, Paul Cairns, and Daniel Kudenko. "Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games." In CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2793107.2793113.
Full textKim, Ki Joon, Frank Biocca, and Eui Jun Jeong. "The effects of realistic controller and real-life exposure to gun on psychology of violent video game players." In the 5th International Confernece. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1968613.1968673.
Full textReports on the topic "Video game violence"
Brawer, Jacob, and J. Galen Buckwalter. Impact of Brief Exposure to an E10-Rated, Mildly-Violent Video Game on Teen Players' Short-Term Attention and Concentration Ability. Journal of Young Investigators, October 2018. http://dx.doi.org/10.22186/jyi.35.4.77-80.
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