Books on the topic 'Video game violence'
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What's in a game?: Regulation of violent video games and the First Amendment : hearing before the Subcommittee on the Constitution, Civil Rights and Property Rights of the Committee on the Judiciary, United States Senate, One Hundred Ninth Congress, second session, March 29, 2006. Washington: U.S. G.P.O., 2006.
Find full textViolent video games. Farmington Hills, Mich: Greenhaven Press, A part of Gale, Cengage Learning, 2015.
Find full textMarcovitz, Hal. Are video games harmful? San Diego, CA: ReferencePoint Press, 2011.
Find full textMarcovitz, Hal. Are video games harmful? San Diego, CA: ReferencePoint Press, 2011.
Find full textHapp, Christian, and André Melzer. Empathy and Violent Video Games. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136.
Full textUnited States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance. Violence in video games: Hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994. Washington: U.S. G.P.O., 1994.
Find full textUnited States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance. Violence in video games: Hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994. Washington: U.S. G.P.O., 1994.
Find full textGunter, Barrie. Does Playing Video Games Make Players More Violent? London: Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0.
Full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Harrisburg, Pa: Pennsylvania Joint State Government Commission, 2008.
Find full textNohr, Rolf F., Matthias Bopp, and Serjoscha Wiemer. Shooter: Eine multdisziplinäre Einführung. Münster: Lit, 2009.
Find full textBibliography: Research on video and computer games : a selection (1970- ). Göteborg, Sweden: UNESCO International Clearinghouse on Children and Violence on the Screen at Nordicom, 2000.
Find full textInderst, Rudolf. Contact - Conflict - Combat: Zur Tradition des Konfliktes in digitalen Spielen. Boizenburg: VWH, Verlag Werner Hülsbusch, 2011.
Find full textHonbu, Japan Seishōnen Taisaku. Seishōnen to terebi gēmu tō ni kakawaru bōryokusei ni kansuru chōsa kenkyū hōkokusho. [Tokyo]: Sōmuchō Seishōnen Taisaku Honbu, 1999.
Find full textBensley, Lillian Southwick. Video games and real-life aggression: A review of the literature. Olympia, Wash: Washington State Dept. of Health, 2000.
Find full textBensley, Lillian Southwick. Video games and real-life aggression: A review of the literature. Olympia, Wash: Washington State Dept. of Health, 2000.
Find full textBensley, Lillian Southwick. Video games and real-life aggression: A review of the literature. Olympia, Wash: Washington State Dept. of Health, 2000.
Find full textUnited, States Congress Senate Committee on Commerce Science and Transportation. The impact of interactive violence on children: Hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000. Washington: U.S. G.P.O., 2003.
Find full textMarketing violence to children: Hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundredth Sixth Congress, first session, May 4, 1999. Washington: U.S. G.P.O., 2001.
Find full textMarketing violence to children: Hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, September 13, 2000. Washington: U.S. G.P.O., 2003.
Find full textKutner, Lawrence. Grand theft childhood: The surprising truth about violent video games and what parents can do. New York: Simon & Schuster, 2008.
Find full textKutner, Lawrence. Grand theft childhood: The surprising truth about violent video games and what parents should know. New York: Simon & Schuster, 2008.
Find full textGewalt in aktuellen Kinder- und Jugendmedien: Von der Verherrlichung bis zur Ächtung eines gesellschaftlichen Phänomens. Weinheim: Juventa Verlag, 2007.
Find full textViolent and explicit video games: Informing parents and protecting children : hearing before the Subcommittee on Commerce, Trade, and Consumer Protection of the Committee on Energy and Commerce, House of Representatives, One Hundred Ninth Congress, second session, June 14, 2006. Washington: U.S. G.P.O., 2006.
Find full textMamare, Touno, Engel Taylor tr, Blakeslee Brndn, and Blakeslee Lys, eds. Log horizon. New York, N.Y: Yen Press, 2015.
Find full textUnited States. Congress. Senate. Committee on Commerce, Science, and Transportation. The impact of media violence on children: Hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Tenth Congress, first session, June 26, 2007. Washington: U.S. G.P.O., 2012.
Find full textCarlsson-Paige, Nancy. Taking back childhood: Helping your kids thrive in a fast-paced, media-saturated, violence-filled world. New York: Hudson Street Press, 2008.
Find full textCarlsson-Paige, Nancy. Taking Back Childhood. New York: Penguin Group USA, Inc., 2008.
Find full textImagination and play in the electronic age. Cambridge, MA: Harvard University Press, 2004.
Find full textGame over?: Over game- en filmgeweld, angst en onzekerheid. Antwerpen: Garant, 2007.
Find full textMortensen, Torill Elvira, Jonas Linderoth, and Ashley M. L. Brown. Dark Side of Game Play. Taylor & Francis Group, 2018.
Find full textSignificant zero: Heroes, villains, and the fight for art and soul in video games. Atria Books, 2017.
Find full textWilliams, Walt. Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games. Atria Books, 2018.
Find full textDark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Find full textViolent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press, USA, 2006.
Find full textGloria, DeGaetano, ed. Stop teaching our kids to kill: A call to action against TV, movie & video game violence. Harmony, 2014.
Find full textStop Teaching Our Kids to Kill: A Call to Action Against TV, Movie and Video Game Violence. Crown, 1999.
Find full textDegaetano, Gloria, and Dave Grossman. Stop Teaching Our Kids to Kill: A Call to Action Against TV, Movie, and Video Game Violence. Three Rivers Press, 2001.
Find full textSiyahhan, Sinem, and Elisabeth Gee. Families at Play. The MIT Press, 2018. http://dx.doi.org/10.7551/mitpress/9780262037464.001.0001.
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