Journal articles on the topic 'Video game violence'
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Weber, René, Katharina M. Behr, Jacob T. Fisher, Chelsea Lonergan, and Christian Quebral. "Video Game Violence and Interactivity: Effect or Equivalence?" Journal of Communication 70, no. 2 (April 2020): 219–44. http://dx.doi.org/10.1093/joc/jqz048.
Full textHawk, Christopher E., and Robert D. Ridge. "Is It Only the Violence?" Journal of Media Psychology 33, no. 3 (July 2021): 134–44. http://dx.doi.org/10.1027/1864-1105/a000291.
Full textDill, Karen E., and Jody C. Dill. "Video game violence." Aggression and Violent Behavior 3, no. 4 (December 1998): 407–28. http://dx.doi.org/10.1016/s1359-1789(97)00001-3.
Full textFerguson, Christopher J. "Violent Video Games, Mass Shootings, and the Supreme Court." New Criminal Law Review 17, no. 4 (2014): 553–86. http://dx.doi.org/10.1525/nclr.2014.17.4.553.
Full textNowak, Kristine L., Marina Krcmar, and Kirstie M. Farrar. "The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression." Presence: Teleoperators and Virtual Environments 17, no. 3 (June 1, 2008): 256–68. http://dx.doi.org/10.1162/pres.17.3.256.
Full textDickmeis, Anne, and Keith Roe. "Genres matter: Video games as predictors of physical aggression among adolescents." Communications 44, no. 1 (March 14, 2019): 105–29. http://dx.doi.org/10.1515/commun-2018-2011.
Full textBösche, Wolfgang. "Violent Video Games Prime Both Aggressive and Positive Cognitions." Journal of Media Psychology 22, no. 4 (January 2010): 139–46. http://dx.doi.org/10.1027/1864-1105/a000019.
Full textKrause, Karlie A., Chelsie Smyth, and Kate L. Jansen. "Exploring the Effects of Violent Video Games on Healthcare Trainees." Simulation & Gaming 51, no. 5 (June 16, 2020): 653–65. http://dx.doi.org/10.1177/1046878120932298.
Full textKvěton, Petr, and Martin Jelínek. "Frustration and Violence in Mobile Video Games." Swiss Journal of Psychology 79, no. 2 (April 2020): 63–70. http://dx.doi.org/10.1024/1421-0185/a000236.
Full textSiregar, Nadia Itona, and Pudji Muljono. "Pengaruh Perilaku Bermain Video Game Berunsur Kekerasan Terhadap Perilaku Agresi Remaja." Jurnal Sains Komunikasi dan Pengembangan Masyarakat [JSKPM] 1, no. 3 (October 4, 2017): 261. http://dx.doi.org/10.29244/jskpm.1.3.261-276.
Full textHilgard, Joseph, Christopher R. Engelhardt, Jeffrey N. Rouder, Ines L. Segert, and Bruce D. Bartholow. "Null Effects of Game Violence, Game Difficulty, and 2D:4D Digit Ratio on Aggressive Behavior." Psychological Science 30, no. 4 (March 7, 2019): 606–16. http://dx.doi.org/10.1177/0956797619829688.
Full textSuziedelyte, Agne. "Is it only a game? Video games and violence." Journal of Economic Behavior & Organization 188 (August 2021): 105–25. http://dx.doi.org/10.1016/j.jebo.2021.05.014.
Full textRuiz-Fernández, Ana, Miriam Junco-Guerrero, and David Cantón-Cortés. "Exploring the Mediating Effect of Psychological Engagement on the Relationship between Child-to-Parent Violence and Violent Video Games." International Journal of Environmental Research and Public Health 18, no. 6 (March 11, 2021): 2845. http://dx.doi.org/10.3390/ijerph18062845.
Full textIvory, Adrienne Holz, James D. Ivory, and Madison Lanier. "Video Game Use as Risk Exposure, Protective Incapacitation, or Inconsequential Activity Among University Students." Journal of Media Psychology 29, no. 1 (January 2017): 42–53. http://dx.doi.org/10.1027/1864-1105/a000210.
Full textMcLean, Lavinia, and Mark D. Griffiths. "Violent Video Games and Attitudes Towards Victims of Crime." International Journal of Cyber Behavior, Psychology and Learning 3, no. 3 (July 2013): 1–16. http://dx.doi.org/10.4018/ijcbpl.2013070101.
Full textFanani, Fajriannoor. "Mitologi Dalam Video Game: Pesan-pesan Politik Dalam Video Games Amerika Serikat." Jurnal The Messenger 3, no. 1 (January 19, 2016): 1. http://dx.doi.org/10.26623/themessenger.v3i1.180.
Full textHalbrook, Yemaya J., Aisling T. O’Donnell, and Rachel M. Msetfi. "When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being." Perspectives on Psychological Science 14, no. 6 (November 2019): 1096–104. http://dx.doi.org/10.1177/1745691619863807.
Full textFerguson, Christopher J., Allen Copenhaver, and Patrick Markey. "Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis." Perspectives on Psychological Science 15, no. 6 (August 10, 2020): 1423–43. http://dx.doi.org/10.1177/1745691620927666.
Full textFerguson, C. "A prospective analysis of youth violence in adolescents: influence of depression, personality, social environment and media violence." European Psychiatry 26, S2 (March 2011): 530. http://dx.doi.org/10.1016/s0924-9338(11)72237-4.
Full textStaude-Müller, Frithjof, Thomas Bliesener, and Stefanie Luthman. "Hostile and Hardened? An Experimental Study on (De-)Sensitization to Violence and Suffering Through Playing Video Games." Swiss Journal of Psychology 67, no. 1 (March 2008): 41–50. http://dx.doi.org/10.1024/1421-0185.67.1.41.
Full textKrahé, Barbara. "Restoring the Spirit of Fair Play in the Debate About Violent Video Games." European Psychologist 19, no. 1 (January 1, 2014): 56–59. http://dx.doi.org/10.1027/1016-9040/a000165.
Full textMaloney, Marcus. "Ambivalent Violence in Contemporary Game Design." Games and Culture 14, no. 1 (May 17, 2016): 26–45. http://dx.doi.org/10.1177/1555412016647848.
Full textFerrari, Manuela, Sarah V. McIlwaine, Gerald Jordan, Jai L. Shah, Shalini Lal, and Srividya N. Iyer. "Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games." JMIR Mental Health 6, no. 5 (May 8, 2019): e12418. http://dx.doi.org/10.2196/12418.
Full textWarburton, Wayne. "Apples, Oranges, and the Burden of Proof – Putting Media Violence Findings Into Context." European Psychologist 19, no. 1 (January 1, 2014): 60–67. http://dx.doi.org/10.1027/1016-9040/a000166.
Full textGrieman, Keri. "Lakitu's world: proactive and reactive regulation in video games." Interactive Entertainment Law Review 2, no. 2 (December 2019): 67–77. http://dx.doi.org/10.4337/ielr.2019.02.02.
Full textHowe, Sarah, Jennifer Stigge, and Brooke Sixta. "Interview With Dr. Craig Anderson: Video Game Violence." Eye on Psi Chi Magazine 12, no. 4 (2008): 32–35. http://dx.doi.org/10.24839/1092-0803.eye12.4.32.
Full textSchroeder, Randy. "Playspace Invaders: Huizinga, Baudrillard and Video Game Violence." Journal of Popular Culture 30, no. 3 (December 1996): 143–53. http://dx.doi.org/10.1111/j.0022-3840.1996.00143.x.
Full textFerguson, Christopher J. "A way forward for video game violence research." American Psychologist 69, no. 3 (2014): 307–9. http://dx.doi.org/10.1037/a0036357.
Full textHilgard, Joseph. "Video game violence and aggression: A proven connection?" Significance 13, no. 5 (October 2016): 6–7. http://dx.doi.org/10.1111/j.1740-9713.2016.00955.x.
Full textPayne, Matthew Thomas. "Marketing Military Realism in Call of Duty 4." Games and Culture 7, no. 4 (July 2012): 305–27. http://dx.doi.org/10.1177/1555412012454220.
Full textEngelhardt, Christopher R., Bruce D. Bartholow, Geoffrey T. Kerr, and Brad J. Bushman. "This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure." Journal of Experimental Social Psychology 47, no. 5 (September 2011): 1033–36. http://dx.doi.org/10.1016/j.jesp.2011.03.027.
Full textManzano-Zambruno, Laura, and Guillermo Paredes-Otero. "'Serious Games' y violencia de género. Un análisis lúdico-narrativo de la trilogía 'The Kite'." INDEX COMUNICACION 11, no. 2 (July 15, 2021): 81–107. http://dx.doi.org/10.33732/ixc/11/02seriou.
Full textCox, Ashley D., Cassie A. Eno, and Rosanna E. Guadagno. "Beauty in the Background." International Journal of Interactive Communication Systems and Technologies 2, no. 2 (July 2012): 49–62. http://dx.doi.org/10.4018/ijicst.2012070104.
Full textAndersen, Carrie Elizabeth. "Games of Drones: The Uneasy Future of the Soldier-Hero in Call of Duty: Black Ops II." Surveillance & Society 12, no. 3 (June 17, 2014): 360–76. http://dx.doi.org/10.24908/ss.v12i3.4954.
Full textScharrer, Erica. "Virtual Violence: Gender and Aggression in Video Game Advertisements." Mass Communication and Society 7, no. 4 (September 2004): 393–412. http://dx.doi.org/10.1207/s15327825mcs0704_2.
Full textSHIBUYA, Akiko, Akira SAKAMOTO, Nobuko IHORI, and Shintaro YUKAWA. "Long-term moderating effects of video game violence perspectives." Journal of Digital Games Research 5, no. 1 (2011): 1–12. http://dx.doi.org/10.9762/digraj.5.1_1.
Full textFawcett, Christina, and Steven Kohm. "Carceral violence at the intersection of madness and crime in Batman: Arkham Asylum and Batman: Arkham City." Crime, Media, Culture: An International Journal 16, no. 2 (August 6, 2019): 265–85. http://dx.doi.org/10.1177/1741659019865298.
Full textHilgard, Joseph, Christopher R. Engelhardt, and Bruce D. Bartholow. "Brief use of a specific gun in a violent game does not affect attitudes towards that gun." Royal Society Open Science 3, no. 11 (November 2016): 160310. http://dx.doi.org/10.1098/rsos.160310.
Full textCarnagey, Nicholas L., Craig A. Anderson, and Brad J. Bushman. "The effect of video game violence on physiological desensitization to real-life violence." Journal of Experimental Social Psychology 43, no. 3 (May 2007): 489–96. http://dx.doi.org/10.1016/j.jesp.2006.05.003.
Full textSokolov, E. S. "Games That Kill Us: Video Games and Violence in the Russian Printed Media Discourse." Sociology of Power 32, no. 3 (October 2020): 165–88. http://dx.doi.org/10.22394/2074-0492-2020-3-165-188.
Full textBowden, Sara. "Not suitable for the easily disturbed: Sonic nonlinearity and disruptive horror in Doki Doki Literature Club!" Soundtrack 11, no. 1 (August 1, 2020): 7–22. http://dx.doi.org/10.1386/ts_00002_1.
Full textKOJIMA, Yayoi, and Yusuke INADA. "Effect of controlling aggressive behavior by playing violence video game." Proceedings of the Annual Convention of the Japanese Psychological Association 74 (September 20, 2010): 1AM018. http://dx.doi.org/10.4992/pacjpa.74.0_1am018.
Full textTamamiya, Yoshiyuki, Goh Matsuda, and Kazuo Hiraki. "Relationship between Video Game Violence and Long-Term Neuropsychological Outcomes." Psychology 05, no. 13 (2014): 1477–87. http://dx.doi.org/10.4236/psych.2014.513159.
Full textTulloch, Rowan. "The function of video game violence: Training, discipline, and hybridity." Entertainment Computing 34 (May 2020): 100365. http://dx.doi.org/10.1016/j.entcom.2020.100365.
Full textMeaning, Lindsay. "Adaptations of Empire: Kipling's Kim, Novel and Game." Loading 13, no. 21 (September 14, 2020): 55–73. http://dx.doi.org/10.7202/1071451ar.
Full textGray, Garry C., and Tomas Nikolakakos. "The Self-Regulation of Virtual Reality: Issues of Voluntary Compliance and Enforcement in the Video Game Industry." Canadian journal of law and society 22, no. 1 (April 2007): 93–108. http://dx.doi.org/10.1017/s0829320100009133.
Full textSummers, Tim. "Opera Scenes in Video Games: Hitmen, Divas and Wagner’s Werewolves." Cambridge Opera Journal 29, no. 3 (November 2017): 253–86. http://dx.doi.org/10.1017/s0954586718000046.
Full textDowling, David O. "Documentary games for social change: Recasting violence in the latest generation of i-docs." Catalan Journal of Communication & Cultural Studies 12, no. 2 (October 1, 2020): 287–99. http://dx.doi.org/10.1386/cjcs_00033_1.
Full textThelkar, Vishal. "IMPACT OF COMPUTER GAMES ON STUDENTS." International Journal of Engineering Technologies and Management Research 5, no. 6 (February 27, 2020): 24–29. http://dx.doi.org/10.29121/ijetmr.v5.i6.2018.243.
Full textDelamere, Fern M., and Susan M. Shaw. "Playing with violence: Gamers’ social construction of violent video game play as tolerable deviance." Leisure/Loisir 30, no. 1 (January 2006): 7–25. http://dx.doi.org/10.1080/14927713.2006.9651339.
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