To see the other types of publications on this topic, follow the link: Video game.

Books on the topic 'Video game'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 books for your research on the topic 'Video game.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

(Firm), DMS, ed. Video game quest: The complete guide to home video game systems, video games, and accessories. Northridge, Calif: DMS, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Blom, Joleen. Video Game Characters and Transmedia Storytelling. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463722957.

Full text
Abstract:
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
APA, Harvard, Vancouver, ISO, and other styles
3

Boyd, Gregory S., Pyne Brian, and Sean F. Kane. Video Game Law. Boca Raton : Taylor & Francis, 2019.: A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9780429469992.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Zackariasson, Peter, and Mikolaj Dymek. Video Game Marketing. Abingdon, Oxon ; New York, NY : Routledge, 2017. |: Routledge, 2016. http://dx.doi.org/10.4324/9781315748900.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Henry, Jenkins, ed. Video Game Art. New York: Assouline Publishing, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Bryan, Stratton, Rush Alice, and Hodgson David S. J, eds. Video game careers. [Roseville, CA]: Prima Games, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Jozefowicz, Chris. Video game developer. Pleasantville, NY: Gareth Stevens Pub., 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Roch, Ripley, and Metcalfe Chris R, eds. Video game law. 2nd ed. Markham, Ont: LexisNexis, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Cooper, Jonathan. Game Anim Video Game Animation Explained. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b22299.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Video Game Addiction (World of Video Games). Referencepoint Pr Inc, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

Prince, S. Video Game. Tandem Library, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
12

Reader, Just Right. Video Game. Just Right Reader, Inc., 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
13

Reader, Just Right. Video Game. Just Right Reader, Inc., 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

Video Game. Sundance Publications, Limited, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
15

Initiative, Gamers. Video Game Review Journal: Video Game Notebook. Independently Published, 2020.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Wolf, Mark J. P., ed. The Video Game Explosion. Greenwood Publishing Group, Inc., 2007. http://dx.doi.org/10.5040/9798216032106.

Full text
Abstract:
The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.
APA, Harvard, Vancouver, ISO, and other styles
17

Dekeles, Jon. Video Game Quest: The Complete Guide to Home Video Game Systems, Video Games and Accessories. DMS, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
18

Maddox, Jake, Berenice Muñiz, and Bere Muñiz. Video Game Victors. Capstone, 2022.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
19

Maddox, Jake, Berenice Muñiz, and Bere Muñiz. Video Game Victors. Capstone, 2022.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
20

Maddox, Jake, Berenice Muñiz, and Bere Muñiz. Video Game Victors. Capstone, 2022.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
21

Shofner, Melissa Raé, and Jonathan Bard. Video Game Developer. Rosen Publishing Group, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
22

Maddox, Jake, and Berenice Muñiz. Video Game Victors. Pearson Education, 2022.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
23

Rowlands, Timothy. Video Game Worlds. Routledge, 2016. http://dx.doi.org/10.4324/9781315416052.

Full text
APA, Harvard, Vancouver, ISO, and other styles
24

Owen, Ruth. Video Game Designers. Weigl Publishers, Incorporated, 2020.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
25

Video Game Design. Bloomsbury Publishing Plc, 2016. http://dx.doi.org/10.5040/9781474222426.

Full text
APA, Harvard, Vancouver, ISO, and other styles
26

Slingerland, Janet. Video Game Coding. North Star Editions, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
27

Video Game Developer. Bellwether Media, 2023.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
28

Video game designer. New York: PowerKids Press, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
29

Video Game Victors. Capstone, 2022.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
30

Video Game Developer. Rosen Publishing Group, 2017.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

Video Game Design. Skyhorse Publishing Company, Incorporated, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
32

Video Game Coding. Weigl Publishers, Incorporated, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
33

Video Game Coding. North Star Editions, 2019.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
34

Video Game Addiction. Mercury Learning & Information, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
35

Thakadu, Monica. Video Game Addiction. Golden Meteorite Press, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
36

Video game designer. Ann Arbor, MI: Cherry Lake Pub., 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
37

Video Game Pointers. WordTech Communications LLC, 2024.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
38

Video Game Hero. Independently Published, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
39

Video game secrets. Post Falls, ID, U.S.A: DMS, 1990.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
40

Video game designer. New York: Rosen Central, 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
41

Yao, Constance. Video Game Evil. Brightlings, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
42

Anderson, Miles J. Video Game Demon. Banzai West, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
43

Anderson, Miles. Video Game Demon. Banzai West, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
44

Kelman, Nic. Video Game Art. Assouline, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
45

McNally, Paul. Video Game Collectables. Amberley Publishing, 2030.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
46

Cunningham, Kevin. Video Game Designer. Cherry Lake Publishing, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
47

Anderson, Miles J. Video Game Demon. Banzai West, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
48

Hoena, B. A., and Dana Regan. Video Game Zombie. Child's World, Incorporated, The, 2014.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
49

Cunningham, Kevin. Video Game Designer. Cherry Lake Publishing, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
50

Helm, J. Video Game Journal. Independently Published, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography