Journal articles on the topic 'Video game'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Video game.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Ponomareva, Ekaterina. "Video game as a research tool. Video games expert assessments." Психология и Психотехника, no. 1 (January 2024): 179–95. http://dx.doi.org/10.7256/2454-0722.2024.1.70080.
Full textBean, Anthony M., Rune K. L. Nielsen, Antonius J. van Rooij, and Christopher J. Ferguson. "Video game addiction: The push to pathologize video games." Professional Psychology: Research and Practice 48, no. 5 (October 2017): 378–89. http://dx.doi.org/10.1037/pro0000150.
Full textFassone, Ricardo. "This is video game play: video games, authority and metacommunication." Comunicação e Sociedade 27 (June 29, 2015): 37–52. http://dx.doi.org/10.17231/comsoc.27(2015).2088.
Full textMalamud, Randy. "Game: Animals, Video Games, and Humanity." Journal of Animal Ethics 13, no. 2 (October 1, 2023): 223–26. http://dx.doi.org/10.5406/21601267.13.2.20.
Full textLiang, Xinyun. "Communication Characteristics and Development Path of Online Game Video." Art and Society 2, no. 1 (February 2023): 57–60. http://dx.doi.org/10.56397/as.2023.02.09.
Full textMathews, Christine L., Holly E. R. Morrell, and Jon E. Molle. "Video game addiction, ADHD symptomatology, and video game reinforcement." American Journal of Drug and Alcohol Abuse 45, no. 1 (June 6, 2018): 67–76. http://dx.doi.org/10.1080/00952990.2018.1472269.
Full textWibowo, Tony, Sakilah Dwi Cahyani, Ivan Hendardi, and Farhan Alwie Rasyidhy. "GAMED dan GDLC : PEMBUATAN VIDEO GAME UNTUK EDUKASI MORAL." IJIS - Indonesian Journal On Information System 9, no. 1 (April 4, 2024): 1. http://dx.doi.org/10.36549/ijis.v9i1.299.
Full textFunk, Jeanne B., and Debra D. Buchman. "Video Game Controversies." Pediatric Annals 24, no. 2 (February 1, 1995): 91–94. http://dx.doi.org/10.3928/0090-4481-19950201-08.
Full textHarding, Gfa, Cd Ferrie, Ro Robinson, S. Giannakodimos, and Cp Panayiotopoulos. "Video-game epilepsy." Lancet 344, no. 8938 (December 1994): 1710–11. http://dx.doi.org/10.1016/s0140-6736(94)90496-0.
Full textKasteleijn-Nolst Trenité, D. G. A. "Video-game epilepsy." Lancet 344, no. 8930 (October 1994): 1102–3. http://dx.doi.org/10.1016/s0140-6736(94)90625-4.
Full textDill, Karen E., and Jody C. Dill. "Video game violence." Aggression and Violent Behavior 3, no. 4 (December 1998): 407–28. http://dx.doi.org/10.1016/s1359-1789(97)00001-3.
Full textCheng, K. "Video game addiction." Neuropsychiatrie de l'Enfance et de l'Adolescence 60, no. 5 (July 2012): S118. http://dx.doi.org/10.1016/j.neurenf.2012.05.504.
Full textJindra, Michael. "Video game worlds." Society 44, no. 4 (May 2007): 67–73. http://dx.doi.org/10.1007/bf02919524.
Full textRicci, Stefano, and Federico Vigevano. "The Effect of Video-Game Software in Video-Game Epilepsy." Epilepsia 40, s4 (April 1999): 31–37. http://dx.doi.org/10.1111/j.1528-1157.1999.tb00904.x.
Full textRemington Huan, Chayen, and Diny Anggriani Adnas. "Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival." Jurnal SAINTEKOM 13, no. 1 (March 31, 2023): 32–41. http://dx.doi.org/10.33020/saintekom.v13i1.350.
Full textOrtiz de Gortari, Angelica B., Karin Aronsson, and Mark Griffiths. "Game Transfer Phenomena in Video Game Playing." International Journal of Cyber Behavior, Psychology and Learning 1, no. 3 (July 2011): 15–33. http://dx.doi.org/10.4018/ijcbpl.2011070102.
Full textLaffan, Derek A., John Greaney, Hannah Barton, and Linda K. Kaye. "The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games." Computers in Human Behavior 65 (December 2016): 544–49. http://dx.doi.org/10.1016/j.chb.2016.09.004.
Full textNadir, Hamid. "Learning game design while playing games." Journal of Technology-Integrated Lessons and Teaching 3, no. 1 (June 25, 2024): 3–20. http://dx.doi.org/10.13001/jtilt.v3i1.8485.
Full textBurwell, Catherine. "Game Changers: Making New Meanings and New Media with Video Games." English Journal 106, no. 6 (July 1, 2017): 41–47. http://dx.doi.org/10.58680/ej201729180.
Full textMustofa, Mustofa, Jordy Lasmana Putra, and Chandra Kesuma. "Penerapan Game Development Life Cycle Untuk Video Game Dengan Model Role Playing Game." Computer Science (CO-SCIENCE) 1, no. 1 (January 25, 2021): 27–34. http://dx.doi.org/10.31294/coscience.v1i1.158.
Full textBontrager, Philip, Ahmed Khalifa, Andre Mendes, and Julian Togelius. "Matching Games and Algorithms for General Video Game Playing." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 1 (June 25, 2021): 122–28. http://dx.doi.org/10.1609/aiide.v12i1.12884.
Full textCharrieras, Damien, and Nevena Ivanova. "Emergence in video game production: Video game engines as technical individuals." Social Science Information 55, no. 3 (July 9, 2016): 337–56. http://dx.doi.org/10.1177/0539018416642056.
Full textFanani, Fajriannoor. "Mitologi Dalam Video Game: Pesan-pesan Politik Dalam Video Games Amerika Serikat." Jurnal The Messenger 3, no. 1 (January 19, 2016): 1. http://dx.doi.org/10.26623/themessenger.v3i1.180.
Full textKristanto, Damar. "The Impact of Game Avatar Customization in Improving User Experience and Gamer Loyalty: Experiment in Role Playing Game (RPG) Based Video Game." TIJAB (The International Journal of Applied Business) 2, no. 2 (February 26, 2019): 86. http://dx.doi.org/10.20473/tijab.v2.i2.2018.86-106.
Full textNyitray, Kristen J. "The Alert Collector: Game On to Game After: Sources for Video Game History." Reference & User Services Quarterly 59, no. 1 (December 11, 2019): 7. http://dx.doi.org/10.5860/rusq.59.1.7219.
Full textRuberg, Bonnie, and Amanda L. L. Cullen. "Feeling for an Audience." Digital Culture & Society 5, no. 2 (December 1, 2019): 85–102. http://dx.doi.org/10.14361/dcs-2019-0206.
Full textTrenité, D. G. A. Kasteleijn‐Nolst, A. Martins da Silva, S. Ricci, G. Rubboli, C. A. Tassinari, J. Lopes, M. Bettencourt, J. Oosting, and J. P. Segers. "Video games are exciting: a European study of video game‐induced seizures and epilepsy." Epileptic Disorders 4, no. 2 (June 2002): 121–28. http://dx.doi.org/10.1684/j.1950-6945.2002.tb00481.x.
Full textTobing, Deddy Stevano H. "TRANSFORMASI DESAIN VIDEO GAME DARI MEDIA BERMAIN MENJADI MEDIA EKSPRESIF." JoMMiT : Jurnal Multi Media dan IT 6, no. 2 (January 13, 2023): 62–69. http://dx.doi.org/10.46961/jommit.v6i2.629.
Full textRicky, Reinardus Alexander. "The ASSOCIATION BETWEEN MICROTRANSACTION IN VIDEO GAMES WITH VIDEO GAME ADDICTION AMONG PRECLINICAL MEDICAL STUDENTS IN ATMA JAYA CATHOIC UNIVERSITY OF INDONESIA FACULTY OF MEDICINE AND HEALTH SCIENCE." Damianus Journal of Medicine 20, no. 2 (November 30, 2021): 127–34. http://dx.doi.org/10.25170/djm.v20i2.1329.
Full textHokroh, Mohammed, and Gill Green. "Online Video Games Adoption: Toward an Online Game Adoption Model." International Journal of Research in Business and Social Science (2147-4478) 8, no. 4 (July 3, 2019): 163–71. http://dx.doi.org/10.20525/ijrbs.v8i4.268.
Full textJunaidi, Junaidi, Andy Julianto, Nizirwan Anwar, Safrizal Safrizal, Harco Leslie Hendric Spits Warnars, and Kiyota Hashimoto. "Perfecting A Video Game with Game Metrics." TELKOMNIKA (Telecommunication Computing Electronics and Control) 16, no. 3 (June 1, 2018): 1324. http://dx.doi.org/10.12928/telkomnika.v16i0.7209.
Full textJunaidi, Junaidi, Andy Julianto, Nizirwan Anwar, Safrizal Safrizal, Harco Leslie Hendric Spits Warnars, and Kiyota Hashimoto. "Perfecting A Video Game with Game Metrics." TELKOMNIKA (Telecommunication Computing Electronics and Control) 16, no. 3 (June 1, 2018): 1324. http://dx.doi.org/10.12928/telkomnika.v16i3.7209.
Full textGligorov, Riste, Michiel Hildebrand, Jacco Van Ossenbruggen, Lora Aroyo, and Guus Schreiber. "Topical Video Search: Analysing Video Concept Annotation through Crowdsourcing Games." Human Computation 4, no. 1 (April 26, 2017): 47–70. http://dx.doi.org/10.15346/hc.v4i1.77.
Full textSari, Dinar Ayu Mirunggan, Murtono Murtono, and Irfai Fathurohman. "Pengembangan Media Video Animasi 3D Dalam Permainan Tradisional Petak Benteng Untuk Keterampilan Motorik." Risenologi 6, no. 1 (April 30, 2021): 8–12. http://dx.doi.org/10.47028/j.risenologi.2021.61.147.
Full textBarr, Pippin, James Noble, and Robert Biddle. "Video game values: Human–computer interaction and games." Interacting with Computers 19, no. 2 (March 2007): 180–95. http://dx.doi.org/10.1016/j.intcom.2006.08.008.
Full textTolić, Ivan, Vanja Šimunec, and Dijana Vuković. "Video game consumer profiles." Zbornik sveučilišta Libertas 5, no. 5 (December 9, 2020): 51–66. http://dx.doi.org/10.46672/zsl.5.5.4.
Full textShedko, I. I. "Video Game Art Styles." Art & Culture Studies, no. 4 (December 2021): 382–95. http://dx.doi.org/10.51678/2226-0072-2021-4-382-395.
Full textStanley, Kenneth, Igor Karpov, Risto Miikkulainen, and Aliza Gold. "The NERO Video Game." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 2, no. 1 (September 29, 2021): 151–52. http://dx.doi.org/10.1609/aiide.v2i1.18771.
Full textMillichap, J. Gordon. "Video Game-Related Seizures." Pediatric Neurology Briefs 8, no. 4 (April 1, 1994): 28. http://dx.doi.org/10.15844/pedneurbriefs-8-4-6.
Full textMillichap, J. Gordon. "Video Game-Induced Seizures." Pediatric Neurology Briefs 8, no. 9 (September 1, 1994): 68. http://dx.doi.org/10.15844/pedneurbriefs-8-9-5.
Full textWerning, Stefan. "Disrupting video game distribution." Nordic Journal of Media Studies 1, no. 1 (June 1, 2019): 103–24. http://dx.doi.org/10.2478/njms-2019-0007.
Full textIkariko, Masahiro. "Fighting video game machine." Journal of the Acoustical Society of America 119, no. 3 (2006): 1305. http://dx.doi.org/10.1121/1.2185034.
Full textFerrie, C. D., P. De Marco, R. A. Grunewald, S. Giannakodimos, and C. P. Panayiotopoulos. "Video game induced seizures." Journal of Neurology, Neurosurgery & Psychiatry 57, no. 8 (August 1, 1994): 925–31. http://dx.doi.org/10.1136/jnnp.57.8.925.
Full textKurtz, Richard L., Krishnan Subramanian, and Gary J. Mankey. "Video-game controller joystick." Journal of Vacuum Science & Technology A: Vacuum, Surfaces, and Films 17, no. 5 (September 1999): 3121–22. http://dx.doi.org/10.1116/1.582014.
Full textSchlag, John D., and Madeleine Schlag-Rey. "Video Game for Monkeys." Neuron 62, no. 5 (June 2009): 608–9. http://dx.doi.org/10.1016/j.neuron.2009.05.018.
Full textBogost, Ian. "Comparative Video Game Criticism." Games and Culture 1, no. 1 (January 2006): 41–46. http://dx.doi.org/10.1177/1555412005281775.
Full textSutterfield, Curtis T. "Organizing Video Game Theory." Review of Communication 6, no. 4 (October 2006): 385–87. http://dx.doi.org/10.1080/15358590601037274.
Full textGriffiths, Robert P., Matthew S. Eastin, and Vincent Cicchirillo. "Competitive Video Game Play." Communication Research 43, no. 4 (February 6, 2015): 468–86. http://dx.doi.org/10.1177/0093650214565895.
Full textDarr, Andrew. "Video Game Review: Elsinore." Borrowers and Lenders: The Journal of Shakespeare and Appropriation 16, no. 1 (October 3, 2024): 140–46. http://dx.doi.org/10.18274/2ve2ks97.
Full textSellar, Tom. "Democracy (The Video Game)." Theater 54, no. 3 (November 1, 2024): 1–2. http://dx.doi.org/10.1215/01610775-11322028.
Full text