Journal articles on the topic 'Video games. 0'
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Denikin, Anton A. "In Support of Video Games." Observatory of Culture, no. 3 (June 28, 2014): 53–59. http://dx.doi.org/10.25281/2072-3156-2014-0-3-53-59.
Full textLarkin, Marilynn. "Violent video games increase aggression." Lancet 355, no. 9214 (2000): 1525. http://dx.doi.org/10.1016/s0140-6736(05)74584-0.
Full textYoung, Jeffrey R. "Should video games be considered art?" New Scientist 214, no. 2859 (2012): 48. http://dx.doi.org/10.1016/s0262-4079(12)60913-0.
Full textMaddison, Ralph, Cliona Ni Mhurchu, Andrew Jull, Yannan Jiang, Harry Prapavessis, and Anthony Rodgers. "Energy Expended Playing Video Console Games: An Opportunity to Increase Children’s Physical Activity?" Pediatric Exercise Science 19, no. 3 (2007): 334–43. http://dx.doi.org/10.1123/pes.19.3.334.
Full textTokarieva, A. V. "Serious video games in foreign language education." Bulletin of Alfred Nobel University. Series "Pedagogy and Psychology", no. 13 (2017): 306–11. http://dx.doi.org/10.32342/2522-4115-2017-0-13-306-311.
Full textMendes, Leonardo O., Leonardo R. Cunha, and Renio S. Mendes. "Popularity of Video Games and Collective Memory." Entropy 24, no. 7 (2022): 860. http://dx.doi.org/10.3390/e24070860.
Full textBinnie, C. D., G. F. A. Harding, A. Richens, and A. Wilkins. "Video games and epileptic seizures—a consensus statement." Seizure 3, no. 4 (1994): 245–46. http://dx.doi.org/10.1016/s1059-1311(05)80170-0.
Full textMeyer, Anthony D. "Mind at Play. The Psychology of Video Games." Journal of the American Academy of Child Psychiatry 24, no. 2 (1985): 245. http://dx.doi.org/10.1016/s0002-7138(09)60466-0.
Full textYoung, Garry. "Violent video games and morality: a meta-ethical approach." Ethics and Information Technology 17, no. 4 (2015): 311–21. http://dx.doi.org/10.1007/s10676-016-9386-0.
Full textJansz, Jeroen, and Raynel G. Martis. "The Lara Phenomenon: Powerful Female Characters in Video Games." Sex Roles 56, no. 3-4 (2007): 141–48. http://dx.doi.org/10.1007/s11199-006-9158-0.
Full textLatifah, Luklu, Ronny Tri Wirasto, and Intansari Nurjannah. "Perbedaan Skor Risiko Kecanduan Video Game Berdasarkan Strategi Koping pada Remaja SMA." Jurnal Keperawatan Klinis dan Komunitas 6, no. 1 (2022): 19. http://dx.doi.org/10.22146/jkkk.67509.
Full textLajous, Martín, Jorge Chavarro, Karen E. Peterson, et al. "Screen time and adiposity in adolescents in Mexico." Public Health Nutrition 12, no. 10 (2009): 1938–45. http://dx.doi.org/10.1017/s1368980009004881.
Full textStone, Kara. "Playing Nature: Ecology in Video Games, Alenda Y. Chang (2019)." Journal of Environmental Media 2, no. 2 (2021): 301–4. http://dx.doi.org/10.1386/jem_00068_5.
Full textHenderson, Brian. "Playing Nature: Ecology in Video Games, Alenda Y. Chang (2019)." Journal of Gaming & Virtual Worlds 13, no. 2 (2021): 215–18. http://dx.doi.org/10.1386/jgvw_00037_5.
Full textMcCaffree, Kevin, and K. Ryan Proctor. "Cocooned from Crime: The Relationship Between Video Games and Crime." Society 55, no. 1 (2017): 41–52. http://dx.doi.org/10.1007/s12115-017-0211-0.
Full textBurgess, Melinda C. R., Steven Paul Stermer, and Stephen R. Burgess. "Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers." Sex Roles 57, no. 5-6 (2007): 419–33. http://dx.doi.org/10.1007/s11199-007-9250-0.
Full textNash, Yousif. "Slay the Dragon: Writing Great Video Games, Robert Denton Bryant and Keith Giglio (2015)." Journal of Screenwriting 12, no. 1 (2021): 120–22. http://dx.doi.org/10.1386/josc_00053_5.
Full textLiang, Yan, Patrick W. C. Lau, Yannan Jiang, and Ralph Maddison. "Getting Active with Active Video Games: A Quasi-Experimental Study." International Journal of Environmental Research and Public Health 17, no. 21 (2020): 7984. http://dx.doi.org/10.3390/ijerph17217984.
Full textChaput, J. P., A. Tremblay, B. Pereira, Y. Boirie, M. Duclos, and D. Thivel. "Food intake response to exercise and active video gaming in adolescents: effect of weight status." British Journal of Nutrition 115, no. 3 (2015): 547–53. http://dx.doi.org/10.1017/s0007114515004602.
Full textRen, Jinchang, Ming Xu, James Orwell, and Graeme A. Jones. "Multi-camera video surveillance for real-time analysis and reconstruction of soccer games." Machine Vision and Applications 21, no. 6 (2009): 855–63. http://dx.doi.org/10.1007/s00138-009-0212-0.
Full textHalbhuber, David, Valentin Schwind, and Niels Henze. "Don't Break my Flow: Effects of Switching Latency in Shooting Video Games." Proceedings of the ACM on Human-Computer Interaction 6, CHI PLAY (2022): 1–20. http://dx.doi.org/10.1145/3549492.
Full textAnderson, Janice, and Michael Barnett. "Using Video Games to Support Pre-Service Elementary Teachers Learning of Basic Physics Principles." Journal of Science Education and Technology 20, no. 4 (2010): 347–62. http://dx.doi.org/10.1007/s10956-010-9257-0.
Full textte Wildt, B. T., S. Rojas, S. Sachs, F. Wedegärtner, and G. Szycik. "P02-158 - Emotional responses in excessive players of violent video games - an fMRI-study." European Psychiatry 25 (2010): 779. http://dx.doi.org/10.1016/s0924-9338(10)70772-0.
Full textMakkar, Mridul, Narkeesh Arumugam, Divya Midha, and Amanjit Sandhu. "Transcranial Direct Current Stimulation as an Effective Treatment Compared to Video Games on Executive Functions in Children With Attention Deficit Hyperactivity Disorder." Iranian Rehabilitation Journal 20, no. 2 (2022): 199–208. http://dx.doi.org/10.32598/irj.20.2.1552.1.
Full textWinkel, Mark, Dawn M. Novak, and Helen Hopson. "Personality factors, subject gender, and the effects of aggressive video games on aggression in adolescents." Journal of Research in Personality 21, no. 2 (1987): 211–23. http://dx.doi.org/10.1016/0092-6566(87)90008-0.
Full textFerguson, Christopher J., and John C. K. Wang. "Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study." Journal of Youth and Adolescence 48, no. 8 (2019): 1439–51. http://dx.doi.org/10.1007/s10964-019-01069-0.
Full textChaarani, Bader, Joseph Ortigara, DeKang Yuan, Hannah Loso, Alexandra Potter, and Hugh P. Garavan. "Association of Video Gaming With Cognitive Performance Among Children." JAMA Network Open 5, no. 10 (2022): e2235721. http://dx.doi.org/10.1001/jamanetworkopen.2022.35721.
Full textAlmeida Santos, Caroline, and Philippe Humblé. "Nihon Goes West: Exploring the Non-Translation of Honorifics in the English Subtitles of a Japanese Video Game." Cadernos de Tradução 43, no. 1 (2023): 1–26. http://dx.doi.org/10.5007/2175-7968.2023.e87234.
Full textRadley, Patricia M. "The digital age: an exploration of the influence of media on children’s lives." Boolean: Snapshots of Doctoral Research at University College Cork, no. 2010 (January 1, 2010): 149–53. http://dx.doi.org/10.33178/boolean.2010.34.
Full textFlynn‐Jones, Emily. "Playing With Feelings: Video Games and Affect. AubreyAnable. Minneapolis, MN: University of Minnesota Press, 2018. 200 pp. $25.00 (paperback). (ISBN 978‐1‐5179‐0025‐0)." Journal of the Association for Information Science and Technology 70, no. 10 (2019): 1165–66. http://dx.doi.org/10.1002/asi.24146.
Full textMontgomery, Connor, Jeff Blackburn, Daniel Withers, Gregory Tierney, Cathal Moran, and Ciaran Simms. "Mechanisms of ACL injury in professional rugby union: a systematic video analysis of 36 cases." British Journal of Sports Medicine 52, no. 15 (2016): 994–1001. http://dx.doi.org/10.1136/bjsports-2016-096425.
Full textVollavanh, Lydia R., Kathleen M. O’Day, Elizabeth M. Koehling, et al. "Effect of Impact Mechanism on Head Accelerations in Men’s Lacrosse Athletes." Journal of Applied Biomechanics 34, no. 5 (2018): 396–402. http://dx.doi.org/10.1123/jab.2017-0231.
Full textStaiano, Amanda E., Andrew T. Allen, E. Kipling Webster, and Corby K. Martin. "2083." Journal of Clinical and Translational Science 1, S1 (2017): 39–40. http://dx.doi.org/10.1017/cts.2017.145.
Full textAlonso Puig, Mario, Mercedes Alonso-Prieto, Jordi Miró, Raquel Torres-Luna, Diego Plaza López de Sabando, and Francisco Reinoso-Barbero. "The Association Between Pain Relief Using Video Games and an Increase in Vagal Tone in Children With Cancer: Analytic Observational Study With a Quasi-Experimental Pre/Posttest Methodology." Journal of Medical Internet Research 22, no. 3 (2020): e16013. http://dx.doi.org/10.2196/16013.
Full textLahutina, S. "Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events." European Psychiatry 65, S1 (2022): S676. http://dx.doi.org/10.1192/j.eurpsy.2022.1739.
Full textZebua, Kaleb, and David Siahaan. "ANALISIS TEKNIK PERTANDINGAN KUMITE DALAM OLAHRAGA BELADIRI KARATE." JURNAL PRESTASI 5, no. 2 (2021): 70. http://dx.doi.org/10.24114/jp.v5i2.29835.
Full textShabrina, Adani, and Utari Praba Astuti. "The Integration of 6Cs of the 21st Century Education into English Skills: Teachers’ Challenges and Solutions." Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan 7, no. 1 (2022): 28. http://dx.doi.org/10.17977/jptpp.v7i1.15185.
Full textHartman‐Caverly, Sarah. "Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming201368Edited by Mark J.P. Wolf. Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. Santa Barbara, CA: ABC‐Clio 2012 Last visited October 2012. , ISBN: 978 0 313 37937 6 Contact publisher for pricing information, ISBN: Also available as a 2 vol. printed set (978 0 313 37936 9 £166 $189) URL: www.abc‐clio.com/product.aspx?isbn=9780313379369." Reference Reviews 27, no. 2 (2013): 36–37. http://dx.doi.org/10.1108/09504121311300541.
Full textBeaudoin, Denise, Elizabeth Siu, and Sarah Lemire. "Marketing of Sugar-Sweetened Beverages on Instagram and Compliance With Regulations Limiting Advertising to Children and Adolescents." Current Developments in Nutrition 6, Supplement_1 (2022): 477. http://dx.doi.org/10.1093/cdn/nzac059.005.
Full textArora, Monika, Gaurang P. Nazar, Aastha Chugh, et al. "Tobacco imagery in on-demand streaming content popular among adolescents and young adults in India: implications for global tobacco control." Tobacco Control 30, no. 1 (2020): 42–48. http://dx.doi.org/10.1136/tobaccocontrol-2019-055360.
Full textIngadóttir, B., S. Zoëga, K. Blöndal, D. Thue, I. Thylen, and T. Jaarsmaa. "The potential use of a serious game to help patients learn about post-operative pain management – An evaluation study." Scandinavian Journal of Pain 16, no. 1 (2017): 186. http://dx.doi.org/10.1016/j.sjpain.2017.04.061.
Full textHortobágyi, Tibor, Dorina Deák, Dóra Farkas, et al. "Effects of Exercise Dose and Detraining Duration on Mobility at Late Midlife: A Randomized Clinical Trial." Gerontology 67, no. 4 (2021): 403–14. http://dx.doi.org/10.1159/000513505.
Full textBourdillon, Nicolas, David Barriac, and Grégoire Millet. "Relationship between performance, heart rate variability and clinical symptoms in elite football: A case study." Current Issues in Sport Science (CISS) 8, no. 2 (2023): 061. http://dx.doi.org/10.36950/2023.2ciss061.
Full textBailey, C. D. Alison. "Forbidden Games & Video Poems: The Poetry of Yang Mu and Lo Ch'ing. By Yang Mu and Lo Ch’ing, translated by Joseph R. Allen. [Seattle: Washington University Press, 1993. 448 pp. $19.95. ISBN 0–295–97263–7.] - Renditions: A Chinese–English Translation Magazine, No. 39. Edited by Hung Eva and D. E. Pollard. [Hong Kong: The Chinese University of Hong Kong, Spring 1993. $20.00. ISSN 0377–3515.]." China Quarterly 141 (March 1995): 225–26. http://dx.doi.org/10.1017/s030574100003304x.
Full textTalegawkar, Sameera, Yichen Jin, Erica Sedlander, et al. "A Social Norms-Based Intervention Improves Diet Diversity Among Women of Reproductive Age in Rural Odisha, India: The RANI Project." Current Developments in Nutrition 5, Supplement_2 (2021): 691. http://dx.doi.org/10.1093/cdn/nzab045_073.
Full textPeng, Wen, Rebecca Goldsmith, and Elliot M. Berry. "Demographic and lifestyle factors associated with adherence to the Mediterranean diet in relation to overweight/obesity among Israeli adolescents: findings from the Mabat Israeli national youth health and nutrition survey." Public Health Nutrition 20, no. 5 (2016): 883–92. http://dx.doi.org/10.1017/s1368980016002779.
Full textHughes, Patrick. "Baby, It's You: International Capital Discovers the under Threes." Contemporary Issues in Early Childhood 6, no. 1 (2005): 30–40. http://dx.doi.org/10.2304/ciec.2005.6.1.6.
Full textFulton, Janet E., Xuewen Wang, Michelle M. Yore, Susan A. Carlson, Deborah A. Galuska, and Carl J. Caspersen. "Television Viewing, Computer Use, and BMI Among U.S. Children and Adolescents." Journal of Physical Activity and Health 6, s1 (2009): S28—S35. http://dx.doi.org/10.1123/jpah.6.s1.s28.
Full textKhemani, Kirshma, Diana Ross, Ann Haight, Cynthia Sinha, Nitya Bakshi, and Lakshmanan Krishnamurti. "Experiences and Decision Making for Bone Marrow Transplant in Sickle Cell Disease: Patients and Caregivers Perspective." Blood 128, no. 22 (2016): 2393. http://dx.doi.org/10.1182/blood.v128.22.2393.2393.
Full textRezaie, Munib. "Book review: Robert Alan Brookey, Hollywood Gamers: Digital Convergence in the Film and Video Game Industries. Bloomington: Indiana University Press, 2010. 188 pp. ISBN 13 978 0 253 35524 9 (hbk), ISBN 13 978 0 253 22231 2 (pbk)." Convergence: The International Journal of Research into New Media Technologies 17, no. 4 (2011): 466–67. http://dx.doi.org/10.1177/1354856511415585.
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