Academic literature on the topic 'Video games as art'
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Journal articles on the topic "Video games as art"
Castaño Díaz, Carlos Mauricio, and Worawach Tungtjitcharoen. "Art Video Games." Games and Culture 10, no. 1 (2015): 3–34. http://dx.doi.org/10.1177/1555412014557543.
Full textKou, Yue. "An Analysis of Character Design in Video Games." Communications in Humanities Research 14, no. 1 (2023): 186–91. http://dx.doi.org/10.54254/2753-7064/14/20230455.
Full textZhang, Heyang. "Research on the Commercial Value and Artistic Value of Video Games." Communications in Humanities Research 5, no. 1 (2023): 100–103. http://dx.doi.org/10.54254/2753-7064/5/20230107.
Full textMaravić, Manojko. "Relacije umetnosti i video igara / Relations of Art and Video Games." AM Journal of Art and Media Studies, no. 1 (January 15, 2012): 93–104. http://dx.doi.org/10.25038/am.v0i1.12.
Full textMurphy, Samantha. "Can video games be art?" New Scientist 207, no. 2778 (2010): 46–47. http://dx.doi.org/10.1016/s0262-4079(10)62287-7.
Full textNicholas, Lydia. "The art of video games." New Scientist 239, no. 3196 (2018): 46. http://dx.doi.org/10.1016/s0262-4079(18)31720-2.
Full textVarnava, Christiana. "The art of video games." Nature Electronics 1, no. 10 (2018): 522. http://dx.doi.org/10.1038/s41928-018-0151-8.
Full textShedko, I. I. "Video Game Art Styles." Art & Culture Studies, no. 4 (December 2021): 382–95. http://dx.doi.org/10.51678/2226-0072-2021-4-382-395.
Full textYoung, Jeffrey R. "Should video games be considered art?" New Scientist 214, no. 2859 (2012): 48. http://dx.doi.org/10.1016/s0262-4079(12)60913-0.
Full textLi, Jiaye. "Research on the Gameplay and Art Style of Survival Games." Communications in Humanities Research 5, no. 1 (2023): 264–67. http://dx.doi.org/10.54254/2753-7064/5/20230266.
Full textDissertations / Theses on the topic "Video games as art"
Fidalgo, Christopher J. "Art, Gaut and Games: the Case for Why Some Video Games Are Art." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/philosophy_hontheses/5.
Full textGartland, Connor. "Making Mori: Emotional Depth and the Art of Video Games." Ohio University Honors Tutorial College / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1400681933.
Full textGrabner, Sarah M. "Art Games: Performativity and Interactivity." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1523973549005374.
Full textJensen, Michelle. "New Media and Interactivity." Thesis, The University of Sydney, 2006. http://hdl.handle.net/2123/1522.
Full textJensen, Michelle. "New Media and Interactivity." University of Sydney, 2006. http://hdl.handle.net/2123/1522.
Full textAsad, Mariam. "Making it difficult: modernist poetry as applied to game design analysis." Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39617.
Full textPerry, Allison. "Women and Video Games: Pigeonholing the Past." Scholarship @ Claremont, 2012. http://scholarship.claremont.edu/scripps_theses/135.
Full textHagström, Anders. "Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326132.
Full textMittra, Anirudh. "Libero." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/76688.
Full textWilson, Jason Anthony. "Gameplay and the Aesthetics of Intimacy." Thesis, Griffith University, 2007. http://hdl.handle.net/10072/365610.
Full textBooks on the topic "Video games as art"
Libera università di lingue e comunicazione IULM and Triennale di Milano (21st : 2016 : Milan, Italy), eds. Game video/art: A survey. Silvana editoriale, 2016.
Find full textChaplin, Heather, and Aaron Ruby. Smartbomb: The quest for art, entertainment, and big bucks in the videogame revolution. Algonquin Books of Chapel Hill, 2006.
Find full textBook chapters on the topic "Video games as art"
Lacasa, Pilar. "Art and Video Games." In Learning in Real and Virtual Worlds. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137312051_7.
Full textJosef, Alex, Alex Van Lepp, and Marshal Carper. "The Art of Video Game Revenue." In The Business of Indie Games. CRC Press, 2022. http://dx.doi.org/10.1201/9781003215264-4.
Full textKing, Samuel. "What is character art?" In Digital Character Creation for Video Games and Collectibles. CRC Press, 2023. http://dx.doi.org/10.1201/9781003178057-3.
Full textBushman, Brad J., Alessandro Gabbiadini, Tobias Greitemeyer, and Barbara Krahé. "Violent Video Games and Aggression." In Handbook of Children and Screens. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-69362-5_79.
Full textNickel, Vadim. "Generative Atmospheres." In Mental Health | Atmospheres | Video Games. transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-015.
Full textHanbazazah, Rana, and Samar Altarteer. "The Impact of Video Games on Young Adults’ Cognitive Skills: Games for Anger Management." In Proceedings in Technology Transfer. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-97-8588-9_33.
Full textSeiwald, Regina. "The Ludic Nature of Paratexts." In Paratextualizing Games. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839454213-013.
Full textInderst, Rudolf. ""Here Comes a New Challenger"." In Paratextualizing Games. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839454213-011.
Full textTorner, Evan. "The Separation of Analog and Digital Game Studies." In Historiographies of Game Studies. punctum books, 2025. https://doi.org/10.53288/0441.1.22.
Full textArnold-Ferencz, Kitti F., and Klára Tarkó. "Gamer women - 'tourists' or 'citizens'?" In Women, leisure and tourism: self-actualization and empowerment through the production and consumption of experience. CABI, 2021. http://dx.doi.org/10.1079/9781789247985.0011.
Full textConference papers on the topic "Video games as art"
Poledníková, Tereza. "Komputační lingvistika v současném slavistickém bádání." In Současná česká a srbská slavistická bádání. Masaryk University Press, 2025. https://doi.org/10.5817/cz.muni.p280-0684-2024-10.
Full textParker, J. R. "Games are art: Video games as theatrical performance." In 2013 IEEE International Games Innovation Conference (IGIC). IEEE, 2013. http://dx.doi.org/10.1109/igic.2013.6659148.
Full textGallagher, Rob. "At the Crossroads of Art and Games: NPCs in Contemporary Video Art." In Abstract Proceedings of DiGRA 2025: Games at the Crossroads. Digitial Games Research Association DiGRA, 2025. https://doi.org/10.26503/dl.v2025i3.2606.
Full textPopescu, Andrian, and Valeriu Cebotari. "Aspects of dynamics and graphics in video games." In Simpozion Ştiinţific al Tinerilor Cercetători. Ediţia a 22-a. Academy of Economic Studies, 2025. https://doi.org/10.53486/sstc2024.v2.02.
Full textFolkerts, Fix, and Fix Jef. "Video Games, Walking the Fine Line between Art and Entertainment." In Proceedings of DiGRA 2011 Conference: Think Design Play. Digitial Games Research Association DiGRA, 2011. https://doi.org/10.26503/dl.v2011i1.539.
Full textCalinoiu (ion), Nicoleta. "LEARNING ENHANCEMENT THROUGH VIDEO GAMES." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-008.
Full textMoshirnia, Andrew. "The Educational Potential of Modified Video Games." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3130.
Full textMontane-Jimenez, Luis G., Edgard Benitez-Guerrero, and Carmen Mezura-Godoy. "Context-Aware Groupware Systems and Video Games: State of the Art." In 2013 Mexican International Conference on Computer Science (ENC). IEEE, 2013. http://dx.doi.org/10.1109/enc.2013.14.
Full textGil, Rosa, Carlos Monleón, and Roberto García. "Wetcoin.eth project: a video games economics interface in blockchain and art." In Interaccion 2023: XXIII International Conference on Human-Computer Interaction. ACM, 2023. http://dx.doi.org/10.1145/3612783.3612808.
Full textStahl, Matilda. "GENDER AND IDENTITY IN VIDEO GAMES AS A VIRTUAL LEARNING ENVIRONMENT." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-079.
Full textReports on the topic "Video games as art"
Fernández, Iván Escobar. COMTOG Report: ‘My Memory of Us’ — Boosting Historical Memory Through Implicit Visual Metaphors. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0037.
Full textLi, Sen, Yang Song, Zhidong Cai, and Qingwen Zhang. Are Active Video Games Useful In The Development Of Gross Motor Skill Of Non-Typically Developing Children?A Meta-Analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2022. http://dx.doi.org/10.37766/inplasy2022.5.0124.
Full textWilken, Michael. Wounded Warrior Games (Video). Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada543110.
Full textAnderson, G. Oscar. Video Games and Americans Age 50-Plus. AARP Research, 2016. http://dx.doi.org/10.26419/res.00125.002.
Full textKakulla, Brittne. Aging in Play: Representations of Age in Video Games. AARP Research, 2025. https://doi.org/10.26419/res.00924.001.
Full textSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
Full textAnderson, G. Oscar. Video Games: Attitudes and Habits of Adults Age 50-Plus. AARP Research, 2016. http://dx.doi.org/10.26419/res.00125.001.
Full textSinde, J., C. Medrano, and JI Martínez. Transmission of values in adolescents: an analysis with video games. Revista Latina de Comunicación Social, 2015. http://dx.doi.org/10.4185/rlcs-2015-1044en.
Full textMuñoz González, JM, and B. Segovia Aguilar. How do teenagers interact with video games? Preferences and performative skills. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1335en.
Full textMartínez-Cano, FJ, R. Cifuentes-Albeza, and B. Ivars Nicolás. Prosocial video games as a transitional space for peace: the case of Reconstrucción. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1394en.
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