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1

Henry, Jenkins, ed. Video Game Art. Assouline Publishing, 2005.

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2

Libera università di lingue e comunicazione IULM and Triennale di Milano (21st : 2016 : Milan, Italy), eds. Game video/art: A survey. Silvana editoriale, 2016.

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3

Moris, Jean-Maxime. The art of Remember me. Dark Horse Books, 2013.

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4

Sop'ŭt'ŭ, Enssi. Lineage: Art book. Sigongsa, 2017.

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5

Tavinor, Grant. The Art of Videogames. John Wiley & Sons, 2009.

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6

Harbour, Jonathan S. The black art of Xbox mods. SAMS, 2005.

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7

Marcovitz, Hal. Are video games harmful? ReferencePoint Press, 2011.

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8

Marcovitz, Hal. Are video games harmful? ReferencePoint Press, 2011.

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9

Chaplin, Heather, and Aaron Ruby. Smartbomb: The quest for art, entertainment, and big bucks in the videogame revolution. Algonquin Books of Chapel Hill, 2006.

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10

Art of the Video Game. Quirk Books, 2008.

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11

NAOKI, Naoki. Art of Octopath Traveler. Dark Horse Comics, 2023.

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12

Paul, Davies. Art of Assassin's Creed: Origins. Titan Books Limited, 2017.

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13

Sainsbury, Matt. Game Art: Art from 40 Video Games and Interviews with Their Creators. No Starch Press, Incorporated, 2015.

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14

Tavinor, Grant. Art of Videogames. Wiley & Sons, Incorporated, John, 2011.

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15

Tavinor, Grant. Art of Videogames. Wiley & Sons, Limited, John, 2009.

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16

Games, Spicy Horse. The Art of Akaneiro. Dark Horse, 2013.

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17

Konami. Art of Metal Gear Solid V Limited Edition. Dark Horse Comics, 2016.

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18

Art of Assassin's Creed: Odyssey. Titan Books Limited, 2018.

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19

The Art of Broken Age. Dark Horse Books, 2016.

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20

Ulm, Chris, and Farzad Varahramyan. The Art of Darkwatch. Design Studio Press, 2005.

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21

Bioware. The Art of the Mass Effect Trilogy: Expanded Edition. Dark Horse Books, 2021.

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22

Bethesda. The Art of Prey. Dark Horse Books, 2017.

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23

Wade, Daniel P. Art of Grand Turismo. Ballistic Media Pty, Limited, 2014.

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24

Art of Titanfall 2. Titan Books Limited, 2016.

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25

Dog, Naughty. The Art of the Uncharted Trilogy. Dark Horse Books, 2015.

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26

Bethesda. Art of Doom. Dark Horse Comics, 2016.

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27

(Firm), Blizzard Entertainment, ed. The art of Overwatch. 2017.

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28

Entertainment, Sony Computer. The Art of Ratchet & Clank. Dark Horse Books, 2018.

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29

Williams, Walt. Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games. Atria Books, 2017.

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30

Williams, Walt. Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games. Atria Books, 2018.

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31

Wolf, Mark J. P., ed. Encyclopedia of Video Games. 2nd ed. ABC-CLIO, LLC, 2021. http://dx.doi.org/10.5040/9798216990734.

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Now in its second edition, theEncyclopedia of Video Games: The Culture, Technology, and Art of Gamingis the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its
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32

Wolf, Mark J. P., ed. Encyclopedia of Video Games. 2nd ed. ABC-CLIO, LLC, 2021. http://dx.doi.org/10.5040/9798216990727.

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Now in its second edition, theEncyclopedia of Video Games: The Culture, Technology, and Art of Gamingis the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its
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33

Wolf, Mark J. P., ed. Encyclopedia of Video Games. 2nd ed. ABC-CLIO, LLC, 2021. http://dx.doi.org/10.5040/9798216990741.

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Now in its second edition, theEncyclopedia of Video Games: The Culture, Technology, and Art of Gamingis the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its
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34

Levan, Kristine, and Steven Downing. Crime, Punishment, and Video Games. The Rowman & Littlefield Publishing Group, 2022. https://doi.org/10.5040/9781666990331.

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Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players
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35

Art of Gears 5. Dark Horse Comics, 2019.

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36

Push Start: The art of video games. EarBOOKS, 2014.

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37

Various. The Art of Fire Emblem: Awakening. Dark Horse Books, 2016.

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38

SEGA. Art and Making of the Box. Insight Editions, 2009.

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39

Reed, Michael. Video Game Art Reader: Volume 4. Edited by Tiffany Funk. Amherst College Press, 2022. http://dx.doi.org/10.3998/mpub.12414517.

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In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a
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40

Nintendo 64 Anthology (The Box Art Collection Pack). Geeks-Line Publishing, 2016.

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41

Significant zero: Heroes, villains, and the fight for art and soul in video games. Atria Books, 2017.

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42

Studios, Microsoft. Art of Scalebound. Dark Horse Comics, 2017.

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43

Cygames. Rage of Bahamut : Official Art Works: Official Art Works. UDON Entertainment Corporation, 2014.

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44

Manns, Andy. Practical Art of Video Game Prototyping: Step-By-Step Art and Design Techniques for Pre-Production. Taylor & Francis Group, 2023.

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45

The Art of Assassin's Creed: Unity. Titan Books, 2014.

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46

Wolf, Mark J. P., ed. Encyclopedia of Video Games. Greenwood, 2012. http://dx.doi.org/10.5040/9798216990710.

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This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems
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47

Wolf, Mark J. P., ed. Encyclopedia of Video Games. ABC-CLIO, LLC, 2012. http://dx.doi.org/10.5040/9798216990703.

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This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems
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48

O'Connor, Philippe. Art and Science of Game Design. Taylor & Francis Group, 2020.

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49

The Art of Battlefield 4. Titan Books Ltd, 2013.

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50

The Art of Watch Dogs. Titan Books Ltd, 2014.

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