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Books on the topic 'Video Games based on Manga'

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1

Sonic), Hiroyuki Negami (Super. Doraemon 2 Nobita to Hikari no Shinden: Epoch Official Guide Book. Tokyo, Japan: Shogakukan Inc., 1999.

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2

Sonic), Akiharu Tsuchida (Super. Doraemon Nobita to Mittsu no Seireiseki: Epoch Official Guide Book. Tokyo, Japan: Shogakukan Inc., 1997.

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3

Sonic), Hiroaki Nagata (Super. Doraemon 3 Nobita no Machi SOS!: Epoch Official Guide Book. Tokyo, Japan: Shogakukan Inc., 2000.

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4

Sanches, João Diniz. Driving games manual: The ultimate guide to all car-based computer and video games. Newbury Park, Calif: Haynes, 2008.

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5

Game based organization design: New tools for complex organizational systems. Basingstoke, Hampshire: Palgrave Macmillan, 2014.

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6

1968-, Rodriguez Robert, ed. Spy kids 3-D : game over: A novel based on the major motion picture. New York: Miramax Books/Hyperion Books for Children, 2003.

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7

Allison, DeBlasio, and Marsocci Joey, eds. 1000 incredible costume & cosplay ideas: A showcase of creative characters from anime, manga, video games, movies, comics and more! Beverly, MA: Quarry Books, 2013.

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8

Orvis, Karin A. Videogame-based training success: The impact of trainee characteristics - year 2. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2006.

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9

Orvis, Karin A. Videogame-based training success: The impact of trainee characteristics - year 2. Arlington, Va: U.S. Army Research Institute for the Behavioral and Social Sciences, 2006.

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10

Quinrose. Alice in the country of diamonds: Wonderful wonder world official visual fan book. [S.l.]: Yen Press, 2014.

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11

Game-based teaching and simulation in nursing and healthcare. New York: Springer Pub. Co., 2012.

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12

Sanger, Jack. Screen-based entertainment technology and the young learner: A research study. (London): British Library Research and Innovation Centre, 1997.

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13

1950-, Allen Kate, ed. Reading Japan cool: Patterns of manga literacy and discourse. Lanham, Md: Lexington Books, 2009.

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14

Haruno, Tomoya. D-frag! Los Angeles, California: Seven Seas Entertainment, LLC, 2017.

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15

Maruyama, Kugane. Overlord. New York, NY: Yen Press, 2018.

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16

1947-, Trollip Stanley R., ed. Computer-based instruction: Methods and development. Englewood Cliffs, N.J: Prentice-Hall, 1985.

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17

1947-, Trollip Stanley R., ed. Computer-based instruction: Methods and development. 2nd ed. Englewood Cliffs, N.J: Prentice Hall, 1991.

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18

Haruno, Tomoya. D-frag! [Los Angeles, CA]: Seven Seas Entertainment, LLC, 2018.

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19

Montesa, Mike, ed. The Legend of Zelda: Ocarina of Time, Part 2. San Francisco, CA: Viz Media, LLC., 2008.

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20

editors, Consumer Guide. Winning Tips For Nintendo: Newest Game Strategies. Lincolnwood, IL: Signet, 1990.

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21

Publishing, RH Value. Winning Tips For Nintendo: Newest Game Strategies. Lincolnwood, IL: Publications International, Ltd., 1990.

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22

Guide, Editiors of Consumer. Winning Tips For Nintendo: Newest Game Strategies. Lincolnwood, IL: Publications International, 1990.

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23

Montesa, Mike, ed. The Legend of Zelda: Majora's Mask. San Francisco, CA: Viz Media, LLC., 2009.

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24

Montesa, Mike, ed. Ocarina of time.1: The Legend of Zelda: Ocarina of Time, Part 1. San Francisco, CA: Viz Media, LLC., 2008.

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25

Sepowski, Stephen J., ed. The Ultimate Hint Book. Old Saybrook, CT: The Ultimate Game Club Ltd., 1991.

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26

Hart, Christopher. Manga Mania Video Games (Manga Mania). Tandem Library, 2004.

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27

Hart, Christopher. Manga Mania Video Games (Manga Mania). Watson-Guptill, 2004.

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28

Kawahara, Reki. Sword Art Online: Aincrad - manga (Sword Art Online Manga). Yen Press, 2014.

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29

Sword Art Online: Mother's Rosary, Vol. 2 - manga (Sword Art Online Manga). Yen Press, 2016.

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30

Bruce, Grenville, Johnson Tim ca 1962-, Wright Will 1960-, and Vancouver Art Gallery, eds. KRAZY!: The delirious world of anime + comics + video games + art. Berkeley: University of California Press, 2008.

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31

Barr, Matthew. Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Palgrave Macmillan, 2019.

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32

The effects of video game experience on computer-based air traffic controller specialist, air traffic scenario test scores. Washington, D.C: U.S. Dept. of Transportation, Federal Aviation Administration, Office of Aviation Medicine, 1997.

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33

Ingulsrud, John E., and Kate Allen. Reading Japan Cool: Patterns of Manga Literacy and Discourse. Lexington Books/Fortress Academic, 2010.

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34

Sword Art Online刀劍神域 (1): 艾恩葛朗特. Taiwan: 台灣角川, 2009.

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35

Sword Art Online 1: Aincrad: (light novel). New York, USA: Yen Press, 2014.

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36

Haruno, Tomoya. D-Frag! 2015.

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37

translator, Beck Adrienne, ed. D-frag! Seven Seas, 2014.

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38

The Legend of Zelda: Art & Artifacts. Dark Horse Books, 2018.

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39

Haruno, Tomoya. D-frag! 2014.

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40

Hot Tips for the Coolest Nintendo Games. Lincolnwood, IL: Publications International, Limited, 1990.

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41

Nintendo 64 Complee Solution: Jet Force Gemini. Bournemouth, England: Paragon Publishing Limited, 1999.

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42

Blagger's Guide to Turok 2. Bournemouth, England: Paragon Publishing Limited, 1999.

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43

Winning at Nintendo: Hot Tips for the Coolest Games. Lincolnwood, IL: Publications International, Ltd., 1990.

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44

Winning at Nintendo Hot Tips for the Coolest Games. Publications Intl, 1989.

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45

Shadowman: Book of Secrets. Bath, England: Future Publishing, 1999.

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46

Nintendo 64 Solutions: Turok 2 & Zelda 64. Paragon Publishing Limited: Paragon Publishing Limited, 1998.

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47

Nintendo 64: A-Z of Cheats Volume 2. Bournemouth, England: Paragon Publishing Limited, 1998.

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48

Gibbons, William. Terms and Conditions. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190265250.003.0002.

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This chapter focuses on a close reading of the two terms that are central to the book: “classical music” (also sometimes referred to as “art music”) and “video games.” It explores both scholarly and popular understandings of both terms, pointing to the tendency to view classical music as highbrow art and video games as lowbrow entertainment, and asks why we understand these two pursuits as contradictory. Based on these mutually exclusive definitions, video games and classical music should be fundamentally incompatible, meaning that their combination inherently challenges traditional understandings of high and low art. The chapter concludes by introducing some of the fundamental questions that will be addressed in this book, such as whether video games cease to be primarily entertainment vehicles when classical music enters the mix.
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49

Nintendo 64: A-Z Der Cheats, Ausgabe 1. Enschede, Niederlande: BriStein, B.V., 1999.

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50

Blagger's Guide: N64 A-Z Cheats. Bournemouth, England: Paragon Publishing Limited, 1999.

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