Books on the topic 'Video games Computer games Learning'
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Good video games and good learning: Collected essays on video games, learning, and literacy. P. Lang, 2007.
Find full textElisabeth, Hayes, ed. Women and gaming: The Sims and 21st century learning. Palgrave Macmillan, 2010.
Find full textGee, James Paul. Women and gaming: The Sims and 21st century learning. Palgrave Macmillan, 2010.
Find full textGee, James Paul. Women and gaming: The Sims and 21st century learning. Palgrave Macmillan, 2009.
Find full textCarol, Savill-Smith, and Great Britain. Learning and Skills Development Agency., eds. The Use of computer and video games for learning: A review of the literature. LSDA, 2004.
Find full textFreyermuth, Gundolf S., Lisa Gotto, and Fabian Wallenfels. Serious Games, Exergames, Exerlearning: Zur Transmedialisierung und Gamification des Wissenstransfers. Transcript, 2013.
Find full textMinds in play: Computer game design as a context for children's learning. L. Erlbaum Associates, 1995.
Find full textPrensky, Marc. Don't bother me, Mom, I'm learning!: How computer and video games are preparing your kids for 21st century success and how you can help! Paragon House, 2006.
Find full textPeterson, Mark. Computer Games and Language Learning. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175.
Full textGábor, Lugosi, ed. Prediction, learning, and games. Cambridge University Press, 2006.
Find full textPloor, D. Michael. Video game design foundations. Goodheart-Willcox Company, 2011.
Find full textTeam, Computer Video Games. Computer and video games: The essential guide. Boxtree, 1994.
Find full textBogenn, Tim. Destroy all humans!: Path of the furon : official strategy guide. BradyGames, 2008.
Find full textAI and artificial life in video games. Charles River Media/Cengage Technology, 2008.
Find full textGood Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy. Lang Publishing, Incorporated, Peter, 2013.
Find full text1954-, Soria Agustin, and Maldonado Julián, eds. Computer games: Learning objectives, cognitive performance, and effects on development. Nova Science Publisher's, 2009.
Find full textGood Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.
Find full textGee, James Paul. Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies). Peter Lang Publishing, 2007.
Find full textStealth Assessment Measuring And Supporting Learning In Video Games. MIT Press Ltd, 2013.
Find full textWhat Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2004.
Find full textWhat Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2003.
Find full textKafai, Yasmin B., Quinn Burke, and Constance Steinkuehler. Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy. MIT Press, 2016.
Find full textConnected Gaming: What Making Video Games Can Teach Us about Learning and Literacy. MIT Press, 2016.
Find full textKafai, Yasmin B., Quinn Burke, and Constance Steinkuehler. Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy. MIT Press, 2016.
Find full textKafai, Yasmin B., Quinn Burke, and Constance Steinkuehler. Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy. MIT Press, 2016.
Find full textLearning In Real And Virtual Worlds Commercial Video Games As Educational Tools. Palgrave Macmillan, 2013.
Find full textWhat Video Games Have to Teach Us about Learning and Literacy: Revised and Updated Edition. 2nd ed. Palgrave Macmillan, 2007.
Find full text1958-, Jenkins Henry, ed. Video games and learning: Teaching and participatory culture in the digital age. Teachers College Press, 2011.
Find full text1964-, Eck Richard Van, ed. Gaming and cognition: Theories and practice from the learning sciences. Information Science Reference, 2010.
Find full text(Foreword), James Paul Gee, Gail E. Hawisher (Editor), and Cynthia L. Selfe (Editor), eds. Gaming Lives in the Twenty-First Century: Literate Connections. Palgrave Macmillan, 2007.
Find full text1951-, Selfe Cynthia L., Hawisher Gail E, and Ittersum Derek Van, eds. Gaming lives in the twenty-first century: Literate connections. Palgrave Macmillan, 2007.
Find full textGaming Lives in the Twenty-First Century: Literate Connections. Palgrave Macmillan, 2007.
Find full text1951-, Selfe Cynthia L., Hawisher Gail E, and Ittersum Derek Van, eds. Gaming lives in the twenty-first century: Literate connections. Palgrave Macmillan, 2007.
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