Academic literature on the topic 'Video games evaluation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Video games evaluation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Video games evaluation"
KATO, Ryo, Takashi KAWAI, Ranae IKESHITA, et al. "Ergonomic Evaluation of Portable Video Games." Journal of Digital Games Research 2, no. 1 (2008): 67–75. http://dx.doi.org/10.9762/digraj.2.1_67.
Full textAust, Robert, Michael Nitsche, and Johannes Pelka. "Digital game-based learning and video games in teacher training. Conception, evaluation and results from Leipzig University." Perspectives of Innovations, Economics and Business 14, no. 3 (2014): 113–31. http://dx.doi.org/10.15208/pieb.2014.14.
Full textTreglia, Eugenia, Angela Magnanini, and Gianni Caione. "Video Games and Accessibility." International Journal of Digital Literacy and Digital Competence 10, no. 2 (2019): 29–36. http://dx.doi.org/10.4018/ijdldc.2019040103.
Full textStrååt, Björn, Fredrik Rutz, and Magnus Johansson. "Does Game Quality Reflect Heuristic Evaluation?" International Journal of Gaming and Computer-Mediated Simulations 6, no. 4 (2014): 45–58. http://dx.doi.org/10.4018/ijgcms.2014100104.
Full textHendryani, Rika. "THE EVALUATION OF BOBBY BOLA DAN PERI BUKU AJAIB 3 FOR LANGUAGE LEARNING." IJET (Indonesian Journal of English Teaching) 7, no. 1 (2018): 24–35. http://dx.doi.org/10.15642/ijet2.2018.7.1.24-35.
Full textAnderson, Sky LaRell. "Portraying Mental Illness in Video Games." Loading 13, no. 21 (2020): 20–33. http://dx.doi.org/10.7202/1071449ar.
Full textFindley, Michael R. "The Relationship between Student Learning Styles and Motivation during Educational Video Game Play." International Journal of Online Pedagogy and Course Design 1, no. 3 (2011): 63–73. http://dx.doi.org/10.4018/ijopcd.2011070105.
Full textLi, Xiaozhou, Zheying Zhang, and Kostas Stefanidis. "A Data-Driven Approach for Video Game Playability Analysis Based on Players’ Reviews." Information 12, no. 3 (2021): 129. http://dx.doi.org/10.3390/info12030129.
Full textKato, Ryo, Takashi Kawai, Kenji Nihei, et al. "Evaluation of Microflow Experiences Induced While Playing Video Games." Journal of Digital Games Research 4, no. 1 (2010): 59–67. http://dx.doi.org/10.9762/digraj.4.1_59.
Full textJaramillo-Alcázar, Angel, Sergio Luján-Mora, and Luis Salvador-Ullauri. "Inclusive Education: Mobile Serious Games for People with Cognitive Disabilities." Enfoque UTE 9, no. 1 (2018): 53–66. http://dx.doi.org/10.29019/enfoqueute.v9n1.236.
Full textDissertations / Theses on the topic "Video games evaluation"
White, Gareth R. "The playthrough evaluation framework : reliable usability evaluation for video games." Thesis, University of Sussex, 2014. http://sro.sussex.ac.uk/id/eprint/51591/.
Full textNøsterud, Øivind. "Mobile and Social Video Games : Prototype, Concepts, and Evaluation." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8903.
Full textAf, Malmborg Harald. "Evaluation of Car Engine Sound Design Methods in Video Games." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84627.
Full textCrowell, Robin April. "Gender Bias and the Evaluation of Players: Voice and Gender in Narrated Gameplay Videos." PDXScholar, 2016. http://pdxscholar.library.pdx.edu/open_access_etds/3156.
Full textAndersson, Emma. "Eye tracking complemented HUD for video games : A perception evaluation of information display in FPS games." Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20848.
Full textGriffith, Ioseff. "Generation, evaluation, and optimisation of procedural 2D tile-based maps in turn-based tactical video games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-54453.
Full textZijlstra, Peter, and Christiaan Visser. "Developing Business Models in the Video Game Industry : An evaluation to strategic choices made by small and medium-sized development studios." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18618.
Full textSchön, Martin. "An Evaluation of Interactors' Gaze-to-Object Mapping Performance in 3D Virtual Environments." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192297.
Full textHarrelson, Diana. "Rated M for Monkey: An Ethnographic Study of Parental Information Behavior when Assessing Video Game Content for their Children." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849778/.
Full textBilyeu, Bruce A. "Design, Development, and Evaluation of Learning Games and an Interactive Science Lab in a 3-D Online Virtual World to Support Middle School Science Education." Ohio University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1260976297.
Full textBooks on the topic "Video games evaluation"
Beale, Ivan L. Video games for health: Principles and strategies for design and evaluation. Nova Science Publisher's, 2010.
Find full textBeal, Scott A. Training effectiveness evaluation of the Full Spectrum Command game. U.S. Army Research Institute for the Behavioral and Social Sciences, 2004.
Find full textGenvo, Sébastien. Le jeu à son ère numérique: Comprendre et analyser les jeux vidéo. Harmattan, 2009.
Find full textLe jeu à son ère numérique: Comprendre et analyser les jeux vidéo. Harmattan, 2009.
Find full textThe good, the bad, and the bogus: Nathan Lockard's complete guide to video games. Adventure Press, 1995.
Find full textGames That Sell! (Wordware Game and Graphics Library). Wordware Publishing, Inc., 2003.
Find full textPaavilainen, Janne, Hannu Korhonen, Elina Koskinen, and Kati Alha. Heuristic evaluation of playability. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0015.
Full textLockard, Nathan. The Good, the Bad, and the Bogus: Nathan Lockard's Complete Guide to Video Games: 1995 Edition. Adventure Press, 1994.
Find full textThe effects of video game experience on computer-based air traffic controller specialist, air traffic scenario test scores. U.S. Dept. of Transportation, Federal Aviation Administration, Office of Aviation Medicine, 1997.
Find full textBook chapters on the topic "Video games evaluation"
González Sánchez, José L., Rosa M. Gil Iranzo, and Francisco L. Gutiérrez Vela. "Enriching Evaluation in Video Games." In Human-Computer Interaction – INTERACT 2011. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23768-3_72.
Full textConstant, Thomas, Guillaume Levieux, Axel Buendia, and Stéphane Natkin. "From Objective to Subjective Difficulty Evaluation in Video Games." In Human-Computer Interaction - INTERACT 2017. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67684-5_8.
Full textSalvador-Ullauri, Luis, Patricia Acosta-Vargas, and Sergio Luján-Mora. "Accessibility Evaluation of Video Games for Users with Cognitive Disabilities." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39512-4_130.
Full textEagle, Michael, and Tiffany Barnes. "Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games." In Intelligent Tutoring Systems. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13437-1_23.
Full textMcAllister, Graham, and Gareth R. White. "Video Game Development and User Experience." In Evaluating User Experience in Games. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-963-3_7.
Full textChakraborty, Joyram, and Phillip L. Bligh. "Evaluation of Video Game Interfaces." In Universal Access in Human-Computer Interaction. Design for All and eInclusion. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21672-5_4.
Full textKoeffel, Christina, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven, and Manfred Tscheligi. "Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games." In Evaluating User Experience in Games. Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-963-3_13.
Full textJiang, Richard M., Ahmed Bouridane, and Abbes Amira. "Color Saliency Evaluation for Video Game Design." In Lecture Notes in Computational Vision and Biomechanics. Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-94-007-7584-8_13.
Full textNielsen, Thorbjørn S., Gabriella A. B. Barros, Julian Togelius, and Mark J. Nelson. "General Video Game Evaluation Using Relative Algorithm Performance Profiles." In Applications of Evolutionary Computation. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16549-3_30.
Full textGligorov, Riste, Michiel Hildebrand, Jacco van Ossenbruggen, Lora Aroyo, and Guus Schreiber. "An Evaluation of Labelling-Game Data for Video Retrieval." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36973-5_5.
Full textConference papers on the topic "Video games evaluation"
Gackenbach, Jayne, and Matt Rosie. "Cognitive evaluation of video games." In the 2009 Conference on Future Play. ACM Press, 2009. http://dx.doi.org/10.1145/1639601.1639615.
Full textRodio, Florentin, and J. M. Christian Bastien. "Heuristics for Video Games Evaluation." In the 25th IEME conference francophone. ACM Press, 2013. http://dx.doi.org/10.1145/2534903.2534915.
Full textMay, Aaron, Amber Choo, Carman Neustaedter, and Alissa Antle. "A mixed-methods evaluation of nonverbal communication in collaborative video games." In 2013 IEEE International Games Innovation Conference (IGIC). IEEE, 2013. http://dx.doi.org/10.1109/igic.2013.6659127.
Full textFukunaga, Takeru, Hayato Kajiyama, Akifumi Inoue, and Tohru Hoshi. "Evaluation of shape I/O controller for video games." In OzCHI '18: 30th Australian Computer-Human Interaction Conference. ACM, 2018. http://dx.doi.org/10.1145/3292147.3292235.
Full textSantos, Bruno S., and Heder S. Bernardino. "Game State Evaluation Heuristics in General Video Game Playing." In 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE, 2018. http://dx.doi.org/10.1109/sbgames.2018.00026.
Full textWhite, Gareth R., Pejman Mirza-babaei, Graham McAllister, and Judith Good. "Weak inter-rater reliability in heuristic evaluation of video games." In the 2011 annual conference extended abstracts. ACM Press, 2011. http://dx.doi.org/10.1145/1979742.1979788.
Full textBonnechère, B., C. Fabris, JC Bier, S. Van Sint Jan, V. Feipel, and B. Jansen. "Evaluation of cognitive functions of aged patients using video games." In the 4th Workshop. ACM Press, 2016. http://dx.doi.org/10.1145/3051488.3051491.
Full textWang, Wei, Omaru O. Maruatona, and Qian Huang. "Video Games' Educational Evaluation Model Based on BP Neural Network." In 2011 First International Workshop on Complexity and Data Mining (IWCDM). IEEE, 2011. http://dx.doi.org/10.1109/iwcdm.2011.44.
Full textLaufer, Eric, Raul Chandias Ferrari, Li Yao, Olivier Delalleau, and Yoshua Bengio. "Stacked calibration of off-policy policy evaluation for video game matchmaking." In 2013 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2013. http://dx.doi.org/10.1109/cig.2013.6633642.
Full textGrollmisch, Sascha, Christian Dittmar, and Gabriel Gatzsche. "Concept, implementation and evaluation of an improvisation based music video game." In 2009 International IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 2009). IEEE, 2009. http://dx.doi.org/10.1109/icegic.2009.5293599.
Full text