Dissertations / Theses on the topic 'Video games evaluation'
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White, Gareth R. "The playthrough evaluation framework : reliable usability evaluation for video games." Thesis, University of Sussex, 2014. http://sro.sussex.ac.uk/id/eprint/51591/.
Full textNøsterud, Øivind. "Mobile and Social Video Games : Prototype, Concepts, and Evaluation." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8903.
Full textAf, Malmborg Harald. "Evaluation of Car Engine Sound Design Methods in Video Games." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84627.
Full textCrowell, Robin April. "Gender Bias and the Evaluation of Players: Voice and Gender in Narrated Gameplay Videos." PDXScholar, 2016. http://pdxscholar.library.pdx.edu/open_access_etds/3156.
Full textAndersson, Emma. "Eye tracking complemented HUD for video games : A perception evaluation of information display in FPS games." Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20848.
Full textGriffith, Ioseff. "Generation, evaluation, and optimisation of procedural 2D tile-based maps in turn-based tactical video games." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-54453.
Full textZijlstra, Peter, and Christiaan Visser. "Developing Business Models in the Video Game Industry : An evaluation to strategic choices made by small and medium-sized development studios." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-18618.
Full textSchön, Martin. "An Evaluation of Interactors' Gaze-to-Object Mapping Performance in 3D Virtual Environments." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192297.
Full textHarrelson, Diana. "Rated M for Monkey: An Ethnographic Study of Parental Information Behavior when Assessing Video Game Content for their Children." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849778/.
Full textBilyeu, Bruce A. "Design, Development, and Evaluation of Learning Games and an Interactive Science Lab in a 3-D Online Virtual World to Support Middle School Science Education." Ohio University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1260976297.
Full textTaquet, Pierre. "Addiction au jeu vidéo : Processus cognitifs émotionnels et comportementaux impliqués dans son émergence, son maintien et sa prise en charge." Thesis, Lille 3, 2014. http://www.theses.fr/2014LIL30029/document.
Full textRussell, James. "“Pwnership”: Is copyright appropriately equipped to handle videogames? : An evaluation of the European legal framework for the protection of creative works in video-games." Thesis, Uppsala universitet, Juridiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-350135.
Full textOlsson, Anna. "Evaluating Immersion in Video Games Through Graphical User Interfaces." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13309.
Full textLitwiller, Tad. "Evaluating the benefits of 3D stereo in modern video games." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4570.
Full textMirza-Babaei, Pejman. "Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience." Thesis, University of Sussex, 2014. http://sro.sussex.ac.uk/id/eprint/47858/.
Full textWallin, Emil. "Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78968.
Full textWarnhag, Oskar, and Nick Wedzinga. "Evaluating the Effects of Pre-Attentive Processing on Player Performance and Perception in Platform Video Games." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18429.
Full textDavies, Bryan. "Evaluating the User-Experience of Existing Strategies to Limit Video Game Session Length." Thesis, University of Cape Town, 2018. http://pubs.cs.uct.ac.za/archive/00001248/.
Full textDraper, Rebecca Cupples. "At-risk students' perceptions of the impact of popular culture and the media on their lives." Digital Commons @ East Tennessee State University, 2005. http://etd-submit.etsu.edu/etd/theses/available/etd-1209104-133937/unrestricted/DraperR011105f.pdf.
Full textHanski, Jari, and Kaan Baris Biçak. "An Evaluation of the Unity Machine Learning Agents Toolkit in Dense and Sparse Reward Video Game Environments." Thesis, Uppsala universitet, Institutionen för speldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-444982.
Full textEriksson, Oliver, and Philip Lindau. "Evaluating an adaptive music system in an adventure game environment." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-22821.
Full textFogel, Victoria A. "Evaluating the effects of exergaming on physical activity among inactive children in a physical education classroom." [Tampa, Fla] : University of South Florida, 2009. http://purl.fcla.edu/usf/dc/et/SFE0002999.
Full textHussaan, Aarij. "Generation of Adaptive Pedagogical Scenarios in Serious Games." Thesis, Lyon 1, 2012. http://www.theses.fr/2012LYO10346.
Full textManeuvrier, Hervieu Arthur. "Le sentiment de présence en réalité virtuelle : rôle modérateur des facteurs humains sur la performance." Thesis, Normandie, 2020. http://www.theses.fr/2020NORMC035.
Full textMarfisi-Schottman, Iza. "Méthodologie, modèles et outils pour la conception de Learning Games." Phd thesis, INSA de Lyon, 2012. http://tel.archives-ouvertes.fr/tel-00762855.
Full textDenami, Maria Antonietta. "Un Serious Game pour le développement des compétences professionnelles des opérateurs en zone aseptique : définition d'un modèle holistique de conception et études d'usage." Thesis, Strasbourg, 2016. http://www.theses.fr/2016STRAG025/document.
Full textGrossard, Charline. "Evaluation et rééducation des expressions faciales émotionnelles chez l’enfant avec TSA : le projet JEMImE Serious games to teach social interactions and emotions to individuals with autism spectrum disorders (ASD) Children facial expression production : influence of age, gender, emotion subtype, elicitation condition and culture." Thesis, Sorbonne université, 2019. http://www.theses.fr/2019SORUS625.
Full textPotrus, Dani. "Swedish Sign Language Skills Training and Assessment." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209129.
Full textBlanié, Antonia. "Evaluation expérimentale du raisonnement clinique dans le cadre des jeux sérieux pour la formation des professionnels de santé. Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a randomized study in nursing students Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication." Thesis, université Paris-Saclay, 2020. http://www.theses.fr/2020UPASS092.
Full textYoung, Takeisha T. "A usability analysis of video games : the development of assessment standards." 2011. http://liblink.bsu.edu/uhtbin/catkey/1644460.
Full textClark, Jesse A. Jackson Matt. "Evaluation of Foss video games in comparison to their commercial counterparts." 2008. http://etda.libraries.psu.edu/theses/approved/WorldWideIndex/ETD-3146/index.html.
Full text鄭敬修. "The Study on After-Sales Service Using the Evaluation of Channels Distribution of Video Games - A Case of M Video Game." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/xsbmub.
Full textJerzak, Natalia Malgorzata. "Heuristic evaluation for serious games : using heuristics, HESG, for designing and evaluating serious games." Master's thesis, 2013. http://hdl.handle.net/10400.5/13154.
Full textRocha, Fernando Miguel Cardoso. "Playsketch - Game Design and Experience Evaluation." Master's thesis, 2019. http://hdl.handle.net/10316/87309.
Full textHughes, Darin. "The Design and Evaluation of a Video Game to Help Train Perspective-Taking and Empathy in Children with Autism Spectrum Disorder." Doctoral diss., 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6116.
Full textCox, Dale J. "An evaluation of game controllers and tablets as controllers for interactive TV applications." Thesis, 2012. http://hdl.handle.net/1957/30415.
Full textHuang, Yuan-Lin, and 黃源霖. "Efficiency Evaluation of Video Game Industry by Network Data Envelopment Analysis." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/598562.
Full textSoltanidashtbozorg, Pooya. "Virtual swimming: A psycho-biophysical evaluation of an active video game." Tese, 2017. https://repositorio-aberto.up.pt/handle/10216/102743.
Full textSoltanidashtbozorg, Pooya. "Virtual swimming: A psycho-biophysical evaluation of an active video game." Doctoral thesis, 2017. https://repositorio-aberto.up.pt/handle/10216/102743.
Full textHua, Tran Nguyen Khoi. "Évaluation des jeux Kinect à l’aide du suivi physiologique, du suivi oculaire et des réactions faciales du joueur." Thèse, 2012. http://hdl.handle.net/1866/8915.
Full textBunga, Rosária Patrícia Firmino. "Sistema de recomendação de videojogos." Master's thesis, 2020. http://hdl.handle.net/10071/22097.
Full textYang, Dai-Jie, and 楊岱潔. "The Development and Evaluation of a Therapeutic Video Game in Preschoolers with Acute Lymphoblastic Leukemia: A Pilot Study." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/h79k66.
Full textCheng-HanYang and 楊承翰. "Frames Evaluating and Selecting from Multi-Camera System-- A Case Study for Playing BasketBall Game Video." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/66336276447975158097.
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