Academic literature on the topic 'Video games – History and criticism'
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Journal articles on the topic "Video games – History and criticism"
Feenberg, Andrew. "Replies." Thesis Eleven 138, no. 1 (2017): 99–108. http://dx.doi.org/10.1177/0725513616689389.
Full textHayot, Eric. "Literary History after Literary Dominance." Modern Language Quarterly 80, no. 4 (2019): 479–94. http://dx.doi.org/10.1215/00267929-7777832.
Full textMiletic, Philip. "Avatar 'n' Andy." Loading 13, no. 21 (2020): 34–54. http://dx.doi.org/10.7202/1071450ar.
Full textLawler, Jeffrey, and Sean Smith. "Reprogramming the History of Video Games: A Historian’s Approach to Video Games and Their History." International Public History 4, no. 1 (2021): 47–54. http://dx.doi.org/10.1515/iph-2021-2018.
Full textFelczak, Mateusz. "Live Streaming Platforms and the Critical Discourse About Video Games." Replay. The Polish Journal of Game Studies 4, no. 1 (2017): 19–37. http://dx.doi.org/10.18778/2391-8551.04.02.
Full textKamp, Michiel. "Musical Ecologies in Video Games." Philosophy & Technology 27, no. 2 (2013): 235–49. http://dx.doi.org/10.1007/s13347-013-0113-z.
Full textBass, Ian. "The Potential of Video Games for Enhancing Teaching History." International Journal of Management and Applied Research 7, no. 3 (2020): 308–18. http://dx.doi.org/10.18646/2056.73.20-022.
Full textGrau. "Japanese Exceptionalism and Play Hegemony: The Construction of Ludic Traditions in Video Games Criticism." Mechademia: Second Arc 12, no. 1 (2019): 77. http://dx.doi.org/10.5749/mech.12.1.0077.
Full textDaddario, Gina. "Gendered Sports Programming: 1992 Summer Olympic Coverage and the Feminine Narrative Form." Sociology of Sport Journal 14, no. 2 (1997): 103–20. http://dx.doi.org/10.1123/ssj.14.2.103.
Full textWright, Esther. "On the promotional context of historical video games." Rethinking History 22, no. 4 (2018): 598–608. http://dx.doi.org/10.1080/13642529.2018.1507910.
Full textDissertations / Theses on the topic "Video games – History and criticism"
Du, Plessis Corné. "Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games." Thesis, Nelson Mandela Metropolitan University, 2017. http://hdl.handle.net/10948/16119.
Full textSweeney, Mark Richard. "The aesthetics of videogame music." Thesis, University of Oxford, 2014. https://ora.ox.ac.uk/objects/uuid:70a29850-0c0d-4abd-a501-e75224fa856a.
Full textBlake, Greyory. "Good Game." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5377.
Full textGrabner, Sarah M. "Art Games: Performativity and Interactivity." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1523973549005374.
Full textKazlauskaite, Milda. "Yn's Travels : A re-examination of the misguided viewpoints and societal benefits of Video Games." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105193.
Full textSandqvist, Ulf. "Digitala drömmar : en studie av den svenska dator- och tv-spelsbranschen 1980-2005." Licentiate thesis, Umeå University, Department of Economic History, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1470.
Full textRăzman, Diana Cristina. "Replaying history : Accuracy and authenticity in historical video game narratives." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18962.
Full textHagström, Anders. "Poetically Man Dwells in Game Space : A Phenomenological Investigation of Video Games as Art." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-326132.
Full textGreenwood-Ericksen, Adams. "LEARNING AFRICAN-AMERICAN HISTORY IN A SYNTHETIC LEARNING ENVIRONMENT." Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3350.
Full textNordqvist, Adam. "LÄRANDEPOTENTIAL & HISTORIEBRUK I DATORSPEL : En kvalitativ analys av Crusader Kings 2 möjligheter för lärande och historia ämnet." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-33324.
Full textBooks on the topic "Video games – History and criticism"
Narrative pleasures in young adult novels, films, and video games. Palgrave Macmillan, 2011.
Find full textGame sound: An introduction to the history, theory, and practice of video game music and sound design. MIT Press, 2008.
Find full textH.P. Lovecraft in popular culture: The works and their adaptations in film, television, comics, music, and games. McFarland & Co., 2005.
Find full textBook chapters on the topic "Video games – History and criticism"
McCall, Jeremiah. "Video Games as Participatory Public History." In A Companion to Public History. John Wiley & Sons, Ltd, 2018. http://dx.doi.org/10.1002/9781118508930.ch29.
Full textJohnson, Mark R. "The History of Cyberspace Aesthetics in Video Games." In Cyberpunk and Visual Culture. Routledge, 2017. http://dx.doi.org/10.4324/9781315161372-10.
Full textGarrelts, Nate. "The Pencil-Shaped Joystick: A Synoptic History of Text in Digital Games." In Rhetoric/Composition/Play through Video Games. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137307675_3.
Full textKelly, Matthew. "Using video games to test the boundaries between work, play, and cultural criticism." In Humans at Work in the Digital Age. Routledge, 2019. http://dx.doi.org/10.4324/9780429244599-16.
Full textNaskali, Tiia, Jaakko Suominen, and Petri Saarikoski. "The Introduction of Computer and Video Games in Museums – Experiences and Possibilities." In Making the History of Computing Relevant. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41650-7_21.
Full textTherrien, Carl. "From the Deceptively Simple to the Pleasurably Complex: The Rise of Cooperative Address in the History of Video Games." In Handbook of Digital Games. John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118796443.ch20.
Full textFrancuski, Boško. "The Influence of Video Games on Literary Works: Culture and/or Science." In CLIMB. Culture, Language, Literary, Translation, Library and Information Studies, Teaching Methodology and Book History. Универзитет у Београду, Филолошки факултет, 2017. http://dx.doi.org/10.18485/climb.2017.5.2.ch23.
Full textKarcher, Mary C. "So, You Want to Start a Research Archive?: Ethical Issues Researching and Archiving Video Game History." In The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63311-0_16.
Full textEgenfeldt-Nielsen, Simon, Jonas Heide Smith, and Susana Pajares Tosca. "History." In Understanding Video Games. Routledge, 2019. http://dx.doi.org/10.4324/9780429431791-5.
Full text"HISTORY." In Understanding Video Games. Routledge, 2013. http://dx.doi.org/10.4324/9780203116777-10.
Full textConference papers on the topic "Video games – History and criticism"
Hui, Jason K., and Mark W. Baer. "Interactive Video Games." In 2017 IEEE HISTory of ELectrotechnolgy CONference (HISTELCON). IEEE, 2017. http://dx.doi.org/10.1109/histelcon.2017.8535654.
Full textBaer, Mark W., and Jason K. Hui. "How Interactive Video Games Helped Shape the Modern Computer World." In 2019 6th IEEE History of Electrotechnology Conference (HISTELCON). IEEE, 2019. http://dx.doi.org/10.1109/histelcon47851.2019.9040031.
Full textMatei, Stefania. "Digital Cultures of Commemoration: Learning and Unlearning History through Video Games." In 2015 20th International Conference on Control Systems and Computer Science (CSCS). IEEE, 2015. http://dx.doi.org/10.1109/cscs.2015.128.
Full textMoshirnia, Andrew. "The Educational Potential of Modified Video Games." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3130.
Full textBreugelmans, Jeffrey, and Yingzi Lin. "Biosensor Based Video Game Control for Physically Disabled Gamers." In ASME 2011 Dynamic Systems and Control Conference and Bath/ASME Symposium on Fluid Power and Motion Control. ASMEDC, 2011. http://dx.doi.org/10.1115/dscc2011-6000.
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