Contents
Academic literature on the topic 'Video games localisation'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Video games localisation.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Video games localisation"
Mangiron, Carmen. "The Localisation of Japanese Video Games." Journal of Internationalization and Localization 2 (January 1, 2012): 1–20. http://dx.doi.org/10.1075/jial.2.01man.
Full textGoaid Alotaibi, Abdullah, and Zafer Tuhaitah. "An overview of the localisation of video games into Arabic." Journal of Internationalization and Localization 8, no. 1 (2021): 26–47. http://dx.doi.org/10.1075/jial.20008.goa.
Full textEllefsen, Ugo, and Miguel Á. Bernal-Merino. "Harnessing the roar of the crowd." Journal of Internationalization and Localization 5, no. 1 (2018): 21–48. http://dx.doi.org/10.1075/jial.00009.ell.
Full textFernández-Costales, Alberto. "On the sociolinguistics of video games localisation." Journal of Internationalization and Localization 4, no. 2 (2017): 120–40. http://dx.doi.org/10.1075/jial.00001.fer.
Full textMuñoz Sánchez, Pablo. "Video Game Localisation for Fans by Fans." Journal of Internationalization and Localization 1 (January 1, 2009): 168–85. http://dx.doi.org/10.1075/jial.1.07mun.
Full textHevia, Carmen Mangiron. "VIDEO GAMES LOCALISATION: POSING NEW CHALLENGES TO THE TRANSLATOR." Perspectives 14, no. 4 (2007): 306–23. http://dx.doi.org/10.1080/09076760708669046.
Full textBernal-Merino, Miguel Á. "Creativity and playability in the localisation of video games." Journal of Internationalization and Localization 5, no. 1 (2018): 74–93. http://dx.doi.org/10.1075/jial.00011.ber.
Full textZnamerovscaia, Anastasia Olegovna, and Anastasia Vladimirovna Ageeva. "Interdisciplinarity as Key Characteristic of Video Games Localisation Process." Filologičeskie nauki. Voprosy teorii i praktiki, no. 1 (January 2021): 218–22. http://dx.doi.org/10.30853/phil210006.
Full textSong, Hua. "Translation and Localisation in Video Games: Making Entertainment Software Global." Australian Journal of Linguistics 38, no. 1 (2017): 127–29. http://dx.doi.org/10.1080/07268602.2016.1272149.
Full textMangiron, Carme. "Game on! Burning issues in game localisation." Journal of Audiovisual Translation 1, no. 1 (2018): 122–38. http://dx.doi.org/10.47476/jat.v1i1.48.
Full textDissertations / Theses on the topic "Video games localisation"
Bernal-Merino, Miguel Angel. "The localisation of video games." Thesis, Imperial College London, 2013. http://hdl.handle.net/10044/1/39333.
Full textChiang, Bowie. "A comparative study of translation strategies applied in dealing with role languages. : A translation analysis of the video game Final Fantasy XIV." Thesis, Högskolan Dalarna, Japanska, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-21697.
Full textBenediktsdottir, Ásdis. "Analysing a Harvest Moon : On the translation of role language in Bokujō Monogatari: Hajimari no Daichi for the Nintendo 3DS." Thesis, Stockholms universitet, Tolk- och översättarinstitutet, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-118401.
Full textBushouse, Elizabeth. "The Practice and Evolution of Video Game Translation: Expanding the Definition of Translation." 2015. https://scholarworks.umass.edu/masters_theses_2/187.
Full textBooks on the topic "Video games localisation"
Bernal-Merino, Miguel Á. Translation and Localisation in Video Games. Routledge, 2014. http://dx.doi.org/10.4324/9781315752334.
Full textTranslation and Localisation in Video Games: Making Entertainment Software Global. Routledge, 2014.
Find full text