Academic literature on the topic 'Video games localization'
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Journal articles on the topic "Video games localization"
Yeltsova, S., and L. Alaeva. "LOCALIZATION OF COMPUTER VIDEO GAMES." International Humanitarian University Herald. Philology 4, no. 43 (2019): 60–63. http://dx.doi.org/10.32841/2409-1154.2019.43.4.14.
Full textO’Hagan, Minako. "Putting Pleasure First: Localizing Japanese Video Games." TTR 22, no. 1 (2010): 147–65. http://dx.doi.org/10.7202/044785ar.
Full textSharifi, Hamid. "Norms governing the localization of video games." Journal of Internationalization and Localization 3, no. 1 (2016): 61–73. http://dx.doi.org/10.1075/jial.3.1.04sha.
Full textCasado Valenzuela, Alicia. "Towards a Japanese video game localization quality analysis model." Journal of Internationalization and Localization 5, no. 1 (2018): 1–20. http://dx.doi.org/10.1075/jial.00008.cas.
Full textEsqueda, Marileide Dias, and Érika Nogueira de Andrade Stupiello. "Teaching video game translation: first steps, systems and hands-on experience / Ensinando tradução de videogame: primeiros passos, sistemas e experiência prática." Texto Livre: Linguagem e Tecnologia 11, no. 1 (2018): 103–20. http://dx.doi.org/10.17851/1983-3652.11.1.103-120.
Full textNawrocka, Ewa B. "Game localization pitfalls: Translation and multitextuality." Beyond Philology An International Journal of Linguistics, Literary Studies and English Language Teaching, no. 16/4 (December 11, 2019): 101–28. http://dx.doi.org/10.26881/bp.2019.4.04.
Full textMahasneh, Anjad A., and Maysa’ Taher Abu Kishek. "Arabic Localization of Video Games “Tomb Raider™ (2013)”: A Start or A Failure." Lebende Sprachen 63, no. 1 (2018): 47–62. http://dx.doi.org/10.1515/les-2018-0003.
Full textMangiron, Carme. "Found in Translation: Evolving Approaches for the Localization of Japanese Video Games." Arts 10, no. 1 (2021): 9. http://dx.doi.org/10.3390/arts10010009.
Full textHnatenko, Daria, Yuliia Venher, and Tetyana Druzhyna. "THE PECULIARITIES OF TRANSLATING ENGLISH COMPUTER MULTIMEDIA VIDEO GAMES." Naukovy Visnyk of South Ukrainian National Pedagogical University named after K. D. Ushynsky: Linguistic Sciences 2020, no. 31 (2020): 66–83. http://dx.doi.org/10.24195/2616-5317-2020-31-5.
Full textMitchell, Peter J., Roman D. Lopatin, and Egor V. Trusov. "Teaching Russian-English translation with computer games." Tambov University Review. Series: Humanities, no. 193 (2021): 7–14. http://dx.doi.org/10.20310/1810-0201-2021-26-193-7-14.
Full textDissertations / Theses on the topic "Video games localization"
Wong, Chi-hang, and 王志恆. "The localization of Japanese video games in Taiwan." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hdl.handle.net/10722/197549.
Full textPelletier-Gagnon, Jérémie. "Video games and Japaneseness: an analysis of localization and circulation of Japanese video games in North America." Thesis, McGill University, 2011. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=104849.
Full textSouza, Ricardo Vinicius Ferraz de. "Tradução e videogames: uma perspectiva histórico-descritiva sobre a localização de games no Brasil." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/8/8160/tde-03122015-131933/.
Full textWagner, Michael. "The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96031.
Full textBlokker, Chantal, and Florent Schmidt. "Censorship as Part of Localization : Practice and Perception of Regional Changes in Japanese and Western Video Games." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413713.
Full textBadiu, Adriana-Nicoleta. "“You’ve got to be kitten me!”: Translating puns, wordplay and speech styles in Don’t Starve – a localization proposal." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/22830/.
Full textQian, Wuqian. "The dissemination and localization of anime in China : Case study on the Chinese mobile video game Onmyoji." Thesis, Stockholms universitet, Institutionen för Asien-, Mellanöstern- och Turkietstudier, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-158768.
Full textArzani, Caterina. "La traduzione che non c’è. Torment: Tides of Numenera." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/17216/.
Full textAmorino, Chiara. "Tra humor e transcreation: la localizzazione di West of Loathing." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/20446/.
Full textDong, Luo. "La localización de videojuegos en China: Estudio de caso de la traducción de League of Legends." Doctoral thesis, Universitat Autònoma de Barcelona, 2018. http://hdl.handle.net/10803/666605.
Full textBooks on the topic "Video games localization"
Mejías-Climent, Laura. Enhancing Video Game Localization Through Dubbing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1.
Full textPlaying smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Specialty Press/A.D.D. Warehouse, 2014.
Find full textGame localization : translating for the global digital entertainment industry. John Benjamins Publishing Company, 2013.
Find full textBook chapters on the topic "Video games localization"
Mejías-Climent, Laura. "Dubbing in Video Games." In Enhancing Video Game Localization Through Dubbing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_4.
Full textMejías-Climent, Laura. "Video Games as Modern Multimodal Products." In Enhancing Video Game Localization Through Dubbing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_1.
Full textPettini, Silvia. "Culture-Specificity in Video Games." In The Translation of Realia and Irrealia in Game Localization. Routledge, 2021. http://dx.doi.org/10.4324/9781003001935-3.
Full textMandiberg, Stephen. "Video Games Have Never Been Global: Resituating Video Game Localization History." In Game History and the Local. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-66422-0_10.
Full textMejías-Climent, Laura. "The History of Localization and Dubbing in Video Games." In Enhancing Video Game Localization Through Dubbing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_2.
Full textZhang, Xiaochun. "Video game localization." In The Routledge Handbook of Translation and Media. Routledge, 2021. http://dx.doi.org/10.4324/9781003221678-27.
Full textMejías-Climent, Laura. "Game Localization: Stages and Particularities." In Enhancing Video Game Localization Through Dubbing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_3.
Full textMejías-Climent, Laura. "Dubbing Analysis Through Game Situations: Four Case Studies." In Enhancing Video Game Localization Through Dubbing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_5.
Full textMejías-Climent, Laura. "Conclusion." In Enhancing Video Game Localization Through Dubbing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-88292-1_6.
Full textUribe-Jongbloed, Enrique, Hernán David Espinosa-Medina, and James Biddle. "Cultural Transduction and Intertextuality in Video Games." In Advances in Multimedia and Interactive Technologies. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0477-1.ch009.
Full textConference papers on the topic "Video games localization"
Seljan, Sanja, and Josip Katalinić. "Integrating localization into a video game." In INFuture2017: Integrating ICT in Society. Department of Information and Communication Sciences, Faculty of Humanities and Social Sciences, University of Zagreb, Croatia, 2017. http://dx.doi.org/10.17234/infuture.2017.6.
Full textGresse, Adrien, Mickael Rouvier, Richard Dufour, Vincent Labatut, and Jean-François Bonastre. "Acoustic Pairing of Original and Dubbed Voices in the Context of Video Game Localization." In Interspeech 2017. ISCA, 2017. http://dx.doi.org/10.21437/interspeech.2017-1311.
Full textChen, Mingxi, and Shuying Wu. "Construction and Application of English-Chinese Bilingual Corpus Based on Localization Requirements: A Case Study of Miniature Video Game Corpus." In 2018 3rd International Conference on Humanities Science, Management and Education Technology (HSMET 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/hsmet-18.2018.156.
Full textTian, Yanqiu, Alexander G. Minton, Howe Yuan Zhu, et al. "A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification." In 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2021. http://dx.doi.org/10.1109/ismar-adjunct54149.2021.00054.
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