Academic literature on the topic 'Video games – Psychological aspects – Testing'
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Journal articles on the topic "Video games – Psychological aspects – Testing"
Tichon, Jennifer G., and Timothy Mavin. "Experiencing Resilience via Video Games." Social Science Computer Review 35, no. 5 (August 18, 2016): 666–75. http://dx.doi.org/10.1177/0894439316664507.
Full textBogacheva, N. V., and A. E. Voiskounsky. "Computer games and creativity: the positive aspects and negative trends." Современная зарубежная психология 6, no. 4 (2017): 29–40. http://dx.doi.org/10.17759/jmfp.2017060403.
Full textCarr, A. C., R. T. Woods, and B. J. Moore. "Developing a Microcomputer Based Automated Testing System for use with Psychogeriatric Patients." Bulletin of the Royal College of Psychiatrists 10, no. 11 (November 1986): 309–12. http://dx.doi.org/10.1192/pb.10.11.309.
Full textOrtiz, Luz, Héctor Tillerias, Christian Chimbo, and Veronica Toaza. "Impact on the video game industry during the COVID-19 pandemic." Athenea 1, no. 1 (September 25, 2020): 5–13. http://dx.doi.org/10.47460/athenea.v1i1.1.
Full textWulf, Tim, Diana Rieger, Anna Sophie Kümpel, and Leonard Reinecke. "Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences." Media and Communication 7, no. 4 (December 20, 2019): 166–75. http://dx.doi.org/10.17645/mac.v7i4.2297.
Full textPianzola, Federico. "Presence, flow, and narrative absorption questionnaires: a scoping review." Open Research Europe 1 (March 24, 2021): 11. http://dx.doi.org/10.12688/openreseurope.13277.1.
Full textBányai, Fanni, Ágnes Zsila, Zsolt Demetrovics, and Orsolya Király. "A problémás videojáték-használat újabb elméleti és gyakorlati megközelítései." Információs Társadalom 18, no. 1 (April 6, 2018): 93. http://dx.doi.org/10.22503/inftars.xviii.2018.1.6.
Full textCarran, Margaret, and Mark Griffiths. "Gambling and social gambling: An exploratory study of young people's perceptions and behaviour." Aloma: Revista de Psicologia, Ciències de l'Educació i de l'Esport 33, no. 1 (May 5, 2015): 101–13. http://dx.doi.org/10.51698/aloma.2015.33.1.101-113.
Full textTikhonova, Ju A. "Digital education: Using electronic resources in psychological support of the educational process." Informatics and education, no. 3 (May 13, 2020): 55–61. http://dx.doi.org/10.32517/0234-0453-2020-35-3-55-61.
Full textGrishina, A. V., and E. N. Volkova. "Analysis of individualality and personality factors of computer games addiction." Vestnik of Minin University 7, no. 4 (December 19, 2019): 12. http://dx.doi.org/10.26795/2307-1281-2019-7-4-12.
Full textDissertations / Theses on the topic "Video games – Psychological aspects – Testing"
Chan, Holing Sarah, and 陳可苓. "The associations between video gaming, sleep, and neuropsychological functioning in Hong Kong children." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/209534.
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Clinical Psychology
Master
Master of Social Sciences
Kim, Jung K. "The influence of flow experience on video games and agression." Virtual Press, 2007. http://liblink.bsu.edu/uhtbin/catkey/1371467.
Full textDepartment of Telecommunications
Sutterfield, Curtis T. "The relationship between video game user and character." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337637.
Full textDepartment of Telecommunications
Behrenshausen, Bryan G. "Touching is Good: An Eidetic Phenomenology of Interface, Interobjectivity, and Interaction in Nintendo's "Animal Crossing: Wild World"." Fogler Library, University of Maine, 2007. http://www.library.umaine.edu/theses/pdf/BehrenshausenBG2007.pdf.
Full textCheung, Mei Fung Meily. "The role of video game in the cultivation of literacy : a medium perspective." HKBU Institutional Repository, 2009. http://repository.hkbu.edu.hk/etd_ra/1053.
Full textDapra, Charles. "Action Video Game Skill Level Predicts Performance on Target Detection and Identification in a Simulated Combat Environment." Honors in the Major Thesis, University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1214.
Full textBachelors
Sciences
Psychology
McMahan, Timothy. "Real Time Assessment of a Video Game Player's State of Mind Using Off-the-Shelf Electroencephalography." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc955121/.
Full textWang, Jing Jing. "The effect of a health videogame with story immersion for childhood obesity prevention among Hong Kong Chinese children." HKBU Institutional Repository, 2015. https://repository.hkbu.edu.hk/etd_oa/177.
Full textAlhidari, Abdullah. "Co-Creating Value in Video Games: The Impact of Gender Identity and Motivations on Video Game Engagement and Purchase Intentions." Thesis, University of North Texas, 2015. https://digital.library.unt.edu/ark:/67531/metadc799485/.
Full textAsk, Alexander A. "To kill or not to kill : competition, aggression, and videogames, in adolescents /." Title page, contents and abstract only, 1999. http://web4.library.adelaide.edu.au/theses/09PH/09pha834.pdf.
Full textBooks on the topic "Video games – Psychological aspects – Testing"
Pervez, Mohammad. Video-games in Pakistan: A psychological perspective. Islamabad, Pakistan: National Institute of Psychology, Centre of Excellence, Quaid-e-Azam University, 1985.
Find full textGackenbach, Jayne. Video game play and consciousness. Hauppauge, N.Y: Nova Science Publishers, 2011.
Find full textGood video games and good learning: Collected essays on video games, learning, and literacy. New York: P. Lang, 2007.
Find full textKnoll, Joachim H. Gewalt und Spiele: Gewalt und Videospiel im Widerstreit der Meinungen. Düsseldorf: Livonia, 1993.
Find full textM, Ryan Richard, ed. Glued to games: How video games draw us in and hold us spellbound. Santa Barbara, Calif: ABC-CLIO, 2011.
Find full textGod in the machine: Video games as spiritual pursuit. West Conshohocken, PA: Templeton Press, 2013.
Find full textGentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.
Find full textGentile, Douglas A. The impact of video games on children and youth. Arlington, Va: Educational Research Service, 2001.
Find full textBook chapters on the topic "Video games – Psychological aspects – Testing"
Lee, Chien-Sing, Pei-Yee Tan, and Hong-Wei Wong. "Design and Development of Fun Lean Augmented and Virtual Reality Prototypes for Hand and Upper Limb Rehabilitation." In Knowledge Innovation Through Intelligent Software Methodologies, Tools and Techniques. IOS Press, 2020. http://dx.doi.org/10.3233/faia200569.
Full textConference papers on the topic "Video games – Psychological aspects – Testing"
Bordegoni, Monica, Marina Carulli, and Yuan Shi. "Investigating the Use of Smell in Vehicle-Driver Interaction." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60541.
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