Books on the topic 'Video games – Social aspects'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 books for your research on the topic 'Video games – Social aspects.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse books on a wide variety of disciplines and organise your bibliography correctly.
Albuquerque, Beatriz. Video games + glitch = learning: Video games vs. teachers. Saarbrücken, Germany: LAP Lambert Academic Publishing, 2012.
Find full textDyer-Witheford, Nick. Games of empire: Global capitalism and video games. Minneapolis, MN: University of Minnesota Press, 2009.
Find full textDyer-Witheford, Nick. Games of empire: Global capitalism and video games. Minneapolis: University of Minnesota Press, 2009.
Find full textDyer-Witheford, Nick. Games of empire: Global capitalism and video games. Minneapolis, MN: University of Minnesota Press, 2009.
Find full textCruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Business, technological, and social dimensions of computer games: Multidisciplinary developments. Hershey, PA: Information Science Reference, 2011.
Find full textDeMaria, Rusel. Reset: Changing the way we look at video games. San Francisco, CA: Berrett-Koehler Publishers, 2008.
Find full textDeMaria, Rusel. Reset: Changing the way we look at video games. San Francisco, Calif: Berrett-Koehler Publishers, 2007.
Find full textE, Jones Steven. The meaning of video games: Gaming and textual studies. New York: Routledge, 2008.
Find full textDay, Ryan S. Violence and video games: The missing link. [San Diego, California]: National University, 2013.
Find full textElisabeth, Fichez, ed. Construction sociale de l'univers des jeux vidéo. Lille: Conseil Scientifique de l'Université Charles-de-Gaulle - Lille 3, 2000.
Find full textGoldberg, Harold. All your base are belong to us: How fifty years of videogames conquered pop culture. New York: Three Rivers Press, 2011.
Find full textPoole, Steven. Trigger happy: Videogames and the entertainment revolution. New York, NY: Arcade Publishing, 2000.
Find full textGoldberg, Harold. All your base are belong to us: How 50 years of videogames conquered pop culture. New York: Three Rivers Press, 2011.
Find full textauthor, Chantepie Philippe, ed. Jeux vidéos, l'industrie culturelle du XXIe siècle. Paris: Ministère de la culture, 2017.
Find full text1974-, Jahn-Sudmann Andreas, and Stockmann Ralf 1973-, eds. Computer games as a sociocultural phenomenon: Games without frontiers, war without tears. New York, USA: Palgrave Macmillan, 2007.
Find full textDubbels, Brock R. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations. IGI Global, 2018.
Find full textDubbels, Brock R. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations. IGI Global, 2018.
Find full text