Academic literature on the topic 'Video journalism'

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Journal articles on the topic "Video journalism"

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Rahmanzadeh Heravi, Bahareh, and Jarred McGinnis. "Introducing Social Semantic Journalism." Journal of Media Innovations 2, no. 1 (March 9, 2015): 131–40. http://dx.doi.org/10.5617/jmi.v2i1.868.

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In the event of breaking news, a wealth of crowd-sourced data, in the form of text, video and image, becomesavailable on the Social Web. In order to incorporate this data into a news story, the journalist mustprocess, compile and verify content within a very short timespan. Currently this is done manually andis a time-consuming and labour-intensive process for media organisations. This paper proposes SocialSemantic Journalism as a solution to help those journalists and editors. Semantic metadata, natural languageprocessing (NLP) and other technologies will provide the framework for Social Semantic Journalismto help journalists navigate the overwhelming amount of UGC for detecting known and unknown newsevents, verifying information and its sources, identifying eyewitnesses and contextualising the event andnews coverage journalists will be able to bring their professional expertise to this increasingly overwhelminginformation environment. This paper describes a framework of technologies that can be employed byjournalists and editors to realise Social Semantic Journalism.
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Rastiya, Asty, and Hendriyani. "The impact of citizen journalism engagement in Indonesian television on citizen journalists and society: A case study of the NET Citizen Journalist (NET CJ) programme." Journal of Digital Media & Policy 11, no. 1 (March 1, 2020): 65–80. http://dx.doi.org/10.1386/jdmp_00012_1.

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Citizen journalism in television in Indonesia has flourished in the past decade, with two national commercial companies broadcasting citizen programme on occasion and three stations engaging in ongoing citizen journalism initiatives. This article uses a case study of Indonesia’s NET Citizen Journalist (NET CJ) programme to study perspectives of citizen journalists about the impact of citizen journalism in television on themselves and their society. Surveys and interviews with active CJ members indicated that collaboration between citizen journalists and television networks democratizes information by allowing a wider range of people to share information and perspectives, and drives positive changes in citizen’s surroundings and self-development in terms of knowledge and skills in news video production. However, potential negative side-effects are the high risk of being sued by injured parties and dissatisfaction about limited opportunities to have community videos broadcast on television.
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Bock, Mary Angela. "You Really, Truly, Have to “Be There”: Video Journalism as a Social and Material Construction." Journalism & Mass Communication Quarterly 88, no. 4 (December 2011): 705–18. http://dx.doi.org/10.1177/107769901108800402.

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News organizations are turning increasingly to video journalism as survival strategy in the era of convergence. Video journalism, the process by which one person shoots, writes, and edits video stories, represents both a socially and materially constructed form of news and adds a new dimension to daily work practices. This qualitative project examines the daily work practices of video journalists in a variety of organizational settings, including newspapers and television stations. This project found that the material requirements of video journalism have the potential to shift control of some aspects of news narrative away from journalists and toward their sources.
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Davis, Deborah Pang, and Barbara Millet. "Designing 360 Video for Immersive Journalism." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 1059–63. http://dx.doi.org/10.1177/1071181320641254.

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Journalism has seen tremendous change and 360-degree video, a form of virtual reality (VR), continues to present new ways for audiences to experience and engage with stories. Many journalists see 360° video as the future of storytelling. This literature review was conducted to guide UX practitioners and journalism professionals to practical information in an effort to understand the design challenges of VR and 360° video in journalism and identify opportunities to improve the user experience.
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Harmon, Mark D. "Cheap video, bad journalism." British Journalism Review 21, no. 3 (September 2010): 7–9. http://dx.doi.org/10.1177/09564748100210030202.

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Intan Fajarlie, Nadia, and Zainuddin Muda Z. Monggilo. "The Data Journalism Practices in the Production of Investigative News Videos by Narasi TV." Jurnal Ilmu Sosial dan Ilmu Politik 27, no. 2 (November 20, 2023): 123. http://dx.doi.org/10.22146/jsp.79791.

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The digital and open data era has given rise to the development of methods in data journalism to create an in-depth or investigative news report. The widespread use of social media, dominated by the Y and Z generations, has also encouraged journalists to present the story in attractive formats. As one of the digital media in Indonesia, Narasi TV has data-based long-form stories called Buka Mata, presented in video forms and published through various social media. This research aims to answer the question, “How does Narasi TV produce the data journalism videos in Buka Mata?” to describe Narasi TV’s data journalism practices. This study uses a constructivist paradigm, a qualitative approach, and the case study method; and refers to the data journalism concept from The Data Journalism Handbook in 2012 to solve the research question. The findings show that Narasi TV has implemented data journalism practices such as gathering, verifying, analyzing, and visualizing data in producing Buka Mata. Furthermore, Narasi TV also uses an open-source intelligence (OSINT) method to create its investigative news videos.
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Aitamurto, Tanja. "Normative paradoxes in 360° journalism: Contested accuracy and objectivity." New Media & Society 21, no. 1 (July 10, 2018): 3–19. http://dx.doi.org/10.1177/1461444818785153.

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In visual journalism, the adoption of new technologies often leads to renegotiation of normative boundaries, and the case of 360° video is no exception. Two normative paradoxes emerge in journalists’ attempts to deploy 360° video to provide emotionally engaging and factually relevant content. The first paradox is that the 360° view is considered to provide a more accurate representation of events, but the viewer’s freedom to choose the field of view can lead to a less accurate picture of the story. The second paradox is that, by manipulating authentic imagery in the pursuit of more accurate and objective reporting, journalists compromise on traditional notions of accuracy and objectivity. These paradoxes push visual journalism away from the “as is” and toward the “as if,” detaching visual journalism from its naturalistic claims. This leads to increasingly blurred boundaries between journalism and other communication practices such as advertising and propaganda.
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Leonov, Vladislav I. "FEATURES OF THE REVIEW GENRE IN MODERN GAME JOURNALISM." RSUH/RGGU Bulletin. "Literary Theory. Linguistics. Cultural Studies" Series 10, no. 2 (2023): 181–87. http://dx.doi.org/10.28995/2686-7249-2023-10-181-187.

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The article deals with the current state of game journalism, i.e. journalism related to video games. The author of the article discusses how game journalism uses various channels and platforms to communicate with the audience and provide its own content. The main part of the article analyzes the peculiarities of the review genre in video game journalism. Analyzing the scientific literature, the author of the article comes to the conclusion that the genre of review in game journalism does not correspond to the genre with the same name in traditional media. It is argued that despite the rigid framework of the game industry, which assigns journalists primarily advertising functions, some of the reviewers seek to act primarily in the interests of game users, gamers. The review genre is analyzed on the materials of the rubrics of the game Internet portal “StopGame.ru”.
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Li, Huiwen. "The Language of New Media Journalism on Short Video Sharing Websites." Academic Journal of Management and Social Sciences 3, no. 1 (June 6, 2023): 33–41. http://dx.doi.org/10.54097/ajmss.v3i1.9527.

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In recent years, with the rapid expansion of the integrated media and the wide-scale popularization of the mobile network, the short video technology and its applications have been hogging the limelight. To keep pace with the development of online news tendencies, the mainstream media has started entering into many short video platforms. To a certain extent, the mainstream media short video news is an important product of the internet and the digital media era. The short video has today become an emerging communication mode shared in real-time on the social platforms, which could integrate text, dubbing, video, and other elements to achieve the purpose of information transmission, while meeting the perception needs of the users through more intuitive and three-dimensional communication. Short videos cater to the fragmented reading habits of the public within a short time to achieve comprehensive transmission of communication content under the premise of excellence. This paper endeavors to analyze the characteristics of short video news in the era of rapid development of the new media by considering the short video news released by the official Tik Tok account of Xinhua News Agency as an example. The language of short video news is different from that of the traditional mainstream media news, whereas, the influence of the combination of official media news and the current hot short video transmission has been discussed. The transmission power of official media news could be optimized and improved through the use of short news videos.
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Ershova, Irina, and Anastasia Mikhailovna Dyachenko. "Genre-thematic features of Russian video game journalism (using the example of StopGame You-Tube channels)." Филология: научные исследования, no. 9 (September 2023): 33–46. http://dx.doi.org/10.7256/2454-0749.2023.9.40966.

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In this paper, the subject of consideration is the YouTube content of the Russian Internet gaming portal StopGame. The purpose of the study is to identify genre-thematic features of Russian video game journalism. The work is based on the method of analysis, which is used in the study of StopGame content from the point of view of the subject and genre; a typological approach that allows to convey the characteristics of different groups of video materials; comparison, which was used to highlight the most popular genres among viewers. As a result of the analysis, it was found that the genres most fully represented in the video format are news, review and walkthrough, which is explained by their demand among the gaming audience, and their specifics were also identified and described in detail. The results of the study help to structure the thematic and genre features of game journalism at this stage of its development. These data are useful for practicing journalists who want to start working in the field of game journalism, and students studying in the field of Journalism, studying the development of this branch of journalistic activity. The novelty of the research is provided by the appeal to the video format of game journalism, which is at the stage of its formation. The undertaken research allows us to conclude about the uniqueness of game journalism. Being a young journalistic direction, it is confidently gaining an increasing audience both in Russia and abroad.
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Dissertations / Theses on the topic "Video journalism"

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Gunnarsson, Peter. "Formatets betydelse : hur arbetsprocesser och produktionsvillkor formar journalistiken i webb-tv." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-17459.

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New technology has created new opportunities for journalists working with web TV. Changes in the work processes have led to new professional roles. According to the theory of media logic such events become news that suits media organizations and working conditions. How does the media logic affect the editorial workflow and how does it affect professional roles? In light of my own experience in various roles in television journalism, I examine how the web TV format shapes the work of journalists. Based on previous research in this area, this thesis also examines the professional role video reporters play and what this new role means in relation to other professional roles in journalism. Previous research shows that the video reporter role offers both opportunities and threats to journalism. (Brännström 2008, Wallace 2009, Nygren & Zuiderveld, 2011, and others). This study, based on participant observation at a web TV editorial desk, shows that the media logic of the format of web TV affects the work process in several ways. First, in terms of how news is produced in the field, and how news is created and re-created from existing material at the production desk. Inasmuch that consumers are increasingly becoming potential producers with cellphone cameras, there is a potential video journalist in every cellphone owner. The pace of work drives journalists to publish at a faster pace, which in turn means less time for reflection. Often the job of the video reporter is to select an in-point and out-point in an interview quickly and publish! This survey also highlights the video reporter’s role in relation to other journalists that work at a web editorial desk. The result shows that there is a difference between video reporters and writing reporters and also that there are differences within the group of video reporters. The study also provides an insight into the journalistic challenges at hand with new differentiations and combinations of roles in journalism within the field of web TV.In light of the observations derived from the material, one can say that the work of the video reporter at a web TV editorial desk is very much molded into a shape, the shape of practice governing the work, or in other words, the media logic controls what kind of video journalism reporters exercise in the production of online web TV.
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Soler, Alejandro. "Can We Save Video Game Journalism? : Can grass roots media contribute with a more critical perspective to contemporary video game coverage?" Thesis, Uppsala universitet, Institutionen för informatik och media, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225392.

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Video game journalism has been accused for lack in journalistic legitimacy for decades. The historical relation between video game journalists and video game publishers has always been problematic from an objective point of view, as publishers have the power to govern and dictate journalistic coverage by withdrawing financial funding and review material. This has consequently lead to lack in journalistic legitimacy when it comes to video game coverage. However, as the grass roots media movement gained popularity and attention in the mid 2000s, a new more direct and personal way of coverage became evident. Nowadays, grass roots media producers operate within the same field of practice as traditional journalists and the difference between entertainment and journalism has become harder than ever to distinguish. The aim of this master thesis is to discover if grass roots media is more critical than traditional video game journalism regarding industry coverage. The study combines Communication Power theory, Web 2.0 and Convergence Culture, as well as Alternative Media and Participatory Journalistic theory, to create an interdisciplinary theoretical framework. The theoretical framework also guides our choice in methodology as a grounded theory study, where the aim of analysis is to present or discover a new theory or present propositions grounded in our analysis. To reach this methodological goal, 10 different grass roots media producers were interviewed at 6 different occasions. The interviewees were asked about their opinions regarding grass roots media production, their own contribution, as well how they identified journalistic coverage. It was discovered that the grass roots media producers were not more critical than traditional video game journalists. This was because grass roots media producers operate under the rules of entertainment production. It was discovered that if grass roots media producers break out of the normative rules of entertainment production, they would either loose their autonomous freedom or funding, resulting in a catch-22 situation. Furthermore, it was found that grass roots media producers did not identify themselves as journalists; rather they identified themselves as game critics or reviewers. Thus, a video game journalist is categorised as an individual that report writes or edits video game news as an occupation, with formal journalistic training. However, since neither grass roots media producers nor industry veterans in general have journalistic training, it is still unclear who is a video game journalist. Lastly, we found that grass roots media producers have little possibility to influence traditional video game journalism. The only way to increase the status of journalistic legitimacy is by encouraging journalism itself, to engage in critical media coverage. As there is a public demand for industry coverage, and journalistic legitimacy is grounded on the normative democratic self-descriptions of the profession, video game journalism needs to move beyond entertainment and engage in democratically, constructive and critical coverage.
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Holmes, Christine Margaret. "Exploration of Information Processing Outcomes in 360-Degree Video." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1544104147312149.

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Semenchuk, Anastasia Kostiantynisvna, and Анастасія Костянтинівна Семенчук. "Impact of social media on journalism." Thesis, National aviation university, 2021. https://er.nau.edu.ua/handle/NAU/50071.

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1. Alejandro J. Journalism in the age of social media [Електронний ресурс]. – 2010. Режим доступу: https://pdfs.semanticscholar.org/dd2d/ bfaf6d3144674951949252cea25b89c89fa8.pdf 2. Bossio D., Bebawi S. Mapping the emergence of social media in everyday journalistic practices [Електронний ресурс]. – 2013. Режим доступу: https://www. researchgate.net/publication/307550650_Mapping_the_emergence_of_social_ media_in_everyday_journalistic_practices 3. Harper R. A. The Social Media Revolution: Exploring the Impact on Journalism and News Media Organizations [Електронний ресурс]. – 2010. Режим доступу: http://www.inquiriesjournal.com/articles/202/the-social-media-revolutionexploring-the-impact-on-journalism-and-news-media-organizations 4. Kumari N., Pradhan P. A study on Journalistic use of Social Media [Електронний ресурс]. – 2018. Режим доступу: https://amity.edu/UserFiles/asco/ journal/ISSUE68_6.%20Pitabas%20%20-%20AJMCS%20Vol%208%20No%201. pdf 5. Michel O. How social media has changed journalism [Електронний ресурс]. – 2017. Режим доступу: https://cutt.ly/xhybiaf 6. Safori A. Social Media’s Impact on a Journalist’s role [Електронний ресурс]. – 2018. Режим доступу: https://cutt.ly/uzJDGjo
In recent years, the news industry has undergone radical and irreversible changes. The reason for these metamorphoses was the expansion of social media, which forever changed the journalistic norms of the XXI century. The level of interest in social platforms and their efficiency has increased, mainly due to the Internet, which helps people around the world to stay connected.
В останні роки індустрія новин зазнала радикальних і незворотних змін. Причиною цих метаморфоз стало розширення соціальних мереж, яке назавжди змінило журналістські норми XXI століття. Рівень інтересу до соціальних платформ та їх ефективності зріс, головним чином завдяки Інтернету, який допомагає людям у всьому світі залишатися на зв'язку.
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Johansson, Emil, and Johan Kindmark. "Att spela ett yrke : En kvantitativ studie om svenska speljournalister och deras professionalisering." Thesis, Linnéuniversitetet, Institutionen för samhällsvetenskaper, SV, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-10584.

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This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession; just 10 % of the work forces are females. This relation was notable in our survey, as well as in earlier studies. Video game journalists between 26 and 35 years old seems to be the largest age group, which we think is a bit surprising considering how new this form of journalism is, and the fact the internet provides opportunities for every enthusiastic video game writer. The professionalism of video game journalists has been debated over a long time, with many people arguing that this type of work has little to do with traditional journalism. In our survey, a large part of the respondents made clear that they consider themselves to be writers rather than journalists. The majority of the Swedish video game journalists don't have a journalistic education, whether it's from high school or university. Most of them don't value education as much as writing skill, talent, passion and knowledge about video games. The minority arguing about the importance of education motivates their standpoint with arguments of classical journalistic ethics and values. One respondent told us that the whole industry would benefit from more highly educated journalists, another one pointed out that a lot of ground has been covered in the last 5-6 years, although there ́s still a great distance compared to traditional journalism.
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Cameron, David John. "Giving games a day job developing a digital game-based resource for journalism training /." Access electronically, 2004. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20041220.144608/index.html.

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Berry, Trine Bjørkmann. "The film of tomorrow : a cultural history of videoblogging." Thesis, University of Sussex, 2015. http://sro.sussex.ac.uk/id/eprint/53713/.

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Videoblogging is a form of cultural production that emerged in the early 2000s as a result of the increasing availability of cheap digital recording equipment, new videoediting software, video website hosting and innovative distribution networks across the internet. This thesis explores the close entanglement of culture and technology in this early and under-examined area of media production – most notably in the self-definition and development of a specific community around video practices and technologies between 2004-2009. These videobloggers' digital works are presented as an original case study of material digital culture on the internet, which also produced a distinctive aesthetic style. The thesis traces the discourses and technological infrastructures that were developed both within and around the community of videobloggers and that created the important pre-conditions for the video artefacts they produced. Through an ethnographically-informed cultural history of the practices and technologies of videoblogging, this thesis engages with the way in which new forms of cultural and technical hybrids have emerged in an increasingly digital age. The ethnographic research is informed by histories of film and video, which contribute to the theoretical understanding and contextualisation of videoblogging – as an early digital community – which has been somewhat neglected in favour of research on mainstream online video websites, such as YouTube. The thesis also contributes to scholarly understanding of contemporary digital video practices, and explores how the history of earlier amateur and semi-professional film and video has been influential on the practices, technologies and aesthetic styles of the videobloggers. It is also shown how their aesthetic has been drawn on and amplified in network culture, mainstream media, and contemporary media and cultural production. Through a critical mapping of the socio-technical structures of videoblogging, the thesis argues that the trajectories of future media and cultural production draws heavily from the practices and aesthetics of these early hybrid networked cultural-technical communities.
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Diakopoulos, Nicholas A. "Collaborative annotation, analysis, and presentation interfaces for digital video." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29680.

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Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2010.
Committee Chair: Essa, Irfan; Committee Member: Abowd, Gregory; Committee Member: Bolter, Jay; Committee Member: Lampe, Cliff; Committee Member: Stasko, John. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Humienny, Raymond Tyler. "Content Analysis of Video Game Loot Boxes in the Media." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1546434312362585.

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Higgins-Dobney, Carey Lynne. "News Work: the Impact of Corporate Newsroom Culture on News Workers & Community Reporting." PDXScholar, 2018. https://pdxscholar.library.pdx.edu/open_access_etds/4410.

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By virtue of their broadcast licenses, local television stations in the United States are bound to serve in the public interest of their community audiences. As federal regulations of those stations loosen and fewer owners increase their holdings across the country, however, local community needs are subjugated by corporate fiduciary responsibilities. Business practices reveal rampant consolidation of ownership, newsroom job description convergence, skilled human labor replaced by computer automation, and economically-driven downsizings, all in the name of profit. Even so, the people laboring under these conditions are expected to keep their communities informed with democracy- and citizenship-enhancing information. This study uses a critical political economy framework to focus on the labor aspects of working in commercially-run local television newsrooms in the United States. Surveys and interviews with news workers from the 25 largest local television markets highlight the daily challenges of navigating the dichotomy of labor in the space between corporate profiteering and public enlightenment. In addition to their more well-known and well-studied on-air reporter and anchor peers, "behind the scenes" workers and those with newly converged job descriptions also share their news work stories, thus filling a gap in the literature. Corporate capital incentives affect all who gather and disseminate the news. While all of these workers generally strive for high journalistic quality, the pressures of increased workloads and constant deadlines imposed by shrinking news staffs and growing digital media expectations mean journalists have to make craft work compromises in the race to report news faster and first. Owners push experienced news veterans with deep community connections out in favor of younger, cheaper, more tech-savvy workers. Financially beneficial content trumps deep policy investigations. These outcomes not only worry those in the journalistic trenches of local television news, but also potentially deprive the public of the information they seek from these outlets. As local television newsrooms remain the most popular sources of information for Americans, particularly in times of crisis, such outcomes are not in the community's best interest.
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Books on the topic "Video journalism"

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Simon, Ferrari, and Schweizer Bobby, eds. Newsgames: Journalism at play. Cambridge, Mass: The MIT Press, 2010.

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Simon, Ferrari, and Schweizer Bobby, eds. Newsgames: Journalism at play. Cambridge, Mass: MIT Press, 2010.

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Video journalism for the web: A practical introduction to documentary storytelling. New York: Routledge, 2012.

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Maciaszek, Remigiusz. Cały ten Rock. Kraków: Znak Horyzont - Społeczny Instytut Wydawniczy Znak, 2017.

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Going solo: Doing videojournalism in the 21st century. Columbia, Mo: University of Missouri Press, 2011.

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Pae, Wan-ho. Podo yŏngsang sillok: Yŏngsang ŭl t'onghae kirok toenŭn yŏksa ŭi sasil. Sŏul: Choŭn Ttang, 2019.

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In Bewegung: Die Produktion von Web-Videos bei deutschen regionalen Tageszeitungen. Wiesbaden: VS, Verlag für Sozialwissenschaften, 2010.

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1938-, Gorham Ramona, ed. School news shows: Video production with a focus. Worthington, Ohio: Linworth Pub., 1996.

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Morgan, Vivien. Practising videojournalism. New York, NY: Routledge, 2007.

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Sehl, Annika. Qualitätsmanagement im Videojournalismus: Eine qualitative Studie der ARD-Anstalten. Wiesbaden: VS, Verlag für Sozialwissenschaften, 2008.

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Book chapters on the topic "Video journalism"

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Bradford, Julie. "Video and podcasting." In Fashion Journalism, 233–53. Second edition. | London: New York, NY: Routledge, 2020. |: Routledge, 2019. http://dx.doi.org/10.4324/9781351174626-11.

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Engstrom, Erika, and David Stephenson. "Audio and Video Journalism." In Convergent Journalism: An Introduction, 99–119. 4th ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003402039-8.

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Hill, Steve, and Paul Bradshaw. "Visual journalism, video and audio." In Mobile-First Journalism, 113–36. London ; New York : Routledge, 2019.: Routledge, 2018. http://dx.doi.org/10.4324/9781315267210-7.

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Ristovska, Sandra. "Video Journalism and Human Rights." In The Routledge Companion to News and Journalism, 248–57. 2nd ed. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003174790-30.

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Andén-Papadopoulos, Kari. "Journalism, Memory and the ‘Crowd-Sourced Video Revolution’." In Journalism and Memory, 148–63. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137263940_10.

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Vaz Álvarez, Martín. "The Future of Video-Journalism: Mobiles." In Advances in Intelligent Systems and Computing, 463–69. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46068-0_61.

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Hayward, David. "Online news video, collaboration, and social networks." In Journalism, Power and Investigation, 286–99. London ; New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315181943-19.

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Bradshaw, Paul. "Video for the web and social media." In The Online Journalism Handbook, 217–49. 3rd ed. London: Routledge, 2023. http://dx.doi.org/10.4324/9780429321566-9.

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Murschetz, Paul Clemens, and Mike Friedrichsen. "Does Online Video Save Printed Newspapers? Online Video as Convergence Strategy in Regional Printed News Publishing: The Case of Germany." In Digital Transformation in Journalism and News Media, 115–28. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-27786-8_10.

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Hao, Hanxiang, Emily R. Bartusiak, David Güera, Daniel Mas Montserrat, Sriram Baireddy, Ziyue Xiang, Sri Kalyan Yarlagadda, et al. "Deepfake Detection Using Multiple Data Modalities." In Handbook of Digital Face Manipulation and Detection, 235–54. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-87664-7_11.

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AbstractFalsified media threatens key areas of our society, ranging from politics to journalism to economics. Simple and inexpensive tools available today enable easy, credible manipulations of multimedia assets. Some even utilize advanced artificial intelligence concepts to manipulate media, resulting in videos known as deepfakes. Social media platforms and their “echo chamber” effect propagate fabricated digital content at scale, sometimes with dire consequences in real-world situations. However, ensuring semantic consistency across falsified media assets of different modalities is still very challenging for current deepfake tools. Therefore, cross-modal analysis (e.g., video-based and audio-based analysis) provides forensic analysts an opportunity to identify inconsistencies with higher accuracy. In this chapter, we introduce several approaches to detect deepfakes. These approaches leverage different data modalities, including video and audio. We show that the presented methods achieve accurate detection for various large-scale datasets.
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Conference papers on the topic "Video journalism"

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Meira, Joao, Joao Marques, Joao Jacob, Rui Nobrega, Rui Rodrigues, Antonio Coelho, and A. Augusto de Sousa. "Video annotation for immersive journalism using masking techniques." In 2016 23o Encontro Portugues de Computacao Grafica e Interacao (EPCGI) [2016 23rd Portuguese Meeting on Computer Graphics and Interaction]. IEEE, 2016. http://dx.doi.org/10.1109/epcgi.2016.7851189.

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Li, Ke, Di Yang, Suhe Ji, and Liqun Liu. "The Impacts of Subtitles on 360-Degree Video Journalism Watching." In 2018 International Joint Conference on Information, Media and Engineering (ICIME). IEEE, 2018. http://dx.doi.org/10.1109/icime.2018.00035.

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Demir, Mustafa, and Mustafa Yağbasan. "The Effects of 3G/4G Based Video Transmission Systems on Local Television Channels in Turkey." In Annual International Conference on Journalism & Mass Communications. Global Science & Technology Forum (GSTF), 2012. http://dx.doi.org/10.5176/2301-3729_jmcomm12.73.

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Antonova, Elena. "USING VIDEO IN TEACHING PROFESSIONAL ENGLISH OF JOURNALISM TO NON-NATIVE SPEAKERS." In 13th International Technology, Education and Development Conference. IATED, 2019. http://dx.doi.org/10.21125/inted.2019.1566.

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Zubar, P. M. "Neologisms in Ukrainian coronavirus skeptics’ video content: peculiarities of formation and usage." In THE INTERACTION OF JOURNALISM, ADVERTISING AND PR IN THE MODERN MEDIA SPACE. Baltija Publishing, 2022. http://dx.doi.org/10.30525/978-9934-26-250-0-4.

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Pralica, Dejan. "(MULTI)MEDIA LITERACY - PERSPECTIVES IN SERBIA." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-151.

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The aim of this paper is to analyze the effects of media literacy in Serbia five years after "The Strategy for the Development of the Public Information System in the Republic of Serbia" came into force. Among other things, the "Strategy" proclaimed the introduction of new ICTs in order to contribute to better informing and education for children and youth. "Medijska koalicija" ("Media coalition") and US Agency for International Development (USAID), with the help of Serbian Ministry of Education and Science, started the project in order to encourage and support the democratization of the society via promotion of media literacy and responsible journalism in the Republic of Serbia. The target groups of the project were both teachers and secondary school students, as well as journalists. The project resulted in many seminars as well as a web-site which provide permanent support for the establishment of critical understanding of media messages using the most up-to-date learning models such as webinars and other multimedia tools. The web site www.medijsapismenost.org has got specifically organized information for teachers ("UNECO guidelines for teachers", "Digital safety manual", "Net generation webinars", "Basic Media Literacy - teacher's book", "The Century of the Self" - Online Video, etc.) and students ("Video - Media Literacy ABC", "Basic Media Literacy - student's book", "Deconstruction of media messages - webinar for students", "Basics of digital safety","Look up" - 5 minute Video message for "online" generation etc.). This paper will also discuss the practical difficulties the teachers encounter if they want to introduce new learning methods, such as eLearning, into teaching process.
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Obradovic, Neven, Ilija Milosavljevic, and Marija Vujovic. "INSTAGARM AS A NEW PLATFORM FOR MEDIA CONTENT - STUDENTS' STANCE." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-027.

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Social networks become dominant source of information in a modern society. Many researches show that average person spends a lot more time on social networks than on media portals. So, in order to maintain the audience, media houses are starting to publish their content on these platforms. Their latest tendency is to adjust news and place them on Instagram, which now allows users to post a video up to 60 seconds long. This kind of revolution in media sphere is especially important for students of journalism, who are obligated to follow all global media trends in order to be prepared for future work and understand how technology impacts media. The main goal of this research was to examine if the journalism students are familiar with the new media presence on Instagram and for what purposes do they use this social network. The starting hypotheses were that the students are not completely introduced with the activities of the media stations on Instagram and that they use this network majorly for fun. The main instrument used for data collection was a questionnaire that was specifically designed for the purposes of this study. A survey sample included 120 students from the Department of journalism. The results show that hypotheses were confirmed, and they varied in relation to the year of study. First year students were the least interested in media activity on this social network, while the older students showed some knowledge about this subject. Majority of students use Instagram, but mostly for the purpose of fun. The general conclusion is that the students are not well informed about the media activities on this platform and that they should be better educated in the area of media transformation.
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Bölükbaşı, Selahattin. "The Example of Fanatik Newspaper Within the Context of The Evolution of Communication From Traditional Media to New Media Tools During the Covid-19 Pandemic." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.024.

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Fanatik Newspaper has been chosen as a sample in explaining the evolution of communication from traditional media to new media tools during the Covid-19 pandemic period, as Fanatik uses both media platforms efficiently. During the pandemic period, in which people didn’t go out or even avoid meeting their relatives, it’s been harder to reach daily newspapers to be informed about developments. After the 1990s, humanity has already become acquainted with internet journalism, which led to a decrease in the purchase of newspapers, and people started following the developments mostly from other platforms such as computers and mobile phones. And the advent of Covid-19 increased people’s dependence to digital platforms as a result of the restrictions implemented by the states. This study includes a video interview with Ömer Necati Albayrak, who has been the editor of Fanatik since 2012, and the data collected about newspapers and online journalism during the pandemic. The meeting was originally planned to be held face-to-face, yet because of the pandemic, it had to be held over Zoom, one of the relatively new media applications. The questions asked in the interview were prepared in line with the location feature that’s in social networks (URL-1). Both qualitative and quantitative analysis methods were used in this study. With the content analysis performed with quantitative methods, information about the circulation and advertising revenues of the newspapers in Turkey in the last ten years were collected. As a result of both studies, it has been recorded that people mostly follow the news from the internet sites, however; the circulation of the newspapers, which declined at the beginning of the pandemic, increased again later. In consequence of the findings, although the evolution of communication from traditional media to new media seems to have been completed during the pandemic, it has been detected those newspapers are preferred more when it comes to advertising revenue.
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Pralica, Dejan, and Vladimir Barovic. "NEW DIGITAL TECHNOLOGIES IN THE EDUCATION OF JOURNALISTS." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-140.

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The aim of this paper is to show how new digital technologies create opportunities for improving education of journalists at undergraduate level. The case study on the example of Department of Media Studies at the Faculty of Philosophy in Novi Sad should show that most students are digitally literate and capable of understanding the new concept of education. The research that will be conducted among the students of the third year (53 subjects), the forth year (38 subjects), and the fifth year (master) (17 subjects), will show the students? expectations and their abilities during the lectures and workshops. Since the subjects in which the students can use their mobile phones as tools in the practical part of their pre exam obligations (Radio journalism, Television journalism, Internet journalism, Investigative journalism, Public services) are at the third, fourth and fifth year, those students are marked as the target group for the questionnaire. All the participants (100%) have at least one mobile phone. Although 57% of them do not have the improved versions of mobile phones, i.e. android, almost all (90% ) can connect to wireless internet. Most of them can listen to the radio via internet and can record voice and/or videos on their phones, which can facilitate fulfilling of the practical assignments, i.e. pre exam obligations for the above-mentioned subjects. The objective obstacle is the financial crisis and the fact that not all the subjects have the latest versions of mobile phones, tablets or laptop computers. The paper will offer several solutions how to successfully overcome this problem.
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Rahman, Mahmudur, Mozhgan Azimpourkivi, Umut Topkara, and Bogdan Carbunar. "Liveness verifications for citizen journalism videos." In WiSec'15: 8th ACM Conference on Security & Privacy in Wireless and Mobile Networks. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2766498.2766502.

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Reports on the topic "Video journalism"

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Kalenych, Volodymyr. IMMERSIVE TECHNOLOGIES OF JOURNALISM IN THE UKRAINIAN AND GLOBAL MEDIA SPACE. Ivan Franko National University of Lviv, March 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12161.

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The article deals with the new technologies of immersive journalism in the Ukrainian and global mediaspace for the example of specific media. The 360° video stands out among the main formats of immersive journalism, in it the viewer himself explores the video space, becoming a witness of events. The formats of photogrammetry, virtual reality (VR), 3D panoramas and 3D maps are also immersive. New formats and technologies have revolutionized the media sphere and allowed to create more dynamic and interesting stories. Immersive technologies made possible to transport the audience directly to the center of the news event through the format of 360-degree video and three-dimensional virtual reality, providing the «effect of presence». The format of 3D models and photogrammetry allowed users to interact with stories on a visual level more actively. Immersive technologies have also had a profound impact on the functioning of immersive journalism and fundamentally changed the way audiences interact with news stories. «Radio Svoboda», «Texty», «Ukraїner», «The New York Times», «The Guardian», «Der Tagesspiegel», «WDR» and other media experiment with the immersive formats. They give the opportunity for viewers to be in the center of a news event directly or to get an interactive, data-rich experience. This immersive approach allowed for increased empathy and understanding of each information consumer because they can feel and see the environments which are associated with a particular story. Key words: new media, media format, media technology, immersive technologies, immersive journalism.
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Richardson, Allissa V. Trends in Mobile Journalism: Bearing Witness, Building Movements, and Crafting Counternarratives. Just Tech, Social Science Research Council, November 2021. http://dx.doi.org/10.35650/jt.3010.d.2021.

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This field review examines how African American mobile journalism became a model for marginalized people’s political communication across the United States. The review explores how communication scholars’ theories about mobile journalism and media witnessing evolved since 2010 to include ethnocentric investigations of the genre. Additionally, it demonstrates how Black people’s use of the mobile device to document police brutality provided a brilliant, yet fraught, template for modern activism. Finally, it shows how Black mobile journalism created undeniable counternarratives that challenged the journalism industry in 2020 and presented scholars with a wealth of researchable questions. Taken together, the review complicates our understanding of Black mobile journalism as a great equalizer—pushing us to also consider what we lose when we lean too heavily on video testimony as a tool for political communication.
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Rudyk, Myroslava. COMMUNICATIVE FEATURES OF UKRAINIAN VIDEO BLOGS ON THE EXAMPLE OF YOUTUBE-CHANNELS OF «TORONTO TV», YANINA SOKOLOVA, AND OSTAP DROZDOV. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11111.

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The article is devoted to the study of the Ukrainian segment of video blogging as one of the most popular types of the functioning of the modern blogosphere. The content and statistics of popular video blogs were studied on the example of YouTube channels of Ukrainian bloggers and famous journalists. Today we are witnessing the rapid development of technologies that help journalists become better, and the creators of media content to work more quickly and ensure the completeness of the information. With the help of Internet communication, new ways of disseminating information have appeared in journalism. Journalists more often create their blogs on various platforms. Blogosphere video content has become very popular among the Ukrainian audience on YouTube because today the video format is the most effective in terms of communication. The YouTube social network partially replaces television, and the variety of thematic content is ably adapted to a wide audience. The paper analyzes Ukrainian blogs managed by journalists, where they publish different content formats. Therefore, the presentation of various examples of video blogs in our work helps to understand the specifics of Ukrainian blogging at its current stage of development. After all, videos of popular people such as Michael Shchur, Yanina Sokolova, Ostap Drozdov demonstrate the peculiarities of Ukrainian popular video content. For the research, we chose those blogs that are currently relevant to Ukrainian YouTube and have their specifics and uniqueness. The main objective of a blogger is to react quickly to the flow of information because the rating of the channel being monetized depends on it. With the help of statistical data, we can conclude that the Ukrainian audience is interested in a wide range of different information. Viewers now value the independent opinion of bloggers and more often listen to it. Every important event is covered by bloggers promptly. And the format in which it is presented depends on the individual style of the author and the concept of his channel. We can conclude that the video content of the modern blogosphere is developing rapidly. This provides the audience with information for different tastes.
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Paíno-Ambrosio, A., and MI Rodríguez-Fidalgo. A proposal for the classification of immersive journalism genres based on the use of virtual reality and 360-degree video. Revista Latina de Comunicación Social, July 2019. http://dx.doi.org/10.4185/rlcs-2019-1375en.

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Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.

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The article analyzes the peculiarities of the media content shaping and transformation in the convergent dimension of cross-media, taking into account the possibilities of augmented reality. With the help of the principles of objectivity, complexity and reliability in scientific research, a number of general scientific and special methods are used: method of analysis, synthesis, generalization, method of monitoring, observation, problem-thematic, typological and discursive methods. According to the form of information presentation, such types of media content as visual, audio, verbal and combined are defined and characterized. The most important in journalism is verbal content, it is the one that carries the main information load. The dynamic development of converged media leads to the dominance of image and video content; the likelihood of increasing the secondary content of the text increases. Given the market situation, the effective information product is a combined content that combines text with images, spreadsheets with video, animation with infographics, etc. Increasing number of new media are using applications and website platforms to interact with recipients. To proceed, the peculiarities of the new content of new media with the involvement of augmented reality are determined. Examples of successful interactive communication between recipients, the leading news agencies and commercial structures are provided. The conditions for effective use of VR / AR-technologies in the media content of new media, the involvement of viewers in changing stories with augmented reality are determined. The so-called immersive effect with the use of VR / AR-technologies involves complete immersion, immersion of the interested audience in the essence of the event being relayed. This interaction can be achieved through different types of VR video interactivity. One of the most important results of using VR content is the spatio-temporal and emotional immersion of viewers in the plot. The recipient turns from an external observer into an internal one; but his constant participation requires that the user preferences are taken into account. Factors such as satisfaction, positive reinforcement, empathy, and value influence the choice of VR / AR content by viewers.
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Petrovych, Olha B., Alla P. Vinnichuk, Viktor P. Krupka, Iryna A. Zelenenka, and Andrei V. Voznyak. The usage of augmented reality technologies in professional training of future teachers of Ukrainian language and literature. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4635.

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The article deals with the peculiarities of creation and practical application of augmented reality (AR) technologies for the organization of students-philologists’ individual and group work in studying the discipline “Methodic of teaching literature”. The relevance of the introduction of AR technologies for the future teachers-philologists’ readiness formation to the professional activity is substantiated. Analysis of the scientific sources suggested that the professional training process requires the modernization of teaching methods, and the usage of information and communication technologies (ICT) in education, in particular AR technologies, allows to make the learning process interesting and exciting. The domestic and foreign experience of AR technologies application into current educational practices is generalized. A step-by-step algorithm for creating the AR in the mobile application Unite and its subsequent content filling for professional training of future teachers of Ukrainian language and literature is described. The visualization of the educational content of the lepbook “Incredible Lesya Ukrainka”, made by students- philologists at the Mykhailo Stelmakh Faculty of Philology and Journalism of Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University during the studying the discipline “Methodic of teaching literature”, is detailed. It is specified that the educational process is based on the creation AR with the visualization of interactive learning materials with animation, instructions, links, video content, illustrations etc. according to the rubrics of the lepbook. It is emphasized that the implementation of AR technologies provides the increasing of motivation for systematic mastering of practical skills, enhances students’ concentration and attention, increases their cognitive experience, promotes the development of their creative abilities, produces the opportunities of using the visualized content for students’ research work, stimulates them to self-expression, motivates them to self-development, trains them to the skillful use of the Internet, modern gadgets and mobile applications, etc. Prospects for studying the possibilities of using AR technologies in lessons of Ukrainian literature at secondary school are determined.
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Yatsymirska, Mariya. MODERN MEDIA TEXT: POLITICAL NARRATIVES, MEANINGS AND SENSES, EMOTIONAL MARKERS. Ivan Franko National University of Lviv, February 2022. http://dx.doi.org/10.30970/vjo.2022.51.11411.

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The article examines modern media texts in the field of political journalism; the role of information narratives and emotional markers in media doctrine is clarified; verbal expression of rational meanings in the articles of famous Ukrainian analysts is shown. Popular theories of emotions in the process of cognition are considered, their relationship with the author’s personality, reader psychology and gonzo journalism is shown. Since the media text, in contrast to the text, is a product of social communication, the main narrative is information with the intention of influencing public opinion. Media text implies the presence of the author as a creator of meanings. In addition, media texts have universal features: word, sound, visuality (stills, photos, videos). They are traditionally divided into radio, TV, newspaper and Internet texts. The concepts of multimedia and hypertext are related to online texts. Web combinations, especially in political journalism, have intensified the interactive branching of nonlinear texts that cannot be published in traditional media. The Internet as a medium has created the conditions for the exchange of ideas in the most emotional way. Hence Gonzo’s interest in journalism, which expresses impressions of certain events in words and epithets, regardless of their stylistic affiliation. There are many such examples on social media in connection with the events surrounding the Wagnerians, the Poroshenko case, Russia’s new aggression against Ukraine, and others. Thus, the study of new features of media text in the context of modern political narratives and emotional markers is important in media research. The article focuses review of etymology, origin and features of using lexemes “cмисл (meaning)” and “сенс (sense)” in linguistic practice of Ukrainians results in the development of meanings and functional stylistic coloring in the usage of these units. Lexemes “cмисл (meaning)” and “сенс (sense)” are used as synonyms, but there are specific fields of meanings where they cannot be interchanged: lexeme “сенс (sense)” should be used when it comes to reasonable grounds for something, lexeme “cмисл (meaning)” should be used when it comes to notion, concept, understanding. Modern political texts are most prominent in genres such as interviews with politicians, political commentaries, analytical articles by media experts and journalists, political reviews, political portraits, political talk shows, and conversations about recent events, accompanied by effective emotional narratives. Etymologically, the concept of “narrative” is associated with the Latin adjective “gnarus” – expert. Speakers, philosophers, and literary critics considered narrative an “example of the human mind.” In modern media texts it is not only “story”, “explanation”, “message techniques”, “chronological reproduction of events”, but first of all the semantic load and what subjective meanings the author voices; it is a process of logical presentation of arguments (narration). The highly professional narrator uses narration as a “method of organizing discourse” around facts and impressions, impresses with his political erudition, extraordinary intelligence and creativity. Some of the above theses are reflected in the following illustrations from the Ukrainian media: “Culture outside politics” – a pro-Russian narrative…” (MP Gabibullayeva); “The next will be Russia – in the post-Soviet space is the Arab Spring…” (journalist Vitaly Portnikov); “In Russia, only the collapse of Ukraine will be perceived as success” (Pavel Klimkin); “Our army is fighting, hiding from the leadership” (Yuri Butusov).
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Zeng, Yongjian, Zhiyi Guo, Kejia Yang, Jing Lei, Zhidong Guo, and Xianjuan Sun. Deep brain stimulation in the treatment of Tourette's syndrome: a Meta analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, September 2022. http://dx.doi.org/10.37766/inplasy2022.9.0065.

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Review question / Objective: Patients who meet the clinical diagnostic criteria of Gilles de la Tourette syndrome (DSM-IV/DSM-V) are included, regardless of race, sex, age, etc. Deep brain electrical stimulation for the treatment of Tourette's syndrome, with no limit on the specific procedure and duration of stimulation. Randomized controlled trials were selected, the language was limited to Chinese and English, and there were no restrictions on race, age, sex and so on. The main outcome indicators were the Yale Global tic severity scale score. Other outcome indicators included the Modified Rush Video Rating Scale score, Beck's Depression Inventory score, State-Trait Anxiety Inventory score, Gilles de la Tourette Syndrome-Quality of Life Scale score and Yale Brown Obsessive Compulsive Scale score. Information sources: The Cochrane Library, Embase, Web of Science, MEDLINE and four Chinese electronic databases: China Biomedical Literature Database (CBM), China knowledge Network (CNKI), VIP Chinese Technical Journals Database (VIP), Wanfang Digital Database.The search time limit is from the self-built database to July 03, 2022.
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