Dissertations / Theses on the topic 'Video journalism'
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Gunnarsson, Peter. "Formatets betydelse : hur arbetsprocesser och produktionsvillkor formar journalistiken i webb-tv." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-17459.
Full textSoler, Alejandro. "Can We Save Video Game Journalism? : Can grass roots media contribute with a more critical perspective to contemporary video game coverage?" Thesis, Uppsala universitet, Institutionen för informatik och media, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225392.
Full textHolmes, Christine Margaret. "Exploration of Information Processing Outcomes in 360-Degree Video." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1544104147312149.
Full textSemenchuk, Anastasia Kostiantynisvna, and Анастасія Костянтинівна Семенчук. "Impact of social media on journalism." Thesis, National aviation university, 2021. https://er.nau.edu.ua/handle/NAU/50071.
Full textIn recent years, the news industry has undergone radical and irreversible changes. The reason for these metamorphoses was the expansion of social media, which forever changed the journalistic norms of the XXI century. The level of interest in social platforms and their efficiency has increased, mainly due to the Internet, which helps people around the world to stay connected.
В останні роки індустрія новин зазнала радикальних і незворотних змін. Причиною цих метаморфоз стало розширення соціальних мереж, яке назавжди змінило журналістські норми XXI століття. Рівень інтересу до соціальних платформ та їх ефективності зріс, головним чином завдяки Інтернету, який допомагає людям у всьому світі залишатися на зв'язку.
Johansson, Emil, and Johan Kindmark. "Att spela ett yrke : En kvantitativ studie om svenska speljournalister och deras professionalisering." Thesis, Linnéuniversitetet, Institutionen för samhällsvetenskaper, SV, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-10584.
Full textCameron, David John. "Giving games a day job developing a digital game-based resource for journalism training /." Access electronically, 2004. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20041220.144608/index.html.
Full textBerry, Trine Bjørkmann. "The film of tomorrow : a cultural history of videoblogging." Thesis, University of Sussex, 2015. http://sro.sussex.ac.uk/id/eprint/53713/.
Full textDiakopoulos, Nicholas A. "Collaborative annotation, analysis, and presentation interfaces for digital video." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29680.
Full textCommittee Chair: Essa, Irfan; Committee Member: Abowd, Gregory; Committee Member: Bolter, Jay; Committee Member: Lampe, Cliff; Committee Member: Stasko, John. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Humienny, Raymond Tyler. "Content Analysis of Video Game Loot Boxes in the Media." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1546434312362585.
Full textHiggins-Dobney, Carey Lynne. "News Work: the Impact of Corporate Newsroom Culture on News Workers & Community Reporting." PDXScholar, 2018. https://pdxscholar.library.pdx.edu/open_access_etds/4410.
Full textSteiner, Emil. "BINGE-WATCHING KILLED THE IDIOT BOX: THE CHANGING IDENTITIES OF VIEWERS AND TELEVISION IN THE EXPERIENTIAL, STREAMING VIDEO AGE." Diss., Temple University Libraries, 2018. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/521643.
Full textPh.D.
In this dissertation I explore what binge-watching is, how it is practiced, and its relationship with contemporary identities of television and viewers. Building on the theoretical frameworks of ambivalent cultural studies, post-structural feminism, and collective memory, I examine binge-watching and binge-viewers through their mediated articulations and ritualized actions. In Chapter 2, I chronicle the history of the terms’ usages in journalism from 1948-2016 and use that data to construct a functional definition of binge-watching. In Chapter 3, I analyze advertised constructions of binge-viewers in the commercial rhetoric of media companies from 2013-2015. In Chapter 4, I explore the rituals of contemporary television viewers through semi-structured interviews to understand how and why people binge-watch. In Chapter 5, I synthesize my findings on the articulations and actions of binge-watching and provided a reflexive narrative of my subject position as a binge-viewer studying binge-watching. I conclude that binge-watching is a techno-cultural phenomenon, which, through its action and articulation, is reshaping the identities of and relationships between television and viewers.
Temple University--Theses
Elliott, Lindsey. "What makes a non-professional video go viral: a case study of “I’m farming and I grow it”." Thesis, Kansas State University, 2013. http://hdl.handle.net/2097/15780.
Full textDepartment of Journalism and Mass Communications
Louise Benjamin
In 2013, creating a 57-second video can lead to more than $150,000 in profit for the creator and the creator can be anyone. This money-making opportunity comes from a recent popular trend known as a “viral video,” defined as a phenomenon of a video becoming highly popular through rapid, user-led distribution via the internet. However, research has not determined a clear model for creating a non-professional viral video. Interviews and YouTube analytics revealed how the video “I’m Farming and I Grow It,” a non-professional video created by three Kansas boys, was spread. Using the theories Uses and Gratifications and Two-Step Flow, this case study then analyzed the comments posted on the viral video and a content analysis of the comments identified the key factors mentioned by users, which contributed to the videos’ millions of views. The results conclude the key components for making a non-professional video go viral are “opinion leaders” spreading the message and video content that elicits positive feelings such as joy, humor, or praise. This study also provides a model to help a non-professional video go viral based on previous research and this case study.
Almén, Peter, Iman Hazheer, and Sandra Schöld. "”Känsliga tittare varnas” : En uppsats om medier, makt och moralpanik." Thesis, University of Kalmar, School of Communication and Design, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-2775.
Full textSweden. 1980. The term ‘video violence’ becomes public through the debates show Studio S. The show urges and obligates politicians to stop, regulate and ban video films with violent content from the market. 29 years later, the debates show Debatt raises concerns regarding a similar topic, ‘video game violence’. Both shows were produced and aired by the Public Service channels of Sveriges Television in Sweden.
The purpose of this thesis was to study and examine if the media encourages and nourishes moral panics to the general public through debates shows. How does the host/journalist interact to steer the debate to the media agenda and how has the power structure changed in the debate genre over the years? Do the media nurture the root of moral panics?
We based the study on a qualitative content analysis. We analyzed one episode from each of the two debate shows Studio S and Debatt. The method of analysis we used was discourse analysis with emphasis on relations and power structures. We also analyzed the episodes by using Goode and Ben-Yehudas five criteria’s for creating moral panic.
The study shows that both debates shows fail to mention the problem in a larger societal context. They tend to only portray a scapegoat. Furthermore, they often show one-sided and violent sequences from the cultural phenomena. They use discourses to maintain the firm power in the debates to fulfill their pre-constructed bias agenda. We’ve also observed that it has become much more difficult for a moral panic to gain momentum compared with 1980, because of the medias decentralization.
Harlan, Eric. "The Effects of Television Newscaster Style on Short-Term Viewer Retention." TopSCHOLAR®, 1990. https://digitalcommons.wku.edu/theses/2440.
Full textFisher, Howard D. "Don't Let the Girls Play: Gender Representation in Videogame Journalism and the Influence of Hegemonic Masculinity, Media Filters, and Message Mediation." Ohio University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1332372302.
Full textShiflet, Matthew. "Viral Marketing: Concept Explication and Case Studies in the Video Game and Esports Industries." Ohio University Honors Tutorial College / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1555957153106043.
Full textKundus, Ian Michael. "Misadventures in Surreality." Kent State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=kent1397818714.
Full textCassany, Viladomat Roger. "Especificitats de la narrativa audiovisual informativa a internet: anàlisi dels vídeos produïts per cibermitjans catalans." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/385358.
Full textThe concern of studying the use online Catalan newspapers do of video is the original seed of this research. And thus, also the differences between internet journalistic audiovisual production and broadcasting traditional television news channels. We analize the taxonomy and the specificities of the videos published by online Catalan newspapers. We also study how this audiovisual production has changed with the passage of time, between 2012 and 2014. All this in a context caused by liquid and undeniable technological progress, the consolidation of the internet as a journalistic platform and shifts on communicational, consumption and journalistic messages production.
Khurshudyan, Eliza. "Social Movements and Social Media : the case of the Armenian 'velvet' revolution." Thesis, Stockholms universitet, JMK, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-169816.
Full textAbidi, Soufien. "Les nοuveaux médias d'infοrmatiοn sur les RSΝ. Le cas des pure-players en Τunisie : Le cas des pure-players en Τunisie." Electronic Thesis or Diss., Normandie, 2024. http://www.theses.fr/2024NORMLH06.
Full textOur research is situated in the dynamic context of digital media, where the constant evolution of information production is an undeniable reality. In this changing landscape, pure players in information emerge as new media players, offering content characterized by hybrid formats and narrative styles that push the traditional boundaries of information production. Our thesis specifically focuses on one of these players, Faza.tn, a Tunisian pure player that is 100% video and 100% social media, which we select as a relevant case study in this particular media phenomenon. In order to delve into the distinctive characteristics of these contents in both substance and form, we’ve employed a research methodology that integrates three complementary approaches. Firstly, quantitative analysis allows us to gain a thorough understanding of the editorial strategy regarding selected topics, narrative patterns marked by repetition, and the identification of form attributes. Secondly, content analysis delves into unraveling editorial orientations. Lastly, semi-structured interviews afford us the opportunity to investigate editorial policies and motivations within Faza.tn. Our primary goal is to evaluate how well these contents align with mobile journalism
Blakeman, Mary. "The Rhetoric of Rescue." TopSCHOLAR®, 1990. https://digitalcommons.wku.edu/theses/2142.
Full textTribukait, Maren [Verfasser]. "Gefährliche Sensationen : Die Visualisierung von Verbrechen in deutschen und amerikanischen Pressefotografien 1920–1970 / Maren Tribukait." Göttingen : Vandenhoeck & Ruprecht, 2016. http://www.v-r.de/.
Full textWimmer, Alexander. "An exploration of a beginning undergraduate music student conducting with expressivity." Diss., Kansas State University, 2017. http://hdl.handle.net/2097/36194.
Full textCurriculum and Instruction Programs
Frederick Burrack
One of the most important roles of a conductor is to prepare an ensemble to perform, not only accurately but expressively, utilizing physical gestures and facial expressions. For many music students, the development of physical gestures that elicit expressive performance are typically introduced in a beginning undergraduate conducting course. This is important in establishing a framework for understanding the technical aspects of conducting, considering that many beginning student conductors lack a basic comprehension of conducting fundamentals. However, the interpretative and expressive principles of conducting are equally important as basic technique and are often more difficult to teach to undergraduate students. There is an overwhelming amount of gestural skill that should be experienced and explored by a beginning undergraduate conductor. Despite a students’ best efforts in the classroom and in the practice room, expressive conducting skills that represent internal musical intentions remain a primary challenge with novice conducting students. The purpose of this study was to explore the experiences of a beginning undergraduate conductor as they learned to conduct and develop their considerations and skills of conducting to elicit expression. Through case study, exploring the experiences of an undergraduate music student enrolled in a beginning conducting course from a Midwestern university exposed valuable information that could become helpful when designing instruction. The findings addressed the research questions of the study and revealed additional aspects of the learning experience from the perspective of the participant. Through reflection, navigation of self, guided video elicitation, discussion of expressive conducting, and acknowledgement of prior musical expectations and intent, the participant discovered the differences between their perceived expressive gestures and the realization of an audible response from an ensemble.
Schulte, Judith [Verfasser]. "Der Vietnamkrieg im Fotoessay : Larry Burrows zwischen Propaganda und kritischer Kriegsfotografie / Judith Schulte." Heidelberg : arthistoricum.net, 2019. http://d-nb.info/1203320094/34.
Full textMüller, Angela [Verfasser]. "Indien im Sucher : Fotografien und Bilder von Südasien in der deutschsprachigen Öffentlichkeit, 1920–1980 / Angela Müller." Göttingen : Böhlau Verlag Köln, 2019. http://www.v-r.de/.
Full textGonçalves, Carlos Alberto Orellana. "VÍDEO E IMAGINÁRIO APROPRIADOS PELO DISCURSO DE TELEJORNAIS." Universidade Federal de Santa Maria, 2013. http://repositorio.ufsm.br/handle/1/6337.
Full textLa recherche Vidéo et imaginaire aproprié pour le discours de la televisión, la proposition est de comprendre la relation entre le médium vidéo avec des formations imaginaires et comment le discours médiatique s'approprie ces éléments. Nous comprenons que les concepts de l'imaginaire et la constitution de l'objet sont le fondement de la compréhension et l'interprétation du monde. Ainsi, nous voulons comprendre comment l'effet vidéo dans la voie de la production culturelle, les médias et l'art contemporain. Nous sommes favorables à un multimhétodologie du perspective de la constitution des mondes imaginaires et mythiques de Gilbert Durand. Donner la priorité de cette approche méthodologique, d'aller en profondeur dans la formation imaginaire dans le même temps que vous reconnaissez les structures qui ont un impact sur le paysage des phénomènes culturels contemporains. Nous concentrons nos arguments sur le privilège de la vidéo comme un indice pour être suprême, privilégié et symptomatique de l'esprit du temps. Et les images vidéo qui représentent un processus de rupture, l'effacement des émotions, des sentiments et des émotions, pour être secourus par des moyens de communication de masse, la négociation d'une action compensatoire en matière de médias numériques, notadament pour web.
A pesquisa Vídeo e imaginário apropriados pelo discurso de telejornais tem a proposta de entender a relação do medium vídeo com as formações imaginárias e a apropriação deles realizada pelo discurso jornalístico. Assumimos que as noções de imaginário e da constituição do sujeito são as bases da compreensão e da interpretação do mundo. Dessa maneira, desejamos entender de que modo o vídeo produz efeitos no trajeto da produção cultural, midiática e artística da contemporaneidade. Privilegiamos uma multimetodologia ao abarcar aspectos da constituição do imaginário e dos universos míticos abordados na obra de Gilbert Durand. Priorizamos esse aporte metodológico por ir às profundezas da formação imaginária e, ao mesmo tempo, reconhecer as estruturas que repercutem sobre a paisagem dos fenômenos culturais contemporâneos. Centramos nossos argumentos no privilégio do vídeo se constituir como metáfora suprema, favorecida e sintomática do Zeitgeist. Assim, as imagens do vídeo representam um processo de ruptura, apagamento dos afetos, sentimento e emoções, que serão resgatados pelos meios de comunicação de massa, numa ação compensatória de negociação em relação aos novos processos digitais disponibilizados especialmente via web.
Eckert, Kristin D. "Use of the Internet for International News: A Comparative Content Analysis of the Television Evening Newscasts and Web Videos of the U.S. Stations PBS and NBC and the German Stations ARD and RTL." Ohio : Ohio University, 2009. http://www.ohiolink.edu/etd/view.cgi?ohiou1251323201.
Full textTitle from PDF t.p. Release of full electronic text on OhioLINK has been delayed until September 1, 2011. Includes bibliographical references (p. 89-102)
Lobensteiner, Nadja [Verfasser], and Sebastian [Akademischer Betreuer] Thies. "Patrimonialización e indigeneidad : políticas de identidad y políticas culturales en el conflicto chileno-mapuche / Nadja Lobensteiner ; Betreuer: Sebastian Thies." Tübingen : Universitätsbibliothek Tübingen, 2019. http://d-nb.info/1180768248/34.
Full textSenger, Saesha. "Gender, Politics, Market Segmentation, and Taste: Adult Contemporary Radio at the End of the Twentieth Century." UKnowledge, 2019. https://uknowledge.uky.edu/music_etds/150.
Full textDu, Ta-Cheng, and 杜大澂. "Citizen Journalist? Citizen Paparazzi? An Analysis on Video Sharing Website and Citizen Journalism --The Example of Live Video on YouTube." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/06385953867417690770.
Full text輔仁大學
大眾傳播學研究所
100
As citizen journalism platform of PeoPo seems losing popularity, the development of citizen journalism in Taiwan should find itself another way. With the growth of mobile devices, the video sharing websites, like YouTube, increases the variety of live videos. Under such circumstances, are people becoming more like reporters or paparazzis? The study inquires into the relationship between video sharing website and citizen journalism, especially taking live video on YouTube as example. By conducting in-depth interview with 4 live-video uploaders, 2 PeoPo citizen journalists and 2 citizen journalism scholars, supplemented by secondary analysis, we discover the norm to prevent paparazzi disaster and some evidences about citizen journalism. This research proves video sharing website can take citizen journalism to the next level, based on the following four reasons: first, YouTube is a mainstream website with the power of influence. Second, the motivation of live video uploader includes "seeking justice” as well as "self-help ". Third, there is an emergence of internet norms of defending injustice. Finally, video sharing website is a broad definition of citizen journalism. The study shows that web 2.0 really inspires people to have the right to report news. As upcoming the era of web 3.0, the study considers that presentation of citizen journalism is not only just in-depth reporting, but also a photo, a piece of video or a simple narrative all can regard as news.
Teixeira, Leonardo Manuel Gomes. "Video marketplace as a new approach to Crowd Journalism using a blockchain-based infrastructure." Master's thesis, 2020. https://hdl.handle.net/10216/128533.
Full textFrom the start of the 21st century, the social media networks have reached a ruling level of usage and significance on social connectivity and will certainly continue to be the main form of social interaction in the next generations. Most of these social networks are centralized platforms ruled by a single organization owner, raising critical trust and ownership concerns over the content created and shared. Furthermore, there has been a significant growth of the technologies evolving smartphones and its components and functionality, giving to ordinary people the power of creating good-quality content using only their smartphones. This phenomenon contributed to the rise of crowd-streaming and crowd-journalism and its acceptance by the journalistic community all around the world. This work intends to conceive and develop a marketplace of multimedia content based on a decentralized social media network. The web platform is responsible for saving the live-made videos, allowing its visualization, rating and transactions between its owners and potential buyers. All the system mechanism uses smart contracts in a blockchain environment. This work also focuses on understanding how is the usability affected by the decentralized approach and what are the methods, precautions and strategies needed to improve the system's user experience. Regarding this work, the expected impact lies in recognizing the potential benefits of the decentralized approach over the centralized world of social networking as well as effectively propose and implement user interface and experience strategies to support this revolution.
Teixeira, Leonardo Manuel Gomes. "Video marketplace as a new approach to Crowd Journalism using a blockchain-based infrastructure." Dissertação, 2020. https://hdl.handle.net/10216/128533.
Full textFrom the start of the 21st century, the social media networks have reached a ruling level of usage and significance on social connectivity and will certainly continue to be the main form of social interaction in the next generations. Most of these social networks are centralized platforms ruled by a single organization owner, raising critical trust and ownership concerns over the content created and shared. Furthermore, there has been a significant growth of the technologies evolving smartphones and its components and functionality, giving to ordinary people the power of creating good-quality content using only their smartphones. This phenomenon contributed to the rise of crowd-streaming and crowd-journalism and its acceptance by the journalistic community all around the world. This work intends to conceive and develop a marketplace of multimedia content based on a decentralized social media network. The web platform is responsible for saving the live-made videos, allowing its visualization, rating and transactions between its owners and potential buyers. All the system mechanism uses smart contracts in a blockchain environment. This work also focuses on understanding how is the usability affected by the decentralized approach and what are the methods, precautions and strategies needed to improve the system's user experience. Regarding this work, the expected impact lies in recognizing the potential benefits of the decentralized approach over the centralized world of social networking as well as effectively propose and implement user interface and experience strategies to support this revolution.
Barratt, Neil. "Chocolate milk is good for you? : video news releases, PR, and knowledge production in Canadian television journalism." Thesis, 2007. http://spectrum.library.concordia.ca/975426/1/MR34580.pdf.
Full textTsai, Chun-Yu. "Multimodal News Summarization, Tracking and Annotation Incorporating Tensor Analysis of Memes." Thesis, 2017. https://doi.org/10.7916/D8FF44N7.
Full textHalper, Donna Lee. "Neil Postman's Missing Critique: A Media Ecology Analysis of Early Radio 1920-1935." 2011. https://scholarworks.umass.edu/dissertations/AAI3465005.
Full textRadovic, Ivanka. "Radio-Television of Serbia (1989-2009): The Changing Role of State TV in a Post-communist Country." 2010. http://trace.tennessee.edu/utk_gradthes/743.
Full textBejlková, Kamila. "Postavení zpravodajského webového portálu Seznam Zprávy v české mediální krajině po prvním roce fungování." Master's thesis, 2019. http://www.nusl.cz/ntk/nusl-398176.
Full textJanásová, Vendula. "iReportéři České televize - natáčej videa a staň se hvězdou." Master's thesis, 2021. http://www.nusl.cz/ntk/nusl-448240.
Full textChen, Chang-Wei, and 陳昌維. "Exploring the Relationship between Work Stress and Organizational Commitment of Video Journalists." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/61160242504499474667.
Full text淡江大學
企業管理學系碩士在職專班
98
Abstract: Stress is always seen as a negative influence; intensive stress can lead to abnormality in psychological and physiological function, but appropriate stress could stimulate individual potential. Working stress of video journalists comes from many sources: Equipment progress, physical strength, extended working times, family factors, lack of improvement and accomplishment, risk of lay off, and even atmospheres of an organization. This research focuses on the relations between “ working stress of video journalists” and their “commitment to organizational commitment.” It also studies how the individual differences of the sources influence this relationship. This research is based on 242 effective response samples from 317 questionnaires filled by video journalists. Based on these responses, several quantitative analytical methods are used including descriptive statistics, t-test, one way ANOVA, correlation analysis and multiple regression analysis. Major findings are listed as follows: 1.The individual factors(such as age, gender, and educational level)play a significant influence on the strength of working stress. 2.The individual factors(such as age, gender, and educational level)play a significant influence on the commitment of organization. 3.The strength of working stress significantly influences the commitment to an organization.
Sampaio, Caio Ferraz. "What video games can teach to journalists about storytelling in the Post-Digital." Master's thesis, 2020. https://hdl.handle.net/10216/129924.
Full textSampaio, Caio Ferraz. "What video games can teach to journalists about storytelling in the Post-Digital." Dissertação, 2020. https://hdl.handle.net/10216/129924.
Full text"Watching the Watchmen: How Videos of Police-Citizen Encounters Influence Individuals’ Perceptions of the Police." Doctoral diss., 2017. http://hdl.handle.net/2286/R.I.44233.
Full textDissertation/Thesis
Doctoral Dissertation Criminology and Criminal Justice 2017
Cascão, Tomás António Mendonça Machado Cardoso. "Apito invisível: O tratamento jornalístico dado ao vídeoárbitro pelos jornais desportivos em Portugal." Master's thesis, 2019. http://hdl.handle.net/10071/19380.
Full textNowadays, sports journalism in Portugal is inseparable from the phenomenon of football. Along with the first game columns, the first referee performance analysis also emerged. Over the past three decades, the Portuguese referee class has been constantly shrouded in controversy, with frequent criticism of its quality and aptness. The implementation of the Video Assistant Referee was the solution found to address the discrediting of this division. This dissertation aims to understand how VAR was portrayed by sports journalism in Portugal, during the 2017/2018 season. To this end, and in order to understand the journalistic approach given to this tool, a content analysis of the three main Portuguese sports newspapers – Record, A Bola and O Jogo – was carried out. This investigation concluded that despite VAR having increased the referee’s success ratio in the portuguese championship, the number of negative articles outweighs the positive ones.
Lima, Patricia Rosenthal Pereira. "Jornalismo e realidade virtual: análise da série The Daily 360 do The New York Times." Master's thesis, 2018. http://hdl.handle.net/10362/37602.
Full textVirtual Reality isn’t new. However, in the wake of technological advancements and cheaper equipment, it has undergone a number of reenarnations over the years, which have allowed for it to be used innovatively in a number of different fields. One of these is journalism. The use of virtual reality as a tool of expression in the journalistic narrative allows readers to experience situations and events like never before, and expands the possible forms of participation and interaction through an immersive experience. In order to unravel the many possibilities of Virtual Reality in journalism, this paper analyzes the daily content published in the first four months of The Daily 360, a project by The New York Times. The project sought to popularize the use of 360 degree (or spherical) videos, without prioritizing levels of immersion, or even quality. They chose to publish a wide variety of content, seeking more unusual topics, regardless of the theme. The videos were mostly short and to the point (the average length was 1 minute and 25 seconds) – and 60% of the videos were integrated into the Times’ multimedia articles. This meant it was possible to understand the reasoning behind the choice of subject chosen by the publication in its first steps towards immersive content, as well as reflect on the possibilities that Virtual Reality can offer to journalism
Vilímová, Tereza. "Občanský fotožurnalismus a videožurnalismus na českých zpravodajských webech." Master's thesis, 2017. http://www.nusl.cz/ntk/nusl-267690.
Full text