Academic literature on the topic 'Video OTT'

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Journal articles on the topic "Video OTT"

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Lee, Sangwon, Seonmi Lee, Hyemin Joo, and Yoonjae Nam. "Examining Factors Influencing Early Paid Over-The-Top Video Streaming Market Growth: A Cross-Country Empirical Study." Sustainability 13, no. 10 (May 19, 2021): 5702. http://dx.doi.org/10.3390/su13105702.

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This study examines the factors influencing early paid Over-The-Top (OTT) video streaming market growth in 50 countries. The results of the panel data analysis suggest that Netflix’s market entry, traditional pay TV market size, broadband infrastructure, and OTT platform competition contribute to the early market growth of paid OTT video streaming services, such as subscription video-on-demand (SVOD) services. The results also reveal that the traditional pay TV subscription market and the paid OTT video streaming market initially grow together in many countries. However, the findings also reveal a negative association between the market entry of Netflix and the subscription revenue growth rate of traditional pay TV services. The results of this study suggest industry and policy implications for paid OTT video streaming market growth and the sustainable development of the media industry.
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Malewar, Sonali, and Shweta Bajaj. "ACCEPTANCE OF OTT VIDEO STREAMING PLATFORMS IN INDIA DURING COVID -19: EXTENDING UTAUT2 WITH CONTENT AVAILABILITY." Journal of Content Community and Communication 12 (December 31, 2020): 89–106. http://dx.doi.org/10.31620/jccc.12.20/09.

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The paper aims at identifying factors that stimulates the customers to adopt and use OTT video streaming platforms in India by applying unified theory of acceptance and use of technology 2 (UTAUT2) model. The study has also attempted to check the moderation effect of age, gender, experience. The study uses a questionnaire to gather the primary data of 277 users of OTT video streaming platforms of India as respondents. The data was examined using SmartPLS 3.3.2 software. The key drivers of adopting and using OTT video streaming platforms are performance expectancy, price value, habit and content availability. The study approves the relevance of UTAUT2 model in the present context. The study also explains the moderating effect of gender, experience and age in UTAUT2 model constructs with respect to OTT video streaming platforms. The market of OTT platforms in India is growing tremendously and is projected to gain the momentum in coming years. Thus, it is imperious to comprehend the behavioral intention of consumers. The outcomes of the study will help the managers in comprehending and devising different strategies for consumers of OTT video streaming platforms. The study is first ever attempt to the best understanding of research to observe the acceptance of OTT video streaming apps using UTAUT2 model.
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Xia, Zhi Qiang, Li Ming Ma, and San Xing Cao. "Design and Implementation of OTT Services Based on IPTV STB." Applied Mechanics and Materials 411-414 (September 2013): 985–88. http://dx.doi.org/10.4028/www.scientific.net/amm.411-414.985.

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Currently, the main disadvantages of OTT services are live video delay and video quality assurance while OTT services have many interactive contents. In contrast, IPTV reception effect is better however policy restrictions, incomplete standards and lack of content are the IPTV deficiencies. Therefore, this paper proposes a method of implanting OTT services into IPTV system. The design and implementation maintain the intrinsic IPTV services and ImageMagick is used to present OTT services in IPTV set-top box (STB) according to the current IPTV industry standards. Meanwhile, the services can be designed through the management software. Finally, the OTT services based on IPTV STB can enrich IPTV video content and enhance user interactive experience.
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Lincoln, Zalkind, Masaru Takechi, Flavio Amaral, Marcelo Knörich Zuffo, Marcello Azambuja, and Luiz Bannitz Guimaraes. "VIDEO OTT: BEST PRACTICES AND NEW FRONTIERS." SET EXPO PROCEEDINGS 2017, no. 1 (August 1, 2017): 37–40. http://dx.doi.org/10.18580/setep.2017.11.

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Azevedo, Carlos Henrique Almeida José e. "Regulation of Subscription-based Video Streaming Over-The-Top platforms in Brazil." Law, State and Telecommunications Review 12, no. 2 (October 12, 2020): 133–71. http://dx.doi.org/10.26512/lstr.v12i2.34715.

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Purpose ”“ This paper proposes an enforced self-regulation model for the regulation of video streaming OTT services in Brazil. The proposed model seeks to presents itself as an alternative to the existing regulatory asymmetry in which Cable TV and its similar are regulated through Law no. 12,485 while Video Streaming OTT services are provided to the public without any regulatory burden. Methodology ”“ Through a literature review of the Responsive Regulation Theory, this paper presents a proposed model to the regulation of Video Streaming OTT platforms in Brazil based on the enforced self-regulation model as described by Ayres and Braithwaite. Findings ”“ Considering the Brazilian legal environment and the successful use of negotional legal tools, an enforced self-regulation model for Video Streaming OTTs arises as a feasible alternative for the current regulatory asymmetry between such services and Cable TV. Originality ”“ In an unprecedented manner in Brazil, this paper proposes an enforced self-regulation model as an alternative to the regulation of video streaming OTT services in Brazil. The relevance of such research lays upon the notorious success of such platforms in the Brazilian market and upon the current worldwide debate on the regulation of OTT services.
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Puthiyakath, Hashim Hamza, and Manash Pratim Goswami. "Is Over the Top Video Platform the Game Changer over Traditional TV Channels in India? A Niche Analysis." Asia Pacific Media Educator 31, no. 1 (May 6, 2021): 133–50. http://dx.doi.org/10.1177/1326365x211009639.

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Since the outbreak of COVID-19 and the consequent national lockdown, the usage of over the top (OTT) platforms has significantly increased in India. The growing popularity of video streaming has made a substantial impact on the traditional TV channels during pandemic times. The purpose of this study is to examine the competition, coexistence and competitive superiority of OTT and TV in providing consumer satisfaction. The study adopted the niche theory to empirically measure the degree of gratification fulfilled by OTT and TV, the similarity between OTT and TV and the competitive superiority of OTT and TV across seven micro-dimensions of gratification. The data for the study has been gathered from 223 online users across India. The results of the study reflect that OTT provides a higher degree of satisfaction across all seven dimensions of gratification with the greatest difference manifested in the convenience dimension. The niche overlap measures indicated that the highest level of similarity between TV and OTT is in providing gratification in the relaxation dimension, whereas the least similarity was observed in the convenience dimensions. The competitive superiority of OTT surpassed TV in all dimensions with the greatest difference manifested in relaxation.
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Layton, Roslyn. "Netflix Comes to the Nordics: Lessons in OTT Video." Nordic and Baltic Journal of Information and Communications Technologies 2014, no. 1 (2014): 109–38. http://dx.doi.org/10.13052/nbict.2015.005.

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Escobar-Briones, Rebeca, and Nubia M. Conde-Menchaca. "Competition in traditional telecommunications markets and OTT." Law, State and Telecommunications Review 11, no. 1 (May 20, 2019): 79–100. http://dx.doi.org/10.26512/lstr.v11i1.24850.

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Purpose – Economic activity is based increasingly on the Internet. This development generates multiple benefits for consumers but also competition challenges for operators and regulatory authorities. Methodology/approach/design – The study considers the recent evolution of the traditional voice, messaging and video telecommunications services, as well as OTT of similar functionality that coexist in the markets with them. Based on the literature review, the degree of substitution and / or complementarity between traditional services and OTT is analyzed from a demand perspective. Findings – No conclusions can be set, as certain conditions of consumption substitution is observed, while in others, complementarity between services. From the perspective of suppliers, there is a certain complementarity that is reflected in a greater number of associations between operators and OTT.
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Dastidar, Raka Ghosh. "Pre and Post COVID-19 Sentiment Analysis of Consumers for OTT Platforms." Psychology and Education Journal 57, no. 9 (January 5, 2021): 6197–208. http://dx.doi.org/10.17762/pae.v57i9.2704.

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The entire media and entertainment industry are going through unprecedented changes in this age of digital disruption. The rise of the Over-The-Top (OTT) platform has transformed consumer experience and expectations. OTT players (Netflix, Amazon Prime Video, Hulu, Disney+, etc.) offer a wide array of diverse choices of content while enabling consumers to choose their content, watching time, and place independently. OTT platforms and digital media have already seen increasing popularity across locations and demographics. Adding to the momentum, due to the COVID-19 pandemic, social lives have shifted to online, people are restricted to their homes, so inclination towards OTT and digital media has accelerated significantly. Consumer behavior is undergoing profound change as the world adjusts to this new normal. This study aims to understand the changing consumer behavior towards the adaptation of the OTT platform during the COVID-19 pandemic.
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Hutchins, Brett, Bo Li, and David Rowe. "Over-the-top sport: live streaming services, changing coverage rights markets and the growth of media sport portals." Media, Culture & Society 41, no. 7 (August 20, 2019): 975–94. http://dx.doi.org/10.1177/0163443719857623.

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The growth of over-the-top (OTT) Internet and mobile video streaming services is a major development in the distribution, transmission and consumption of global media sport. Heavily capitalised services such as Tencent Video, DAZN and Amazon Prime Video are intervening in coverage rights markets and changing how live sport is experienced and shared across television, computer, game console, tablet and smartphone screens. This article identifies and analyses six defining characteristics of OTT live sport streaming, and outlines three services (Tencent Video, DAZN and Amazon Prime Video) that operate across Asia, the United Kingdom, Europe, the Americas and Australasia. Its argument is that, first, live sport streaming is a key means by which television content and practices are escaping the boundaries of broadcast media, while also continuing to perpetuate the logics of television coverage and viewing practices. Second, drawing on Amanda D. Lotz’s conceptualisation of portals, it is proposed that these services are establishing new norms concerning how media sport is accessed and curated and, as such, their arrival signals a historic shift in the global marketplace for sport coverage rights and the media systems through which live content circulates.
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Dissertations / Theses on the topic "Video OTT"

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Satei, Mehdi. "OTT Video-Oriented Mobile Applications Development Using Cross-Platform UI Frameworks." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-256071.

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Google and Apple together are ruling the mobile phone industry with their operating systems, Android and iOS. Any mobile application willing to reach the vast majority of end-users, need to be run on both platforms. The issue, however, arises when considering that fact that developing an application for each platform requires different knowledge and code base. Cross-platform frameworks are emerged to overcome the mentioned issue by providing the possibility to develop a mobile application which works on multiple platforms with potentially a single code base.To investigate the capabilities of cross-platform frameworks, three frameworks were chosen to be compared; React Native backed by Facebook, Xamarin owned by Microsoft, and Flutter developed by Google. The chosen frameworks have been compared in the context of OTT Videooriented mobile applications. As a reference application OTT Flow, an OTT Video application developed by Accedo, has been used.The findings in this thesis shows that Xamarin is not a good choice for the purpose of this thesis since no advantages were witnessed in most of the criteria. React Native and Flutter, on the other hand, offer promising features which suit developing OTT applications. When considering the video-specific functionalities, however, React Native stood out slightly better. In fact, even though React Native is possibly the best choice among the mentioned frameworks for developing OTT Video-oriented mobile applications, the cross-platform frameworks are not mature enough in terms of video-specific functionalities support yet.
Google och Apple dominerar mobiltelefonindustrin tillsammans med sina operativsystem, Android och iOS. En mobilapplikation som eftersträvar att nå majoriteten av slutanvändarna måste gå att köra på båda plattformarna. Problem uppstår emellertid när man överväger det faktum att utveckla en applikation för varje plattform kräver olika kunskaper och kodbas. Ramverk för utveckling mot flera plattformar finns för att övervinna problemet genom att erbjuda möjlighet att utveckla en mobilapplikation som fungerar på flera plattformar med eventuellt en enda kodbas.För att undersöka kapaciteten hos plattformsramverk, valdes tre ramverk ut för att jämföras: React Native stött av Facebook, Xamarin ägt av Microsoft och Flutter utvecklat av Google. De valda ramverken har jämförts i samband med OTT Videoorientede mobila applikationer. Som referens användes OTT Flow, en OTT Videoapplikation utvecklad av Accedo.Resultaten i detta arbete visar att Xamarin inte är ett bra val för syftet med detta arbete eftersom inga fördelar sågs i de flesta kriterierna. React Native och Flutter, å andra sidan, erbjuder lovande funktioner som passar för att utveckla OTT applikationer. När man överväger de videospecifika funktionerna stod emellertid React Native ut lite bättre. Faktum är att även om React Native kanske är det bästa valet bland de nämnda ramverken för att utveckla OTT Video-orienterade mobila applikationer, så är de ramverken ännu inte mogna nog i termer av stöd för videospecifika funktioner.
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Kabusheva, Sabina. "Transformation of Telco business strategy driven by over-the-top services such as WhatsApp, Skype and Netflix: The case of the Czech Republic." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-206054.

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The following thesis aims to describe the transformation of telco operators' business strategy evoked by the growing popularity and usage of Internet services like WhatsApp, Skype and Netflix, also known as over-the-top services. The thesis provides comprehensive overview of transformations in the telecom industry that have been taking place globally, explaining the drivers that led to inception of free or cheaper Internet-based services, their business models. It then narrows down to the thorough analysis of the Czech market, capturing the implications that over-the-top services have on business strategy of the major Czech telco players. The analysis is strongly supported by industry reports, statistics and quantitative research. The primary research adds in telco customers' perspectives, usage and value perception of over-the-top services, as well as their satisfaction with respective telco services and their pricing. Derived findings identify major developments and trends in the Czech telco market; they also suggest compelling observations for related businesses.
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Soares, Richard Queirós. "OTT TV services: technical and economic aspects." Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/12846.

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Mestrado em Engenharia Eletrónica e Telecomunicações
The breadth of availability and variety of online video contents has helped to encourage a far more mobile experience, which has proved particularly popular among younger generations. Over The Top (OTT) services, particularly those on-demand video platforms, became more and more attractive to consumers when compared with the current main TV packages. This document describes how the video OTT Ecosystem works from a technical side. The description presented reaches both ends of the distribution chain: from how the video signals are acquired and processed, thru all the way to how they are delivered to the client, passing by the challenges and consequences that such services have on the network. The main objective of this dissertation is to understand the possibility to create in Portugal a new operator where the core business is video delivery using only OTT services.
A amplitude e variedade de conteúdos disponíveis online têm ajudado a promover uma experiência cada ver mais móvel da televisão, serviço que se tem revelado particularmente popular entre os mais jovens. Serviços Over The Top (OTT), sobretudo aqueles disponíveis através de plataformas de video on-demand, têm-se tornado cada vez mais atraentes para os consumidores, em comparação com os atuais pacotes de televisão. Este documento descreve como funciona, do ponto de vista técnico, o ecossistema do vídeo sobre OTT. A descrição apresentada abrange ambas as extremidades da cadeia de distribuição: desde a forma como os sinais de vídeo são adquiridos e processados até ao modo como eles são entregues ao cliente, passando pelos problemas e consequências que tais serviços podem ter na rede. O principal objectivo deste trabalho é contribuir para compreender se é possível criar em Portugal um novo operador onde o core business seja a distribuição de vídeo utilizando apenas serviços OTT.
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Patch, Hanna. "Which factors influence Generation Z’s content selection in OTT TV? : A Case Study." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232146.

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As digital technologies rapidly evolve, traditional television is being disrupted by the development of more devices, screens, and content. Over-the-top television [OTT TV] is replacing linear TV at a growing rate. A majority of consumers of over-the-top content are found in the generational cohort, Generation Z. As true digital natives, this generation is comfortable navigating a variety of online TV platforms and devices, while also being more susceptible to short attention-span and information overload. It is therefore necessary to understand how this emerging cohort makes choices in a TV landscape that is becoming increasingly overloaded with new content. The purpose of this study is to understand which user interface components Generation Z takes into consideration when selecting content in OTT TV. Multiple methodologies were selected to investigate these media habits. Think-aloud usability testing and interview determined Generation Z’s natural media behavior while browsing OTT content. Online survey data was collected from a broader sample, comparing Generation Z and Generation Y. It was discovered that both generations have similar behaviors in which user interface components influence content choice. The research also revealed trends in which components are important to Generation Z and why. This research is the first step to making informed and data-driven decisions in the design and implementation of OTT TV platforms for Generation Z, thus lessening cognitive overload and creating optimal user experiences.
Med den digitala teknologins snabba utveckling, förändras traditionell tv i och med inverkan av flera enheter, skärmar och innehåll. Over-the-top-tv [OTT-tv] ersätter linjär tv i en växande takt. Majoriteten av konsumenterna av over-the-top-innehåll finns inom en specifik generation, Generation Z. Som äkta digitala infödingar kan den här generationen lätt navigera ett flertal online-tv-plattformar och enheter, samtidigt som den har kort koncentrationsförmåga och är mer mottaglig för informationsöverbelastning. Det är därför nödvändigt att förstå hur denna växande grupp gör val i ett tv-landskap som blir alltmer överbelastat med nytt innehåll. Syftet med denna studie är att förstå vilka användargränssnitts-komponenter Generation Z tar hänsyn till när de väljer innehåll på OTT-tv. Flera metoder användes för att undersöka gruppens medievanor. Användbarhetstest och intervjuer avslöjade Generation Z: s naturliga beteende när de letar efter OTT-innehåll. Enkätundersökningsdata från en större grupp jämförde Generation Z och Generation Y. Det upptäcktes att båda generationerna har liknande beteenden där användargränssnitts-komponenter påverkar valet av innehåll. Forskningen visade också trender för vilka komponenter som är viktiga för Generation Z och varför. Den här forskningen är det första steget i att göra informerade och datadrivna beslut i design och implementering av OTT-tv-plattformar för Generation Z, vilket minskar den kognitiva överbelastningen och skapar optimala användarupplevelser.
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Pokhrel, Jeevan. "Intelligent quality of experience (QoE) analysis of network served multimedia and web contents." Thesis, Evry, Institut national des télécommunications, 2014. http://www.theses.fr/2014TELE0027/document.

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De nos jours, l’expérience de l'utilisateur appelé en anglais « User Experience » est devenue l’un des indicateurs les plus pertinents pour les fournisseurs de services ainsi que pour les opérateurs de télécommunication pour analyser le fonctionnement de bout en bout de leurs systèmes (du terminal client, en passant par le réseaux jusqu’à l’infrastructure des services etc.). De plus, afin d’entretenir leur part de marché et rester compétitif, les différents opérateurs de télécommunication et les fournisseurs de services doivent constamment conserver et accroître le nombre de souscription des clients. Pour répondre à ces exigences, ils doivent disposer de solutions efficaces de monitoring et d’estimation de la qualité d'expérience (QoE) afin d’évaluer la satisfaction de leur clients. Cependant, la QoE est une mesure qui reste subjective et son évaluation est coûteuse et fastidieuse car elle nécessite une forte participation humaine (appelé panel de d’évaluation). Par conséquent, la conception d’un outil qui peut mesurer objectivement cette qualité d'expérience avec une précision raisonnable et en temps réel est devenue un besoin primordial qui constitue un challenge intéressant à résoudre. Comme une première contribution, nous avons analysé l'impact du comportement d’un réseau sur la qualité des services de vidéo à la demande (VOD). Nous avons également proposé un outil d'estimation objective de la QoE qui utilise le système expert basé sur la logique floue pour évaluer la QoE à partir des paramètres de qualité de service de la couche réseau. Dans une deuxième contribution, nous avons analysé l'impact des paramètres QoS de couche MAC sur les services de VoD dans le cadre des réseaux sans fil IEEE 802.11n. Nous avons également proposé un outil d'estimation objective de la QoE qui utilise le réseau aléatoire de neurones pour estimer la QoE dans la perspective de la couche MAC. Pour notre troisième contribution, nous avons analysé l'effet de différents scénarios d'adaptation sur la QoE dans le cadre du streaming adaptatif au débit. Nous avons également développé une plate-Forme Web de test subjectif qui peut être facilement intégré dans une plate-Forme de crowd-Sourcing pour effectuer des tests subjectifs. Finalement, pour notre quatrième contribution, nous avons analysé l'impact des différents paramètres de qualité de service Web sur leur QoE. Nous avons également proposé un algorithme d'apprentissage automatique i.e. un système expert hybride rugueux basé sur la logique floue pour estimer objectivement la QoE des Web services
Today user experience is becoming a reliable indicator for service providers and telecommunication operators to convey overall end to end system functioning. Moreover, to compete for a prominent market share, different network operators and service providers should retain and increase the customers’ subscription. To fulfil these requirements they require an efficient Quality of Experience (QoE) monitoring and estimation. However, QoE is a subjective metric and its evaluation is expensive and time consuming since it requires human participation. Therefore, there is a need for an objective tool that can measure the QoE objectively with reasonable accuracy in real-Time. As a first contribution, we analyzed the impact of network conditions on Video on Demand (VoD) services. We also proposed an objective QoE estimation tool that uses fuzzy expert system to estimate QoE from network layer QoS parameters. As a second contribution, we analyzed the impact of MAC layer QoS parameters on VoD services over IEEE 802.11n wireless networks. We also proposed an objective QoE estimation tool that uses random neural network to estimate QoE from the MAC layer perspective. As our third contribution, we analyzed the effect of different adaption scenarios on QoE of adaptive bit rate streaming. We also developed a web based subjective test platform that can be easily integrated in a crowdsourcing platform for performing subjective tests. As our fourth contribution, we analyzed the impact of different web QoS parameters on web service QoE. We also proposed a novel machine learning algorithm i.e. fuzzy rough hybrid expert system for estimating web service QoE objectively
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Daccak, Muhammad. "The Future of Public Service Television in Sweden : A study on challenges and opportunities for SVT Play in a shifting television landscape." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-292841.

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This study investigates the changing television landscape and consumption habits and the effects on the Swedish public service television(SVT). Recent shifts have amplified the ongoing decline of linear television and were marked by increasing migration of viewers to online video consumption and global streaming services. These new competitors escalate the challenges facing national broadcasters and emphasize the role of having a strong independent public service television that can remain relevant to all its audiences. SVT has been a pioneer in shifting to online and launched its video streaming service SVT Play in 2006. But the service is unable to recuperate the viewership bleeding from SVT linear channels, and reaching younger audiences has never been more challenging. The study presents a literature review and background referring to recent general trends in the television market, to put shifts and disruptions in the Swedish market in a larger context. We also present a thorough background on the Swedish television market focusing on the position of SVT and SVT Play. We discussed dynamics and drivers of recent structural and consumption shifts through in-depth interviews with key personnel from SVT as well as with other experts from different areas within the media and telecom industry. We seek to answer what future challenges and opportunities are for SVT Play and how to deal with those challenges and opportunities. The data collected were analyzed and reported in this study. The main findings indicate a new era ahead of public service heralded by the unprecedented decline of SVT broadcast and the increased consumption divergence in 2019. The study found that SVT Play has a central future role of public service television and should be further empowered to remain agile and relevant, through diverse, differentiated, and personalized offerings, but also through constant engagement with audiences and continuous learning of what they value and demand in a constantly changing media landscape.
Denna studie undersöker det föränderliga TV-landskapet och de nya konsumtionsvanornas effekter på svensk public service- TV (SVT). Nyligen har skiftningar intensifierat den pågående minskningen av linjär-TV vilket märkts i den ökande migrationen av TV-tittare till online video-konsumtion och globala streamingtjänster. Dessa nya konkurrenter trappar upp utmaningarna som nationella programföretag ställts inför och betonar vikten av att ha stark och oberoende public service-TV som kan förbli relevant för samtliga målgrupper. SVT har varit pionjärer i övergången till online och lanserade sin streamingtjänst för video, SVT Play, redan 2006. Men tjänsten är oförmögen att hämta upp de förlorade tittarsiffrorna från SVTs linjära TV-kanaler. Samtidigt så har det aldrig tidigare varit svårare att nå de unga målgrupperna. Denna studie presenterar en litteraturgenomgång och bakgrund med referenser till de senaste allmänna trenderna TV-marknad, för att ställa den svenska marknadens förändringar och störningar i ett större sammanhang. Vi presenterar även en grundlig bakgrund av den svensk TV-marknaden med fokus på SVTs och SVT Plays positioner i denna. Vi har resonerat kring dynamiken och drivkrafterna bakom de senaste strukturella förändringarna och förändringarna i konsumtion, genom djupgående intervjuer med nyckelpersoner från SVT samt andra experter inom olika områden av media- och Telecom-industrin. Vi söker svaret till vilka de framtida utmaningarna och möjligheterna för SVT Play är, samt hur man bör handskas med dessa utmaningar och möjligheter. Den insamlade datan har analyserats och rapporteras i denna studie. De huvudsakliga upptäckterna indikerar en ny era för public service, påbörjad av de historiska minskningarna av SVTs sändningar samt den ökande konsumtionsdivergensen under 2019. Studien har funnit att SVT Play besitter en central framtida roll för public service-TV och bör fortsatt vara stärkt i uppgiften att förbli rörlig och relevant, genom varierade, differentierade och personanpassade erbjudanden, men även genom ett konstant engagemang med sin publik och ett kontinuerligt lärande över vad de värderar och önskar i ett ständigt skiftande medielandskap.
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Ghassemlooy, Z. T. "Optical fibre transmission of Multiplexed video signals using pulse width modulations." Thesis, University of Manchester, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.380313.

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Kestner, Randolph. "The Impact and Creation of Level Music for Video Games." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/honors/326.

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This thesis explores the creation of music for a video game level utilizing industry tools for music compositions as well as level design. Music as an element of game design and its resulting impact is also examined.
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Irestål, Erik. "Break out Box for Transmission of Synchronous Video and CAN Data Streams over Gigabit Ethernet." Thesis, Linköping University, Department of Electrical Engineering, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18377.

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Active safety systems for automobiles in the form of camera systems have evolved rapidly the last ten years, Autoliv Electronics in Linköping develops multiple such systems. In their development process there is a need for a Break out Box (BoB) to record and playback video and CAN data as if the camera system was used in an actual automobile. The aim of this thesis has been to develop a BoB for these camera systems. The work has been divided into three phases; identification of requirements, design of the BoB and implementation of a prototype. The project has addressed four known issues with the currently used BoB; bandwidth, modularity, synchronization and usability. The result is a new BoB which is based on an FPGA connecting to a PC over Gigabit Ethernet. The design is an extendible platform for multiple channels of video, CAN data, other serial data and future extensions. A prototype proves the design concept by successfully recording video for the Autoliv NightVision system onto a PC.

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Dehghannayyeri, Atefeh. "Developing a Fluid Flow Model for Mobile Video Transmission in the Presence of Play-Out Hysteresis." Thesis, Blekinge Tekniska Högskola, Institutionen för kommunikationssystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13510.

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This work focuses on improving video transmission quality over a mobile link. More specifically, the impact of buffering and link outages on the freeze probability of transmitted videos is studied. It introduces a new fluid flow model that provides an approximation of the freeze probability in the presence of play-out hysteresis. The proposed model is used to study the impact of two streaming buffer sizes over different possible combinations of outage parameters (data channel on/off times). The outcome of this thesis shows that outage parameters play a dominant role in freezing of streaming video content, and that an increase in these parameters cannot be easily compensated for by an increase in the size of the receiving buffer. Generally, in most cases when there is a variation in outage parameters, an increased buffer size has a negative impact on the freeze probability. To lower the probability of freeze during video playback over a weak mobile link, it is better to sacrifice resolution just to keep the video content playing. Similarly, shifting focus from off to on times brings better results than increasing buffer size.
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Books on the topic "Video OTT"

1

Ravalec, Vincent. Les souris ont parfois du mal à gravir la montagne. [Paris, France]: Seuil, 2000.

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Lenk, John D. Practical guide to electronic amplifiers: Basics, simplified design, audio-frequency, radio-frequency, intermediate frequency, video frequency, direct-coupled, compound, differential, Op-amp/OTA, tests, troubleshooting. Englewood Cliffs, N.J: Prentice Hall, 1991.

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Brandigi, Eleonora, ed. Videovoci. Interviste a scrittrici. Florence: Firenze University Press, 2011. http://dx.doi.org/10.36253/978-88-6453-277-6.

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Videovoci brings together seventeen interviews with writers and artists carried out by the Association Archivio per la memoria e la scrittura delle donne "Alessandra Contini Bonacossi" from 1998 on, within the framework of the project Archivio della scrittura delle donne in Toscana dal 1861 ad oggi (www.archiviodistato.firenze.it/memoriadonne). The publication of Videovoci. Interviste a scrittrici is in fact the result of a ten-year scientific and research project conceived with the aim of valorising the female culture, Italian and other, present in Tuscany. The result of this project takes the form of seventeen speaking biographies: seventeen self-portraits which, with the force of the image and the voice, engage the reader-spectator in a dialogue on the meaning of literary, artistic and political commitment. The video interviews can be consulted at this address: videovoci.fupress.net/
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Kolmos, Keith. Knockout Kings 2000. Rocklin, USA: Prima Games, Prima Publishing, 1999.

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Knockout Kings 2000: Prima's Official Strategy Guide. Rocklin, CA: Prima Publishing, 1999.

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Cortez, Edwin M. Proposals and contracts for library automation: Guidelines for preparing RFPs. Studio City, Calif: Pacific Information, 1987.

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Nintendo Strategies. Lincolnwood, IL: Publications International, Ltd., 1989.

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Meston, Zach. Unofficial Playstation Ultimate Strategy Guide. Alameda, CA: Sybex Inc, 1997.

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Arnold, J. Douglas, and Zach Meston. 3DO Games Secrets. Maui, USA: Sandwich Islands Publishing, 1995.

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Arnold, J. Douglas. Awesome Super Nintendo Secrets. Maui, USA: Sandwich Islands Publishing, 1992.

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Book chapters on the topic "Video OTT"

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Nishioka, Yoko. "Over-the-Top (OTT) Video Service." In Advances in Information and Communication Research, 245–61. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-4704-1_12.

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Fischer, Walter. "Broadcast over Internet, HbbTV, OTT, Streaming." In Digital Video and Audio Broadcasting Technology, 903–13. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-32185-7_44.

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Dąbrowski, Marek, Robert Kołodyński, Wojciech Zieliński, Raoul Monnier, and Patrick Marchal. "Improvements of Video Delay in OTT Live TV Service." In Advances in Intelligent Systems and Computing, 255–77. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-44354-6_15.

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Toharia, Pablo, Alberto Sánchez, José Luis Bosque, and Oscar D. Robles. "Efficient Grid-Based Video Storage and Retrieval." In On the Move to Meaningful Internet Systems: OTM 2008, 833–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88871-0_59.

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Petrović, Vladimir. "A Crack in the Wall of Denial: The Scorpions Video in and out of the Courtroom." In Narratives of Justice In and Out of the Courtroom, 89–109. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04057-8_5.

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Gillan, Jennifer. "TV Brand-Casting, Svod, and Ott at Comcast and Disney." In The Franchise Era, 181–208. Edinburgh University Press, 2019. http://dx.doi.org/10.3366/edinburgh/9781474419222.003.0009.

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Jennifer Gillan’s chapter looks at how television sitcoms have become another promotional arm by which parent companies prop up their franchises. She considers how sitcoms can play a part in what she calls ‘transmedia marketing circuits,’ looking specifically at the content-as-promotion strategies connected to Black-ish (ABC, 2014-Present) and Parks and Recreation (NBC, 2009-2015). The essay demonstrates that, with the rapid spread of subscription video on demand services that are either directly owned by or are supplied with content from the studios, television content is but one group of repurposable and reusable assets in massive, integrated platforms.
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Moustafa, Hassnaa, V. Srinivasa Somayazulu, and Yiting Liao. "Context-Aware Content Delivery." In Handbook of Research on Redesigning the Future of Internet Architectures, 474–99. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8371-6.ch020.

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The huge changes in multimedia and video consumption styles are leading to different challenges for the current Internet architecture in order to support the required quality of experience. A comprehensive solution to these would help the service providers and over-the-top players (OTT) to differentiate their services and the network operators to handle ever growing demands on network resources in an era of slower growth in revenues. This chapter discusses the requirements for and approaches to enhanced content delivery architectures, video delivery standards and current and future content transport mechanisms. The chapter also discusses the Quality of Experience (QoE) metrics and management for video content and introduces context-awareness in the video delivery chain. It also provides several examples for context-aware content delivery and personalized services.
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"About the Video." In Way of the Trade, 333. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118662779.oth.

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"About the Video." In Trading Weekly Options, 247–48. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118848319.oth.

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"About the Online Video." In Profitable Day and Swing Trading, 131. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118835081.oth.

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Conference papers on the topic "Video OTT"

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Latkoski, Pero, Marko Porjazoski, and Borislav Popovski. "QoS control in OTT video distribution system." In IEEE EUROCON 2017 -17th International Conference on Smart Technologies. IEEE, 2017. http://dx.doi.org/10.1109/eurocon.2017.8011085.

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Zhang, Dongyan, Zhiwen Yang, and Weihua Li. "Research on Video Anti-hotlinking for OTT." In 2016 IEEE First International Conference on Data Science in Cyberspace (DSC). IEEE, 2016. http://dx.doi.org/10.1109/dsc.2016.61.

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Satti, Shahid Mahmood, Roland Bitto, Michael Keyhl, Matthias Obermann, and Christian Schmidmer. "Long-term quality evaluation in OTT video." In 2016 Picture Coding Symposium (PCS). IEEE, 2016. http://dx.doi.org/10.1109/pcs.2016.7906377.

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Satti, Shahid, Christian Schmidmer, Matthias Obermann, Roland Bitto, Lavita Agarwal, and Michael Keyhl. "P.1203 evaluation of real OTT video services." In 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2017. http://dx.doi.org/10.1109/qomex.2017.7965682.

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Oueslati, Fakher, and Jean-Charles Gregoire. "An adaptation mechanism for robust OTT video transmission." In 2015 IEEE 16th International Symposium on "A World of Wireless, Mobile and Multimedia Networks" (WoWMoM). IEEE, 2015. http://dx.doi.org/10.1109/wowmom.2015.7158218.

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Chmieliauskas, Darius, and Sarunas Paulikas. "OTT Video over Mobile Networks: Operators Cost and Challenges." In 2021 IEEE Open Conference of Electrical, Electronic and Information Sciences (eStream). IEEE, 2021. http://dx.doi.org/10.1109/estream53087.2021.9431414.

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Li, Weiwei, Petros Spachos, Mark Chignell, Alberto Leon-Garcia, Jie Jiang, and Leon Zucherman. "Capturing User Behavior in Subjective Quality Assessment of OTT Video Service." In GLOBECOM 2016 - 2016 IEEE Global Communications Conference. IEEE, 2016. http://dx.doi.org/10.1109/glocom.2016.7841652.

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Oliveira, Tiago, and Susana Sargento. "QoE-based Load Balancing of OTT Video Content in SDN Networks." In 2019 IEEE Symposium on Computers and Communications (ISCC). IEEE, 2019. http://dx.doi.org/10.1109/iscc47284.2019.8969720.

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Bulkan, Utku, Muddesar Iqbal, and Tasos Dagiuklas. "Load-Balancing for Edge QoE-Based VNF Placement for OTT Video Streaming." In 2018 IEEE Globecom Workshops (GC Wkshps). IEEE, 2018. http://dx.doi.org/10.1109/glocomw.2018.8644214.

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Li, Weiwei, Petros Spachos, Mark Chignell, Alberto Leon-Garcia, Leon Zucherman, and Jie Jiang. "Impact of technical and Content Quality on Overall Experience of OTT video." In 2016 13th IEEE Annual Consumer Communications & Networking Conference (CCNC). IEEE, 2016. http://dx.doi.org/10.1109/ccnc.2016.7444912.

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Reports on the topic "Video OTT"

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Werry, S. M. ATR/OTR-SY Tank Camera Purge System and in Tank Color Video Imaging System. Office of Scientific and Technical Information (OSTI), June 1995. http://dx.doi.org/10.2172/97047.

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Frantseva, Anastasiya. The video lectures course "Elements of Mathematical Logic" for students enrolled in the Pedagogical education direction, profile Primary education. Frantseva Anastasiya Sergeevna, April 2021. http://dx.doi.org/10.12731/frantseva.0411.14042021.

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The video lectures course is intended for full-time and part-time students enrolled in "Pedagogical education" direction, profile "Primary education" or "Primary education - Additional education". The course consists of four lectures on the section "Elements of Mathematical Logic" of the discipline "Theoretical Foundations of the Elementary Course in Mathematics" on the profile "Primary Education". The main lecture materials source is a textbook on mathematics for students of higher pedagogical educational institutions Stoilova L.P. (M.: Academy, 2014.464 p.). The content of the considered mathematics section is adapted to the professional needs of future primary school teachers. It is accompanied by examples of practice exercises from elementary school mathematics textbooks. The course assumes students productive learning activities, which they should carry out during the viewing. The logic’s studying contributes to the formation of the specified profile students of such professional skills as "the ability to carry out pedagogical activities for the implementation of primary general education programs", "the ability to develop methodological support for programs of primary general education." In addition, this section contributes to the formation of such universal and general professional skills as "the ability to perform searching, critical analysis and synthesis of information, to apply a systematic approach to solving the assigned tasks", "the ability to participate in the development of basic and additional educational programs, to design their individual components". The video lectures course was recorded at Irkutsk State University.
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Morris, Julia, Julia Bobiak, Fatima Asad, and Fozia Nur. Report: Accessibility of Health Data in Rural Canada. Spatial Determinants Lab at Carleton University, Department of Health Sciences, February 2021. http://dx.doi.org/10.22215/sdhlab/2020.4.

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To inform the development of an interactive web-based rural health atlas, the Rural Atlas team within the Spatial Determinants Lab at Carleton University, Department of Health Sciences carried out two sets of informal interviews (User Needs Assessment and Tool Development). These interviews were conducted in order to obtain insight from key stakeholders that have been involved in rural health settings, rural health policy or advocacy, or the development of health mapping tools. Interviews took place via video-conferencing software with participants in the spring of 2020.The following report provides a brief summary of the findings of both sets of interviews.
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Sharova, Iryna. WAYS OF PROMOTING UKRANIAN PUBLISHING HOUSES ON FACEBOOK DURING QUARANTINE. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11076.

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The article reviews and analyzes the promotion of Ukrainian publishing houses on Facebook during quarantine in 2020. The study’s main objective is content and its types, which were used for representing on Facebook. We found out that going live and posting a text with a picture was most popular. The phenomenon of live video is tightly connected to the quarantine phenomenon. Though, not every publishing house was able to go live permanently or at least regular. However, simple text with a picture is the most uncomplicated content to post and the most popular. Ukrainian publishers also use UGC (User Generated Content), situational content, and different contexts. The biggest problem for Ukrainian publishers is continual strategic work with social media for promotion. During quarantine, social media became the first channel for communication with customers and subscribers. Therefore promotion on the Internet and in social media indeed should become equivalent to offline promotion.
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Jarron, Matthew, Amy R. Cameron, and James Gemmill. Dundee Discoveries Past and Present. University of Dundee, November 2020. http://dx.doi.org/10.20933/100001182.

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A series of self-guided walking tours through pioneering scientific research in medicine, biology, forensics, nursing and dentistry from the past to the present. Dundee is now celebrated internationally for its pioneering work in medical sciences, in particular the University of Dundee’s ground-breaking research into cancer, diabetes, drug development and surgical techniques. But the city has many more amazing stories of innovation and discovery in medicine and biology, past and present, and the three walking tours presented here will introduce you to some of the most extraordinary. Basic information about each topic is presented on this map, but you will ­find more in-depth information, images and videos on the accompanying website at uod.ac.uk/DundeeDiscoveriesMap For younger explorers, we have also included a Scavenger Hunt – look out for the cancer cell symbols on the map and see if you can ­find the various features listed along the way!
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DeJaeghere, Joan, Bich-Hang Duong, and Vu Dao. Teaching Practices That Support and Promote Learning: Qualitative Evidence from High and Low Performing Classes in Vietnam. Research on Improving Systems of Education (RISE), January 2021. http://dx.doi.org/10.35489/bsg-rise-ri_2021/024.

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This Insight Note contributes to the growing body of knowledge on teaching practices that foster student learning and achievement by analysing in-depth qualitative data from classroom observations and teacher interviews. Much of the research on teachers and teaching in development literature focuses on observable and quantified factors, including qualifications and training. But simply being qualified (with a university degree in education or subject areas), or trained in certain ways (e.g., coaching versus in-service) explains very little of the variation in learning outcomes (Kane and Staiger, 2008; Wößmann, 2003; Das and Bau, 2020). Teaching is a complex set of practices that draw on teachers’ beliefs about learning, their prior experiences, their content and pedagogical knowledge and repertoire, and their commitment and personality. Recent research in the educational development literature has turned to examining teaching practices, including content knowledge, pedagogical practices, and teacher-student interactions, primarily through quantitative data from knowledge tests and classroom observations of practices (see Bruns, De Gregorio and Taut, 2016; Filmer, Molina and Wane, 2020; Glewwe et al, in progress). Other studies, such as TIMSS, the OECD and a few World Bank studies have used classroom videos to further explain high inference factors of teachers’ (Gallimore and Hiebert, 2000; Tomáš and Seidel, 2013). In this Note, we ask the question: What are the teaching practices that support and foster high levels of learning? Vietnam is a useful case to examine because student learning outcomes based on international tests are high, and most students pass the basic learning levels (Dang, Glewwe, Lee and Vu, 2020). But considerable variation exists between learning outcomes, particularly at the secondary level, where high achieving students will continue to upper-secondary and lower achieving students will drop out at Grade 9 (Dang and Glewwe, 2018). So what differentiates teaching for those who achieve these high learning outcomes and those who don’t? Some characteristics of teachers, such as qualifications and professional commitment, do not vary greatly because most Vietnamese teachers meet the national standards in terms of qualifications (have a college degree) and have a high level of professionalism (Glewwe et al., in progress). Other factors that influence teaching, such as using lesson plans and teaching the national curriculum, are also highly regulated. Therefore, to explain how teaching might affect student learning outcomes, it is important to examine more closely teachers’ practices in the classroom.
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A longitudinal study of cognitive predictors of (complex) post‐traumatic stress in young people in out‐of‐home care. ACAMH, June 2020. http://dx.doi.org/10.13056/acamh.12390.

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Methodology of sports working capacity level increase in basketball players on the basis of stimulation and rehabilitation means. Viktor V. Andreev, Igor E. Konovalov, Dmitriy S. Andreev, Aleksandr I. Morozov, March 2021. http://dx.doi.org/10.14526/2070-4798-2021-16-1-5-11.

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The increased level of modern sport development increases the demands claimed on different aspects of the training process with further rehabilitation organization and realization. That is why we still have the problem of an adequate and effective integral system creation. The mentioned direction has a direct connection with the activity of scientists, coaches- practitioners and sports clubs. They have to work within one mechanism of interaction. Materials. Studying the level of working capacity influence stimulation and organism rehabilitation means on an organism of basketball players from higher educational establishments on the basis of a wildgrowing plant root “snowdon rose” (Rhodiola rosea), classical massage with special oils and contrast shower application. Research methods. The following methods were used in the experiment: scientific-methodical sources analysis concerning the level of working capacity and athletes’ functional rehabilitation increase; functional tests; the received video material with the indices analysis; mathematical statistics. The research realization was on the basis of N.F. Katanov State University, Khakassia and Khakassia Technical Institute (branch) of Siberian Federal University in Abakan. Results. During the research work we stated qualitative and quantitative indices of athletes’ coordinating endurance with the help of video together with other mentioned above rehabilitation means; the received results were handled and we revealed positive changes in the studied information values of basketball players’ motor sphere and respiratory system. Conclusion. The results analysis, received after the research, helped to come to the following conclusion: out of the presented components the biological factor in a form of a wild-growing plant root “snowdon rose” (Rhodiola rosea) has the main influence on the working capacity and functional rehabilitation of basketball players’ organisms.
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