Academic literature on the topic 'Video projector'

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Journal articles on the topic "Video projector"

1

Sharma, Atul, Sushil Raut, Kohei Shimasaki, Taku Senoo, and Idaku Ishii. "Visual-Feedback-Based Frame-by-Frame Synchronization for 3000 fps Projector–Camera Visual Light Communication." Electronics 10, no. 14 (2021): 1631. http://dx.doi.org/10.3390/electronics10141631.

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This paper proposes a novel method for synchronizing a high frame-rate (HFR) camera with an HFR projector, using a visual feedback-based synchronization algorithm for streaming video sequences in real time on a visible-light communication (VLC)-based system. The frame rates of the camera and projector are equal, and their phases are synchronized. A visual feedback-based synchronization algorithm is used to mitigate the complexities and stabilization issues of wire-based triggering for long-distance systems. The HFR projector projects a binary pattern modulated at 3000 fps. The HFR camera system operates at 3000 fps, which can capture and generate a delay signal to be given to the next camera clock cycle so that it matches the phase of the HFR projector. To test the synchronization performance, we used an HFR projector–camera-based VLC system in which the proposed synchronization algorithm provides maximum bandwidth utilization for the high-throughput transmission ability of the system and reduces data redundancy efficiently. The transmitter of the VLC system encodes the input video sequence into gray code, which is projected via high-definition multimedia interface streaming in the form of binary images 590 × 1060. At the receiver, a monochrome HFR camera can simultaneously capture and decode 12-bit 512 × 512 images in real time and reconstruct a color video sequence at 60 fps. The efficiency of the visual feedback-based synchronization algorithm is evaluated by streaming offline and live video sequences, using a VLC system with single and dual projectors, providing a multiple-projector-based system. The results show that the 3000 fps camera was successfully synchronized with a 3000 fps single-projector and a 1500 fps dual-projector system. It was confirmed that the synchronization algorithm can also be applied to VLC systems, autonomous vehicles, and surveillance applications.
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2

Nicolas, Christophe, Jean-Baptiste Leprince, and Jean-Pierre Huignard. "Stereoscopic LCD video projector." Journal of the Society for Information Display 2, no. 4 (1994): 165. http://dx.doi.org/10.1889/1.1984927.

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3

Ymauchi, K., H. Kanayama, T. Miwa, K. Takeuchi, N. Nakatani, and Y. Marusita. "High resolution LC video projector." IEEE Transactions on Consumer Electronics 36, no. 3 (1990): 430–36. http://dx.doi.org/10.1109/30.103156.

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4

von Jungenfeld, Rocio. "Portable Projections: Analyzing Cocreated Site-Specific Video Walks." Leonardo 53, no. 5 (2020): 492–97. http://dx.doi.org/10.1162/leon_a_01794.

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The author discusses key findings of a series of video walks developed as part of her practice-based PhD research (2011–2014). Four video walks were produced for handheld projectors and tested in four different public spaces. The first video walks ( The Surface Inside, 2011; I-Walk, 2012) were guided, and only one handheld projector was available. The latter ( Walk-itch, 2013; (wh)ere land, 2014) were created for multiple handheld projectors, offering participants a cocreative role. Onsite observations revealed a shift in participant engagement between earlier and later video walks. A threefold method for analyzing audiovisual documentation also emerged during the research.
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5

Kalisperakis, Ilias, Lazaros Grammatikopoulos, Elli Petsa, and George Karras. "A Structured-Light Approach for the Reconstruction of Complex Objects." Geoinformatics FCE CTU 6 (December 21, 2011): 259–66. http://dx.doi.org/10.14311/gi.6.32.

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Recently, one of the central issues in the fields of Photogrammetry, Computer Vision, Computer Graphics and Image Processing is the development of tools for the automatic reconstruction of complex 3D objects. Among various approaches, one of the most promising is Structured Light 3D scanning (SL) which combines automation and high accuracy with low cost, given the steady decrease in price of cameras and projectors. SL relies on the projection of different light patterns, by means of a video projector, on 3D object sur faces, which are recorded by one or more digital cameras. Automatic pattern identification on images allows reconstructing the shape of recorded 3D objects via triangulation of the optical rays corresponding to projector and camera pixels. Models draped with realistic phototexture may be thus also generated, reproducing both geometry and appearance of the 3D world. In this context, subject of our research is a synthesis of state-of-the-art as well as the development of novel algorithms, in order to implement a 3D scanning system consisting, at this stage, of one consumer digital camera (DSLR) and a video projector. In the following, the main principles of structured light scanning and the algorithms implemented in our system are presented, and results are given to demonstrate the potential of such a system. Since this work is part of an ongoing research project, future tasks are also discussed.
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6

Sharma, Atul, Sushil Raut, Kohei Shimasaki, Taku Senoo, and Idaku Ishii. "HFR Projector Camera Based Visible Light Communication System for Real-Time Video Streaming." Sensors 20, no. 18 (2020): 5368. http://dx.doi.org/10.3390/s20185368.

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This study develops a projector–camera-based visible light communication (VLC) system for real-time broadband video streaming, in which a high frame rate (HFR) projector can encode and project a color input video sequence into binary image patterns modulated at thousands of frames per second and an HFR vision system can capture and decode these binary patterns into the input color video sequence with real-time video processing. For maximum utilization of the high-throughput transmission ability of the HFR projector, we introduce a projector–camera VLC protocol, wherein a multi-level color video sequence is binary-modulated with a gray code for encoding and decoding instead of pure-code-based binary modulation. Gray code encoding is introduced to address the ambiguity with mismatched pixel alignments along the gradients between the projector and vision system. Our proposed VLC system consists of an HFR projector, which can project 590 × 1060 binary images at 1041 fps via HDMI streaming and a monochrome HFR camera system, which can capture and process 12-bit 512 × 512 images in real time at 3125 fps; it can simultaneously decode and reconstruct 24-bit RGB video sequences at 31 fps, including an error correction process. The effectiveness of the proposed VLC system was verified via several experiments by streaming offline and live video sequences.
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7

Draréni, Jamil, Sébastien Roy, and Peter Sturm. "Methods for geometrical video projector calibration." Machine Vision and Applications 23, no. 1 (2011): 79–89. http://dx.doi.org/10.1007/s00138-011-0322-3.

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8

Drouin, Marc-Antoine, Pierre-Marc Jodoin, and Julien Prémont. "Camera–projector matching using unstructured video." Machine Vision and Applications 23, no. 5 (2011): 887–902. http://dx.doi.org/10.1007/s00138-011-0358-4.

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9

Dussan Molinos, Laura, Cord Huchzermeyer, Robert Lämmer, Jan Kremers, and Folkert K. Horn. "Blue–Yellow VEP with Projector-Stimulation in Glaucoma." Graefe's Archive for Clinical and Experimental Ophthalmology 260, no. 4 (2021): 1171–81. http://dx.doi.org/10.1007/s00417-021-05473-w.

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Abstract Background and aim In the past, increased latencies of the blue-on-yellow pattern visually evoked potentials (BY-VEP), which predominantly originate in the koniocellular pathway, have proven to be a sensitive biomarker for early glaucoma. However, a complex experimental setup based on an optical bench was necessary to obtain these measurements because computer screens lack sufficient temporal, spatial, spectral, and luminance resolution. Here, we evaluated the diagnostic value of a novel setup based on a commercially available video projector. Methods BY-VEPs were recorded in 126 participants (42 healthy control participants, 12 patients with ocular hypertension, 17 with “preperimetric” glaucoma, and 55 with perimetric glaucoma). Stimuli were created with a video projector (DLP technology) by rear projection of a blue checkerboard pattern (460 nm) for 200 ms (onset) superimposed on a bright yellow background (574 nm), followed by an offset interval where only the background was active. Thus, predominantly S-cones were stimulated while L- and M-cone responses were suppressed by light adaptation. Times of stimulus onset to VEP onset-trough (N-peak time) and offset-peak (P-peak time) were analyzed after age-correction based on linear regression in the normal participants. Results The resulting BY-VEPs were quite similar to those obtained in the past with the optical bench: pattern-onset generated a negative deflection of the VEP, whereas the offset-response was dominated by a positive component. N-peak times were significantly increased in glaucoma patients (preperimetric 136.1 ± 10 ms, p < 0.05; perimetric 153.1 ± 17.8 ms, p < 0.001) compared with normal participants (123.6 ± 7.7 ms). Furthermore, they were significantly correlated with disease severity as determined by visual field losses retinal nerve fiber thinning (Spearman R = –0.7, p < 0.001). Conclusions Video projectors can be used to create optical stimuli with high temporal and spatial resolution, thus potentially enabling sophisticated electrophysiological measurements in clinical practice. BY-VEPs based on such a projector had a high diagnostic value for detection of early glaucoma. Registration of study Registration site: www.clinicaltrials.gov Trial registration number: NCT00494923.
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10

Jing, Chang Long, Qi Bin Feng, Ying Song Zhang, et al. "LED-Based 3-DMD Volumetric 3D Display." Applied Mechanics and Materials 596 (July 2014): 442–45. http://dx.doi.org/10.4028/www.scientific.net/amm.596.442.

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A solid-state volumetric true 3D display developed by Hefei University of Technology consists of two main components: a high-speed video projector and a stack of liquid crystal shutters. The shutters are based on polymer stabilized cholesteric texture material, presenting different states that can be switched by different voltage. The high-speed video projector includes LED-based light source and tree-chip digital micro-mirror devices modulating RGB lights. A sequence of slices of three-dimensional images are projected into the liquid crystal shutters locating at the proper depth, forming a true 3D image depending on the human vision persistence. The prototype is developed. The measurement results show that the screen brightness can reach 149 nit and no flickers can be perceived.
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