Academic literature on the topic 'Video steam'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Video steam.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Video steam"
Werning, Stefan. "Disrupting video game distribution." Nordic Journal of Media Studies 1, no. 1 (2019): 103–24. http://dx.doi.org/10.2478/njms-2019-0007.
Full textDarmadi, Budiono, and M. Rifai. "Pembelajaran STEAM Sebagai Pembelajaran Inovatif." Jurnal Multidisiplin Madani 2, no. 8 (2022): 3469–74. http://dx.doi.org/10.55927/mudima.v2i8.924.
Full textAnnisa, Annisa, Syahmani Syahmani, and Rahmat Yunus. "Pengembangan media pembelajaran sistem akuaponik berbasis STEAM pada pembelajaran IPAS untuk meningkatkan kreativitas siswa SMK." SERIBU SUNGAI: Jurnal Penelitian dan Pengabdian Kepada Masyarakat 1, no. 1 (2023): 26–32. https://doi.org/10.20527/seru.v1i1.200.
Full textRahayu, Endang Yanuarti, Yuliani Nurani, and Sri Martini Meilanie. "Pembelajaran yang terinspirasi STEAM: Menumbuhkan Keterampilan Berpikir Kritis melalui Video Tutorial." Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 7, no. 3 (2023): 2627–40. http://dx.doi.org/10.31004/obsesi.v7i3.4228.
Full textAbu Taha, Mohammed, Wassim Hamidouche, Naty Sidaty, et al. "Privacy Protection in Real Time HEVC Standard Using Chaotic System." Cryptography 4, no. 2 (2020): 18. http://dx.doi.org/10.3390/cryptography4020018.
Full textLiu, Yun Feng, Xian Rong Peng, and Zheng Jin. "Design of a High Definition Video Communication System in Real-Time Network." Applied Mechanics and Materials 347-350 (August 2013): 2012–17. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.2012.
Full textPuspita, Ika, and Sulasfiana Alfi Raida. "Development of Video Stop Motion Graphic Animation Oriented STEAM (Science, Technology, Engineering, Arts, And Mathematics) on Global Warming Materials in Junior High School." THABIEA : JOURNAL OF NATURAL SCIENCE TEACHING 4, no. 2 (2021): 198. http://dx.doi.org/10.21043/thabiea.v4i2.11895.
Full textRizani, Muhammad Nazhif, Mohd Nor Akmal Khalid, and Hiroyuki Iida. "Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform." Information 14, no. 2 (2023): 110. http://dx.doi.org/10.3390/info14020110.
Full textde, Palacio Desiré. "Bariónica: Combining Photography, Philosophy and Astronomy for the ESA/Hubble Ode to Hubble Competition." Communicating Astronomy with the Public Journal 9, no. 2 (2015): 27–32. https://doi.org/10.5281/zenodo.14942627.
Full textSolikhah, Makhfudhotus, Yasmin Mumtaz Tsabitah, Arifatin Rosichah Rahmadani, and Andika Adinanda Siswoyo. "PENERAPAN MODEL STEAM BERBANTUAN VIDEO PEMBELAJARAN DALAM MENINGKATKAN HASIL BELAJAR IPAS MUATAN IPA PADA SISWA." ACTION : Jurnal Inovasi Penelitian Tindakan Kelas dan Sekolah 5, no. 2 (2025): 124–34. https://doi.org/10.51878/action.v5i2.5478.
Full textDissertations / Theses on the topic "Video steam"
Skořepa, Jakub. "Video na WEBu." Master's thesis, Vysoká škola ekonomická v Praze, 2007. http://www.nusl.cz/ntk/nusl-1276.
Full textPoullot, Sébastien. "Scalable Content-Based Video Copy Detection for Stream Monitoring and Video Mining." Paris, CNAM, 2009. http://www.theses.fr/2009CNAM0627.
Full textWolkesson, Henrik. "Realtime Mosaicing of Video Stream from µUAV." Thesis, Linköpings universitet, Datorseende, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-76357.
Full textDrake, Matthew Henry. "Stream programming for image and video compression." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/36774.
Full textSych, Alexey, and Олексій Сергійович Сич. "Image depth evaluation system by stream video." Thesis, National Aviation University, 2021. https://er.nau.edu.ua/handle/NAU/50762.
Full textHolmes, Alexander. "Paycheck.exe: Optimizing the Video Game Live Stream." Digital WPI, 2019. https://digitalcommons.wpi.edu/etd-theses/1283.
Full textAllouche, Mohamed. "Video tracking for marketing applications." Electronic Thesis or Diss., Institut polytechnique de Paris, 2024. http://www.theses.fr/2024IPPAS033.
Full textBondy, Michel D. "Voice stream-based lip animation for audio-video communication." Thesis, University of Ottawa (Canada), 2001. http://hdl.handle.net/10393/9169.
Full textPacura, Dávid. "Hardware Accelerated Digital Image Stabilization in a Video Stream." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255435.
Full textBrown, Michelle M. "Hardware study on the H.264/AVC video stream parser /." Online version of thesis, 2008. http://hdl.handle.net/1850/7766.
Full textBooks on the topic "Video steam"
Shi, Feng. Learn About Collaborative Filtering in R With Data From Steam Video Games Dataset (2017). SAGE Publications, Ltd., 2019. http://dx.doi.org/10.4135/9781526487704.
Full textHu, Liangyun. Bu dan wan, hai zi ji zuo VR! dong shou kai fa HTC Vive you xi. Jia kui shu wei, 2017.
Find full text1972-, Gutgesell Natalie, and KunstMühle Mürsbach (Rattelsdorf Germany), eds. From a spark to a stream. Mitteldeutscher Verlag, 2017.
Find full textBonn, Städtisches Kunstmuseum, and Wilhelm Lehmbruck Museum Duisburg, eds. Mioon: Menschenstrom : eine Videoinstallation für Kinder und Jugendliche = human stream : a video installation for the young. Kunstmuseum, 2005.
Find full textRosenberg, Kenneth. STEAM Jobs in Game Development. Rourke Educational Media, 2016.
Find full textRosenberg, Kenneth. STEAM Jobs in Game Development. Rourke Educational Media, 2019.
Find full textBook chapters on the topic "Video steam"
Cai, Shuyao, Sunyi Zhang, Lin Zhu, and Yanxia Jia. "A Data Analysis of Video Game Reviews on Steam." In Proceedings of Eighth International Congress on Information and Communication Technology. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-3091-3_56.
Full textLeung, Suzannie K. Y., Kimburley W. Y. Choi, and Mantak Yuen. "Creative Digital Art: Young Children’s Video Making Through Practice-Based Learning." In Embedding STEAM in Early Childhood Education and Care. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65624-9_3.
Full textKim, Jeongyeun, and Namje Park. "The Organization and Presentation of Video Continuity Using 3D Floating Technique in STEAM Education." In Lecture Notes in Electrical Engineering. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-54900-7_66.
Full textLiang, Yu-Chen, Koong Hao-Chiang Lin, and Cheng-Tsung Li. "Employing STEAM 6E Teaching Methods to Analyze the Academic Emotions of the Digital Video Practice Course." In Lecture Notes in Computer Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-91540-7_60.
Full textRocher, Pierre-Olivier, Christophe Gravier, Julien Subercaze, and Marius Preda. "Video Stream Transmodality." In Enterprise Information Systems. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22348-3_20.
Full textFlanagan, Eílis. "Conducting video studies." In Perspectives in Contemporary STEM Education Research. Routledge, 2022. http://dx.doi.org/10.4324/9781003108122-10.
Full textMaraev, Anton A., Gennady A. Shut, Alexander N. Timofeev, et al. "Effect of Illumination on Errors in Estimation of a Rotor Blade Chord Value During Intelligent Video Endoscopy of a Closed Steam Turbine Cylinder." In Studies in Systems, Decision and Control. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-97004-8_13.
Full textFischer, Walter. "The MPEG Data Stream." In Digital Video and Audio Broadcasting Technology. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-32185-7_3.
Full textFischer, Walter. "The MPEG Data Stream." In Digital Video and Audio Broadcasting Technology. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11612-4_3.
Full textLederman, Jaci Lee. "STEM Learning Through Video Games." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_328-1.
Full textConference papers on the topic "Video steam"
Hadinata, Dendy, Mahendra Dwifebri Purbolaksono, and Utami Kusuma Dewi. "Sentiment Analysis of Steam Video Game Reviews for Disco Elysium Using the Random Forest Tuning Method with Chi-Square Features." In 2024 International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA). IEEE, 2024. https://doi.org/10.1109/icicyta64807.2024.10913106.
Full textDewi, Rizka Marina, Mahendra Dwifebri Purbolaksono, and Utami Kusuma Dewi. "Sentiment Analysis on Disco Elysium Video Game Reviews from Steam using K-Nearest Neighbor Method and Chi-Square Feature Selection." In 2024 International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA). IEEE, 2024. https://doi.org/10.1109/icicyta64807.2024.10913400.
Full textKumar, Ashok, Ali Odeh, Fathi Ghorbel, and Mark Spong. "Robotic Corrosion Inspection Crawler." In CORROSION 1990. NACE International, 1990. https://doi.org/10.5006/c1990-90174.
Full textFeng, Dou, Lin Wang, Shutong Chen, Lingching Tung, and Fangming Liu. "X-Stream: A Flexible, Adaptive Video Transformer for Privacy-Preserving Video Stream Analytics." In IEEE INFOCOM 2024 - IEEE Conference on Computer Communications. IEEE, 2024. http://dx.doi.org/10.1109/infocom52122.2024.10621341.
Full textKostyukova, Anastasia P., and Regina I. Mukhametyanova. "Archive Video Stream Using AI." In 2025 International Conference on Industrial Engineering, Applications and Manufacturing (ICIEAM). IEEE, 2025. https://doi.org/10.1109/icieam65163.2025.11028315.
Full textHargrave, Robert, and Norris Johnston. "A Deposit-Related Problem in the Lower Wall of a Kraft Recovery Boiler." In CORROSION 2006. NACE International, 2006. https://doi.org/10.5006/c2006-06464.
Full textStevanović, Nenad. "EDUCATIONAL POTENTIAL OF VIDEO GAMES FOR APPLICATION IN STEAM/STREAM APPROACH IN TEACHING." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.245s.
Full textMAKAO, HIROYUKI, and HIRONORI TERAI. "STEAM PUNK ''GO ROUND''." In ACM SIGGRAPH 2001 video review. ACM Press, 2001. http://dx.doi.org/10.1145/945191.945248.
Full textTasić, Sandra Z. "DEVELOPING CREATIVE AND CRITICAL THINKING THROUGH STEAM PROJECTS IN EARLY ENGLISH LANGUAGE LEARNING: A CASE STUDY." In STEM/STEAM/STREAM APPROACH IN THEORY AND PRACTICE OF CONTEMPORARY EDUCATION. University of Kragujevac, Faculty of Education in Jagodina, 2025. https://doi.org/10.46793/stream25.195t.
Full textČavić, Milan, Milica Pavkov Hrvojević, Milica Beljin Čavić, and Ivana Bogdanović. "Interdisciplinary Approach within Project-Based Learning of University Students." In 1st International Scientific Conference Steam + X Approach in Education: Research, Practice and Perspectives. Faculty of Education in Sombor, University of Novi Sad, 2024. https://doi.org/10.46793/steam-x24.056c.
Full textReports on the topic "Video steam"
George and Hart. PR-015-06603-R02 Tests of Instruments for Measuring Hydrocarbon Dew Points in Natural Gas Streams Phase 2. Pipeline Research Council International, Inc. (PRCI), 2008. http://dx.doi.org/10.55274/r0010969.
Full textSvedeman. L51729 Gas Scrubber Performance Evaluation - Measurement Methods. Pipeline Research Council International, Inc. (PRCI), 1995. http://dx.doi.org/10.55274/r0010420.
Full text