Books on the topic 'Videogames on arts'
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Barbedo, Inês, Bárbara Barroso, Beatriz Legerén, Licínio Roque, and João Paulo Sousa, eds. Videogame Sciences and Arts. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95305-8.
Full textZagalo, Nelson, Ana Isabel Veloso, Liliana Costa, and Óscar Mealha, eds. Videogame Sciences and Arts. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-37983-4.
Full textVale Costa, Liliana, Nelson Zagalo, Ana Isabel Veloso, et al., eds. Videogame Sciences and Arts. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-51452-4.
Full textMarto, Anabela, Rui Prada, Patrícia Gouveia, et al., eds. Videogame Sciences and Arts. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-81713-7.
Full textFarkas, Bart. Dark Rift: Official Secrets & Solutions. Prima Games, Prima Publishing, 1997.
Find full textOsborne, Ian. Killer Instinct Gold: The Unnathorized Guide. Prima Publishing, Prima Games, 1997.
Find full textMatteo, Bittanti, and Quaranta Domenico, eds. Gamescenes: Art in the age of videogames. Johan & Levi, 2006.
Find full textFranetovich, Alessandra, and Anita Paolicchi. Dal Medioevo ai videogame: Saggi sull'interattività delle arti. Astarte edizioni, 2021.
Find full textGibson, Jon M. I am 8-bit: Art inspired by classic videogames of the '80s. Chronicle Books, 2006.
Find full textLtd, Publications International, ed. Action Strategies for Mortal Kombat: An Unauthorized Players' Guide. Publications International, 1993.
Find full textCoupland, Douglas. Lara's Book: Lara Croft and the Tomb Raider Phenomenon. Prima Publishing, 1998.
Find full textHodgson, David S. J. Castlevania: Official Strategy Guide. Millennium Publications, Inc., 1999.
Find full textSandler, Corey. Official Sega Genesis and Game Gear strategies, 3RD Edition. Bantam Books, 1992.
Find full textNewman, James, and Iain Simons. 100 Videogames (Bfi Screen Guides). British Film Institute, 2007.
Find full textNewman, James, and Iain Simons. 100 Videogames (Bfi Screen Guides). British Film Institute, 2007.
Find full textHolmes, Steve. Rhetoric of Videogames As Embodied Practice: Procedural Habits. Taylor & Francis Group, 2019.
Find full textRhetoric of Videogames As Embodied Practice: Procedural Habits. Taylor & Francis Group, 2017.
Find full textRhetoric of Videogames As Embodied Practice: Procedural Habits. Taylor & Francis Group, 2017.
Find full textRhetoric of Videogames As Embodied Practice: Procedural Habits. Taylor & Francis Group, 2017.
Find full textClarke, Andy, Grethe Mitchell, and Grethe Mitchell. Videogames and Art. Intellect, Limited, 2014.
Find full textViana-Telles, Helyom. Educação histórica e videogames. Brazil Publishing, 2020. http://dx.doi.org/10.31012/978-65-5861-211-7.
Full textBolter, Jay David, and Brian Schrank. Avant-Garde Videogames: Playing with Technoculture. MIT Press, 2014.
Find full textBolter, Jay David, and Brian Schrank. Avant-Garde Videogames: Playing with Technoculture. MIT Press, 2014.
Find full textBolter, Jay David, and Brian Schrank. Avant-Garde Videogames: Playing with Technoculture. MIT Press, 2014.
Find full textPoole, Steven. Trigger Happy : Videogames and the Entertainment Revolution. Arcade Publishing, 2000.
Find full textMagnuson, Jordan. Game Poems: Videogame Design As Lyric Practice. Amherst College Press, 2024.
Find full textMagnuson, Jordan. Game Poems: Videogame Design As Lyric Practice. Amherst College Press, 2023.
Find full textZagalo, Nelson, Óscar Mealha, Ana Isabel Veloso, and Liliana Costa. Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings. Springer, 2019.
Find full textStein, Daniel, Jan-Noël Thon, and Andreas Rauscher. Comics and Videogames: From Hybrid Medialities to Transmedia Expansions. Taylor & Francis Group, 2020.
Find full textStein, Daniel, Jan-Noël Thon, and Andreas Rauscher. Comics and Videogames: From Hybrid Medialities to Transmedia Expansions. Routledge, Chapman & Hall, Incorporated, 2022.
Find full textStein, Daniel, Jan-Noël Thon, and Andreas Rauscher. Comics and Videogames: From Hybrid Medialities to Transmedia Expansions. Taylor & Francis Group, 2020.
Find full textDaniel, Stein, Thon Jan-Noël, Rauscher Andreas, Stein Daniel, and Thon Jan-Noël, eds. Comics and Videogames: From Hybrid Medialities to Transmedia Expansions. Taylor & Francis, 2021.
Find full textLimpach, Odile. Publishing Challenge for Independent Videogame Developers: A Practical Guide. Taylor & Francis Group, 2020.
Find full textLimpach, Odile. Publishing Challenge for Independent Videogame Developers: A Practical Guide. Taylor & Francis Group, 2020.
Find full textPublishing Challenge for Independent Videogame Developers: A Practical Guide. Taylor & Francis Group, 2020.
Find full textVideogame Sciences and Arts: 13th International Conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023, Revised Selected Papers. Springer, 2024.
Find full textVideogame Sciences and Arts: 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers. Springer International Publishing AG, 2022.
Find full textLa Caze, Marguerite, and Ted Nannicelli, eds. Truth in Visual Media. Edinburgh University Press, 2021. http://dx.doi.org/10.3366/edinburgh/9781474474467.001.0001.
Full textBennett, Pete, and Julian McDougall. Doing Text. Liverpool University Press, 2017. http://dx.doi.org/10.3828/liverpool/9781911325031.001.0001.
Full textWellner, Galit, Geoffrey Dierckxsens, and Marco Arienti, eds. The Philosophy of Imagination. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350277243.
Full textStrickland, Salvador. Daily Planner Funny Blood Dragons Anime Seasons Classic Arts Videogamers: 8. 5x11' 100 Pages Planner and Gratitude Journal for Daily Notes, Thankfulness Reminders, to Do Lists for Teens. Independently Published, 2021.
Find full textN64 Magazine Double Game Guide +, No. 15: South Park & WCW/NWO Revenge. Future Publishing, 1999.
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