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Journal articles on the topic 'Videoscribe development'

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1

Oka, Gede Putu Arya, and Ferdinandus Bate Dopo. "PENGEMBANGAN VIDEOSCRIBE BERFIKIR SIMBOLIK REPRESENTASI BERBAGAI MACAM BENDA PADA KELOMPOK ANAK USIA 5-6 TAHUN DI PAUD LAB ANANDA CITRA BAKTI." Ejurnal Imedtech 3, no. 2 (2019): 56–72. https://doi.org/10.5281/zenodo.3594344.

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<strong>Abstrak</strong> Penelitian ini merupakan penelitian Desain dan Pengembangan (Design &amp; Development Research, DDR). Tujuan pengembangan &nbsp;adalah untuk mengetahui tingkat kelayakan videoscribe berfikir simbolik berbagai macam benda pada kelompok anak usia 5-6 tahun. Model &nbsp;pengembangan mengadopsi kerangka model pengembangan produk multimedia pathways Cathie Sherwood. Tahapan multimedia patways terdiri dari (1) <em>initiation</em>, (2) <em>specification</em>, (3) <em>design</em>, (4) <em>production,</em> (5) <em>review and evaluation </em>dan (6) <em>delivery and implementati
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Asmawati, Mai Liza, Slamet Rianto, and Loli Setriani. "Kelayakan dan Praktikalitas Media Pembelajaran Menggunakan Aplikasi Sparkol Videoscribe terhadap Motivasi Belajar Siswa pada Mata Pelajaran Geografi di SMA N 4 Bukittinggi." Horizon 2, no. 1 (2022): 77–87. http://dx.doi.org/10.22202/horizon.v2i1.5633.

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This study aims to determine and analyze the development, feasibility and practicality of Learning Media Development Using Sparkol Videoscribe on Students' Learning Motivation in Geography Subjects at SMA N 4 Bukittinggi.The type of research used in this research is research and development (Research and Development). The 4D model includes 4 stages, namely: Define, Design, Development, Desiminate. The subjects in this study were students of class XI IPS 1 and Class XI IPS 4 who took part in the geography learning process at SMA N 4 Bukittinggi in the academic year 2021/2022, with a total of 64
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Fitriana, Ilma, Fathimah Soraya, Eka Putri Surya, Alby Aruna, and Abdul Rahman Prasetyo. "Training on Videoscribe-Based HOTS Learning Media Development to Improve the Skills of Teachers." Bubungan Tinggi: Jurnal Pengabdian Masyarakat 6, no. 3 (2024): 585. http://dx.doi.org/10.20527/btjpm.v6i3.11526.

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The community service program in the form of training in creating HOTS-based Videoscribe learning media for Al-Azhar Islam Plus Elementary School teachers was initiated to overcome the challenges of suboptimal integration of information technology in the learning process. The distribution of teacher skills regarding technology, which is currently still low, means that many teachers in various schools still need the insight or skills to optimise the use of technology to maximise the classroom learning system. This training program aims to increase Al-Azhar Islam Plus Elementary School teachers'
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Oka, Gde Putu Arya, and Yasinta Maria Fono. "PEMANFAATAN VIDEOSCRIBE PEMECAHAN MASALAH SEHARI-HARI DAN BERPERILAKU KREATIF DALAM SETTING BELAJAR DARI RUMAH ANAK USIA 5-6 TAHUN DI TKK FATIMA SOA." IMEDTECH (Instructional Media Design and Technology) 5, no. 2 (2021): 88–109. http://dx.doi.org/10.38048/imedtech.v5i2.248.

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ABSTRAKPenelitian ini bertujuan untuk mengetahui Pemanfaatan Videoscribe Pemecahan Masalah Sehari-hari dan Berperilaku Kreatif dalam Setting BDR pada Anak Usia 5-6 Tahun di TKK Fatima Soa, Desa Seso, Kecamatan Soa, Kabupaten Ngada. Jenis dan metode digunakan penelitian deskriptif kualitatif dengan subyek penelitian anak kelas B. Metode penelitian dan pengumpulan data yang menggunakan metode triangulasi, artinya data akan diambil dengan menggunakan observasi partisipatif, wawancara mendalam, dan dokumentasi untuk sumber data yang sama secara serempak. Metode analisis data menggunakan model inte
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Sihabul Fahmi, Syifa, Nur Hayati, and Nur Kuswanti. "Development Of Video-Based Learning Media With Videoscribe Application On Liquid Pressure Materials Class VIII A MTs Miftahul Huda Batukasur." Journal of World Science 1, no. 5 (2022): 308–18. http://dx.doi.org/10.36418/jws.v1i5.42.

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Based on the results of observations and interviews with several teachers and students conducted on April 13, 2020 in class VIII A of MTs Miftahul Huda Batukasur, it shows that science learning uses learning facilities in the form of a blackboard and does not use interesting media for students. In the learning process, it can be seen that students' interest in science lessons is still low. The aims of this study were to determine: (1) To determine the process of developing learning media and the feasibility of video-based learning media with the videoscribe application on Pascal's legal liquid
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Habib, Zamakhsyari bin Hasballah Thaib, and Ahmad Afandi. "Tatwir Wasilah Sparkol Videoscribe Fi at Tadris al Qowaid an Nahwiyah." Al-Himam: Jurnal Pendidikan Bahasa Arab 2, no. 2 (2023): 15–35. http://dx.doi.org/10.51590/alhimam.v2i2.532.

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الهدف من هذا البحث لتطوير وسيلة ‎ Sparkol Videoscribeفي تدريس القواعد النحوية ولمعرفة مدى فعالية تطوير وسيلة Sparkol Videoscribe في تدريس القواعد النحوية. أما طريقة البحث التي يستخدمها الباحث هي طريقة البحث والتطوير (Research and Development) للبحث الميداني مع نموذج ADDIE (التحليل والتصميم والتطوير والتنفيذ والتقييم). نتائج تجربة تطوير وسائل Sparkol Videoscribe لديها معدل صلاحية 93٪ من خبراء المواد، و 67٪ من خبراء الإعلام، و 84٪ من خبراء التعلم الأول، و 97٪ من خبراء التعلم الثاني، لذلك يمكن الاستنتاج أن المنتجات الإعلامية التي تم تطويرها مجدية / صالحة ويمكن تنفيذها في هذا المجال، أي في طلاب ال
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Silfiani, Silfiani, Jasruddin Jasruddin, and Bunga Dara Amin. "Development of VideoScribe Assisted Learning Media to Improve Understanding of Physics Concepts." Jurnal Penelitian Pendidikan IPA 8, no. 6 (2022): 2995–3000. http://dx.doi.org/10.29303/jppipa.v8i6.2064.

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Penelitian ini adalah penelitian pengembangan yang bertujuan untuk: mendeskripsikan kelayakan media pembelajaran berbantuan video scribe, penilaian praktisi terhadap media pembelajaran berbantuan video scribe, efektivitas media pembelajaran berbantuan VideoScribe pada pembelajaran fisika, dan menghasilkan media pembelajaran berbantuan video scribe. Subjek uji coba penelitian ini adalah 20 orang peserta didik kelas XI IPA 3 SMAN 6 Sinjai. Penelitian ini menggunakan pengembangan model ADDIE. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi media pembelajaran, kuesioner respon
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Oka, Gde Putu Arya, and Ferdinandus Bate Dopo. "PENGEMBANGAN VIDEOSCRIBE BERFIKIR SIMBOLIK REPRESENTASI BERBAGAI MACAM BENDA PADA KELOMPOK ANAK USIA 5-6 TAHUN DI PAUD LAB ANANDA CITRA BAKTI." IMEDTECH (Instructional Media, Design and Technology) 3, no. 2 (2019): 56. http://dx.doi.org/10.38048/imedtech.v3i2.213.

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Penelitian ini merupakan penelitian Desain dan Pengembangan (Design &amp; Development Research, DDR). Tujuan pengembangan adalah untuk mengetahui tingkat kelayakan videoscribe berfikir simbolik berbagai macam benda pada kelompok anak usia 5-6 tahun. Model pengembangan mengadopsi kerangka model pengembangan produk multimedia pathways Cathie Sherwood. Tahapan multimedia patways terdiri dari (1) initiation, (2) specification, (3) design, (4) production, (5) review and evaluation dan (6) delivery and implementation. Metode analisis data menggunakan analisis deskriptif kuantitatif dan kualitatif. A
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Nanda, Annisa Aulia, and Syarifah Widya Ulfa. "Development of videoscribe-based learning media for biodiversity material with the environmental potential of Rahmat Zoo and Park." BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan 6, no. 3 (2024): 331. https://doi.org/10.20527/bino.v6i3.20247.

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Biodiversity is often considered a complex topic for students to understand. Therefore, media connecting the material with the environment's potential is needed. With the development of technology, interactive learning media such as videoscribe is one solution. Videoscribe is a video media that uses the concept of a blackboard, where virtual hands appear to draw or write on the screen. This research aims to develop videoscribe media that is valid, practical, and effective. Researchers used the Research and Development (R&amp;D) method with the Borg &amp; Gall model consisting of seven stages:
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Refianti, Rani, and Idul Adha. "Efek Potensial Pengembangan Sparkol Videoscribe terhadap Hasil Belajar Mahasiswa." Jurnal Pendidikan Matematika (JUDIKA EDUCATION) 4, no. 2 (2021): 154–59. http://dx.doi.org/10.31539/judika.v4i2.3008.

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ABSTRACT&#x0D; This study aims to determine the potential effect of developing sparkol videoscribe-based learning media on student learning outcomes of STKIP PGRI Lubuklinggau. This research is a development research using a 4D development model. This model consists of 4 stages of development, namely define, design, develop and disseminate. An assessment of student learning outcomes was conducted to determine the potential effect of developing sparkol videoscribe. Assessment of student learning outcomes is carried out by giving test questions after the learning is completed. The results of the
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Oka, Gde Putu Arya, and Maria Ferjinia Oje. "PEMANFAATAN VIDEOSCRIBE PEMECAHAN MASALAH SEHARI-HARI DAN BERPERILAKU KREATIF DALAM SETTING BDR ANAK USIA 5-6 TAHUN DI TKK FATIMA SOA." IMEDTECH (Instructional Media Design and Technology) 6, no. 1 (2022): 62–80. http://dx.doi.org/10.38048/imedtech.v6i1.262.

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AbstrakPenelitian ini bertujuan untuk mengetahui Pemanfaatan Videoscribe Pemecahan Masalah Sehari-hari dan Berperilaku Kreatif dalam Setting BDR pada Anak Usia 5-6 Tahun di TKK Fatima Soa, Desa Seso, Kecamatan Soa, Kabupaten Ngada. Pada penelitian ini penulis menggunakan jenis penelitian deskriptif kualitatif dengan subyek penelitian anak kelas B yang berjumlah 5 orang anak. Metode penelitian pengumpulan data yang digunakan peneliti adalah metode triangulasi, artinya data akan diambil dengan menggunakan observasi partisipatif, wawancara mendalam, dan dokumentasi untuk sumber data yang sama sec
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Kusumawardhani, Mega Laylia, Trapsilo Prihandono, and Firdha Kusuma Ayu Anggraeni. "Pengembangan Media Pembelajaran Fisika Menggunakan Sparkol Videoscribe Materi Fluida Dinamis Kelas XI SMA." Jurnal Ilmiah Pendidikan Fisika 6, no. 2 (2022): 441. http://dx.doi.org/10.20527/jipf.v6i2.5073.

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Penelitian ini bertujuan untuk mengembangkan dan mengetahui kelayakan serta keefektifan media pembelajaran fisika menggunakan Sparkol Videoscribe pokok bahasan fluida dinamis. Produk yang dikembangkan berupa video pembelajaran memakai Sparkol Videoscribe pokok bahasan fluida dinamis. Penelitian ini menggunakan metode penelitian dan pengembangan dengan model pengembangan 4D dengan 4 tahap yakni define, design, development, disseminate. Subjek dalam penelitian ini adalah siswa kelas XI MIPA 3 dan XI MIPA 4 di SMA Negeri 1 Glenmore tahun ajaran 2021/2022. Instrument pengumpulan data yang digunaka
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Listari, Ayu, Aris Doyan, Syahrial Ayub, and Hikmawati Hikmawati. "Pengembangan Media Pembelajaran Fisika Berbasis Videoscribe Pada Materi Momentum dan Impuls Untuk Meningkatkan Pemahaman Konsep." Jurnal Ilmiah Profesi Pendidikan 8, no. 1 (2023): 22–28. http://dx.doi.org/10.29303/jipp.v8i1.1140.

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Seiring berkembangnya teknologi media pembelajaran perlu terus dikembangkan agar kualitas pendidikan bisa semakin baik. Videoscribe merupakan salah satu media pembelajaran yang dapat digunakan oleh peserta didik dalam proses pembelajaran. Adapun tujuan dari penelitian ini adalah untuk mengetahui kelayakan, kepraktisan dan keefektifan dari media pembelajaran fisika berbasis videoscribe yang  telah dikembangkan untuk meningkatkan pemahaman konsep. Metode yang digunakan dalam penelitian ini yaitu Research and Development (R&amp;D) dengan model pengembangan yang terdiri dari tahap define (pendefi
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Triyani, Triyani, Eli Karliani, Eddy Lion, and Dotrimensi Dotrimensi. "Development of Sparkol Videoscribe Interactive Video Learning Media Integrated with Case Method on Pancasila Material." Jurnal Lingua Idea 15, no. 1 (2024): 74. http://dx.doi.org/10.20884/1.jli.2024.15.1.10481.

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This study aims to develop an interactive Sparkol VideoScribe learning video integrated with the case method in the Pancasilacourse, which will enable students to understand the Pancasila material better. The problem is the lack of interactive learning mediathat students can access, especially when learning Pancasila. This research uses the type of research development (Research andDevelopment) with the 4-D development model with the stages of defining, designing, developing and dissemination. Thedevelopment stages are integrated in the activities of 1) Integration of Pancasila material, namel
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Limbong, Daniel Setiawan, and Jongga Manullang. "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS SPARKOL VIDEOSCRIBE PADA MATA PELAJARAN GARDU INDUK KELAS XI TEKNIK JARINGAN TENAGA LISTRIK DI SMK NEGERI 1 PERCUT SEI TUAN." JEVTE Journal of Electrical Vocational Teacher Education 3, no. 2 (2024): 98. http://dx.doi.org/10.24114/jevte.v3i2.57177.

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Abstract This research aims to find out how to develop Sparkol Videoscribe based learning media in the class XI substation subject Electrical Power Network Engineering at SMK Negeri 1 Percut Sei Tuan, and find out the level of feasibility of the Sparkol Videoscribe based learning media product in the substation subject in Class XI Engineering Electric Power Network (TJTL) SMK Negeri 1 Percut Sei Tuan. This research is included in Research and Development (R&amp;D) and the model used in this research is the ADDIE model including analysis, design, development, implementation and evaluation. The
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Amanda, Fitria, Rosa Murwindra, and Dwi Putri Musdansi. "LITERATUR RIVIEW: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS SPARKOL VIDIOSCRIBE PADA PEMBELAJARAN SAINS." JEDCHEM (JOURNAL EDUCATION AND CHEMISTRY) 6, no. 1 (2024): 13–17. https://doi.org/10.36378/jedchem.v6i1.3131.

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The rapid development of technology has caused various aspects to adapt, including education. Learning using technology can make it easier for teachers to deliver materials, one of which is science learning. One type of technology-based media is sparkol videoscribe. The purpose of this study was to see the development of sparkol videoscribe learning media in science learning. The research method used was a systematic literature review. The articles analyzed were 10 which were obtained through Google Scholar in the 2018-2024 period. The results obtained showed that sparkol videoscribe can be de
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Dewi, Fitri Yuliana, Sugiarti Sugiarti, and Lefudin Lefudin. "Pengembangan Video Pembelajaran Berbantuan Sparkol Videoscribe untuk Meningkatkan Keterampilan Proses Sains Siswa di SMA." Justek : Jurnal Sains dan Teknologi 6, no. 1 (2023): 69. http://dx.doi.org/10.31764/justek.v6i1.13076.

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Abstract: This study aims to develop sparkol videoscribe-assisted learning videos that can improve students' science process skills in high school, as well as to determine the level of validity, practicality and potential effects of the developed learning videos. The method used is research and development (R&amp;D) with the rowntree research model (planning, developing and evaluating). The research subjects for class X8 SMA Negeri 12 Palembang totaled 32 students. The object of research is Sparkol videoscribe-assisted learning videos. The research instruments used were validation sheets, prac
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NINGSIH, ARI, and HARIANTO II. "DEVELOPMENT OF TEACHING MATERIAL IN NARRATIVE TEXT BASED ON SPARKOL VIDEOSCRIBE AT MA RAUDHTUL HASANAH, MEDAN." LINGUISTICA 12, no. 2 (2023): 58. http://dx.doi.org/10.24114/jalu.v12i2.45196.

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The purpose of this development teaching the material research was to increase the students’ interest in X grade MAS PP Raudhatul Hasanah Medan. The development of teaching the material narrative text based on Sarkol VideoScribe adapts of the curriculum 2013 on third competency. The advantages of this development based on Sparkol VideoScribe such as: (1) Enhance teaching the material to be the most attractive and effective. (2) Can help to improve the interesting of students in reading and being active in the classroom. (3) Stimulate students’ attending of the lesson. (4) Increase students’ ac
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Khairani, Azania, and Siti Quratul Ain. "Pengembangan Media Pembelajaran Video Menggunakan Sparkol Videoscribe Pada Materi Statistika Kelas IV SD." QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama 13, no. 2 (2021): 219–38. http://dx.doi.org/10.37680/qalamuna.v13i2.898.

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The purpose of this research is to develop learning media in the form of videos using the sparkol videoscribe application which is appropriate to help the mathematics learning process in statistics material. This research method uses development research with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) but the researchers only use three stages, namely Analysis, Design, and Development. The instruments used in this study were interview guidelines and validation sheets consisting of material expert validation sheets, media expert validation and linguis
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Amalia Nurusyifa and Desi Wulandari. "Sparkol Videoscribe Learning Media for Science Subjects on Human Needs Material." Jurnal Penelitian dan Pengembangan Pendidikan 8, no. 3 (2024): 643–52. https://doi.org/10.23887/jppp.v8i3.80114.

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The most prominent problem in learning Natural and Social Sciences (IPAS) is the less-than-optimal use of learning media, which affects students' learning outcomes. This development research aims to develop Sparkol Videoscribe media on IPAS on human needs material. This type of research is development research. This research applies the ADDIE development model. The research subjects are 1 learning media expert and 1 learning material expert. The subjects of this development research trial are 18 students and grade IV teachers. Data collection techniques are done through interviews, observation
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Dewi, Ni Ketut Ratmita, and Kadek Yudiana. "Video Scribe Learning Media Material Changes in Forms of Objects Solutions to Increase Competency in Natural Science Knowledge." Jurnal Edutech Undiksha 11, no. 2 (2024): 336–43. https://doi.org/10.23887/jeu.v11i2.65757.

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Students' low learning outcomes and enthusiasm in learning science are due to the content or material provided needing to be more interesting. Educators need to utilize technology, one of which is by using interesting learning media. This research aims to create VideoScribe learning media on material changing the shape of objects. This development research adapts the ADDIE development model. The data collection methods are interviews, observation, questionnaires, tests, and documentation. The data analysis techniques used are quantitative analysis and qualitative analysis. This research result
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Kurniati, Kurniati, and Siti Rohayati. "IMPROVING THE MATHEMATICAL CREATIVE THINKING ABILITY AND SOFT SKILLS STUDENTS THROUGH VIDEOSCRIBE MULTIMEDIA TEACHING MATERIALS." AKSIOMA: Jurnal Program Studi Pendidikan Matematika 12, no. 2 (2023): 2306. http://dx.doi.org/10.24127/ajpm.v12i2.7416.

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This study aims to determine the increase of improving in The Mathematical Creative Thinking Ability and Soft skills of chemical analysts school students in the Bogor City through Videoscribe Multimedia Teaching Materials. This research uses the Research &amp; Development (R &amp; D) method by researching and developing multimedia videoscribe learning materials in mathematics learning. The instruments use in this study are videoscribe teaching materials, RPP, pretest and posttest, and soft skills scale questionnaire. The tests use the essay test because they are used to measure high-level ab
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Betty Simanjuntak, Eva, and Astria Hospital Tampubolon. "PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI BERBASIS SPARKOL VIDEOSCRIBE PADA TEMA 7 SUB TEMA 2 SISWA KELAS IV SD NEGERI 030355 PARRATUSAN." SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED 11, no. 3 (2021): 269–78. http://dx.doi.org/10.24114/sejpgsd.v11i3.30133.

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This study aims to produce sparkol videoscribe-based animated video learning media, to determine the feasibility of sparkol videoscribe-based animated video learning media and to determine the effectiveness of using Sparkol videoscribe-based animated video learning media on Theme 7 Sub-theme 2 Grade IV Students of SD Negeri 030355 Parratusan. This research and development was carried out using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) with the research subjects being fourth grade students of SD Negeri 030355 Parratusan. The results of this development resea
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Sari, Widya, and Ahmad Landong. "Development of 5 Weather Theme Videoscribe Learning Media to Improve Learning Motivation of Class III Students at SDN 132406 Tanjung Balai." Widyagogik : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar 10, no. 2 (2023): 372–84. http://dx.doi.org/10.21107/widyagogik.v10i2.18192.

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This development research aims to (1) development videoscribe learning media in learning theme 5 Weather, (2) find out the feasibility of developing videoscribe media in increasing student learning motivation. This research is a type of research and development Research and Development (RD) using the ADDIE development model which consists of 5 stages, namely. Analysis (Analysis). Design (Design). Development (Development), Implementation (Implementation) and Evaluation (Evaluation).The instruments used in this study were educational practitioner questionnaires, media expert questionnaires, mat
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Rahmadani, Ginta Prastya, Wahyudi Wahyudi, and Sutrisno Sahari. "Pengembangan Media Pembelajaran Berbasis Videoscribe pada Materi IPS Pokok Bahasan Gejala Alam di Indonesia dan Negara Tetangga Kelas Vi Sekolah Dasar." DIAJAR: Jurnal Pendidikan dan Pembelajaran 2, no. 2 (2023): 195–201. http://dx.doi.org/10.54259/diajar.v2i2.1497.

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This research aims to develop from research to produce product development of videoscribe-based learning media social studies subject matter of natural phenomena in Indonesia and neighboring class countries. This research method uses the R&amp;D (Research and Development) method with the ADDIE model which consists of (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation stages. The subjects in this study were teachers and students of class VI at SD Negeri 3 Besole, Besuki District, Tulungagung Regency. There were two trial designs that were carried out, consisting of a
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Widiastuti A, T. T., A. Faiqoh, R. Kariadinata, and H. Sugilar. "Development of sparkol videoscribe on mathematical representation." IOP Conference Series: Materials Science and Engineering 1098, no. 3 (2021): 032021. http://dx.doi.org/10.1088/1757-899x/1098/3/032021.

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Amin, Saiful. "Peningkatan Profesionalisme Guru melalui Pelatihan Pengembangan Media Pembelajaran Sparkol Videoscribe di Kabupaten Malang." Jurnal Pengabdian Pada Masyarakat 4, no. 4 (2019): 563–72. http://dx.doi.org/10.30653/002.201944.238.

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ENHANCEMENT OF TEACHERS PROFESSIONALISM THROUGH SPARKOL VIDEOSCRIBE LEARNING MEDIA WORKSHOP IN MALANG DISTRICT. The program of activities proposed by the group of KKM 68 and 105 UIN Maulana Malik Ibrahim Malang, in the form of assistance in making sparkol videoscribe learning media. Through these activities, it is expected that the product of the development can add learning resources for teachers and students, and become an encouragement for students in learning. The method used in this service is service learning. Service learning is learning for students based on understanding and the proce
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Kartikasari, Cika, Sholeh Hidayat, and Isti Rusdiyani. "PENGEMBANGAN BAHAN AJAR BERBASIS APLIKASI VIDEOSCRIBE MATERI GAYA DAN GERAK MATA PELAJARAN IPA." JRPD (Jurnal Riset Pendidikan Dasar) 6, no. 1 (2023): 1–11. http://dx.doi.org/10.26618/jrpd.v6i1.8266.

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Penelitian ini bertujuan untuk mendeskripsikan dan menganalisis tahapan pengembangan, kelayakan, efektivitas dan respon peserta didik terhadap bahan ajar berbasis videoscribe materi gaya dan gerak mata pelajaran IPA kelas IV SDN Gelam 4. Penelitian ini menggunakan metode penelitian pengembangan Research and Development (RD) dengan pendekatan ADDIE yang terdiri dari Analyze, Design, Development, Implementation dan Evaluation. Hasil penelitian yang diperoleh untuk tahap pengembangan bahan ajar berbasis videoscribe memperoleh nilai rata-rata 86,8 termasuk ke dalam kategori baik. Adapun nilai kela
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Zaini, Abdul Wahid, Samsul Susilawati, and Rini Nafsiati Astuti. "Archives / Vol 5 No 3 (2022): Islamic Education In Indonesia / Articles Improving Student Learning Outcomes Through The Development Of Videoscribe Sparkol-Based Learning Media." Jurnal At-Tarbiyat: Jurnal Pendidikan Islam 5, no. 3 (2019): 386–400. http://dx.doi.org/10.37758/jat.v5i3.512.

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The objectives of this research and development are; 1) To determine the feasibility of Sparkol Videoscribe-based video learning media, 2) To explain the attractiveness of Sparkol Videoscribe-based video learning media, 3) to test the effectiveness of using Sparkol Videoscribe-based video learning media. This type of development research is Research and Development (R&amp;D), which refers to the Borg &amp; Gall model. The subjects in this study were fourth-grade students at MI Miftahul Ulum Pandan Wangi. Data collection techniques in this study used interviews, achievement tests, and questionn
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A. Hasan, Adtman, and Umi Baroroh. "PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA ARAB MELALUI APLIKASI VIDEOSCRIBE DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA." لسـانـنـا (LISANUNA): Jurnal Ilmu Bahasa Arab dan Pembelajarannya 9, no. 2 (2020): 140. http://dx.doi.org/10.22373/ls.v9i2.6738.

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This paper describes the use of Scribe Video as a Media in Learning Arabic to Improve Student Learning Motivation. The problem of education and teaching is a fairly complex problem where there are many factors that influence it. One of these factors is the teacher. The teacher is a component of teaching that plays an important and primary role, because the success of the learning process is largely determined by the teacher's factor. The teacher's task is to convey the subject matter to students through communication interactions in the learning process that they do. The success of the teacher
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Amaliah, Kholisotul, Lukman Nulhakim, and Liska Berlian. "Pengembangan Sparkol Videoscribe Tema Gelombang pada Kehidupan Sehari-hari Untuk Melatih Kemampuan Argumentasi Siswa." PENDIPA Journal of Science Education 9, no. 1 (2025): 223–32. https://doi.org/10.33369/pendipa.9.1.223-232.

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Penelitian ini dilakukan untuk menghasilkan Sparkol Videoscribe yang valid berbasis kemampuan argumentasi tema pemanfaatan gelombang pada kehidupan sehari hari siswa dan mendeskripsikan respon siswa pada Sparkol Videoscribe berbasis kemampuan argumentasi tema pemanfaatan gelombang pada kehidupan sehari hari siswa. Metode yang digunakan metode Research and Development (R&amp;D). Model pengembangan yang digunakan model 4-D memiliki tahapan define, design, dan develop. Instrumen yang digunakan yaitu angket wawancara, angket respon siswa, dan angket validasi. Analisis data secara deskriptif kuanti
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Firdayanti, Neni. "PENGEMBANGAN VIDEO ANIMASI BERBANTUAN SPARKOL VIDEOSCRIBE MATERI KERAGAMAN BUDAYA DI INDONESIA." Joyful Learning Journal 9, no. 3 (2020): 138–43. http://dx.doi.org/10.15294/jlj.v9i3.39918.

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Abstrak&#x0D; Tujuan penelitian ini adalah untuk mengetahui pengembangan, menguji kelayakan dan keefektifan media pembelajaran video animasi berbantuan sparkol videoscribe dalam pembelajaran IPS materi keragaman budaya di Indonesia. Metode penelitian yang digunakan adalah Research and Development (R&amp;D). Subjek penelitian ini adalah siswa kelas IV SDN Manyaran 01 Semarang. Teknik analisis data yang digunakan adalah analisis kelayakan media, analisis tanggapan guru dan siswa, uji normalitas, uji gain, dan uji t. Hasil penelitian menunjukkan bahwa video animasi berbantuan sparkol videoscribe
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Naadinna, Dina. "PENGEMBANGAN E-MODUL BERBASIS EXE – LEARNING BEBANTUAN VIDEOSCRIBE TERHADAP PEMAHAMAN KONSEP SISWA MATERI BANGUN RUANG SISI DATAR." TRISALA: JURNAL ILMIAH PENDIDIKAN 9, no. 2 (2023): 19. http://dx.doi.org/10.54211/trisala.v9i2.98.

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ABSTRAK&#x0D; Penelitian dan pengembangan ini bertujuan 1) untuk mengetahui kelayakan E-modul berbasis Exe – learning bebantuan Videoscribe 2) untuk mengetahui kepraktisan E-modul berbasis Exe – learning bebantuan Videoscribe 3) untuk mengetahui keefektifan E-modul berbasis Exe – learning bebantuan Videoscribe. Penelitian ini merupakan penelitain research and development (R&amp;D) mengadaptasi dari Plomp (2010). Penelitian ini terdiri dari 3 fase.Teknik pengumpulan data dengan metode validasi, metode angket dan metode tes. Instrumen penelitian yang digunakan berupa lembar validasi, angket resp
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Butarbutar, Shanty Teresia, Sorta Simanjuntak, Arifin Siregar, Erlinda Simanungkalit, and Apiek Gandamana. "Pengembangan Media Audio Visual Berbasis Sparkol Videoscribe Pada Tema 4 Sehat Itu Penting Kelas V SDN 101777 Saentis." Indo-MathEdu Intellectuals Journal 4, no. 3 (2023): 1667–74. http://dx.doi.org/10.54373/imeij.v4i3.397.

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This research purpose to determine the feasibility, practicality, and effectiveness of using Sparkol Videoscribe based audio visual media in theme 4 being healthy is important class V at SDN 101777 Saentis school year 2022/2023. The type of this research is R&amp;D (Research and Development) by using ADDIE model through 5 stages that is Analysis, Design, Development, Implementation, dan Evaluation. The subjects of this study were all students in class Vb SDN 101777 Saentis that contains 32 students. Data collection techniques using interview, questionnaires, and test. Feasibility assessment is
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Govin, Govin, and Dara Fitrah Dwi. "PENGEMBANGAN MEDIA VIDEOSCRIBE DENGAN MODEL PROBLEM BASED LEARNING PADA PEMBELAJARAN TEMATIK TEMA 7 PERKEMBANGAN TEKNOLOGI KELAS III SD." ARMADA : Jurnal Penelitian Multidisiplin 1, no. 7 (2023): 717–30. http://dx.doi.org/10.55681/armada.v1i7.705.

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Penelitian pengembangan ini bertujuan untuk (1) Mengembangkan media pembelajaran videoscribe pada tema 7 perkembangan teknologi kelas III SD, (2) Mengetahui kelayakan media pembelajaran videoscribe dengan model problem based learning, (3) Untuk mengetahui respon guru dan peserta didik terhadap media videoscribe. Penelitian ini merupakan jenis penelitian pengembangan Research And Development (R&amp;D) dengan menggunakan model pengembangan ADDIE yang terdiri dari 5 tahap, yaitu Analisis (Analysis), Perancangan (Design), Pengembangan (Development), Penerapan (Implementation), dan Evaluasi (Evalua
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Mareti, Risda, and Mohammad Givi Efgivia. "PENGEMBANGAN VIDEOSCRIBE SEBAGAI MEDIA PEMBELAJARAN PENCEGAHAN PENULARAN COVID-19 DI DESA CIMANGGU 02." PKM-P 4, no. 2 (2020): 174. http://dx.doi.org/10.32832/pkm-p.v4i2.742.

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Covid-19 merupakan penyakit pernapasan akut yang disebabkan oleh virus corona jenis baru. Penyakit ini pertama kali merebak di Wuhan, Cina lalu menyebar hampir ke seluruh dunia dan menyebabkan pandemi global. Gejala utama. penyakit Covid-19 antara lain batuk, demam, dan sesak napas. Penyakit ini menyerang semua golongan, dewasa, lansia, maupun anak-anak. Masyarakat perlu mendapatkan edukasi yang mudah dipahami mengenai Covid- 19 dan cara-cara pencegahannya. Untuk menyampaikan informasi kepada masyarakat mengenai covid-19 maka dilakukan pengembangan media video berbasis sparkol videoscribe seba
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Aryuntini, Novita, Indri Astuti, and Yohanes Gatot Sutapa Yuliana. "Development of Learning Media Based on VideoScribe to Improve Writing Skill for Descriptive Text of English Language Study." JETL (Journal Of Education, Teaching and Learning) 3, no. 2 (2018): 187. http://dx.doi.org/10.26737/jetl.v3i2.746.

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This study generally aims to develop VideoScribe-based learning media to improve the ability in writing descriptive text in English subjects. The development model used in this study is a combination of Borg and Gall development research steps, and the design of 4D-Thiagarajan learning model includes initial research and information gathering, planning stages, design stages, development stages, revision, and final product stages. The techniques of data collection in this study were carried out through indirect communications and test. Data collection tools used was questionnaires, observation’
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Meiliani, Haryanti, and I. Nyoman Arcana. "Pengembangan YouTube Pembelajaran Kedudukan Titik terhadap Lingkaran di SMA Menggunakan VideoScribe." UNION: Jurnal Ilmiah Pendidikan Matematika 7, no. 2 (2019): 217. http://dx.doi.org/10.30738/union.v7i2.4054.

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Penelitian ini bertujuan untuk: mengembangkan YouTube pembelajaran Kedudukan Titik Terhadap Lingkaran di SMA menggunakan VideoScribe dan mengetahui kelayakannya. Metode Penelitian ini menggunakan Research and Development (R&amp;D) dengan model pengembangan ADDIE yang melalui 5 tahapan yaitu Analysis, Design, Development, Implementation, dan Evaluation. Penelitian dilaksanakan di Fakultas Keguruan dan Ilmu Pendidikan Universitas Sarjanawiyata Tamansiswa. Uji coba produk dilakukan di SMA Negeri 1 Piyungan pada kelas XI IPA 2 dengan jumlah 23 peserta didik. Teknik pengumpulan data menggunakan ang
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Miranty Novita Sari, Sefna Rismen, and Lita Lovia. "Validity of Interactive Learning Media Using Sparkol Videoscribe on Limits of Algebra Functions for Class XI IPS 1 SMAN 12 Padang." Rangkiang Mathematics Journal 1, no. 2 (2022): 66–71. http://dx.doi.org/10.24036/rmj.v1i2.16.

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The development of IT in the 21st century has become the main complement in every learning activity such as using learning media. Learning media is a tool that can help the learning process so that learning objectives are conveyed. This study aims to produce interactive learning media using Sparkol Videoscribe on valid algebraic function limits. This research is a Research and Development (R&amp;D) research with a four-D (4-D) development model. The subjects in this study were students of class XI IPS 1 SMAN 12 Padang. The data collection technique used a validation sheet. The results of this
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Marcelina, Sofia, Rosane Medriati, and Desy Hanisa Putri. "PENGEMBANGAN E-MODUL BERBANTUAN SIMULASI VIDEOSCRIBE UNTUK MELATIH KEMAMPUAN BERPIKIR KRITIS SISWA PADA POKOK BAHASAN GERAK PARABOLA DI SMA." Amplitudo : Jurnal Ilmu dan Pembelajaran Fisika 1, no. 2 (2022): 122–27. http://dx.doi.org/10.33369/ajipf.1.2.122-127.

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ABSTRAK Modul elektronik adalah alat atau sarana pembelajaran yang berisi materi, metode, batasan-batasan dan cara mengevaluasi yang telah dirancang secara sistematis dan menarik untuk mencapai kompetensi yang diharapkan. Penelitian ini merupakan penelitan dan pengembangan (R&amp;D) yang bertujuan untuk menghasilkan e-modul berbantuan simulasi videoscribe untuk melatih kemampuan bepikir kritis siswa pada pokok bahasan gerak parabola. Model pengembangan yang telah digunakan yaitu model 3D dengan langkah-langkah Define, Design dan Develop. Validasi telah dilakukan oleh 3 judgement ahli untuk men
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Astriawati, Ningrum. "Development of interactive media based on videoscribe with realistic mathematics education approach to navigation." Math Didactic: Jurnal Pendidikan Matematika 6, no. 3 (2020): 321–33. http://dx.doi.org/10.33654/math.v6i3.1063.

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Penelitian ini mempunyai tujuan untuk mengembangkan media pembelajaran interaktif berbasis software sparkol videoscribe dengan model pendekatan Realistic Mathematics Education (RME) bidang navigasi pelayaran. Penelitian ini merupakan penelitian Research and Development (R&amp;D) menggunakan metode ADDIE (Analysis, Design, Development, Implementation And Evaluation). Dalam menguji hasil media yang telah dikembangkan menggunakan pola one-group pretest- posttest design. Teknik pengumpulan data menggunakan teknik kuesioner, teknik observasi, dan teknik wawancara. Teknik analisis data menggunakan a
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Wadu, Mariana Rodjo, Mikael Samin, and Bella Theo Tomi Pamungkas. "PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS APLIKASI SPARKOL VIDEOSCRIBE PADA MATA PELAJARAN GEOGRAFI KELAS XI DI SMA NEGERI 5 KUPANG." Jurnal Geografi 18, no. 1 (2022): 108–25. http://dx.doi.org/10.35508/jgeo.v18i1.7524.

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This study aims to (1) determine the development of learning media based on the Sparkol Videoscribe application in the geography subject of class XI at SMA Negeri 5 Kupang, (2) determine the feasibility of the learning media developed, and (3) determine the responses of teachers and students to the use of media. learning. The type of research used is Research and Development (R&amp;D) with the ADDIE development model (analysis, design, development, implementation, and evaluation). The research subjects were 50 students in class XI, and 1 teacher for geography in class XI. Data collection techn
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Ananda, Dyas Aditya Rey, Slamet Sujud Purnawan Jati, and Ahmad Khoirul Yaskhudi. "Pengembangan video animasi berbasis videoscribe materi perlawanan terhadap pendudukan Jepang di Indonesia sebagai inovasi media pembelajaran sejarah di SMAN 2 Malang." Historiography 3, no. 2 (2023): 262. http://dx.doi.org/10.17977/um081v3i22023p262-274.

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Based on the development of technology that exists today, there are many innovations in the field of national education. The urgency of developing learning media is one of the important aspects that must be understood by all teachers in general, one of which is in history lessons. This arises because it sees the use of learning media that has not been maximized or is still slightly used. The role of the teacher is clearly to create a new and pleasant historical learning atmosphere, so the development of learning media is indispensable in this regard. The purpose of this study is to (1) produce
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Rahmatika, Dwi Fadila, and Nining Ratnasari. "Media Pembelajaran Matematika Bilingual Berbasis Sparkol Videoscribe." Desimal: Jurnal Matematika 1, no. 3 (2018): 385–93. http://dx.doi.org/10.24042/djm.v1i3.3061.

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This research and development aims to determine the feasibility, attractiveness of student responses, and the effectiveness of the development of videoscribe sparkol-based bilingual learning media. The type of research in this development is (Research and Development). The development model used is the ADDIE model with five research steps; Analysis (Analyze), planning (Design), development (Development), Implementation (Implementation), and Evaluation (Evaluation). Data collection techniques using questionnaire sheets and tests. The instrument used was in the form of a questionnaire to determi
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Harefa, Wiwien Ellora Ester Riang, Sri Mulyani, and Tri Rejeki Andayani. "VALIDITY OF SPARKOL VIDEOSCRIBE BASED ANIMATED VIDEO FOR HANDLING UNDERNUTRITION IN TODDLERS." Media Penelitian dan Pengembangan Kesehatan 34, no. 4 (2024): 893–907. https://doi.org/10.34011/jmp2k.v34i4.2147.

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Gizi kurang merupakan suatu kondisi balita tidak mencapai berat badan ideal, yang bisa memengaruhi pertumbuhan tinggi badan, Berbagai upaya dapat dilakukan untuk menangani antara lain dengan memberikan edukasi gizi melalui media video animasi. Penelitian ini bertujuan untuk mengembangkan materi edukasi berupa video animasi berbasis Sparkol Videoscribe untuk membantu menangani masalah gizi kurang pada balita. Penelitian ini menggunakan metode Reasearch and Development yang mengacu pada kerangka kerja ADDIE meliputi (Analyze, Design, Development, Implementation, dan Evaluation). Validasi video a
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Yani, Meri, Sulthan Shahril, Rizki Wahyu Yunian Putra, and Adolf T. Simatupang. "Sparkol Learning Media: Is it Effective to Improve Students’ Mathematical Understanding?" Indonesian Journal of Science and Mathematics Education 3, no. 3 (2020): 329–35. http://dx.doi.org/10.24042/ijsme.v3i3.5240.

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The aims of this study are to find out the view of the validator on learning Sparkol media, to find out the students’ views on learning the Sparkol media, to know the effectiveness of learning by using Sparkol learning media. This research and development used the ADDIE research model. Media development based on Sparkol Videoscribe using Research and Development with Addie model which has 5 stages: Analysis, Design, Development, Implementation, and Evaluation. Student responses to the feasibility of learning media with Sparkol show that this media is feasible and attractive to students. The ef
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Salim, Faisal, Herlina Usman, Hasna Wulan Aviarizki, and Debima Jejen Junior Robbyzess. "Development of Sparkol Videoscribe-Based Learning Media in Fourth-Grade of Elementary School Science Lessons." EduBasic Journal: Jurnal Pendidikan Dasar 5, no. 1 (2023): 83–94. http://dx.doi.org/10.17509/ebj.v5i1.53411.

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Learning media that are generally used are less attractive and cannot be used optimally independently. Meanwhile, at the fourth-grade level of elementary school, students need engaging media that can be used independently at home. Sparkol Videoscribe-based learning media can help students understand the material and foster interest in learning and independent learning. This study aims to develop Sparkol Videoscribe-based learning media in science lessons for fourth-grade of elementary schools and determine its feasibility. The research method used is Research and Development (RD) which was con
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Liana, Vivin Wihartanti, Cornelia Bani Bili Asnat, Ariani Dewi, and Nasikh. "Problem Based Learning (PBL) Videoscribe: An Alternative Learning in the Twentieth Century." International Journal of Innovative Science and Research Technology 7, no. 12 (2022): 516–25. https://doi.org/10.5281/zenodo.7490668.

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This is a development study aimed at determining the development and effectiveness of problem-based learning-based VideoScribe learning media in computer-based accounting learning multimedia courses and computer applications. The ADDIE model is used in the research method, which stands for analysis, design, development, implementation, and evaluation. Data analysis techniques include quantitative and qualitative descriptive methods. According to the findings of the study, the development of problem-based learning-based VideoScribe learning media in computer-based accounting learning multimedia
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Indiarti, Siska, and I. Nyoman Arcana. "Pengembangan YouTube Pembelajaran Kedudukan Garis terhadap Lingkaran di SMA Menggunakan VideoScribe." UNION: Jurnal Ilmiah Pendidikan Matematika 7, no. 1 (2019): 125. http://dx.doi.org/10.30738/union.v7i1.4053.

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Penelitian ini bertujuan untuk mengetahui bagaimana mengembangkan youtube pembelajaran materi pokok kedudukan garis terhadap lingkaran menggunakan videoscribe dan mengetahui kelayakannya. Penelitian ini merupakan R&amp;D dengan model ADDIE yaitu Analysis, Design, Development, Implementation and Evaluation. Penelitian dilaksanakan di Pendidikan Matematika Fakultas Keguruan dan Ilmu Pendidikan Universitas Sarjanawiyata Tamansiswa dan diuji cobakan di SMA Negeri 1 Piyungan dengan 22 orang peserta didik kelas XI IPA. Instrumen yang digunakan yaitu angket ahli media dan materi, angket peserta didik
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Manzilina, Farhana, Enny Listiawati, and Rica Wijayanti. "PENGEMBANGAN MEDIA VIDEOSCRIBE PADA MATERI SISTEM PERSAMAAN LINIER DUA VARIABEL (SPLDV)." JIPMat 5, no. 2 (2020): 185–99. http://dx.doi.org/10.26877/jipmat.v5i2.6624.

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Tujuan dari penelitian ini adalah untuk mengembangkan media videoscribe pada materi sistem persamaan linier dua variabel dan untuk melihat validitas media videoscribe tersebut. Jenis penelitian yang digunakan adalah penelitian pengembangan yang menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) yang hanya menggunakan tiga tahap yaitu Analysis, Design, dan Development. Instrumen yang digunakan dalam penelitian ini adalah pedoman wawancara dan lembar validasi media yang terdiri dari lembar validasi ahli materi dan lembar validasi ahli media. Pengambi
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